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tactless l33t
Joined: 14 Jul 2002 Posts: 642 Location: Mitzpe Adi, Israel
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Posted: Wed Mar 31, 2004 12:06 pm Post subject: Tip: UT2004 crashiness |
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Since most (if not all) of UT2004's buginess is in the Karma physics library (some kind of memory allocation problem there), setting physics detail to "Low" helps. This apparently disables the ragdoll physics model, and seems to have little or no effect on gameplay.
Furthermore, Karma physics seem to be what makes UT2K so CPU-intensive. Lowering the detail gave me a nice performance boost on my Athlon XP 2600 / GeForce FX 5700 Ultra. _________________ Tactless
"If it wasn't for fog, the world would run at a really crappy framerate."
Jabber: tactless@amessage.info |
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neenee Veteran
Joined: 20 Jul 2003 Posts: 1786
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Posted: Wed Mar 31, 2004 2:22 pm Post subject: |
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thanks for this. i will try it asap |
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Swift n00b
Joined: 09 Jun 2002 Posts: 51
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Posted: Wed Mar 31, 2004 2:40 pm Post subject: |
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thanks, for the tip, i'll try this now
can't wait to play without crashes
/e: still crashing :/ |
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RagManX Apprentice
Joined: 13 Jul 2002 Posts: 220 Location: Tennessee
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Posted: Wed Mar 31, 2004 2:47 pm Post subject: |
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Good tip. I'll give this a try tonight. Although I'll miss the spectacular death animations if I do this, being able to play for extended times is a good trade-off, no?
RagManX _________________ http://www.gamingideas.com/ - an open discussion site for game improvement and new game ideas |
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neenee Veteran
Joined: 20 Jul 2003 Posts: 1786
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Posted: Wed Mar 31, 2004 4:41 pm Post subject: |
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i played for about an hour to try it and i had no crashes.
i don't need the nice karma animations and it does indeed
help a bit with a lot of players on a server, though i still
only get about 15-20fps when a server has 16+ people
on it. |
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r3pek Retired Dev
Joined: 17 Sep 2003 Posts: 568 Location: Lisbon - Portugal
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Posted: Wed Mar 31, 2004 4:45 pm Post subject: |
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well, i just want to let the community know that i'm playing 3-4 hours strait without any crashes our breaks with the maximum details.
i just did 2 things:
-> use the openal.so and libSDL from my system (not the provided ones)
-> and found some binaries that solved the crashes problem (here's the link: https://bugzilla.icculus.org/show_bug.cgi?id=1413)
don't know if this can help you, but i hope so.
--------------------------------------------------------------------
AMD 2000+
GeForce FX 5200
gentoo-dev-source 2.6.3
openal 20040303
libsdl 1.2.7
nvidia-kernel and nvidia-glx 1.0.5336-r1 |
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tactless l33t
Joined: 14 Jul 2002 Posts: 642 Location: Mitzpe Adi, Israel
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Posted: Thu Apr 01, 2004 11:54 am Post subject: |
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Bad news... still experiencing crashed on ONS online (specific server though). Same KFarfield assertion thingie. I have replaced openal and libsdl with symlinks to my own, but haven't tried the alternate binaries (I've heard they make things worse). Can't wait for a patch on this... _________________ Tactless
"If it wasn't for fog, the world would run at a really crappy framerate."
Jabber: tactless@amessage.info |
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r3pek Retired Dev
Joined: 17 Sep 2003 Posts: 568 Location: Lisbon - Portugal
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Posted: Thu Apr 01, 2004 12:28 pm Post subject: |
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in my case it made things better. there's any problem on trying the new binaries, if they make things worse in your case, just replace them to the old ones (backup them first of course).
in my box, just with openal and libsdl linked to the ones of my system, the game crashed too. |
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tactless l33t
Joined: 14 Jul 2002 Posts: 642 Location: Mitzpe Adi, Israel
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Posted: Thu Apr 01, 2004 9:41 pm Post subject: |
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Well, replaced binaries, libSDL and openal linked, physics low, crashiness very low but still there (KFarfield). Looks like icculus is working on it though.
