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MaDDeePee
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Joined: 18 Aug 2004
Posts: 393
Location: Germany

PostPosted: Wed May 10, 2023 9:33 pm    Post subject: Gentoo, chromium, nvidia hardware render vdpau/vaapi[solved] Reply with quote

Hello,

not really sure if this belongs to "kernel and hardware"...

I want to get my chromium-112.0.5615.165 working with harware accelerated video decoding (nvidia 530.41.03). This should be working with vdpau:


Code:
vdpauinfo
display: :0   screen: 0
API version: 1
Information string: NVIDIA VDPAU Driver Shared Library  530.41.03  Thu Mar 16 19:21:47 UTC 2023

Video surface:

name   width height types
-------------------------------------------
420     8192  8192  NV12 YV12
422     8192  8192  UYVY YUYV
444     8192  8192  NV24 YV24
420_16  8192  8192  P010 P016
422_16  8192  8192  UYVY YUYV
444_16  8192  8192  Y_U_V_444_16

Decoder capabilities:

name                        level macbs width height
----------------------------------------------------
MPEG1                           0 65536  4096  4096
MPEG2_SIMPLE                    3 65536  4096  4096
MPEG2_MAIN                      3 65536  4096  4096
H264_BASELINE                  51 65536  4096  4096
H264_MAIN                      51 65536  4096  4096
H264_HIGH                      51 65536  4096  4096
VC1_SIMPLE                      1  8190  2048  2048
VC1_MAIN                        2  8190  2048  2048
VC1_ADVANCED                    4  8190  2048  2048
MPEG4_PART2_SP                  3  8192  2048  2048
MPEG4_PART2_ASP                 5  8192  2048  2048
DIVX4_QMOBILE                   0  8192  2048  2048
DIVX4_MOBILE                    0  8192  2048  2048
DIVX4_HOME_THEATER              0  8192  2048  2048
DIVX4_HD_1080P                  0  8192  2048  2048
DIVX5_QMOBILE                   0  8192  2048  2048
DIVX5_MOBILE                    0  8192  2048  2048
DIVX5_HOME_THEATER              0  8192  2048  2048
DIVX5_HD_1080P                  0  8192  2048  2048
H264_CONSTRAINED_BASELINE      51 65536  4096  4096
H264_EXTENDED                  51 65536  4096  4096
H264_PROGRESSIVE_HIGH          51 65536  4096  4096
H264_CONSTRAINED_HIGH          51 65536  4096  4096
H264_HIGH_444_PREDICTIVE       51 65536  4096  4096
VP9_PROFILE_0                   1 262144  8192  8192
VP9_PROFILE_1                  --- not supported ---
VP9_PROFILE_2                   1 262144  8192  8192
VP9_PROFILE_3                  --- not supported ---
HEVC_MAIN                      153 262144  8192  8192
HEVC_MAIN_10                   153 262144  8192  8192
HEVC_MAIN_STILL                --- not supported ---
HEVC_MAIN_12                   153 262144  8192  8192
HEVC_MAIN_444                  153 262144  8192  8192
HEVC_MAIN_444_10               153 262144  8192  8192
HEVC_MAIN_444_12               153 262144  8192  8192
AV1_MAIN                       --- not supported ---
AV1_HIGH                       --- not supported ---
AV1_PROFESSIONAL               --- not supported ---

Output surface:

name              width height nat types
----------------------------------------------------
B8G8R8A8         32768 32768    y  Y8U8V8A8 V8U8Y8A8 A4I4 I4A4 A8I8 I8A8
R10G10B10A2      32768 32768    y  Y8U8V8A8 V8U8Y8A8 A4I4 I4A4 A8I8 I8A8

Bitmap surface:

name              width height
------------------------------
B8G8R8A8         32768 32768
R8G8B8A8         32768 32768
R10G10B10A2      32768 32768
B10G10R10A2      32768 32768
A8               32768 32768

