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sven Apprentice
Joined: 19 Apr 2002 Posts: 274
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Posted: Sat Apr 27, 2002 10:24 am Post subject: Got a present for all the nvidia users out there ;) |
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Well, sometimes reading the manual (rtfm ) really helps!
In /usr/doc/nvidia-glx-[your-version-blah-blah]/README.gz there are some nice driver options listed. You can add a mouse shadow, for example!
How about adding these options to your Device Section in XF86Config?
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Option "NvAGP" "1"
Option "NoLogo" "1"
Option "NoRenderAccel" "0"
Option "PageFlip" "1"
Option "SWCursor" "0"
Option "HWCursor" "1"
Option "CursorShadow" "1"
Option "CursorShadowAlpha" "64"
Option "CursorShadowXOffset" "4"
Option "CursorShadowYOffset" "2"
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Have lots of fun! |
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Jeevz Bodhisattva
Joined: 15 Apr 2002 Posts: 195 Location: Boston, MA
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Posted: Sat Apr 27, 2002 1:54 pm Post subject: |
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Nice! Works great!
Thanks. |
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Malakin Veteran
Joined: 14 Apr 2002 Posts: 1692 Location: Victoria BC Canada
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Posted: Sat Apr 27, 2002 9:29 pm Post subject: |
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Cursor shadows only work with >= geforce 2.
pageflipping and hardware cursor are already enabled by default.
"nvagp 1" which forces use of Nvidia's agp driver can cause problems. Nvidia says if you use their agp driver you need to disable agpgart in the kernel. By default agpgart is used if available otherwise it uses Nvidia's which is the safe way to do it. |
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sven Apprentice
Joined: 19 Apr 2002 Posts: 274
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Posted: Sat Apr 27, 2002 9:37 pm Post subject: |
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I know that NvAGP can cause problems but I does not cause problems for me, just played Quake 3 with these settings...
Everybody should read the manual I noted above and see for himself which options to set instead of just using my settings. |
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Jeevz Bodhisattva
Joined: 15 Apr 2002 Posts: 195 Location: Boston, MA
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Posted: Sun Apr 28, 2002 12:30 am Post subject: |
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Yup, I read the documentation and didn't use everything above. But it was still very helpful information.
Thanks again. |
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