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PaulBredbury Watchman
Joined: 14 Jul 2005 Posts: 7310
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Posted: Fri Dec 07, 2007 11:40 pm Post subject: |
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See pkgbuild. I'm sure you could easily make an ebuild from it. Hint hint.
Edit: Also see tecnoballz ebuilds.
Last edited by PaulBredbury on Sat Dec 08, 2007 11:20 am; edited 1 time in total |
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Kasumi_Ninja Veteran
Joined: 18 Feb 2006 Posts: 1825 Location: The Netherlands
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Posted: Fri Dec 07, 2007 11:46 pm Post subject: |
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PaulBredbury wrote: | See pkgbuild. I'm sure you could easily make an ebuild from it. Hint hint. |
I miss your games ebuilds already _________________ Please add [solved] to the initial post's subject line if you feel your problem is resolved. Help answer the unanswered |
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Kasumi_Ninja Veteran
Joined: 18 Feb 2006 Posts: 1825 Location: The Netherlands
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eGore911 Apprentice
Joined: 11 Mar 2003 Posts: 290
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Posted: Wed Dec 26, 2007 11:16 am Post subject: |
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A quick search in bugzilla would have lead you to bug #75494... |
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lazy_bum l33t
Joined: 16 Feb 2005 Posts: 691
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Posted: Fri Jan 18, 2008 10:07 pm Post subject: |
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Teewars is a very nice game. Weird on the license/install from source, but it's great fun.
ebuild can be found here or here or check out below for whole overlay. (-: _________________ roslin uberlay | grubelek |
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iElectric n00b
Joined: 25 Dec 2007 Posts: 19
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Posted: Sat Jan 19, 2008 11:38 am Post subject: |
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Thanks! Really great game worms style |
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lazy_bum l33t
Joined: 16 Feb 2005 Posts: 691
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Posted: Tue Jan 29, 2008 2:10 pm Post subject: |
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lazy_bum wrote: | Teewars is a very nice game. Weird on the license/install from source, but it's great fun.
ebuild can be found here or here or check out below for whole overlay. (-: |
Updated the ebuild a bit. Now it is teewars and teewars-bin
Again, available here or here or in roslin overlay.
edit
Teewars has a bug! Maybe it will hit the portage tree? (-; _________________ roslin uberlay | grubelek |
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occulkot n00b
Joined: 17 Feb 2005 Posts: 18 Location: okolice.lodz.pl
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Posted: Wed Mar 26, 2008 9:24 am Post subject: |
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savage 2 now has linux client
Install and play work well - expect of nvidia bugs ;) - but workarounds can be found on s2 forum |
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Kasumi_Ninja Veteran
Joined: 18 Feb 2006 Posts: 1825 Location: The Netherlands
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Posted: Fri Mar 28, 2008 5:44 am Post subject: |
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Toribash - Violence Perfected
Quote: | Toribash is an innovative fighting game where YOU design the moves! |
http://www.toribash.com/
Covered in the LXF of this month, looks like a great game _________________ Please add [solved] to the initial post's subject line if you feel your problem is resolved. Help answer the unanswered |
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Sodki Guru
Joined: 11 Aug 2003 Posts: 419 Location: London, U.K. & Lisbon, Portugal
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Bigun Advocate
Joined: 21 Sep 2003 Posts: 2198
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Posted: Sat May 24, 2008 12:55 pm Post subject: |
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OpenArena 0.7.6
We do have e-builds for 0.7.1, but it is way out of date and even the site doesn't recommend we run that old. _________________ "It's ok, they might have guns but we have flowers." - Perpetual Victim |
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lazy_bum l33t
Joined: 16 Feb 2005 Posts: 691
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Posted: Sat May 24, 2008 4:42 pm Post subject: |
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Bigun wrote: | OpenArena 0.7.6
We do have e-builds for 0.7.1, but it is way out of date and even the site doesn't recommend we run that old. |
Bug #219035. _________________ roslin uberlay | grubelek |
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hook Veteran
Joined: 23 Oct 2002 Posts: 1398 Location: Ljubljana, Slovenia
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Posted: Tue Jun 17, 2008 4:52 pm Post subject: WordWarVi |
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I missed WordWarVi in Portage so bad that I made an ebuild and bug about it. _________________ tea+free software+law=hook
(deep inside i'm still a tux's little helper) |
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lazy_bum l33t
Joined: 16 Feb 2005 Posts: 691
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Posted: Tue Jun 17, 2008 8:58 pm Post subject: Re: WordWarVi |
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Cool, looks better then my ugly ebuild. You can find it, of course, in overlay from my sig. (-:
edit: Posted the ugly one on the bugs. (-; _________________ roslin uberlay | grubelek |
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red-wolf76 l33t
Joined: 13 Apr 2005 Posts: 714 Location: Rhein-Main Area
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Posted: Tue Jul 15, 2008 2:09 pm Post subject: |
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galaxyhack has got an ebuild, but it (1.74) won't emerge, failing on JSDL.cpp with a std:memcopy undefined error? Eh?