Video mixer:

feature name                    sup
------------------------------------
DEINTERLACE_TEMPORAL             y
DEINTERLACE_TEMPORAL_SPATIAL     y
INVERSE_TELECINE                 y
NOISE_REDUCTION                  y
SHARPNESS                        y
LUMA_KEY                         y
HIGH QUALITY SCALING - L1        y
HIGH QUALITY SCALING - L2        -
HIGH QUALITY SCALING - L3        -
HIGH QUALITY SCALING - L4        -
HIGH QUALITY SCALING - L5        -
HIGH QUALITY SCALING - L6        -
HIGH QUALITY SCALING - L7        -
HIGH QUALITY SCALING - L8        -
HIGH QUALITY SCALING - L9        -

parameter name                  sup      min      max
-----------------------------------------------------
VIDEO_SURFACE_WIDTH              y         1     8192
VIDEO_SURFACE_HEIGHT             y         1     8192
CHROMA_TYPE                      y 
LAYERS                           y         0        4

attribute name                  sup      min      max
-----------------------------------------------------
BACKGROUND_COLOR                 y 
CSC_MATRIX                       y 
NOISE_REDUCTION_LEVEL            y      0.00     1.00
SHARPNESS_LEVEL                  y     -1.00     1.00
LUMA_KEY_MIN_LUMA                y 
LUMA_KEY_MAX_LUMA                y 




but, vaainfo shows:

Code:
vainfo
Trying display: x11
libva info: VA-API version 1.17.0
libva error: vaGetDriverNameByIndex() failed with unknown libva error, driver_name = (null)
vaInitialize failed with error code -1 (unknown libva error),exit


there isnt even a "/usr/lib64/va/drivers/vdpau_drv_video.so" when i try to force "LIBVA_DRIVER_NAME=vdpau vainfo"

