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john7002 Apprentice
Joined: 21 Jan 2004 Posts: 238 Location: United Kingdom
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Posted: Sun Oct 23, 2005 7:45 pm Post subject: can't get mupen64 working |
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Hi,
I've got problem with mpupen64, when I load a rom and I start it, nothing happened. I've downloaded several opengl plugins and tested them but no changes. Here's my log:
Code: |
rom size: 16777216 bytes (or 16 Mb or 128 Megabits)
file found
rom size: 16777216 bytes (or 16 Mb or 128 Megabits)
rom loaded succesfully
80 37 12 40
ClockRate=f
Version:1449
CRC: 58fd3f25 d92eaa8d
Manufacturer: Nintendo
Cartridge_ID: 4554
European cartridge
size: 4096
PC= 80100400
md5 code:632C98CF281CDA776E66685B278A4FA6
eeprom type:0
init timer!
memory initialized
Signal number 17 caught:
errno = 0 (Succès)
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any idea?? _________________ la vrai bouffe me manque!! |
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Hikaru79 Tux's lil' helper
Joined: 07 Apr 2005 Posts: 120 Location: Windsor, Ontario (Canada)
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Posted: Mon Apr 17, 2006 7:54 pm Post subject: |
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Identical problem here Any known solutions? _________________ "The simplest schoolboy is now familiar with facts for which Archimedes would have sacrificed his life."
--Ernest Renan |
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drbenway n00b
Joined: 26 Jan 2006 Posts: 56
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Posted: Tue Apr 18, 2006 1:39 pm Post subject: |
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Hi.
I have only seen that error when trying to run mupen without my nvidia's driver being active.
Have you tried to download either rices's or Glide openGL plugin's (and selected it). ? |
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Need4Speed Guru
Joined: 06 Jun 2004 Posts: 497
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Posted: Tue Apr 18, 2006 6:22 pm Post subject: |
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I think I remember getting that error with one of the sound plugins that crashed. |
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MdaG l33t
Joined: 09 Nov 2004 Posts: 945 Location: Stockholm, Sverige
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Posted: Tue Apr 18, 2006 8:18 pm Post subject: |
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I get a similar message:
Quote: | file found
rom size: 33554432 bytes (or 32 Mb or 256 Megabits)
rom loaded succesfully
80 37 12 40
ClockRate=f
Version:144b
CRC: e97955c6 bc338d38
name: ZELDA MAJORA'S MASK
Manufacturer: Nintendo
Cartridge_ID: 535a
European cartridge
size: 4096
PC= 80080000
md5 code:13FAB67E603B002CEAF0EEA84130E973
eeprom type:0
init timer!
memory initialized
Signal number 17 caught:
errno = 0 (Success) |
It freezes after though
I've been googling around, but haven't found anything that'll help. Most forum threads I've found only handle pure Windows alternatives... |
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Need4Speed Guru
Joined: 06 Jun 2004 Posts: 497
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Posted: Wed Apr 19, 2006 12:24 am Post subject: |
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Not sure if it helps any but here is what I get when I use the alsa2 plugin:
Code: | linux bin # ./mupen64
rom size: 16777216 bytes (or 16 Mb or 128 Megabits)
file found
rom size: 16777216 bytes (or 16 Mb or 128 Megabits)
byteswaping rom...
rom byteswaped
rom loaded succesfully
80 37 12 40
ClockRate=f
Version:1449
CRC: 916b8b5b 780b85a4
name: SMASH BROTHERS
Manufacturer: Nintendo
Cartridge_ID: 4c41
Country : United States
size: 4096
PC= 80100400
md5 code:5EFEC102588594574627A8B8C8CC2EF1
0
init timer!
memory initialized
Signal number 17 caught:
errno = 0 (Success)
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When I use the jttl or uhle audio plugin:
Code: | linux bin # ./mupen64
rom size: 16777216 bytes (or 16 Mb or 128 Megabits)
file found
rom size: 16777216 bytes (or 16 Mb or 128 Megabits)
byteswaping rom...
rom byteswaped
rom loaded succesfully
80 37 12 40
ClockRate=f
Version:1449
CRC: 916b8b5b 780b85a4
name: SMASH BROTHERS
Manufacturer: Nintendo
Cartridge_ID: 4c41
Country : United States
size: 4096
PC= 80100400
md5 code:5EFEC102588594574627A8B8C8CC2EF1
0
init timer!
memory initialized
ALSA lib pcm.c:1939:(snd_pcm_open_conf) Cannot open shared library /usr/lib/alsa-lib/libasound_module_pcm_softvol.so
Couldn't open audio: No available audio device
(II) Initializing SDL video subsystem...
(II) Getting video info...
(II) Setting video mode 640x480...
demarrage r4300
Warning: Frequency > 48000 || Frequency < 21000 (2971) - ignoring!
