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VinzC
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PostPosted: Sun Mar 15, 2020 2:37 pm    Post subject: PBM: UT2004 doesn't start anymore Reply with quote

Hi all.

I've just started to tidy up my computer for a long lasting upgrade and I wanted to check Unreal Tournament 2004 (a game I *love*) and I was prompted with that error message:
ut2004:
AL lib: (EE) UpdateDeviceParams: Failed to set 44100hz, got 48000hz instead
X Error of failed request:  BadValue (integer parameter out of range for operation)
  Major opcode of failed request:  153 (GLX)
  Minor opcode of failed request:  3 (X_GLXCreateContext)
  Value in failed request:  0x0
  Serial number of failed request:  31
  Current serial number in output stream:  32
AL lib: (EE) alc_cleanup: 2 devices not closed

I've installed it using portage (Linux native port). I've tried to find where I could adjust audio parameters but it's been so long I haven't had to do that I don't remember what/how to. Also I didn't find anything on the interwebs :( .

To top it all, re-emerging it wants USE flag opengl but the latter seems to be masked:
Code:
Calculating dependencies... done!
[ebuild I   U ~] games-fps/ut2004-data-3186-r5::gentoo [3186-r4::gentoo] 0 KiB
[ebuild     U ~] games-fps/ut2004-3369.3-r2::gentoo [3369.3-r1::gentoo] USE="(-dedicated%) (-opengl%*)" 26.836 KiB

Total: 2 packages (2 upgrades, 1 interactive), Size of downloads: 26.836 KiB

!!! Multiple package instances within a single package slot have been pulled
!!! into the dependency graph, resulting in a slot conflict:

games-fps/ut2004:0

  (games-fps/ut2004-3369.3-r2:0/0::gentoo, ebuild scheduled for merge) USE="" ABI_X86="(64)" pulled in by
    >=games-fps/ut2004-3369.3-r2 required by (games-fps/ut2004-data-3186-r5:0/0::gentoo, ebuild scheduled for merge) USE="" ABI_X86="(64)"
    ^^                 ^^^^^^^^^                                                                                                                     
    games-fps/ut2004 (Argument)

  (games-fps/ut2004-3369.3-r1:0/0::gentoo, installed) USE="opengl -dedicated" pulled in by
    games-fps/ut2004[opengl] required by (games-fps/ut2004-bonuspack-cbp2-1-r2:0/0::gentoo, installed) USE="opengl -dedicated"
                     ^^^^^^                                                                                                                           
    games-fps/ut2004[opengl] required by (games-fps/ut2004-bonuspack-ece-1-r3:0/0::gentoo, installed) USE="opengl -dedicated"
                     ^^^^^^                                                                                                                           
    games-fps/ut2004[opengl] required by (games-fps/ut2004-bonuspack-cbp1-1-r2:0/0::gentoo, installed) USE="opengl -dedicated"
                     ^^^^^^                                                                                                                           
    games-fps/ut2004[opengl] required by (games-fps/ut2004-bonuspack-mega-1-r2:0/0::gentoo, installed) USE="opengl -dedicated"

What am I supposed to do then? I'm afraid I'll lose openGL capabilities if I upgrade the package. Can anyone shed some light?

Thanks in advance for any hint/suggestion.
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fedeliallalinea
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PostPosted: Sun Mar 15, 2020 5:36 pm    Post subject: Reply with quote

I think in past opengl use flag is for install client side and without it only server. Now you install all two part see commit:
Code:
commit 731ccc5fd59675c7535c09ffe04265d10313fe1b
Author: James Le Cuirot <chewi@gentoo.org>
Date:   Sun Oct 27 23:38:36 2019 +0000

    games-fps/ut2004: Drop USE flags, add init script, misc improvements
   
    If you just want the server without the client part of the game, use
    ut2004-ded instead. This package now unconditionally installs both the
    client and the server init script.
   
    Package-Manager: Portage-2.3.78, Repoman-2.3.17
    Signed-off-by: James Le Cuirot <chewi@gentoo.org>

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VinzC
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PostPosted: Mon Mar 16, 2020 2:09 pm    Post subject: Reply with quote

Ah thanks. That's clearer now. Upgrade is still running and I'll have to wait until it's done before I upgrade the game — didn't want to run all the upgrades in verbose mode...
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iyass
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PostPosted: Tue Mar 17, 2020 3:15 pm    Post subject: PBM: UT2004 doesn't start anymore Reply with quote

Its a bit of a long shot, but have you got a 64 bit OS? If so, it may be worth giving the 64bit patch a shot.
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VinzC
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PostPosted: Tue Mar 17, 2020 10:03 pm    Post subject: Re: PBM: UT2004 doesn't start anymore Reply with quote

iyass wrote:
Its a bit of a long shot, but have you got a 64 bit OS? If so, it may be worth giving the 64bit patch a shot.

I didn't know such a patch existed 8O . So yes, I do have a 64-bit system (32-bit ones are long gone now). I've always run the game with the 32-bit ABI enabled, [almost] just for that...
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