could anyone tell me how avoid shuttering youtube videos? :(

Code:
Graphics Feature Status
Canvas: Software only, hardware acceleration unavailable
Canvas out-of-process rasterization: Disabled
Direct Rendering Display Compositor: Disabled
Compositing: Software only. Hardware acceleration disabled
Multiple Raster Threads: Enabled
OpenGL: Disabled
Rasterization: Software only. Hardware acceleration disabled
Raw Draw: Disabled
Video Decode: Software only. Hardware acceleration disabled
Video Encode: Software only. Hardware acceleration disabled
Vulkan: Disabled
WebGL: Software only, hardware acceleration unavailable
WebGL2: Software only, hardware acceleration unavailable
WebGPU: Disabled
Problems Detected
WebGPU has been disabled via blocklist or the command line.
Disabled Features: webgpu
Accelerated video encode has been disabled, either via blocklist, about:flags or the command line.
Disabled Features: video_encode
Gpu compositing has been disabled, either via blocklist, about:flags or the command line. The browser will fall back to software compositing and hardware acceleration will be unavailable.
Disabled Features: gpu_compositing
ANGLE Features
allowCompressedFormats (Frontend workarounds): Enabled: true
Allow compressed formats
cacheCompiledShader (Frontend features) anglebug:7036: Disabled
Enable to cache compiled shaders
disableAnisotropicFiltering (Frontend workarounds): Disabled
Disable support for anisotropic filtering
disableDrawBuffersIndexed (Frontend features) anglebug:7724: Disabled
Disable support for OES_draw_buffers_indexed and EXT_draw_buffers_indexed
disableProgramBinary (Frontend features) anglebug:5007: Disabled: IsPowerVrRogue(functions)
Disable support for GL_OES_get_program_binary
disableProgramCachingForTransformFeedback (Frontend workarounds): Disabled: IsAndroid() && isQualcomm
On some GPUs, program binaries don't contain transform feedback varyings
dumpShaderSource (Frontend features) anglebug:7760: Disabled
Write shader source to temp directory
emulatePixelLocalStorage (Frontend features) anglebug:7279: Disabled: false
Emulate ANGLE_shader_pixel_local_storage using shader images
enableCaptureLimits (Frontend features) anglebug:5750: Disabled
Set the context limits like frame capturing was enabled
enableProgramBinaryForCapture (Frontend features) anglebug:5658: Disabled
Even if FrameCapture is enabled, enable GL_OES_get_program_binary
enableShaderSubstitution (Frontend workarounds) anglebug:7761: Disabled
Check the filesystem for shaders to use instead of those provided through glShaderSource
forceDepthAttachmentInitOnClear (Frontend workarounds) anglebug:7246: Disabled
Force depth attachment initialization on clear ops
forceGlErrorChecking (Frontend features) https://issuetracker.google.com/220069903: Disabled
Force GL error checking (i.e. prevent applications from disabling error checking
forceInitShaderVariables (Frontend features): Disabled
Force-enable shader variable initialization
forceRobustResourceInit (Frontend features) anglebug:6041: Disabled
Force-enable robust resource init
loseContextOnOutOfMemory (Frontend workarounds): Enabled: true
Some users rely on a lost context notification if a GL_OUT_OF_MEMORY error occurs
scalarizeVecAndMatConstructorArgs (Frontend workarounds) 1165751: Disabled: false
Always rewrite vec/mat constructors to be consistent
singleThreadedTextureDecompression (Frontend workarounds): Disabled
Disables multi-threaded decompression of compressed texture formats
RGBA4IsNotSupportedForColorRendering (OpenGL workarounds): Disabled: functions->standard == STANDARD_GL_DESKTOP && isIntel
GL_RGBA4 is not color renderable
RGBDXT1TexturesSampleZeroAlpha (OpenGL workarounds) anglebug:3729: Disabled: IsApple()
Sampling BLACK texels from RGB DXT1 textures returns transparent black on Mac.
addAndTrueToLoopCondition (OpenGL workarounds): Disabled: IsApple() && isIntel
