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doalwa Tux's lil' helper
Joined: 03 Mar 2003 Posts: 142 Location: Old Europe
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Posted: Mon Jun 26, 2006 5:18 pm Post subject: |
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Okay, I just did a downgrade from Wine-0.9.14 to Wine-0.9.10 using the Mouse-Over Patch from
http://appdb.winehq.org/appview.php?versionId=5109
and everything is working fine again! No screen flickering, everything runs absolutely flawless again!
Dominik _________________ Keepin' the Funk alive since 1983! |
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setog3 n00b
Joined: 26 Jun 2006 Posts: 1
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Posted: Mon Jun 26, 2006 7:18 pm Post subject: To solve the mini map bug edit your xorg.conf with depth 24 |
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I try this, and it works
I replace my old defaultDepth 16
by
DefaultDepth 24
in /etc/X11/xorg.conf
Section "Screen"
the result is something like :
Section "Screen"
# Option "NoLogo" "on"
Identifier "Default Screen"
Device "Carte vidéo générique"
Monitor "Écran générique"
DefaultDepth 24
SubSection "Display"
Depth 24
Modes "1024x768" "800x600" "640x480"
EndSubSection
EndSection
now I can remove the auto-hide minimap plugin
Debian User |
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minoan n00b
Joined: 31 Jul 2003 Posts: 14
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legine Guru
Joined: 27 May 2004 Posts: 555 Location: Germany
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Posted: Wed Jun 28, 2006 3:54 pm Post subject: |
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Heya!
Well I dont have much time to tinker with WoW atm.
But I think I found an intersting thread on the wine mailinglist. Maybe our Memory Problem is not a bug in WoW itself after all. Well I am not sure but the following parts I have copied from the wine Mailing list. (I shortend it because the details are not that interesting.
Re: [Wine] Re: malloc small pieces of memory wrote: |
Well, okay, reading this i started to create a testcase to see the
isolated problem. It seems, that the wine-malloc function behave
differently than malloc with windows.
In the testcase:
1. Allocate three large pieces of memory.
2. Free the second (hopefully middle) piece of memory.
3. Allocate the same size again.
I expect: (3) uses the same memory pointer than the one which was freed
in (2). This is what i get under windows.
With wine, (3) gets a new piece of memory.
This failes, if the pieces are large enough (here: 300 MB), so that
3xMEMSIZE fits into the (virtual) memory, but not 4xMEMSIZE.
<----------------------snipped ----------------------------------------->
<----------------------snipped ----------------------------------------->
Hope you can help me with this.
By the way, i get the same problems when compiling my testcase against
winelib.
Johannes Holzer
P.S.: gcc 3.3.5 with Linux (native!) gives me the same results like
windows.
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Dont know but maybe thats a start to look into it. Well and hopes may arise when we see how this is evolving.
Well for what it matters I try to keep you informed.
Ahh, well I dont think we should bugger the winedevs with WoW at this point. lets take a close look if that could realy be our bug too.
Cherio
Legine _________________ quote from Spaceballs:
Dark Helmet:[...] we were told to comb the desert, so we're combing it! [puts down bullhorn] Find anything yet?!
Soldier: Nothing yet, sir. |
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mci_nano n00b
Joined: 28 Nov 2004 Posts: 32 Location: BS; Germany
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mooninite n00b
Joined: 21 Oct 2005 Posts: 15
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Posted: Fri Jun 30, 2006 4:16 pm Post subject: |
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legine wrote: |
It seems, that the wine-malloc function behave
differently than malloc with windows.
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You are right. Wine has never matched Windows' way of malloc, which is why people made this hack patch. The hack patch won't work on systems with Prelinking (i.e. Fedora) unless you turn off Prelinking (prelink -ua) and then use legacy memory mapping (setarch i386 -L). It's a huge hassle to a long time Wine issue. |
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legine Guru
Joined: 27 May 2004 Posts: 555 Location: Germany
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Posted: Sun Jul 02, 2006 12:35 pm Post subject: |
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mooninite, thats new to me.
wine always said that the bug within WoWs over optimized memory management (which is honestly obscure to me), and noone of the Developers has the time atm to look deeper into it.
By the test are working on another machine. So it got quiet on the list again.. _________________ quote from Spaceballs:
Dark Helmet:[...] we were told to comb the desert, so we're combing it! [puts down bullhorn] Find anything yet?!
