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Mandr4ke
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PostPosted: Thu Aug 15, 2002 6:52 pm    Post subject: Reply with quote

Are there any GUI clients that work in X / KDE that display in a Telnet ANSI characters correctly??? I seem to be only able to do this in a pure console mode.. once i start X or KDE ansi characters all goto hell.. hehe

=(
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pjp
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PostPosted: Thu Aug 15, 2002 6:54 pm    Post subject: Reply with quote

gmudix seems to be displaying them for me.
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arkane
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PostPosted: Thu Aug 15, 2002 7:05 pm    Post subject: Reply with quote

Telnet baby! all the way!

*JK*

I use tinyfugue... although the scripts need to be worked on manually, it's a very nice app.
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rizzo
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PostPosted: Thu Aug 15, 2002 7:05 pm    Post subject: Reply with quote

I believe I've used mcl through telnet flawlessly, if that is what you are after.
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Megaptera
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PostPosted: Thu Aug 15, 2002 8:41 pm    Post subject: Reply with quote

I'm using gMUDix right now, and I do really like it. The scripting is just simple trigger-responses, but absolutely usable and quick to set up.
For scripting options I've found XpertMUD to be my top choice. I've been having trouble getting it to compile, though, and don't feel like installing rpm to use a binary package, so I don't use it at the moment-- I think it wanted an older version of QT than I had. I'll probably switch back to that once I get it going-- in terms of playing I don't require a huge amount of scripting or configuration, but when it comes to building being able to use Perl is a real time saver.
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Mandr4ke
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PostPosted: Fri Aug 16, 2002 2:35 am    Post subject: Reply with quote

kanuslupus wrote:
gmudix seems to be displaying them for me.


Thanks i'll try that out!!
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Pigeon
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PostPosted: Fri Aug 16, 2002 2:54 am    Post subject: Reply with quote

Heh, muds are always fun but I always get carried away with scripts/triggers. Eventually I get to the point where I'm not really doing anything anymore, and I just get bored. :(

As far as mud clients go, I found zmud to be the best, but it doesn't work on linux. Never did find a linux client I really, really liked.
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abhishek
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PostPosted: Fri Aug 16, 2002 5:40 am    Post subject: Reply with quote

I like tintin++. Only feature I've seen in guis that i like is mapping(kmud does a dsecent job of it). Whenever I get lost and can't recall, i wish i have a map sooo badly. For the text scrolling off, theres an option that can fix that in tt++, which i use. Was able to kill a firend becuase his txt was scrolling off in my bombarment:). It has decent scriptabliity. BTW i go on elitemud.net:4500 as andrd.
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Kilian
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PostPosted: Fri Aug 16, 2002 2:44 pm    Post subject: Reply with quote

Lockup wrote:
zmud for linux sure would be nice :o


Code:

$ emerge winex
$ wine zmud616.exe
$ wine Zmud.exe


It works flawlessly. Ok, almost. Well, not quite. It *runs* flawlessly after you get all the little quirks configured out. If you have any problems, let me know. Ten to one, I've had it and solved it.
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Lockup
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PostPosted: Fri Aug 16, 2002 2:57 pm    Post subject: Reply with quote

cheers kilian... hmm do you by any chance play zeb? your name sounds familiar..(i dont play the mud much anymore, i just logon once in a while to chat to silly drunkards:P
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Kilian
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PostPosted: Fri Aug 16, 2002 3:20 pm    Post subject: Reply with quote

Never heard of it. I don't actually play any mud anymore, but can be found at thranduil.org:5560, as either Xioni or Kilian.
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BlackPhoenix
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PostPosted: Wed Oct 02, 2002 6:00 am    Post subject: Reply with quote

Old old thread it seems, but I have been looking for a decent client for so long...

And well, Im looking and praying, but did anyone check out a snapshot of Kmud2? Can compile under KDE3, and while its still completly alpha (and not usuable at all), you can see that they are trying to clone Zmud's feel, with a better GUI (well, thats my personal opinion...Im in love with KDE GUIs in general), very very nice mapper...

Once that thing is at least in beta...*drool*
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kraylus
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PostPosted: Fri Oct 04, 2002 3:52 pm    Post subject: Re: tinyfugue Reply with quote

jspectre wrote:
forget the gui clients.. fire up a terminal and use tinyfugue, you won't find anything as powerful out there period. the scripting language is top-notch.

-js


tintin, baby!! best cli mud client ever.
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Kilian
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PostPosted: Fri Oct 04, 2002 9:34 pm    Post subject: Linux Mudding Woes Reply with quote

So, its come down to this. I've done zMUD on linux. But... it feels wrong. I long for a pure linux client.

I tried papaya, but it won't compile. Ever. The packaged one returns slews of random errors, the CVS doesn't work so I can't try the CVS version. I can get it to run on windows (ironically) and it looks very nice, but it won't run on linux. Gah.

gmudix looked promising, but it kept crashing on me, which is pretty annoying.