Calculation of loop conditions in for and while loop has bug
adjustSrcDstRegionForBlitFramebuffer (OpenGL workarounds) 830046: Enabled: IsLinux() || (IsAndroid() && isNvidia) || (IsWindows() && isNvidia) || (IsApple() && functions->standard == STANDARD_GL_ES)
Many platforms have issues with blitFramebuffer when the parameters are large.
allowAstcFormats (OpenGL workarounds): Enabled: !isMesa || isIntel && (Is9thGenIntel(device) || IsGeminiLake(device) || IsCoffeeLake(device) || Is11thGenIntel(device) || Is12thGenIntel(device))
Enable ASTC on desktop OpenGL
allowClearForRobustResourceInit (OpenGL workarounds) 848952: Disabled: IsApple()
Using glClear for robust resource initialization is buggy on some drivers and leads to texture corruption. Default to data uploads except on MacOS where it is very slow.
allowETCFormats (OpenGL workarounds): Disabled: isIntel && !IsSandyBridge(device) && !IsIvyBridge(device) && !IsHaswell(device)
Enable ETC2/EAC on desktop OpenGL
alwaysCallUseProgramAfterLink (OpenGL workarounds) 110263: Enabled: true
Always call useProgram after a successful link to avoid a driver bug
alwaysUnbindFramebufferTexture2D (OpenGL workarounds) anglebug:5536: Enabled: isNvidia && (IsWindows() || IsLinux())
Force unbind framebufferTexture2D before binding renderbuffer to work around driver bug.
avoid1BitAlphaTextureFormats (OpenGL workarounds): Disabled: functions->standard == STANDARD_GL_DESKTOP && isAMD
Issue with 1-bit alpha framebuffer formats
bindFramebufferForTimerQueries (OpenGL workarounds) 1356053: Disabled: IsMali(functions)
Some drivers require a non-zero framebuffer when beginQuery for TimeElapsed orTimestampis called.
bindTransformFeedbackBufferBeforeBindBufferRange (OpenGL workarounds) anglebug:5140: Disabled: IsApple()
Bind transform feedback buffers to the generic binding point before calling glBindBufferBase or glBindBufferRange.
clampArrayAccess (OpenGL workarounds) anglebug:2978: Disabled: IsAndroid() || isAMD || !functions->hasExtension("GL_KHR_robust_buffer_access_behavior")
Clamp uniform array access to avoid reading invalid memory.
clampFragDepth (OpenGL workarounds): Enabled: isNvidia
gl_FragDepth is not clamped correctly when rendering to a floating point depth buffer
clampMscRate (OpenGL workarounds) 1042393: Disabled: IsLinux() && IsWayland()
Some drivers return bogus values for GetMscRate, so we clamp it to 30Hz
clampPointSize (OpenGL workarounds): Enabled: IsAndroid() || isNvidia
The point size range reported from the API is inconsistent with the actual behavior
clearToZeroOrOneBroken (OpenGL workarounds) 710443: Disabled: IsApple() && isIntel && GetMacOSVersion() < OSVersion(10, 12, 6)
Clears when the clear color is all zeros or ones do not work.
clipSrcRegionForBlitFramebuffer (OpenGL workarounds) 830046: Disabled: IsApple() || (IsLinux() && isAMD)
Issues with blitFramebuffer when the parameters don't match the framebuffer size.
decodeEncodeSRGBForGenerateMipmap (OpenGL workarounds) anglebug:4646: Disabled: IsApple()
Decode and encode before generateMipmap for srgb format textures.
disableBlendFuncExtended (OpenGL workarounds) anglebug:1085: Disabled: isAMD || isIntel
ARB_blend_func_extended does not pass the tests
disableDrawBuffersIndexed (OpenGL workarounds): Disabled: IsWindows() && isAMD
Disable OES_draw_buffers_indexed extension.
disableGPUSwitchingSupport (OpenGL workarounds) 1091824: Disabled: isDualGPUMacWithNVIDIA
Disable GPU switching support (use only the low-power GPU) on older MacBook Pros.
disableMultisampledRenderToTexture (OpenGL workarounds) anglebug:2894: Disabled: isAdreno4xxOnAndroidLessThan51 || isAdreno4xxOnAndroid70 || isAdreno5xxOnAndroidLessThan70 || isAdreno5xxOnAndroid71 || isLinuxVivante || IsAndroid()
Many drivers have bugs when using GL_EXT_multisampled_render_to_texture
