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RockSteady
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Joined: 28 Jun 2003
Posts: 432
Location: mestre - venice -italy

PostPosted: Tue May 11, 2004 6:23 am    Post subject: enemy territory (no sound)[CASO RIPRESO] Reply with quote

ciao raga ho emerso enemy territory ma nn sento nessun audio vi posto l'output

rocksteady@yoyo rocksteady $ et
ET 2.56 linux-i386 Sep 10 2003
----- FS_Startup -----
Current search path:
/home/rocksteady/.etwolf/etmain/etmapcycle.pk3 (3 files)
/home/rocksteady/.etwolf/etmain
/opt/enemy-territory/etmain/pak1.pk3 (10 files)
/opt/enemy-territory/etmain/pak0.pk3 (3725 files)
/opt/enemy-territory/etmain/mp_bin.pk3 (4 files)
/opt/enemy-territory/etmain

----------------------
3742 files in pk3 files
execing default.cfg
couldn't exec language.cfg
execing profiles/RockSteady/etconfig.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok

------- Input Initialization -------
Joystick is not active.
------------------------------------
Bypassing CD checks
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
...loading libGL.so.1: Initializing OpenGL display
...setting mode 6: 1024 768
Using XFree86-VidModeExtension Version 2.2
XF86DGA Mouse (Version 2.0) initialized
XFree86-VidModeExtension Activated at 1024x768
Using 8/8/8 Color bits, 24 depth, 0 stencil display.
GL_RENDERER: MOBILITY FIRE GL 9000 DDR Athlon (3DNow!)
Initializing OpenGL extensions
...using GL_S3_s3tc
...ignoring GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...GL_NV_fog_distance not found
XF86 Gamma extension initialized

GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: MOBILITY FIRE GL 9000 DDR Athlon (3DNow!)
GL_VERSION: 1.3 (X4.3.0-3.2.8)
GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_point_parameters GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_texture_env_combine3 GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_polygon_offset GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_texgen_reflection GL_NV_blend_square GL_NV_occlusion_query GL_SGI_color_matrix GL_SGIS_texture_edge_clamp GL_SGIS_texture_border_clamp GL_SGIS_texture_lod GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SUN_multi_draw_arrays
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 6

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
MODE: 6, 1024 x 768 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU:
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: enabled
NV distance fog: disabled
Initializing Shaders
----- finished R_Init -----

------- sound initialization -------
/dev/dsp: Input/output error
Could not mmap /dev/dsp
------------------------------------
Sound memory manager started
Sys_LoadDll(/home/rocksteady/.etwolf/etmain/ui.mp.i386.so)...
Sys_LoadDll(/home/rocksteady/.etwolf/etmain/ui.mp.i386.so) failed:
"/home/rocksteady/.etwolf/etmain/ui.mp.i386.so: cannot open shared object file: No such file or directory"
Sys_LoadDll(/opt/enemy-territory/etmain/ui.mp.i386.so)... ok
Sys_LoadDll(ui) found **vmMain** at 0x4dd02bfc
Sys_LoadDll(ui) succeeded!
--- Common Initialization Complete ---
Opening IP socket: localhost:27960
Started tty console (use +set ttycon 0 to disable)
^5PunkBuster Client: PunkBuster Client (v1.069 | A0) Enabled
^5PunkBuster Client: Game Version [ET 2.56 linux-i386 Sep 10 2003]
^5PunkBuster Client: Not Connected to a Server
Unknown command "+topshots"
Resolving etmaster.idsoftware.com
etmaster.idsoftware.com resolved to 192.246.40.60:27951
----- CL_Shutdown -----
RE_Shutdown( 1 )
-----------------------
----- CL_Shutdown -----
-----------------------
Shutdown tty console
rocksteady@yoyo rocksteady $
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Linux yoyo 2.6.5 #2 SMP Sat May 22 10:52:10 Local time zone must be set--see zic i686 mobile AMD Athlon(tm) XP 2600+ AuthenticAMD GNU/Linux


