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SalsaDoom
Tux's lil' helper
Tux's lil' helper


Joined: 22 Jan 2003
Posts: 105
Location: Saskatoon, Saskatchewan

PostPosted: Sun Apr 20, 2003 12:51 am    Post subject: xqf and halflife problems... Reply with quote

Ok. I have things working pretty well I think. My halflife framerates don't exite me very much, but they are acceptable (at 800x600 about 30-50 fps with GF4 MX440, on AMD 1400 Tbird, Gentoo-sources kernel. Ill try with gaming-sources in a bit). The problem is X11's damn virtual desktops! You know, where you only see a small portion of the screen, and 'scroll' around the desktop with your mouse. I've never figured out how that was supposed to be useful to anyone. Another problem, even more annoying, is whenever HL brings up a dialog of some type, it puts in the middle of the screen -- the 1800x1440 screen, well outside of view .. not critical since in opengl mode it doesn't do it, only in the menus. But its a nuisance. Is there a fix for that? I mean, UT2003 doesn't have any of these problems.. I say, 800x600 and its magically in 800x600...

I call tell you this much, the game won't run in 1800x1440 on my ancient system ;) But I require room to breath, so there is no way I'll be using 800x600. Its doofi to have to edit my XF86Config everytime i play HL... because XQF will be too big. Ugly! Is there a way to disable these absurd virtual desktop nonsense?

Next, XQF. It runs absurdly slow. I mean, Gamespy on windows fetches a complete server list, ping it and sorts it in about 1/5 the time xqf does, and as a matter of fact, I have yet to get a complete server list without XQF freezing before hand at some point. WHy the hell does it insist of find the hostnames of every server. WHy in blazes would I give a damn what the hostname is. Does anyone actually have this program working acceptably?

Thanks for any help guys....
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shm
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Joined: 09 Dec 2002
Posts: 2380
Location: Atlanta, Universe

PostPosted: Sun Apr 20, 2003 2:10 am    Post subject: Re: xqf and halflife problems... Reply with quote

SalsaDoom wrote:

Next, XQF. It runs absurdly slow. I mean, Gamespy on windows fetches a complete server list, ping it and sorts it in about 1/5 the time xqf does,.


Because gamespy and All Seeing Eye are shareware, and thus can afford to pay for their own advanced-caching servers. Xqf, on the other hand, is free and open, and can't afford to do that. It uses the native master servers direct from the game companies.

SalsaDoom wrote:

WHy the hell does it insist of find the hostnames of every server. WHy in blazes would I give a damn what the hostname is. Does anyone actually have this program working acceptably?


Yeah.. I always thought looking up hostnames was dumb. You can turn that off in prefs. Also, try setting number of servers to query up WAYY up.
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SalsaDoom
Tux's lil' helper
Tux's lil' helper


Joined: 22 Jan 2003
Posts: 105
Location: Saskatoon, Saskatchewan

PostPosted: Sun Apr 20, 2003 3:53 am    Post subject: ... Reply with quote

I couldn't find the options to disable looking up hostnames in XQF, I looked all over the menu's for it... but I'm not even talking about the caching servers. Just a straight look up XQF is pathetically slow.
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Uranus
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Joined: 07 May 2002
Posts: 438
Location: Portugal, Braga

PostPosted: Sun Apr 20, 2003 8:42 am    Post subject: Reply with quote

I only use xqf's favorites! I run ASE with winex3 to find cool servers (and I can launch my games thru ase too), but I usually copy them to clipboard and put them on my xqf's favorites.

About your wine problem:
The quick solution is to set HL to whatever resolution your desktop is at, edit your config so that it has this:
Code:
Managed = N


The problem with managed = n, is that any other app u try to run with wine, will always be on top and bugging u

my solution:
use winex... winex seems to set managed = n when it finds an opengl/directx app automatically... at first I had to use wine because of voicecomm (well, only had it about a week ago), yesterday I installed the new winex3 and I noticed voicecomm was broken, so I copied wine's wineoss.so to libwineoss.so (winex's version)... and it works
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Schwin97
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Joined: 25 Oct 2002
Posts: 65
Location: Frisco, TX

PostPosted: Sun Apr 20, 2003 10:27 pm    Post subject: Reply with quote

Would you mind sending me those libraries... The only thing I have left to get working correctly is voicecomm...

Thanks
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rum
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Joined: 16 Aug 2002
Posts: 30
Location: Walnut Creek, CA

PostPosted: Mon Apr 21, 2003 5:48 pm    Post subject: Reply with quote

Quote:
The problem is X11's damn virtual desktops! You know, where you only see a small portion of the screen, and 'scroll' around the desktop with your mouse. I've never figured out how that was supposed to be useful to anyone.


I am not sure if this will help you but, when things go awry for me while playing CS with winex, I use the
Code:
Ctrl-Alt+
or
Code:
Ctrl-Alt-(minuskey there)
keys to set the resolution (based on those params in XFreeConfig). It was a pain at first, but now I kinda consider it a cool feature.
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Uranus
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Joined: 07 May 2002
Posts: 438
Location: Portugal, Braga

PostPosted: Tue Apr 22, 2003 11:40 am    Post subject: Reply with quote

Schwin97 wrote:
Would you mind sending me those libraries... The only thing I have left to get working correctly is voicecomm...

Thanks


sure, I uploaded libwineoss.drv.so here.

be sure to copy em to
Code:
/usr/lib/transgaming_winex3/winex/lib

or wherever u have wine(x)

...
no guarantees it will work tho! btw... you HAVE TO set the following options in your wine config (at least for me):
Code:

[wineoss]
"UseMMap" = "Y"
"FullDuplex" = "N"
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