Soldier: Nothing yet, sir. |
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urbanomad Tux's lil' helper
Joined: 04 Aug 2005 Posts: 147 Location: Boston, MA
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Posted: Wed Jul 05, 2006 3:25 am Post subject: |
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Anyone on an AMD64 upgrading to wine-0.9.16 gotten around this FreeType bug?
I'm stuck on it right now, there seems to be no resolution to it, and 0.9.15 just doesn't work with WoW anymore for me. |
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Garnett n00b
Joined: 28 Apr 2006 Posts: 16
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Posted: Fri Jul 07, 2006 3:58 am Post subject: |
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Well, my Wine runs WoW... but I seem to have a little problem. All of the text in the game (player name, chatbox, choices on menus) is notably skewed and unreadable, stretched across the screen, or completely absent. I would take a screenshot of this phenomenon but I'm not sure how to do that...
Has anybody heard of a bug like this before? |
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otherside Apprentice
Joined: 01 Jul 2002 Posts: 179
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Posted: Mon Jul 10, 2006 3:36 pm Post subject: |
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Garnett wrote: | I would take a screenshot of this phenomenon but I'm not sure how to do that... |
uhm.. there is a button on your keyoard.. with 'Print Screen' on it.. did you try pressing it?
Then go to WoW/Screenshots and open the tga file with gimp, save as png/jpg and upload it to imageshack |
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makzu n00b
Joined: 28 Jun 2004 Posts: 42
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Posted: Mon Jul 10, 2006 5:01 pm Post subject: |
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I've got an interesting problem that I don't think anyone here has posted so far. From time to time, my movement keys will "stick," causing me to continue running in a certain direction until I push the key again. This a real dealbreaker for me, because many times I can't catch what the problem is until it's too late. I've already caused my party to wipe twice because I ran into several groups of mobs. It sucks. Has anyone else experienced this problem? And is there anything I can do to fix it? _________________ 'Twas brillig, and the slithy toves
Did gyre and gimble in the wabe.
All mimsey were the borogroves,
And the mome raths outgrabe. |
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ikshaar Veteran
Joined: 23 Jul 2002 Posts: 1339 Location: Baltimore, MD
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Posted: Mon Jul 10, 2006 5:14 pm Post subject: |
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Well the question is - is it a keyboard problem, an X problem or a WoW problem ?
Any chance to try with a newer keyboard and see if it happens too ? it sounds like a mechanical problem of your keyboard... may be a battery problem ?
If not, did you check you don't have any auto-run addon ? double check the NumLock key of your keypad too...
I might have had similar problem once or twice.. still very very rare. Using a wireless keyboard I allways assume faulty battery is the cause. It usually trigger me to change batteries
EDIT: network problem would cause that too i guess, but you would have seen the lag effect I suppose. _________________ "May God stands between you and harm in all the empty places where you must walk" - Babylon 5 |
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tane_stelzer Apprentice
Joined: 30 Dec 2005 Posts: 263 Location: Edinburgh, Scotland and Kempen, Germany
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makzu n00b
Joined: 28 Jun 2004 Posts: 42
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Posted: Mon Jul 10, 2006 7:06 pm Post subject: |
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I know it's not autorun, because I sometimes end up spinning around in a circle too - any of the movement keys can get "stuck," but it's only ever happened in WoW under Wine. I'll try tonight to use a newer keyboard - perhaps that will fix things. _________________ 'Twas brillig, and the slithy toves
Did gyre and gimble in the wabe.
All mimsey were the borogroves,
And the mome raths outgrabe. |
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yeboy Tux's lil' helper
Joined: 18 Jan 2004 Posts: 81
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Posted: Tue Jul 11, 2006 8:06 am Post subject: |
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I tried copying my current WoW install over to my .wine/disk-c/Program Files...
Here's what I get when I try to run it:
Code: |
$ wine WoW.exe -opengl
X Error of failed request: BadMatch (invalid parameter attributes)
Major opcode of failed request: 144 (GLX)
Minor opcode of failed request: 13 (X_GLXCreateGLXPixmap)
Serial number of failed request: 412
Current serial number in output stream: 413
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I'm using a 256mb 6600 with the newest nvidia drivers in Xorg 7.0.
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$ glxinfo | grep render
direct rendering: Yes
OpenGL renderer string: GeForce 6600/AGP/SSE/3DNOW!