disableNativeParallelCompile (OpenGL workarounds) 1094869: Disabled: isTSANBuild && IsLinux() && isNvidia
Do not use native KHR_parallel_shader_compile even when available.
disableSemaphoreFd (OpenGL workarounds) 1046462: Disabled: IsLinux() && isAMD && isMesa && mesaVersion < (std::array<int, 3>{19, 3, 5})
Disable GL_EXT_semaphore_fd extension
disableSyncControlSupport (OpenGL workarounds) 1137851: Disabled: IsLinux() && isIntel && isMesa && mesaVersion[0] == 20
Speculative fix for issues on Linux/Wayland where exposing GLX_OML_sync_control renders Chrome unusable
disableTextureClampToBorder (OpenGL workarounds) anglebug:7405: Disabled: isImagination
Imagination devices generate INVALID_ENUM when setting the texture border color.
disableTimestampQueries (OpenGL workarounds) 811661: Disabled: (IsLinux() && isVMWare) || (IsAndroid() && isNvidia) || (IsAndroid() && GetAndroidSdkLevel() < 27 && IsAdreno5xxOrOlder(functions)) || (IsAndroid() && IsMaliT8xxOrOlder(functions)) || (IsAndroid() && IsMaliG31OrOlder(functions))
Disable GL_EXT_disjoint_timer_query extension
disableWorkerContexts (OpenGL workarounds) 849576: Enabled: (IsWindows() && (isIntel || isAMD)) || (IsLinux() && isNvidia) || IsIOS() || IsAndroid() || IsAndroidEmulator(functions)
Some tests have been seen to fail using worker contexts
doWhileGLSLCausesGPUHang (OpenGL workarounds) 644669: Disabled: IsApple() && functions->standard == STANDARD_GL_DESKTOP && GetMacOSVersion() < OSVersion(10, 11, 0)
Some GLSL constructs involving do-while loops cause GPU hangs
doesSRGBClearsOnLinearFramebufferAttachments (OpenGL workarounds): Disabled: isIntel || isAMD
Issue clearing framebuffers with linear attachments when GL_FRAMEBUFFER_SRGB is enabled
dontInitializeUninitializedLocals (OpenGL workarounds) anglebug:2046: Disabled: IsAndroid() && isQualcomm
Initializing uninitialized locals caused odd behavior in a few WebGL 2 tests
dontRelinkProgramsInParallel (OpenGL workarounds) anglebug:3045: Disabled: IsAndroid() || (IsWindows() && isIntel)
Relinking a program in parallel is buggy
dontUseLoopsToInitializeVariables (OpenGL workarounds) 809422: Disabled: (IsAndroid() && isQualcomm) || (isIntel && IsApple())
For loops used to initialize variables hit native GLSL compiler bugs
emulateAbsIntFunction (OpenGL workarounds) 642227: Disabled: IsApple() && isIntel
abs(i) where i is an integer returns unexpected result
emulateAtan2Float (OpenGL workarounds) 672380: Enabled: isNvidia
atan(y, x) may return a wrong answer
emulateClipDistanceState (OpenGL workarounds): Disabled: isQualcomm
Some drivers ignore GL_CLIP_DISTANCEi_EXT state.
emulateCopyTexImage2D (OpenGL workarounds): Disabled: isApple
Replace CopyTexImage2D with TexImage2D + CopyTexSubImage2D.
emulateCopyTexImage2DFromRenderbuffers (OpenGL workarounds) anglebug:4674: Disabled: IsApple() && functions->standard == STANDARD_GL_ES && !(isAMD && IsWindows())
CopyTexImage2D spuriously returns errors on iOS when copying from renderbuffers.
emulateImmutableCompressedTexture3D (OpenGL workarounds) 1060012: Disabled: isQualcomm
Use non-immutable texture allocation to work around a driver bug.
emulateIsnanFloat (OpenGL workarounds) 650547: Disabled: isIntel && IsApple() && IsSkylake(device) && GetMacOSVersion() < OSVersion(10, 13, 2)
Using isnan() on highp float will get wrong answer
emulateMaxVertexAttribStride (OpenGL workarounds) anglebug:1936: Disabled: IsLinux() && functions->standard == STANDARD_GL_DESKTOP && isAMD
Some drivers return 0 when MAX_VERTEX_ATTRIB_STRIED queried
emulatePackSkipRowsAndPackSkipPixels (OpenGL workarounds) anglebug:4849: Disabled: IsApple()
GL_PACK_SKIP_ROWS and GL_PACK_SKIP_PIXELS are ignored in Apple's OpenGL driver.
emulatePrimitiveRestartFixedIndex (OpenGL workarounds) anglebug:3997: Disabled: functions->standard == STANDARD_GL_DESKTOP && functions->isAtLeastGL(gl::Version(3, 1)) && !functions->isAtLeastGL(gl::Version(4, 3))