Any other suggestions?
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maystorm
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PostPosted: Tue Oct 08, 2002 9:55 pm    Post subject: Reply with quote

SMM++ has been mentioned a couple of times by now. I second that one.

Nice mappings and powerful scripting facilities. Worth a trial.
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pjp
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PostPosted: Tue Oct 08, 2002 10:21 pm    Post subject: Reply with quote

RE: SMM++
Quote:
Q: When I type text to be sent to the MUD it disappears as soon as I press enter. I prefer to have it stay there and be highlighted, so if I type anything more it is overwritten. Is there any way to produce this behaviour?:)

A:Yes, but it needs to be coded into the SMM++ core code itself. It is on the feature request list and will be done as soon as someone finds time.
Is this still unavailable? Didn't see an update on it.
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ASCI Blue
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PostPosted: Sat Oct 12, 2002 3:39 am    Post subject: Reply with quote

I've tried a few, SMM++, gMOO, and some others and found gMOO the easiest one to use that also looks decent.
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spufi
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PostPosted: Sat Oct 12, 2002 8:03 am    Post subject: Reply with quote

Lockup wrote:
zmud for linux sure would be nice :o


Well ... Zuggy (or something like that, the mastermind behind ZuggSoft) did start a topic on his site about a year ago, since he got TONS of requests about Linux-Zmud (back in the ol'days, ... I did use Zmud constantly and liked it REALLY much, even had that narrator in place, that was garanteed for a good laugh :-) especially when that English-minded narrator tried to speak out Dutch or Danish :lol: never crashed on me, except on the mccp part since version 6+ )

Anyway, the story of Linux-Zmud was something like this:
Zuggy put up an ultimatum: he was "ready"/he agreed for Zmud for Linux (prolly got bored with the tons of requests :wink: ) but this were his "demands":

- he needed sponsoring to pay for the cost of the coding, so you _had_ to buy a license up front (closed source) and he needed a minimum of - if I recall correctly - 100 payed upfront-licenses
- BUT if eventually Zuggy would give up _during_ his project (for reasons like I don't know, he couldn't get it to work or something) you would LOSE the money you invested in that project...

(I know, it's not clearly described, but that's due to lack of good english-skills)

result of that was ... like everyone would know by now: noone was interested in it (especially since there are TONS of mud-clients for linux)
and there ended the story of Zuggsoft's Zmud for Linux ;-)

In a way I found that quite disappointing: I'm still looking for a linux-mud-client that has a _working_ mapper (win-zmud's mapper works like a charm!)

Over the years of my mud-time, I tested a lot of Linux-mud-clients ...
I like Kmud quite much, since it comes really close to Zmud... Although I'm still waiting for Kmud2 to be released, hopefully their mapper will work then :)

In the mean while I'm mainly using mcl and gMudIx to connect to the Discworld MUD on discworld.imaginary.com 4242 ;-)

I tried that Trebuchet thingy, but I found it a bit odd...
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pjp
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PostPosted: Sat Oct 12, 2002 7:18 pm    Post subject: Reply with quote

Quote:
noone was interested in it (especially since there are TONS of mud-clients for linux)
and there ended the story of Zuggsoft's Zmud for Linux ;-)
The end result was probably his goal. Anyone that says 'prepay for something you likely won't receive' isn't serious about developing the client. Especially if you consider the original was free, and was to always be free with the implication that zMud was never going to be a for sale product.

There may be tons of mud-clients for linux, but I haven't used one that I liked (I think they all suck. Incidentally, I don't like zMud either). I've also heard some negative stories about how zMud started, so I've chosen to avoid it. As I have no proof, I'll not repeat them here.
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Kilian
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PostPosted: Tue Oct 15, 2002 2:36 pm    Post subject: Reply with quote

kanuslupus wrote:
Anyone that says 'prepay for something you likely won't receive' isn't serious about developing the client. Especially if you consider the original was free, and was to always be free with the implication that zMud was never going to be a for sale product.


Er, the original was free? I clearly missed something here. zMUD has always been a for-profit product. It's shareware, so you can try it first, but it costs something like $35 US. Maybe you're getting that from the idea that upgrades are always to be free. Anyway, that post contained an awful lot of misinformation.

The deal was, zMUD for linux was being held off because zMUD is programmed strictly in Delphi, and there was no way to port Delphi code to linux, until Kylix was released. Once it was, Zugg stated that if 100 people would pre-purchase zMUD-for-linux licenses, he would begin work on the project. I know for certain a few people did purchase... I was one of them. And yes, there were conditions under which the money would not be refunded. However, the project was discontinued because of problems that involved zMUD using far more windows-only API's then is healthy, among other things, and the money *was* refunded.

Hope that clears some things up.

