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revoohc Tux's lil' helper
Joined: 12 Oct 2002 Posts: 128
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Posted: Mon May 05, 2003 1:53 am Post subject: quake 3 level editors? |
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Do any exist for gentoo and/or linux in general? |
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Severcore n00b
Joined: 07 Dec 2002 Posts: 10 Location: Belton, TX
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shm Advocate
Joined: 09 Dec 2002 Posts: 2380 Location: Atlanta, Universe
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Posted: Mon May 05, 2003 4:49 pm Post subject: |
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yeah.. big thumbs up to gtkradient.. it's pretty much the only editor people use in both Linux and Windows for the last few years or so. (radiant itself has been around since q1) |
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MIT_Service Guru
Joined: 29 Nov 2002 Posts: 355
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Posted: Mon May 05, 2003 5:05 pm Post subject: |
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...and it's really great to use!
Best level editor i've worked with so far. |
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viperlin Veteran
Joined: 15 Apr 2003 Posts: 1319 Location: UK
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Posted: Tue Aug 12, 2003 1:05 am Post subject: |
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i used it a lot in mandrake but i have not in a while, since then i switched to gentoo and sadly there is no ebuild for gtkradient, can anyone make one (i don't know how yet) the fact it is binary only may make it easyer, or maybe not. i'm not sure. |
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sgaap l33t
Joined: 16 Aug 2002 Posts: 754 Location: Enschede, The Netherlands
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Posted: Tue Sep 16, 2003 8:59 pm Post subject: |
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Sorry for kicking this topic, but I just begun using gtkradiant (1.3.11) for enemy-territory mapmaking, I know the unreal editor very well and while gtkradiant and the quake-engines work somewhat different (creating instead of cutting) I have one question which I cant find an answer to:
I've pointed gtkradiant to my et dir and it starts up fine, but none of the textures gets rendered in the 3d preview windows, I dont think this is normal but most tutorials and problems start past this point so I cant find how I can use the default texture set of ET.
Someone a suggestion how I can load these textures (I can see all the texture names fine but all the say are "shader image missing") _________________ In "old" Europe we already have a word for "pre-emptive strikes" mr Bush: its called "war" |
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kung.foo Tux's lil' helper
Joined: 16 Dec 2003 Posts: 99
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Posted: Tue Oct 05, 2004 11:08 am Post subject: |
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You probalby have to edit the path radiant looks for you game... Change it to /opt/quake3 or whatever it is.
Anyway:
My q3map2 always segfaults when i try to compile a map. I have the newest version from: http://shaderlab.com/
Has anyone got the same problem?? |
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blueworm l33t
Joined: 09 May 2003 Posts: 962
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Posted: Tue Oct 05, 2004 4:38 pm Post subject: |
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viperlin wrote: | i used it a lot in mandrake but i have not in a while, since then i switched to gentoo and sadly there is no ebuild for gtkradient, can anyone make one (i don't know how yet) the fact it is binary only may make it easyer, or maybe not. i'm not sure. |
Ehhh lastime I checked there was a ebuild in portage.
Code: | bash-2.05b# emerge -s radiant
Searching...
[ Results for search key : radiant ]
[ Applications found : 1 ]
* dev-games/gtkradiant
Latest version available: 1.4.0
Latest version installed: 1.4.0
Size of downloaded files: 55,463 kB
Homepage: http://www.qeradiant.com/?data=editors/gtk
Description: FPS level editor
License: qeradiant
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kung.foo Tux's lil' helper
Joined: 16 Dec 2003 Posts: 99
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Posted: Tue Oct 05, 2004 6:20 pm Post subject: |
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Finally i got everything working. Q3map2 has to be called with an abolute path, on my system, otherwise it segfaults....
No a new problem has come to occur: My right mouse button does not work as intended in GTKRadiant anymore, i cannot add any entities with the context menu, because there is no context menu. Anyone had thsi before?? I use 1.5.0 of radiant |
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LostSon Guru
Joined: 21 Nov 2003 Posts: 514 Location: Wisconsin
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Posted: Wed Oct 06, 2004 3:23 am Post subject: |
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ok another ? is there a way to make .pk3 files for RtCW or quake as I want to make a pak for my RtCW clan |
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kung.foo Tux's lil' helper
Joined: 16 Dec 2003 Posts: 99
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Posted: Wed Oct 06, 2004 11:41 am Post subject: |
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Creating pk3 files ist easy, just Zip the filder with your map and it's textures. Rename to *.pk3
There are some guidelines (google) how the filders have to be named...
Any ideas about the right mousebutton thing?? Do u use GTKRadiant? 1.5.0? |
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