Any non-obvious dependencies that I'm missing? Have scoured forum and bugzilla, but not with any luck up to now. _________________ 0mFg, G3nt00 r0X0r$ T3h B1g!1111
Use sane CFLAGS! If for no other reason, do it for the lulz! |
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lazy_bum l33t
Joined: 16 Feb 2005 Posts: 691
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Posted: Wed Jul 16, 2008 4:35 pm Post subject: |
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red-wolf76 wrote: | galaxyhack has got an ebuild, but it (1.74) won't emerge, failing on JSDL.cpp with a std:memcopy undefined error? Eh? :(
Any non-obvious dependencies that I'm missing? Have scoured forum and bugzilla, but not with any luck up to now. |
This isn't a thread for compilation errors. Make new thread, paste full error msg and emerge --info. _________________ roslin uberlay | grubelek |
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red-wolf76 l33t
Joined: 13 Apr 2005 Posts: 714 Location: Rhein-Main Area
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Posted: Wed Jul 16, 2008 6:57 pm Post subject: |
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Yeah, sorry... Wilco... _________________ 0mFg, G3nt00 r0X0r$ T3h B1g!1111
Use sane CFLAGS! If for no other reason, do it for the lulz! |
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corrosif Apprentice
Joined: 21 Dec 2003 Posts: 199 Location: France
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HotBBQ Apprentice
Joined: 03 Mar 2004 Posts: 275 Location: West Melbourne, FL
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Posted: Mon Sep 08, 2008 5:25 pm Post subject: |
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Heretic and Hexen have just been released under GPL-2. The SourceForge page can be found here. _________________ "If tyranny and oppression come to this land, it will be in the guise of fighting a foreign enemy." -- James Madison |
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kabutor l33t
Joined: 12 Dec 2002 Posts: 821 Location: Benalmadena - Melrose Place
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Posted: Sun Sep 28, 2008 9:44 am Post subject: |
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Race into Space
Quote: |
Race into Space is the free software version of Interplay's Buzz Aldrin's Race into Space. This is the reworked version following the source release for the computer version of the Liftoff! board game by Fritz Bronner. |
http://www.raceintospace.org/
http://www.sourceforge.net/projects/raceintospace _________________ My name, is sendmail, you kill -9 my parent process, prepare to vi |
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mizery de aria Guru
Joined: 07 Dec 2003 Posts: 309
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Posted: Wed Oct 15, 2008 5:08 pm Post subject: |
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Where is Road Fighter? It's listed in the original thread: https://forums.gentoo.org/viewtopic-t-66960.html
I'm trying to make an ebuild for it, but am failing mizerably
Code: | # Copyright 1999-2006 Gentoo Foundation
# Distributed under the terms of the GNU General Public License v2
# $Header: /var/cvsroot/gentoo-x86/games-strategy/netherearth/netherearth-0.52.ebuild,v 1.4 2006/09/26 16:51:23 nyhm Exp $
inherit eutils games
MY_PV="${PV/./}"
DESCRIPTION="A remake of the game Road Fighter."
HOMEPAGE="http://www.braingames.getput.com/roadf/"
SRC_URI="http://www.braingames.getput.com/roadf/download/RF-sources.zip"
LICENSE="as-is"
SLOT="0"
KEYWORDS="~x86"
IUSE=""
RDEPEND=">=media-libs/libsdl-1.2.6-r3
>=media-libs/sdl-image-1.2.6-r1
>=media-libs/sdl-mixer-1.2.5-r1
>=media-libs/sdl-sound-1.0.3
>=media-libs/sdl-ttf-2.0.9
>=media-libs/sge-030809
virtual/glut"
DEPEND="${RDEPEND}
app-arch/unzip"
S=${WORKDIR}/sources
data=../road\ fighter\ v${PV}
src_unpack() {
DATA_DIR=${GAMES_DATADIR}/${PN}
unzip -LL "${DISTDIR}/RF-sources.zip" >/dev/null || die "unzip sources.zip failed"
echo debug cp "${FILESDIR}/makefile" . || die "Makefile copying failed"
cp "${FILESDIR}/makefile" . || die "Makefile copying failed"
rm textures/thumbs.db
}
src_install() {
dogamesbin road_fighter || die "dogamesbin failed"
cd "${data}"
# Install all game data
insinto "${DATA_DIR}"
doins -r maps models sound textures || die "doins failed"
dodoc readme.txt
prepgamesdirs
} |
Anyone care to fix my unfinished horribly edited ebuild copy from netherearth to make it work for this game? _________________ Do not repIy to or othErwise communicate with me if you use religious, spiritual or similar terminologies or references in your typings. |
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BlackiWid n00b
Joined: 15 May 2003 Posts: 35
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Posted: Wed Oct 15, 2008 9:49 pm Post subject: |
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I have another one:
http://www.canta-game.org
I happen to be one of the 2-3 active developers
I made an deb file for ubuntu and maybe debian, and there are a suse rpm. But i have no time to make a ebuild at the moment. (Searching a Job and try to make canta better)
If somebody want to make a ebuild do it, it is mostly compatible with ultrastar and ultrastar songs. You find such files for example over torrent sides. |
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Sodki Guru
Joined: 11 Aug 2003 Posts: 419 Location: London, U.K. & Lisbon, Portugal
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corrosif Apprentice
Joined: 21 Dec 2003 Posts: 199 Location: France
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Posted: Fri Jan 02, 2009 11:42 am Post subject: |
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Smokin’guns, the farwest FPS.
Version 1.0 is now available, and finally standalone under license GPL v2:
http://www.smokin-guns.net _________________ S'il n'y a pas de solution, alors il n'y a pas de problème (logique Shadok). |
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Tariella Guru
Joined: 10 Dec 2005 Posts: 384 Location: Europe/Austria
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Posted: Sun Jan 04, 2009 12:31 pm Post subject: |
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Free heroes 2 engine:
"Free implementation of Heroes of the Might and Magic II engine. SDL is used. " |
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