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ritzmax72 Tux's lil' helper
Joined: 10 Aug 2014 Posts: 114
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Posted: Sun Apr 10, 2022 2:13 am Post subject: Elden Ring |
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Has anyone be able to run Elden Ring on Gentoo steam?
There are some articles recommending to use flatpak version of Steam to run the Game. I don't want extra repo support and if gentoo overlay can do it itself then it's best.
I have wine installed; I tried copy-paste trick of steam_protected_game.exe; used proton experimental with bleeding edge; but Elden Ring crashes after white screen. Can someone help? |
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irets Apprentice
Joined: 17 Dec 2019 Posts: 229
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Posted: Sun Apr 10, 2022 3:34 am Post subject: |
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Elden Ring seems to the EOS implementation of EAC.
From what I've experienced and read, that type of EAC implementation doesn't currently play nice with Gentoo+steam-overlay. Is that the overlay you're using for Steam?
I haven't got around to making a bug report of it yet.
Please, post the contents of the following files:
...steamapps/compatdata/1245620/pfx/drive_c/users/steamuser/AppData/Roaming/EasyAntiCheat/anticheatlauncher.log
...steamapps/compatdata/1245620/pfx/drive_c/users/steamuser/AppData/Roaming/EasyAntiCheat/service.log
And the contents of loader.log, which is found inside the two folders that have a foldername consisting of random characters & numerals, at ...steamapps/compatdata/1245620/pfx/drive_c/users/steamuser/AppData/Roaming/EasyAntiCheat/ .
If you can't seem to find it, you can locate it by running find * -iname "loader.log" inside the EasyAntiCheat folder to see it's file path.
Could you also capture the output that gets printed in your terminal when Elden Ring is trying to launch? |
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fedeliallalinea Administrator
Joined: 08 Mar 2003 Posts: 31354 Location: here
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Posted: Sun Apr 10, 2022 5:46 am Post subject: |
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Moved from Multimedia to Gamers & Players. _________________ Questions are guaranteed in life; Answers aren't. |
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davidknippers n00b
Joined: 07 Jun 2020 Posts: 5
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Posted: Mon Apr 18, 2022 4:41 am Post subject: |
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Irets wrote: | From what I've experienced and read, that type of EAC implementation doesn't currently play nice with Gentoo+steam-overlay. Is that the overlay you're using for Steam?
I haven't got around to making a bug report of it yet. |
I've been having this issue with steam-overlay as well. I installed the flatpak version alongside steam-overlay and it works without issue.
Irets wrote: | Please, post the contents of the following files:
...steamapps/compatdata/1245620/pfx/drive_c/users/steamuser/AppData/Roaming/EasyAntiCheat/anticheatlauncher.log
...steamapps/compatdata/1245620/pfx/drive_c/users/steamuser/AppData/Roaming/EasyAntiCheat/service.log
And the contents of loader.log, which is found inside the two folders that have a foldername consisting of random characters & numerals, at ...steamapps/compatdata/1245620/pfx/drive_c/users/steamuser/AppData/Roaming/EasyAntiCheat/ .
Could you also capture the output that gets printed in your terminal when Elden Ring is trying to launch?
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I have put the information requested in this gist:
https://gist.github.com/daveknippers/ef28b44d53d1b049aa803ac2052a4be5
Thanks for taking a look at it. I'd love to see that fixed. If you need anything else, please let me know. |
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Ralphred l33t
Joined: 31 Dec 2013 Posts: 668
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Posted: Wed Apr 20, 2022 4:14 am Post subject: |
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I have it working...
There was a time it worked with the "proton experimental bleeding-edge" but it doesn't anymore (crashes on white screen at at start-up).
It does work with Glorious Eggroll 7.9 (just extract it to ~/.local/share/Steam/compatibilitytools.d and restart steam, it'll show up as a "compatability tool")
On to multiplayer...
The EAC launcher bitches out in a native steam, but can be bypassed by setting /etc/hosts: | 127.0.0.1 modules-cdn.eac-prod.on.epicgames.com |
The EAC launcher works in a flatpak steam, but my controller won't so that's a no go for me.
Up until the 1.04 patch dropped yesterday, the /etc/hosts hack worked fine, but now forces you to play in "offline" mode.
My own investigations continue, I think I need a doze version of strace to see where the native version fails in comparison to the flatpak, I only see file calls to the "outside" if I strace the pid running under wine.
Just in case someone has some input, a working EAC launcher downloads a file called linux32_64 from modules-cdn.eac-prod.on.epicgames.com and extracts it to two files easyanticheat_linux_x86_x64.eac and easyanticheat_linux_x86_x64.eac.metadata. The "non-working" launcher gets the download file, but doesn't extract it into the files needed (hacky workarounds setting the working files to 444 also cause failure). |
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irets Apprentice
Joined: 17 Dec 2019 Posts: 229
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Posted: Wed Apr 20, 2022 9:46 am Post subject: |
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davidknippers,
Your log files are identical to mine at https://forums.gentoo.org/viewtopic-t-1147585-highlight-.html
Although I cannot say for sure if Elden Ring not launching is affected by EOS EAC, it seems a very likely candidate as we're seeing EAC failures and the game works on Flatpak, on which EAC also works.
Unfortunately, I do not know what could be done or how to start troubleshooting this myself, but Chewi gave a suggestion on Github. |
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irets Apprentice
Joined: 17 Dec 2019 Posts: 229
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Posted: Mon Apr 25, 2022 4:03 pm Post subject: |
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The EAC issue was caused by export libc_cv_hashstyle=no in the ebuild of glibc-2.34-r10.
A fix has been pushed out and will probably soon land stable on ::gentoo.
For those who run amd64 systems and don't want to upgrade into a testing version of glibc, I've created this simple patch to apply for glibc-2.34-r10.
Code: | --- a/configure
+++ b/configure
@@ -14,6 +14,10 @@
## M4sh Initialization. ##
## -------------------- ##
+#Fix hash setting for EAC EOS Steam games
+unset libc_cv_hashstyle
+
+
# Be more Bourne compatible
DUALCASE=1; export DUALCASE # for MKS sh
if test -n "${ZSH_VERSION+set}" && (emulate sh) >/dev/null 2>&1; then : |
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cihancan n00b
Joined: 28 Aug 2019 Posts: 16 Location: Turkey
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Posted: Tue May 03, 2022 11:50 am Post subject: |
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Yes it works on my end, i have a nvidia 3060 Mobile GPU and to get DX12 titles work with it before running game im writing this command.
nvidia-modprobe -u -c=0
This let me get past of white screen at the start. |
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donjuanplatinum n00b
Joined: 06 Oct 2024 Posts: 16 Location: China
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Posted: Mon Oct 07, 2024 11:45 am Post subject: |
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hi ritzmax72, you can install games-util/lutris, lutris has the eac features,
in my machine, i enable the dxvk,vkd3d,eac in the lutris and can run the elden ring |
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