Setting frequency 32006 Hz
Couldn't open audio: No available audio device
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If I use the audio plugin that game with it, everything works but the sound is crackly. Have you tried using the dummy plugin? That should allow you to play if you're having problems with the audio plugin. |
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F-0_ICE l33t
Joined: 06 Dec 2004 Posts: 679
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Posted: Tue Jun 06, 2006 6:01 pm Post subject: |
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i guess i'll join this club with a slightly different error:
Code: |
mupen64
rom size: 12582912 bytes (or 12 Mb or 96 Megabits)
file found
rom size: 12582912 bytes (or 12 Mb or 96 Megabits)
rom loaded succesfully
80 37 12 40
ClockRate=f
Version:1449
CRC: f35d5f95 8afe3d69
name: CASTLEVANIA
Manufacturer: Nintendo
Cartridge_ID: 3344
Country : United States
size: 4096
PC= 80000400
md5 code:1CC5CF3B4D29D8C3ADE957648B529DC1
eeprom type:0
init timer!
memory initialized
[blight's SDL input plugin]: version 0.0.8-b initialized.
Initializing OpenGL Device Context
(II) Initializing SDL video subsystem...
(II) Getting video info...
(II) Setting video mode 640x480...
Mesa project: www.mesa3d.org - Mesa GLX Indirect : 1.2 (1.5 Mesa 6.2.1)
demarrage r4300
dynamic recompiler
Signal number 11 caught:
errno = 0 (Success)
Signal number 11 caught:
errno = 0 (Success)
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i never get any further after starting the emulation.
any help would be great cuz i hate having to use windows just for this _________________ ~AMD64
AMD: Athlon64 X2 3800+
2G PC3200
ATI: RADEON HD 4350
Linksys: WMP54G
True Knowledge is Best Acquired Through Experience. |
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01mf02 Veteran
Joined: 21 Nov 2004 Posts: 1070 Location: Innsbruck, Austria
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Posted: Tue Jun 06, 2006 9:17 pm Post subject: |
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Quote: |
i guess i'll join this club with a slightly different error:
...
(II) Initializing SDL video subsystem...
(II) Getting video info...
(II) Setting video mode 640x480...
Mesa project: www.mesa3d.org - Mesa GLX Indirect : 1.2 (1.5 Mesa 6.2.1)
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You try to use mupen64 without hardware 3D support - you can see this because of Mesa. You won't be able to play this way as it will be SLOOOOOOOOOW. See the nVidia/ATI guide here.
For the other errors: Start mupen64 with as few plugins as possible, then install more plugins until it crashes - bingo, you got the culprit!
[EDIT]
I tried mupen64 as binary from their homepage, and everything worked out of the box! But unfortunately it crashed in the middle of the intro of Banjo-Kazooie. |
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F-0_ICE l33t
Joined: 06 Dec 2004 Posts: 679
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Posted: Fri Jun 09, 2006 12:41 pm Post subject: |
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this sucks my video card isn't supported! (sis 315) guess iam screwed for this... anyway thanks for helping _________________ ~AMD64
AMD: Athlon64 X2 3800+
2G PC3200
ATI: RADEON HD 4350
Linksys: WMP54G
True Knowledge is Best Acquired Through Experience. |
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j_c_p Guru
Joined: 30 Aug 2003 Posts: 319 Location: France - Colmar
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Black Zer0 Tux's lil' helper
Joined: 03 Feb 2007 Posts: 131 Location: Almonte Ontario Canada
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Posted: Thu Mar 01, 2007 4:17 pm Post subject: |
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I don't even HAVE a video card(have intel extreme graphics integrated into motherboard)
I am sure there is a way to get it working however because I had it in ubunbu and it worked fine(exept for the occasional error no 11 (success) BS)
So if theres any ideas.......Curently trying to enable 3d support |
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dschep n00b
Joined: 19 Jan 2007 Posts: 14
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Posted: Wed Mar 07, 2007 3:29 pm Post subject: |
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2 Questions regarding Mupen64.
1) I have an amd64 system and installed mupen64 and when i try to run it it segfaults on run.
2) the Glide64 plugin only has the x86 keyword.. is it ok for me to just add it to my package.keywords file?
PS. I've tried the binary from the oficial website with a little more success ( it runs but fails to correctly emulate anything ) |
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01mf02 Veteran
Joined: 21 Nov 2004 Posts: 1070 Location: Innsbruck, Austria
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Posted: Wed Mar 07, 2007 8:57 pm Post subject: |
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dschep wrote: | I've tried the binary from the oficial website with a little more success ( it runs but fails to correctly emulate anything ) |
What does that mean? Does it crash, are there errors displayed, is there a black screen ...?
I had crashes at first too, and I fixed them by selecting "Interpreter" in the options. I've also got the "No audio delay" and the "No compiled jump" options enabled.
