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389292 Guru
Joined: 26 Mar 2019 Posts: 504
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Posted: Fri May 01, 2020 4:05 pm Post subject: [Solved] Cuphead doesn't run |
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Can you help me to debug this (it's packaged gog game), It suppose to be native written with mono, do I have some library missing?
Code: | Set current directory to /home/gentoo/downloads/torrent/Cuphead (1.2.4)/Cuphead
Found path: /home/gentoo/downloads/torrent/Cuphead (1.2.4)/Cuphead/Cuphead
Mono path[0] = '/home/gentoo/downloads/torrent/Cuphead (1.2.4)/Cuphead/Cuphead_Data/Managed'
Mono config path = '/home/gentoo/downloads/torrent/Cuphead (1.2.4)/Cuphead/Cuphead_Data/Mono/etc'
Preloaded 'libGalaxy64.so'
Preloaded 'libGalaxyCSharpGlue.so'
Preloaded 'libGalaxyPeer64.so'
Preloaded 'ScreenSelector.so'
Logging to /home/gentoo/.config/unity3d/Studio MDHR/Cuphead/Player.log
Stacktrace:
Native stacktrace:
/home/gentoo/downloads/torrent/Cuphead (1.2.4)/Cuphead/Cuphead_Data/Mono/x86_64/libmono.so(+0x9843a) [0x7f727260543a]
/lib64/libpthread.so.0(+0x12f5f) [0x7f7277bf1f5f]
/lib64/libc.so.6(gsignal+0x141) [0x7f727767e481]
/lib64/libc.so.6(abort+0x126) [0x7f727766853a]
./Cuphead() [0x9e4e7b]
/home/gentoo/downloads/torrent/Cuphead (1.2.4)/Cuphead/Cuphead_Data/Mono/x86_64/libmono.so(+0xd8c70) [0x7f7272645c70]
/home/gentoo/downloads/torrent/Cuphead (1.2.4)/Cuphead/Cuphead_Data/Mono/x86_64/libmono.so(+0x3713e) [0x7f72725a413e]
/lib64/libpthread.so.0(+0x12f5f) [0x7f7277bf1f5f]
./Cuphead() [0x8de1c8]
./Cuphead() [0x4be5a4]
./Cuphead() [0x4c8272]
./Cuphead() [0x4c3242]
./Cuphead() [0xf79ff8]
./Cuphead() [0x1955fe4]
./Cuphead() [0x197cd4a]
./Cuphead() [0x197d09d]
./Cuphead() [0x197d217]
./Cuphead() [0x197d3b3]
./Cuphead() [0x196d097]
./Cuphead() [0x196244d]
./Cuphead() [0xf7e8cd]
./Cuphead() [0xf7ed0b]
./Cuphead() [0xf7f8f9]
./Cuphead() [0xa141d0]
./Cuphead() [0xa144d7]
./Cuphead() [0xa17e91]
./Cuphead() [0xa1ce27]
./Cuphead() [0xa1d022]
./Cuphead() [0x512641]
./Cuphead() [0x81a135]
./Cuphead() [0x45f9ca]
/lib64/libc.so.6(__libc_start_main+0xea) [0x7f7277669cea]
./Cuphead() [0x46d2b8]
Debug info from gdb:
=================================================================
Got a SIGABRT while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries
used by your application.
=================================================================
Aborted |
Code: | ldd ./Cuphead
linux-vdso.so.1 (0x00007ffd1c3d2000)
libdl.so.2 => /lib64/libdl.so.2 (0x00007f2c98c59000)
libpthread.so.0 => /lib64/libpthread.so.0 (0x00007f2c98c39000)
librt.so.1 => /lib64/librt.so.1 (0x00007f2c98c2f000)
libstdc++.so.6 => /usr/lib/gcc/x86_64-pc-linux-gnu/9.3.0/libstdc++.so.6 (0x00007f2c989b8000)
libm.so.6 => /lib64/libm.so.6 (0x00007f2c98875000)
libgcc_s.so.1 => /usr/lib/gcc/x86_64-pc-linux-gnu/9.3.0/libgcc_s.so.1 (0x00007f2c9885b000)
libc.so.6 => /lib64/libc.so.6 (0x00007f2c986a0000)
/lib64/ld-linux-x86-64.so.2 (0x00007f2c98c8f000) |
---
The Issue was pulseaudio which I don't have and not going to. |
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389292 Guru
Joined: 26 Mar 2019 Posts: 504
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Posted: Tue Sep 22, 2020 10:08 am Post subject: |
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For some reason all my games are now running fine, even without pulseaudio, I want to invistigate but don't know how, there could have been a lot of changes to the system. I installed steam, alsaequal, fiddled with asound.conf. But since then everything was deleted, yet it still runs. (the game is the same archive). |
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