Kilian - back to using zMUD on linux because well, there's no competition yet.
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PostPosted: Tue Oct 15, 2002 8:01 pm    Post subject: Reply with quote

Kilian, is there any way you can post a howto or something of how you got zmud 6.16 to work in wine? i cant get past the e-liscensing but it installs and starts up fine.
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Kilian
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PostPosted: Thu Oct 17, 2002 4:29 am    Post subject: Reply with quote

Ok, first off, you need winex, not just wine. Some DLL's are quirky with the normal wine distro. The following are the relative settings from my config file, sans comments. If that doesn't help, let me know what's going wrong and I'll help you troubleshoot it, although that might go best in a separate thread, or by email.

~/.winex/config
Code:

WINE REGISTRY Version 2
[Drive C]
"Path" = "${HOME}/.winex/fake_windows"
"Type" = "hd"
"Label" = "WineX"
"Filesystem" = "win95"

[Drive D]
"Path" = "${HOME}"
"Type" = "network"
"Label" = "Home"
"Filesystem" = "win95"

[Drive G]
"Path" = "/tmp"
"Type" = "hd"
"Label" = "Tmp Drive"
"Filesystem" = "win95"

[wine]
"Windows" = "c:\\Windows"
"System" = "c:\\Windows\\System"
"Temp" = "g:\\"
"Path" = "c:\\Windows;c:\\Windows\\System;g:\\;d:\\"
"Profile" = "c:\\Windows\\Profiles\\Administrator"
"GraphicsDriver" = "x11drv"
"ShellLinker" = "wineshelllink"

[DllOverrides]
"commdlg" = "builtin, native"
"comdlg32" = "builtin, native"
"ver" = "builtin, native"
"version" = "builtin, native"
"shell" = "builtin, native"
"shell32" = "builtin, native"
"shfolder" = "builtin, native"
"shlwapi" = "builtin, native"
"shdocvw" = "builtin, native"
"lzexpand" = "builtin, native"
"lz32" = "builtin, native"
"comctl32" = "builtin, native"
"commctrl" = "builtin, native"
"advapi32" = "builtin, native"
"crtdll" = "builtin, native"
"mpr" = "builtin, native"
"winspool.drv" = "builtin, native"
"ddraw" = "builtin, native"
"dinput" = "builtin, native"
"dsound" = "builtin, native"
"opengl32" = "builtin, native"
"msvcrt" = "native, builtin"
"rpcrt4" = "native, builtin"
"msvideo" = "builtin, native"
"msvfw32" = "builtin, native"
"mcicda.drv" = "builtin, native"
"mciseq.drv" = "builtin, native"
"mciwave.drv" = "builtin, native"
"mciavi.drv" = "native, builtin"
"mcianim.drv" = "native, builtin"
"msacm.drv" = "builtin, native"
"msacm" = "builtin, native"
"msacm32" = "builtin, native"
"midimap.drv" = "builtin, native"
; default for all other dlls
"*" = "native, builtin, so"

[x11drv]
"AllocSystemColors" = "100"
"PrivateColorMap" = "N"
"PerfectGraphics" = "N"
"Managed" = "Y"
"UseDGA" = "Y"
"UseXShm" = "Y"
"UseXVidMode" = "Y"
"DXGrab" = "Y"
"DesktopDoubleBuffered" = "N"
"TextCP" = "0"
"Desktop" = "N"

[spy]
"Exclude" = "WM_SIZE;WM_TIMER;"

[registry]
"LoadGlobalRegistryFiles" = "Y"
"LoadHomeRegistryFiles" = "Y"
"LoadWindowsRegistryFiles" = "Y"
"WritetoHomeRegistryFiles" = "Y"
"SaveOnlyUpdatedKeys" = "Y"

[Tweak.Layout]
"WineLook" = "Win98"

[Clipboard]
"ClearAllSelections" = "0"
"PersistentSelection" = "1"

[WinMM]
"Drivers" = "wineoss.drv"
"WaveMapper" = "msacm.drv"
"MidiMapper" = "midimap.drv"


Some quirky things can happen with some zMUD windows as well (settings editor, mapper, editor) If they do, let me know and I'll explain the relevant sections of the Zmud.ini file.

Hope that helps you.
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Curious
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PostPosted: Thu Oct 17, 2002 5:03 am    Post subject: Reply with quote

spufi wrote:
In the mean while I'm mainly using mcl and gMudIx to connect to the Discworld MUD on discworld.imaginary.com 4242 ;-)


Argh, you better not be anyone I meteored back-in-the-day. :-P

-- Curious / Hayt / Spinoza.
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PostPosted: Thu Oct 17, 2002 6:48 am    Post subject: Reply with quote

kilian check your private messages :)
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goldjd
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PostPosted: Wed Feb 26, 2003 3:17 am    Post subject: zMud? Reply with quote

Lockup wrote:
zmud worked perfectly for me...never crashed :)
and scripting for it was easy...had custom stuff for each class etc(was damn useful for alchemists...shitloads of aliases needed)


You use zMud with wine or do you have some other method? Please advise.
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