GL_NVX_conditional_render, GL_SGIS_generate_mipmap, GL_SGIS_texture_lod,
$ glxgears
18936 frames in 5.0 seconds = 3787.136 FPS
16792 frames in 5.0 seconds = 3358.304 FPS
19517 frames in 5.0 seconds = 3903.276 FPS
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Any ideas?[/code] |
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ikshaar Veteran
Joined: 23 Jul 2002 Posts: 1339 Location: Baltimore, MD
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CCMCornell n00b
Joined: 28 May 2006 Posts: 39
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Posted: Wed Jul 12, 2006 10:15 am Post subject: |
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I just wanted to report that 0.9.16 patched works well with WoW on my old gentoo system (better than under Windows too):
Gentoo 2.6.16
P3-733
512 MB RAM
GF4 Ti4200 128 MB
SB Live Value
Yesterday after realm maintenance, the new small game patch automatically downloaded and installed correctly. Previously because of minimap issues I was using Cedega and it never worked well with the downloader/patcher.
The only issue I had at first was with sound: sound was stuttering quite a bit. After various different attempts to fix it, I was finally suggested by one of WoW/Wine maintainers at winehq to launch WoW with "nice -n 10 wine /path/to/WoW.exe." This fixed the problem. |
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Caedes n00b
Joined: 09 Jun 2005 Posts: 30
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Posted: Wed Jul 19, 2006 7:41 am Post subject: Severe FPS drops in WoW with nvidia 8xxx drivers |
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After updating and patching my legacy Suse 9.1 installation to death I decided to switch over to a clean Gentoo around 10 days ago. This was quite straigthforward and the system feels much faster, so no point on this.
My only worries are regarding the fps using wine (0.9.16 patched) and WoW using the latest nvidia drivers. The 6xxx driver marked stable in Gentoo would not compile against the 2.6.16-r12 kernel, therefore I unmasked nvidia and compiled the 8762 driver without problems. WoW starts and updates fine, but compared to the old system the fps drops by 10-30, which on my system in some situations makes the difference between playable and unplayable.
I tried to follow all hints on improving OpenGL performance I found in the Gentoo and nvidia forums:
Checked AGP support (enabled and working)
Switched to NvAGP
Checked the power cable of the graphics adapter
Disabled composite in xorg.conf
Disabled RenderAccel
Disabled Xinerama
Disabled Framebuffer
Disabled Preempt in the kernel
Disabled PixelShaders, reduced resolution in WoW
Nothing showed an effect, so I tried switching back to the 7676 drivers I used on the old system. At first this driver would not compile with the 2.6.16-kernel, but a patch on the nvidia forums made it possible and - heyho - the fps was like before. Glxgears shows no difference between the two drivers (around 4050 fps, but of course this is no benchmark). For further comparison I tried Nexuiz and the 7676 gave 2-5 fps less then the 8762 driver.
Therefore to me the performance of WoW seems to be directly related to Wine. There is a visual difference between the two drivers in WoW: Water near the horizon is not perfectly rendered using 7676, sometimes black patches appear on the screen. I can perfectly live with this, but maybe there is some difference on the clipping between the two drivers or the way Wine handles this?
Nevertheless, why do I write this here? a) because it could be a piece of information for people observing similar effects and b) may someone here has some more ideas on configuring the system/wine. I am afraid of the point of time, when the 7676 will never again compile against the most recent kernels.
System specs:
Pentium4 2.6
Geforce 6600 (Non GT)
512 MB RAM _________________ The difference between theory and practice is that in theory, theory and practice are the same, but in practice they are not. |
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Akkara Bodhisattva
Joined: 28 Mar 2006 Posts: 6702 Location: &akkara
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Posted: Wed Jul 19, 2006 9:49 am Post subject: |
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Quote: | I've got an interesting problem that I don't think anyone here has posted so far. From time to time, my movement keys will "stick," causing me to continue running in a certain direction until I push the key again. |
I get this, or maybe something similar.
It appears to be reproducible as follows:
- Run winecfg. Click on the Graphics tab. Uncheck "Allow DirectX apps to stop the mouse leaving their window". Check "Allow window manager to control windows" and select a virtual desktop size.
- (Possibly relevant: I use 'focus follows mouse' window behavior on kde)
- start WoW, log in and start playing a character.