Last edited by RockSteady on Tue May 11, 2004 7:18 am; edited 2 times in total
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zUgLiO
l33t
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Joined: 12 Aug 2003
Posts: 754
Location: Ferrara (Italy)

PostPosted: Tue May 11, 2004 6:28 am    Post subject: Reply with quote

se usi kde lancialo cosi:
Code:
artsdsp -m et


Edit: O altrimenti appena si sveglia X-Drum ti scriverà come compilare i moduli di Alsa :D
Al momento non me lo ricordo :(
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voglio poi dire che il tempo mi avrà fatto abituare,

ma io non trovo nemmeno brutta la stiva buia di questa nave
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RockSteady
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Joined: 28 Jun 2003
Posts: 432
Location: mestre - venice -italy

PostPosted: Tue May 11, 2004 6:32 am    Post subject: Reply with quote

no ma gli alsa mi vanno e questa la cosa strana cioe nn ho nessun problema d sound e solo et che mi da problemi cmq ora provo a fare come dici tu :D
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RockSteady
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Posts: 432
Location: mestre - venice -italy

PostPosted: Tue May 11, 2004 6:33 am    Post subject: Reply with quote

perfetto ho provato e va a meraviglia (figata)
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RockSteady
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PostPosted: Tue May 11, 2004 7:19 am    Post subject: Reply with quote

com'e che interagisco solo da (SPETTATORE)???
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zUgLiO
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Joined: 12 Aug 2003
Posts: 754
Location: Ferrara (Italy)

PostPosted: Tue May 11, 2004 7:41 am    Post subject: Reply with quote

Perchè forse entri in server gia pieni o che pongono limiti al numero di giocatori per squadra.
Prova a cambiare piu volte server.
Ti consiglio anche questo bel programmino:
Code:

games-util/xqf
      Latest version available: 0.9.14
      Latest version installed: 0.9.14
      Size of downloaded files: 800 kB
      Homepage:    http://www.linuxgames.com/xqf/
      Description: A server browser for many FPS games (frontend for qstat)

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voglio poi dire che il tempo mi avrà fatto abituare,

ma io non trovo nemmeno brutta la stiva buia di questa nave
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.:deadhead:.
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Joined: 25 Nov 2003
Posts: 2963
Location: Milano, Italy

PostPosted: Fri Jul 02, 2004 6:14 pm    Post subject: Reply with quote

zUgLiO wrote:
se usi kde lancialo cosi:
Code:
artsdsp -m et
Giusto per curiosità, dove potrei modificare l'avvio di artsdsp? Quale file di config si occupa di ciò?
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Raffo
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Joined: 23 Apr 2004
Posts: 1019
Location: Berlin

PostPosted: Fri Jul 02, 2004 7:15 pm    Post subject: Reply with quote

che cosa è enemy territory???
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fedeliallalinea
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Joined: 08 Mar 2003
Posts: 31270
Location: here

PostPosted: Fri Jul 02, 2004 7:17 pm    Post subject: Reply with quote

Raffo wrote:
che cosa è enemy territory???

Code:
*  games-fps/enemy-territory
      Latest version available: 2.56-r2
      Latest version installed: [ Not Installed ]
      Size of downloaded files: 264,343 kB
      Homepage:    http://www.idsoftware.com/
      Description: Return to Castle Wolfenstein: Enemy Territory - standalone multi-player game based on Return to Castle Wolfenstein

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Questions are guaranteed in life; Answers aren't.
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Raffo
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Joined: 23 Apr 2004
Posts: 1019
Location: Berlin

PostPosted: Fri Jul 02, 2004 7:21 pm    Post subject: Reply with quote

grazie fedeliallalinea, ho postato per chiedere una descrizione, ma quando hai detto return to castle wolfenstein hai detto tutto :D
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ProT-0-TypE
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Joined: 20 Dec 2003
Posts: 1624
Location: Cagliari

PostPosted: Sat Jul 03, 2004 10:01 am    Post subject: Reply with quote

Se compili xqf ti consiglio di mettere la USE geoip, così vedi pure dove si trova il server!
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