When GL_PRIMITIVE_RESTART_FIXED_INDEX is not available, emulate it with GL_PRIMITIVE_RESTART and glPrimitiveRestartIndex.
emulateRGB10 (OpenGL workarounds) 1300575: Enabled: functions->standard == STANDARD_GL_DESKTOP
Emulate RGB10 support using RGB10_A2.
finishDoesNotCauseQueriesToBeAvailable (OpenGL workarounds): Enabled: functions->standard == STANDARD_GL_DESKTOP && isNvidia
glFinish doesn't cause all queries to report available result
flushBeforeDeleteTextureIfCopiedTo (OpenGL workarounds) anglebug:4267: Disabled: IsApple() && isIntel
Some drivers track CopyTex{Sub}Image texture dependencies incorrectly. Flush before glDeleteTextures in this case
flushOnFramebufferChange (OpenGL workarounds) 1181068: Disabled: IsApple() && Has9thGenIntelGPU(systemInfo)
Switching framebuffers without a flush can lead to crashes on Intel 9th Generation GPU Macs.
initFragmentOutputVariables (OpenGL workarounds) 1171371: Disabled: IsAdreno42xOr3xx(functions)
No init gl_FragColor causes context lost
initializeCurrentVertexAttributes (OpenGL workarounds): Enabled: isNvidia
During initialization, assign the current vertex attributes to the spec-mandated defaults
keepBufferShadowCopy (OpenGL workarounds): Disabled: !CanMapBufferForRead(functions)
Maintain a shadow copy of buffer data when the GL API does not permit reading data back.
limitMax3dArrayTextureSizeTo1024 (OpenGL workarounds) 927470: Disabled: limitMaxTextureSize
Limit max 3d texture size and max array texture layers to 1024 to avoid system hang
limitMaxMSAASamplesTo4 (OpenGL workarounds) 797243: Disabled: IsAndroid() || (IsApple() && (isIntel || isAMD || isNvidia))
Various rendering bugs have been observed when using higher MSAA counts
limitWebglMaxTextureSizeTo4096 (OpenGL workarounds) 927470: Disabled: IsAndroid() || limitMaxTextureSize
Limit webgl max texture size to 4096 to avoid frequent out-of-memory errors
packLastRowSeparatelyForPaddingInclusion (OpenGL workarounds) anglebug:1512: Enabled: IsApple() || isNvidia
When uploading textures from an pack buffer, some drivers count an extra row padding
packOverlappingRowsSeparatelyPackBuffer (OpenGL workarounds): Enabled: isNvidia
In the case of packing to a pixel pack buffer, pack overlapping rows row by row
passHighpToPackUnormSnormBuiltins (OpenGL workarounds) anglebug:7527: Disabled: isQualcomm
packUnorm4x8 fails on Pixel 4 if it is not passed a highp vec4.
preAddTexelFetchOffsets (OpenGL workarounds) 642605: Disabled: IsApple() && isIntel
Intel Mac drivers mistakenly consider the parameter position of nagative vaule as invalid even if the sum of position and offset is in range, so we need to add workarounds by rewriting texelFetchOffset(sampler, position, lod, offset) into texelFetch(sampler, position + offset, lod).
promotePackedFormatsTo8BitPerChannel (OpenGL workarounds) anglebug:5469: Disabled: IsApple() && hasAMD
Packed color formats are buggy on Macs with AMD GPUs
queryCounterBitsGeneratesErrors (OpenGL workarounds) anglebug:3027: Disabled: IsNexus5X(vendor, device)
Drivers generate errors when querying the number of bits in timer queries
readPixelsUsingImplementationColorReadFormatForNorm16 (OpenGL workarounds) anglebug:4214: Disabled: !isIntel && functions->standard == STANDARD_GL_ES && functions->isAtLeastGLES(gl::Version(3, 1)) && functions->hasGLESExtension("GL_EXT_texture_norm16")
Quite some OpenGL ES drivers don't implement readPixels for RGBA/UNSIGNED_SHORT from EXT_texture_norm16 correctly
reapplyUBOBindingsAfterUsingBinaryProgram (OpenGL workarounds) anglebug:1637: Disabled: isAMD || IsAndroid()
Some drivers forget about UBO bindings when using program binaries
regenerateStructNames (OpenGL workarounds) 403957: Disabled: IsApple()
All Mac drivers do not handle struct scopes correctly. This workaround overwrites a structname with a unique prefix.
removeDynamicIndexingOfSwizzledVector (OpenGL workarounds) 709351: Disabled: IsApple() || IsAndroid() || IsWindows()
