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Adrien.D
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PostPosted: Fri Mar 29, 2019 9:50 pm    Post subject: No sound with steam since 3 days Reply with quote

Hi,

Since 2 or 3 days, no sound in Steam.

I work with pulseaudio.
If i use only ALSA, i have sound in games (like CS GO) but if i use pulseaudio again, no sound in CS:GO.

I have sevral games, such as CS:GO, L4D2, Audiosurf and all have no sound.

The log when i start the game in the terminal :
Code:
ALSA lib /var/tmp/portage/media-libs/alsa-lib-1.1.8/work/alsa-lib-1.1.8/src/pcm/pcm_dmix.c:1108:(snd_pcm_dmix_open) unable to open slave


How can I restore sound ?

I can't keep ALSA because, i can't record audio from soundcard with audacity and record with OBS-Studio Microphone AND Desktop Sounds.

Can you help me ?
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hhfeuer
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PostPosted: Wed Apr 10, 2019 9:34 am    Post subject: Reply with quote

Use pavucontrol to check if the game uses the right output.
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Adrien.D
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PostPosted: Wed Apr 10, 2019 4:34 pm    Post subject: Reply with quote

hhfeuer wrote:
Use pavucontrol to check if the game uses the right output.

In pavucontrol, i see nothing
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hhfeuer
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PostPosted: Wed Apr 10, 2019 4:44 pm    Post subject: Reply with quote

While the game is running? Then it's probably trying to use alsa. Did you create an ~/.asoundrc that is blocking things?
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Adrien.D
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PostPosted: Wed Apr 10, 2019 6:48 pm    Post subject: Reply with quote

hhfeuer wrote:
While the game is running? Then it's probably trying to use alsa. Did you create an ~/.asoundrc that is blocking things?


If i use ALSA only, it works.
With Pulseaudio :

Left 4 Dead 2 : no sound
Counter Strike Global Offensive : no sound
AudioSurf 2 : no sound
Eurotruck Simulator 2 : OK sound
All the rest of system : sound works

Very strange. I note that pulseaudio have "oss" flag disabled, i don't know if it's new but i think the problem is here
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Naib
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PostPosted: Wed Apr 10, 2019 7:45 pm    Post subject: Reply with quote

I ran into this some time ago (on ~arch so that might explain why I hit that). in PA the source device was defaulting to my hdmi gfx card output rather than the sound card. This kept happening.

I then noticed that /etc/init.d/alsasound was removed from my runlevels??? so after adding that back and again choosing the correct soundcard in PA, it is now working consistently
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Adrien.D
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PostPosted: Thu Apr 11, 2019 5:43 pm    Post subject: Reply with quote

My sound card is correct and HDMI off.
alsasound service already at default runlevel.
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Adrien.D
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PostPosted: Wed Apr 17, 2019 6:33 pm    Post subject: Reply with quote

Help, did you have an idea ?
Left 4 Dead 2 : no sound
Counter Strike Global Offensive : no sound
AudioSurf 2 : no sound
Eurotruck Simulator 2 : OK sound
All the rest of system : sound works
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Adrien.D
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PostPosted: Sat Apr 20, 2019 9:24 am    Post subject: Reply with quote

An other user have same problem on Arch : https://bbs.archlinux.org/viewtopic.php?id=236269

The solution is I was missing pulseaudio-alsa!

But ... pulseaudio have alsa USE.

The package on Arch install only /etc/asound.conf file.

My /etc/asound.conf is empty...

Edit: I copy the file form arch package on my system and reboot.
I have sound into games but .... pulseaudio can't start and I can't use OBS Studio for record microphone AND sound of the game (i need pulseaudio for that)
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Adrien.D
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PostPosted: Tue Apr 23, 2019 4:22 pm    Post subject: Reply with quote

Hummmm....

I downgraded alsa-lib, alsa-utils and alsa-plugins from 1.1.8 to 1.1.6, now I have sound.

There are a problem with alsa 1.1.8.