- Press and hold down a movement key. Your character starts running.
- With the key still down, move the mouse out of the WoW window.
- Release the key, your character keeps running.
- Move the mouse back into the WoW window. (character is still running)
- You can stop the character from running by pressing and releasing the same movement key.
It seems it is a result of a key-release not getting sent to the WoW application because the window had lost input focus.
It seems that during intense gameplay where I'm mousing around vigorously, I might inadvertently run the mouse past the window edge, leaving the window for a brief moment. If a key-release happens at that point the game will not see it and continue acting as if that key was not released. This is particularly confusing if the key released is something like the shift key, for now the game thinks it is still down when it isn't and all keypresses are interpreted to be the shift versions.
I'm not sure what a good fix for it is, other than playing fullscreen or else to allow wine to stop the mouse from leaving the window. Neither solutions are appealing to me because it becomes hard to do other things, such as having a browser window open while playing.
Mostly I found that being aware of the cause of the problem helps a lot. When things are acting funny, try pressing and releasing a few common keys see if that fixes it.
Akkara |
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blk_jack Apprentice
Joined: 10 May 2002 Posts: 298 Location: Toronto
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Posted: Wed Jul 19, 2006 7:09 pm Post subject: |
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I just play fullscreen |
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pharaoh Apprentice
Joined: 20 Nov 2003 Posts: 211 Location: Pennsylvania
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Posted: Fri Jul 21, 2006 8:41 pm Post subject: |
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Garnett wrote: | I would take a screenshot of this phenomenon but I'm not sure how to do that... |
Try ctrl+printscreen key. Printscreen key is around the top-right somewhere. _________________ RYZEN 5 3600 Matisse (Zen 2) 6-Core 3.6 GHz Socket AM4 65W
ASRock B550M PRO4
Crucial Ballistix 3200 MHz DDR4 DRAM 16GB
EVGA GeForce GTX 1060 6GB |
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makzu n00b
Joined: 28 Jun 2004 Posts: 42
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Posted: Mon Jul 24, 2006 1:14 pm Post subject: |
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@Akkara:
That's exactly what was happening. Now that I know what the problem is, I'll be able to avoid the problem. Thanks! _________________ 'Twas brillig, and the slithy toves
Did gyre and gimble in the wabe.
All mimsey were the borogroves,
And the mome raths outgrabe. |
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asheron n00b
Joined: 04 Jun 2006 Posts: 40
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Posted: Tue Jul 25, 2006 9:01 am Post subject: |
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what the hell do i do with the minimap package i was told to download, does anyone ever give instructions???
btw does anyone have problems using their cursor in wow? i cant select npc's, monsters, even other players. it seems as if my cursor is limited to the toolbars, when i try to use first, and right click, it only changes my view. Evenn when i leave it only the corpse for a while, i still cant loot it.
YES i drink WINE, from a box. _________________ Karma, It's Real!
"No penguins were harmed during the writing, just a bunch of broken windows to let them escape..."-xtacocorex |
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neuron Advocate
Joined: 28 May 2002 Posts: 2371
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Posted: Tue Jul 25, 2006 12:38 pm Post subject: |
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asheron wrote: | what the hell do i do with the minimap package i was told to download, does anyone ever give instructions???
btw does anyone have problems using their cursor in wow? i cant select npc's, monsters, even other players. it seems as if my cursor is limited to the toolbars, when i try to use first, and right click, it only changes my view. Evenn when i leave it only the corpse for a while, i still cant loot it.
YES i drink WINE, from a box. |
then you haven't installed the patch, which you need. |
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frary Guru
Joined: 27 Jan 2004 Posts: 545
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Posted: Tue Jul 25, 2006 1:40 pm Post subject: |
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Hello to all gentoo wow players...
I am currently running wow with latest stable wine (0.9.8) and the patch mentioned in the wiki...
Some questions: As I get a max of ~18 FPS (Geforce FX 5500, latest Nvidia-Drivers), I would like to switch to 0.9.17....
Is it worth trying? Does it give better opengl performance?
I do not now how to apply the .diff (shame on me!!!). Could anyone post a working ebuild with integrated patch/diff for 0.9.17 and the download location of the patch/diff. Maybe this would also help other people updateing their wine/wow installation....
many thanks
T _________________ Mitleid bekommt man geschenkt;
Neid muss man sich hart erarbeiten!
I.Walter |
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