I sure hope this doesn't happen with other anticipitated Linux releases (read: Doom III, even though id did a great job on Q3A). _________________ Tactless
"If it wasn't for fog, the world would run at a really crappy framerate."
Jabber: tactless@amessage.info |
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neenee Veteran
Joined: 20 Jul 2003 Posts: 1786
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Posted: Fri Apr 02, 2004 10:35 am Post subject: |
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the crashes remain here as well, though
it seems they occur less frequent. |
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FatBoy666 n00b
Joined: 15 Mar 2003 Posts: 33
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neenee Veteran
Joined: 20 Jul 2003 Posts: 1786
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Posted: Sat Apr 03, 2004 7:17 am Post subject: |
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thanks for sharing |
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mollmerx n00b
Joined: 19 Dec 2003 Posts: 41 Location: Cambridge, UK
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Posted: Sat Apr 03, 2004 10:57 pm Post subject: |
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Just a quick question:
when you guys speak of crashes, what exactly do you mean? Does the game just terminate?
The problem I'm having (and I had it with UT2003, too) ist that every so often, I just get a few huge triangles that meet in the centre of my screen. Makes it unplayable, of course, but when I press escape, the menu is fine.
Will the patch mentioned above help me here? It seems more like a graphics engine problem than a physics engine problem to me, so maybe not.
Thanks,
mollmerx |
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TinheadNed Guru
Joined: 05 Apr 2003 Posts: 339 Location: Farnborough, UK
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Posted: Sun Apr 04, 2004 11:31 am Post subject: |
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I get occasional crashes, but the more annoying problem, is after I've run the game a few times (and exited or crashed) it won't load again until I reboot. Weird errors appear, about a LinuxManager.h.
All this constant rebooting makes me feel like I'm running Windows
I just changed to the patched executable mentioned in this thread, and also have relinked the openAL and libSDL libraries they used to mine. I'm a little confused - why ask to install the libraries if they're going to install them anyway? I said no in the installer. |
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neenee Veteran
Joined: 20 Jul 2003 Posts: 1786
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Posted: Sun Apr 04, 2004 11:49 am Post subject: |
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mollmerx wrote: | Just a quick question:
when you guys speak of crashes, what exactly do you mean? Does the game just terminate?
The problem I'm having (and I had it with UT2003, too) ist that every so often, I just get a few huge triangles that meet in the centre of my screen. Makes it unplayable, of course, but when I press escape, the menu is fine.
Will the patch mentioned above help me here? It seems more like a graphics engine problem than a physics engine problem to me, so maybe not.
Thanks,
mollmerx |
i mean segfaults - the game just drops to the desktop. |
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DarrenM l33t
Joined: 25 Apr 2002 Posts: 653 Location: Sydney, Australia
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Posted: Sun Apr 04, 2004 12:21 pm Post subject: |
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Crashed 6 times in one game last night. Installed those new binaries from this thread and it hasn't crashed since. |
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GrayFox Apprentice
Joined: 24 Jan 2004 Posts: 183 Location: Germany
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Posted: Sun Apr 04, 2004 1:05 pm Post subject: |
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Yipeee! Fixes the crashing for me. |
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blight n00b
Joined: 30 Jan 2003 Posts: 18 Location: Austria
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Posted: Sun Apr 04, 2004 2:07 pm Post subject: |
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TinheadNed wrote: | I get occasional crashes, but the more annoying problem, is after I've run the game a few times (and exited or crashed) it won't load again until I reboot. Weird errors appear, about a LinuxManager.h.
All this constant rebooting makes me feel like I'm running Windows
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maybe it is enough if you logout and login again or if you restart your Xserver (the graphical environment) so you dont have to reboot all the time |
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TinheadNed Guru
Joined: 05 Apr 2003 Posts: 339 Location: Farnborough, UK
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Posted: Sun Apr 04, 2004 3:03 pm Post subject: |
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Yah, tried that. Not playing the game atm, as my mouse likes to die occasionally, now that I have agame worthy of playing and some time to play. Also I am trying to compile opeoffice-ximian with little success.
So that's all the CPU power gone atm. When it happens again I'll post the error exactly. |
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