Are you using the same plugins as j_c_p? |
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dschep n00b
Joined: 19 Jan 2007 Posts: 14
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Posted: Thu Mar 08, 2007 1:31 am Post subject: |
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Shen I run mupen64, Glide64 and the RSP plugin aren't available. I get the following output to console when i run mupen64. Code: | Couldn't load plugin '/home/dschep/mupen64-0.5/./plugins/glN64.so': libstdc++.so.5: cannot open shared object file: No such file or directory
Couldn't load plugin '/home/dschep/mupen64-0.5/./plugins/mupen64_soft_gfx.so': libstdc++.so.5: cannot open shared object file: No such file or directory
Couldn't load plugin '/home/dschep/mupen64-0.5/./plugins/mupen64_hle_rsp_azimer.so': libstdc++.so.5: cannot open shared object file: No such file or directory
Couldn't load plugin '/home/dschep/mupen64-0.5/./plugins/ricevideo.so': libstdc++.so.5: cannot open shared object file: No such file or directory
Couldn't load plugin '/home/dschep/mupen64-0.5/./plugins/Glide64.so': libstdc++.so.5: cannot open shared object file: No such file or directory |
This seems like it could be because I'm running the 32-binary on an amd64 system.
EDIT: Seems that emerging app-emulation/emul-linux-x86-compat added the needed 32-bit library. Everything works too. I have to use the SDL input plugin because I don't know what the controls are for the basic input plugin nor can I find where to set them. |
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darklegion Guru
Joined: 14 Nov 2004 Posts: 468
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Posted: Thu Mar 08, 2007 5:22 am Post subject: |
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F-O_ICE : Set the CPU Core to "Interpeter".I have heard you can get the dynarec to work by setting "noexec=off" on the kernel commandline but I have not tested it.
Need4Speed : Do your alsa drivers have OSS emulation support? If not try this:
Code: | SDL_AUDIODRIVER=alsa mupen64 |
You can also try with SDL_AUDIODRIVER=dsp or SDL_AUDIODRIVER=oss.If you get problems with crackly sound try playing around jttl_audio.conf.These settings work well for me with Zelda OOT:
PRIMARY_BUFFER_SIZE 1048576
LOW_BUFFER_LOAD_LEVEL 49152
HIGH_BUFFER_LOAD_LEVEL 1048576
SECONDARY_BUFFER_SIZE 512
YMMV with other games. |
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Que n00b
Joined: 10 Mar 2007 Posts: 1
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Posted: Sat Mar 10, 2007 4:41 am Post subject: Re: can't get mupen64 working |
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john7002 wrote: |
Code: |
PC= 80100400
md5 code:632C98CF281CDA776E66685B278A4FA6
eeprom type:0
init timer!
memory initialized
Signal number 17 caught:
errno = 0 (Succès)
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One thing you can try is: "Options -> Configure" If it's set to Dynamic Recompiler change that to Interpreter. amd64 users should use the binary located here. http://mupen64.emulation64.com/down.htm. I'm running amd64 multilib with ATI xpress 200m using 8.34.8 fglrx drivers. I had problems with fps with drivers 8.32.5 (didn't work for anything) and 8.33.6 (2-10 fps). 8.24.8 also worked fine. Unfortunately I have no experience with nvidia, so I can't help there.
Hope this helps.
Hugh |
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Dragonix Apprentice
Joined: 21 May 2006 Posts: 253 Location: Germany
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Posted: Wed Mar 14, 2007 3:43 pm Post subject: |
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Just one general thing: The Rice video plug-in is better for most games... Edit: Not really... I think i mixed linux & windows..
And has anyone tried Project64 through wine? I think it's the best N64 Emu, but unfortunately closed source & no linux version
Another open-source Emu is 1964, unfortunately no one ported it :-/ |
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g4m3cub3 n00b
Joined: 30 Sep 2006 Posts: 17
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Posted: Mon Jul 16, 2007 6:17 am Post subject: Possible Solution |
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Go to:
Options -> Configure -> Mupen64 Tab
Select:
Interpreter or Pure Interpreter
The Dynamic recompiler was what was giving me the segfault. |
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Dragontails n00b
Joined: 17 Jun 2008 Posts: 1
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Posted: Tue Jun 17, 2008 6:53 pm Post subject: Re: Possible Solution |
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g4m3cub3 wrote: | Go to:
Options -> Configure -> Mupen64 Tab
Select:
Interpreter or Pure Interpreter
The Dynamic recompiler was what was giving me the segfault. |
Thanks
I had the same problem |
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crazycat l33t
Joined: 26 Aug 2003 Posts: 838 Location: Hamburg, Germany
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Posted: Sat Jun 21, 2008 10:38 am Post subject: |
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Do you guys know about mupen64plus which kind of works and is in active development? |
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