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MaGuS
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PostPosted: Wed Nov 26, 2003 9:56 am    Post subject: framebuffer and 1280x800? Reply with quote

Hi,

is it possible to run 1280x800 in vesa framebuffer? I am running 2.6.0-test9.

Best regards,
Magnus
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rojaro
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PostPosted: Thu Nov 27, 2003 5:55 pm    Post subject: Reply with quote

good question, also would like to know how about 1280x900 ...
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rojaro
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PostPosted: Thu Feb 05, 2004 2:50 pm    Post subject: Reply with quote

*bump* Question is still standing :)
I know that it's probably not possible using the standard VESA framebuffer but maybe there is a patch out there or maybe it's possible using another framebuffer driver ...?
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MaGuS
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PostPosted: Thu Feb 05, 2004 2:53 pm    Post subject: Reply with quote

rojaro wrote:
*bump* Question is still standing :)
I know that it's probably not possible using the standard VESA framebuffer but maybe there is a patch out there or maybe it's possible using another framebuffer driver ...?


I did not found anything about it. It looks like we both are the only people on earth with 1280x800 and framebuffer. :evil:
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chinokaze
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PostPosted: Thu Feb 05, 2004 8:06 pm    Post subject: Reply with quote

From the FrameBuffer HowTo ( http://www.tldp.org/HOWTO/Framebuffer-HOWTO.html:

Quote:


Code:

Colours   640x400 640x480 800x600 1024x768 1152x864 1280x1024 1600x1200
--------+--------------------------------------------------------------
 4 bits |    ?       ?     0x302      ?        ?        ?         ?
 8 bits |  0x300   0x301   0x303    0x305    0x161    0x307     0x31C
15 bits |    ?     0x310   0x313    0x316    0x162    0x319     0x31D
16 bits |    ?     0x311   0x314    0x317    0x163    0x31A     0x31E
24 bits |    ?     0x312   0x315    0x318      ?      0x31B     0x31F
32 bits |    ?       ?       ?        ?      0x164      ?



Key: 8 bits = 256 colours, 15 bits = 32,768 colours, 16 bits = 65,536 colours, 24 bits = 16.8 million colours, 32 bits - same as 24 bits, but the extra 8 bits can be used for other things, and fits perfectly with a 32 bit PCI/VLB/EISA bus.

Additional modes are at the discretion of the manufacturer, as the VESA 2.0 document only defines modes up to 0x31F. You may need to do some fiddling around to find these extra modes.


I assume if you want it bad enough you could start throwing Hex values in there and if you manage to actually get a working mode report it.

I might have to do this when I'm bored one day myself.
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