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JarzaClay n00b
Joined: 21 Aug 2024 Posts: 23
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Posted: Wed Aug 28, 2024 11:13 pm Post subject: [SOLVED] Steam games don't play |
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Steam games, even native linux games, will not start on my Wayland/Hyprland gentoo box. The games install just fine, but steam will not show them, or run them. When starting the games with Lutris, I get this message:
Code: | lutris-wrapper: Project Zomboid
Started initial process 17260 from /usr/bin/steam steam://rungameid/108600
Start monitoring process.
Monitored process exited.
Initial process has exited (return code: 0)
All processes have quit
Exit with return code 0
DEBUG 2024-08-28 18:13:08,830 [monitored_command.on_stop:228]:Process 17258 has terminated with code 0
DEBUG 2024-08-28 18:13:10,681 [game.beat:924]:Game thread stopped
WARNING 2024-08-28 18:13:10,681 [game.on_game_quit:962]:Game still running (state: running)
INFO 2024-08-28 18:13:10,681 [game.stop:935]:Stopping Project Zomboid (steam)
DEBUG 2024-08-28 18:13:10,681 [game.stop_game:891]:Project Zomboid (steam) has run for 2 seconds
WARNING 2024-08-28 18:13:10,681 [game.stop_game:893]:The game has run for a very short time, did it crash?
DEBUG 2024-08-28 18:13:10,681 [application.on_game_stopped:794]:Removing 1 from running IDs
DEBUG 2024-08-28 18:13:10,687 [game.stop_game:903]:Playtime: Less than a minute
DEBUG 2024-08-28 18:13:10,688 [game.on_game_quit:980]:Project Zomboid stopped at Wed, 28 Aug 2024 18:13:10
DEBUG 2024-08-28 18:13:10,723 [path_cache.add_to_path_cache:47]:Adding Project Zomboid (steam) to path cache
WARNING 2024-08-28 18:13:10,723 [game.get_path_from_config:652]:No path found in LutrisConfig(level=game, game_config_id=steam-108600-1724883184, runner=steam)
WARNING 2024-08-28 18:13:10,723 [path_cache.add_to_path_cache:50]:No path for Project Zomboid (steam) |
Does anyone have experience with this?
Last edited by JarzaClay on Thu Aug 29, 2024 3:58 pm; edited 1 time in total |
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Naib Watchman
Joined: 21 May 2004 Posts: 6069 Location: Removed by Neddy
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Posted: Wed Aug 28, 2024 11:17 pm Post subject: |
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sort of... I migrated to flatpak for STEAM... the multilib and mesa stuff from the gentoo side (being a rolling release) was causing major issues with games, which update slower.
Life has been soo much easier and more consistent with STEAM since I commited to flatpak _________________ #define HelloWorld int
#define Int main()
#define Return printf
#define Print return
#include <stdio>
HelloWorld Int {
Return("Hello, world!\n");
Print 0; |
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JarzaClay n00b
Joined: 21 Aug 2024 Posts: 23
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Posted: Wed Aug 28, 2024 11:22 pm Post subject: |
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If I switch to flatpak, other than the drawbacks of performance, will games run under the flatpak or natively, under the original system. Are there any other drawbacks to using the flatpak? |
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Naib Watchman
Joined: 21 May 2004 Posts: 6069 Location: Removed by Neddy
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Posted: Wed Aug 28, 2024 11:50 pm Post subject: |
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they will run natively.
There is next to no performance hit since flatpak is a sandbox framework and still uses alot of your native system.
Only real drawback I have seen is you need to remember to run flatpak --update periodically to ensure the underlying libraries are up to date.
To put this into perspective... I recently hit a MAJOR performance issue with DOTA2 being hit the hardest... would sit at 60fps then collapse to 10fps after 10min...
I converted back to SYSTEM from FLATPAK (case of moving the key directory so you don't need to re-download) and well all the compatibilities issues I had years ago were even worse... so moved back to FLATPAK ...
the root cause of my issue was actually kernel-6.10.x (with .10 being worse than .3 and 6.10.3 being significantly worse than 6.9.x...) Enabling BAR in my BIOS had my performance retuen with fps being 120 constant across games... _________________ #define HelloWorld int
#define Int main()
#define Return printf
#define Print return
#include <stdio>
HelloWorld Int {
Return("Hello, world!\n");
Print 0; |
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JarzaClay n00b
Joined: 21 Aug 2024 Posts: 23
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Posted: Wed Aug 28, 2024 11:53 pm Post subject: |
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So, let me get this straight, it will use the system, not flatpak, to run the games, just the steam runtime? I usually don't use flatpak for things, so this is new for me. |
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Ralphred l33t
Joined: 31 Dec 2013 Posts: 668
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Posted: Thu Aug 29, 2024 1:20 am Post subject: Re: Steam games don't play |
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JarzaClay wrote: | The games install just fine, but steam will not show them |
Can you elucidate on this a bit please? |
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JarzaClay n00b
Joined: 21 Aug 2024 Posts: 23
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Posted: Thu Aug 29, 2024 3:57 pm Post subject: |
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It was fixed by using the flatpak. It's most likely because of my messy USE flags. |
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Naib Watchman
Joined: 21 May 2004 Posts: 6069 Location: Removed by Neddy
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Posted: Thu Aug 29, 2024 5:02 pm Post subject: |
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JarzaClay wrote: | So, let me get this straight, it will use the system, not flatpak, to run the games, just the steam runtime? I usually don't use flatpak for things, so this is new for me. |
It will use the flatpak libraries (eg say the 32bit stuff and consistently built) but will defer to the system for other things
it will sandbox away access, which is useful for limiting access... _________________ #define HelloWorld int
#define Int main()
#define Return printf
#define Print return
#include <stdio>
HelloWorld Int {
Return("Hello, world!\n");
Print 0; |
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