I open a bug
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Ralphred
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PostPosted: Tue Apr 23, 2019 9:45 pm    Post subject: Reply with quote

Adrien.D wrote:
There are a problem with alsa 1.1.8.

I have a problem with pcm.hint.show in the 1.1.8 alsa update, can't find any docs about it so just commented it out of the config files for now, I'm lazy like that.
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haarp
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PostPosted: Wed Apr 24, 2019 5:04 pm    Post subject: Reply with quote

Yes, since 1.1.8, many things have been broken. I had to throw out some things from my .asoundrc to get sound working at all. And Timidity still refuses to work with it. https://bugs.gentoo.org/682232

I've simply masked 1.1.8 for now.
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rafaelzigx
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PostPosted: Wed May 29, 2019 5:22 pm    Post subject: Reply with quote

Adrien.D wrote:
Hummmm....

I downgraded alsa-lib, alsa-utils and alsa-plugins from 1.1.8 to 1.1.6, now I have sound.

There are a problem with alsa 1.1.8.

I open a bug


Same here. downgrading to 1.1.6 solved.
I tried the 1.1.9 and nothing.

┌─[rafael][alien][~]
└─▪ cat /etc/portage/package.mask/alsa
>=media-sound/alsa-utils-1.1.8
>=media-plugins/alsa-plugins-1.1.8
>=media-libs/alsa-lib-1.1.8
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genbort
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PostPosted: Mon Jun 03, 2019 3:27 pm    Post subject: Reply with quote

Downgrading is a solution for time being since we would the benefits of a higher version.
So they need to fix the problem earlier with the same version or in the next version.
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cyrevolt
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PostPosted: Thu Oct 10, 2019 7:12 pm    Post subject: Reply with quote

I had this issue quite often with mocp not starting after upgrading, but not always.

It turned out that a `/etc/asound.conf` like Arch offers makes the output show up in PulseAudio again (*yay*) and I had no issue again so far:
https://git.archlinux.org/svntogit/packages.git/tree/trunk/asound.conf?h=packages/pulseaudio-alsa

got the idea from https://wiki.archlinux.org/index.php/PulseAudio#ALSA/dmix_without_grabbing_hardware_device
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seankelly
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PostPosted: Fri Oct 11, 2019 10:34 am    Post subject: Reply with quote

I had the same issue for a long time and tried pretty much everything. It was a very simple fix, just make sure all your drivers are updated. I had windows 10 and it is not the most compatible with gaming so i installed Windows 7 instead and just made sure I had all the updated drivers. Its a long fix but it worked for me. Goodluck!
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Ant P.
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PostPosted: Sat Oct 12, 2019 8:12 am    Post subject: Reply with quote

seankelly wrote:
I had windows 10 and it is not the most compatible with gaming so i installed Windows 7

Nobody here uses Windows.
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majoron
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PostPosted: Fri Nov 08, 2019 9:07 am    Post subject: Reply with quote

cyrevolt wrote:
I had this issue quite often with mocp not starting after upgrading, but not always.

It turned out that a `/etc/asound.conf` like Arch offers makes the output show up in PulseAudio again (*yay*) and I had no issue again so far:
https://git.archlinux.org/svntogit/packages.git/tree/trunk/asound.conf?h=packages/pulseaudio-alsa

got the idea from https://wiki.archlinux.org/index.php/PulseAudio#ALSA/dmix_without_grabbing_hardware_device


That made it work in my case! Thanks!
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Yunoc
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PostPosted: Sun May 05, 2024 1:33 pm    Post subject: fix Reply with quote

I found a reddit thread with a solution, that fixed the "no sound in some games issue" for me.
I am using pipewire though.

By creating an executable file returning 0 for the FMOD check, it makes FMOD not bug out and keep its routine running to select the proper default audio driver.

Code:
sudo touch /usr/bin/pulseaudio

Code:
sudo chmod 0755 /usr/bin/pulseaudio


https://www.reddit.com/r/archlinux/comments/m3jjbq/comment/i89yb74/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button

Referenced Source in the Reddit-thread

https://gitlab.freedesktop.org/pipewire/pipewire/-/issues/1667
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