Dynamic indexing of swizzled l-values doesn't work correctly on various platforms.
removeInvariantAndCentroidForESSL3 (OpenGL workarounds): Disabled: functions->isAtMostGL(gl::Version(4, 1)) || (functions->standard == STANDARD_GL_DESKTOP && isAMD)
Fix spec difference between GLSL 4.1 or lower and ESSL3
resetTexImage2DBaseLevel (OpenGL workarounds) 705865: Disabled: IsApple() && isIntel && GetMacOSVersion() >= OSVersion(10, 12, 4)
Reset texture base level before calling glTexImage2D to work around pixel comparison failure.
rewriteFloatUnaryMinusOperator (OpenGL workarounds) 308366: Disabled: IsApple() && isIntel && GetMacOSVersion() < OSVersion(10, 12, 0)
Using '-<float>' will get wrong answer
rewriteRepeatedAssignToSwizzled (OpenGL workarounds): Enabled: isNvidia
Repeated assignment to swizzled values inside a GLSL user-defined function have incorrect results
rewriteRowMajorMatrices (OpenGL workarounds) anglebug:2273: Disabled: false
Rewrite row major matrices in shaders as column major as a driver bug workaround
sanitizeAMDGPURendererString (OpenGL workarounds) 1181193: Disabled: IsLinux() && hasAMD
Strip precise kernel and DRM version information from amdgpu renderer strings.
setPrimitiveRestartFixedIndexForDrawArrays (OpenGL workarounds) anglebug:3997: Disabled: features->emulatePrimitiveRestartFixedIndex.enabled && IsApple() && isIntel
Some drivers discard vertex data in DrawArrays calls when the fixed primitive restart index is within the number of primitives being drawn.
setZeroLevelBeforeGenerateMipmap (OpenGL workarounds): Disabled: IsApple()
glGenerateMipmap fails if the zero texture level is not set on some Mac drivers.
shiftInstancedArrayDataWithOffset (OpenGL workarounds) 1144207: Disabled: IsApple() && IsIntel(vendor) && !IsHaswell(device)
glDrawArraysInstanced is buggy on certain new Mac Intel GPUs
supportsFragmentShaderInterlockARB (OpenGL features) anglebug:7279: Enabled: functions->isAtLeastGL(gl::Version(4, 5)) && functions->hasGLExtension("GL_ARB_fragment_shader_interlock")
Backend GL context supports ARB_fragment_shader_interlock extension
supportsFragmentShaderInterlockNV (OpenGL features) anglebug:7279: Enabled: functions->isAtLeastGL(gl::Version(4, 3)) && functions->hasGLExtension("GL_NV_fragment_shader_interlock")
Backend GL context supports NV_fragment_shader_interlock extension
supportsFragmentShaderOrderingINTEL (OpenGL features) anglebug:7279: Disabled: functions->isAtLeastGL(gl::Version(4, 4)) && functions->hasGLExtension("GL_INTEL_fragment_shader_ordering")
Backend GL context supports GL_INTEL_fragment_shader_ordering extension
supportsShaderFramebufferFetchEXT (OpenGL features) anglebug:7279: Disabled: functions->hasGLESExtension("GL_EXT_shader_framebuffer_fetch")
Backend GL context supports EXT_shader_framebuffer_fetch extension
supportsShaderFramebufferFetchNonCoherentEXT (OpenGL features) anglebug:7279: Disabled: functions->hasGLESExtension("GL_EXT_shader_framebuffer_fetch_non_coherent")
Backend GL context supports EXT_shader_framebuffer_fetch_non_coherent extension
supportsShaderPixelLocalStorageEXT (OpenGL features) anglebug:7279: Disabled: functions->hasGLESExtension("GL_EXT_shader_pixel_local_storage")
Backend GL context supports EXT_shader_pixel_local_storage extension
syncVertexArraysToDefault (OpenGL workarounds) anglebug:5577: Disabled: !nativegl::SupportsVertexArrayObjects(functions)
Only use the default VAO because of missing support or driver bugs
unbindFBOBeforeSwitchingContext (OpenGL workarounds) 1181193: Disabled: IsPowerVR(vendor)
Imagination GL drivers are buggy with context switching.
unfoldShortCircuits (OpenGL workarounds) anglebug:482: Disabled: IsApple()
Mac incorrectly executes both sides of && and || expressions when they should short-circuit.
unpackLastRowSeparatelyForPaddingInclusion (OpenGL workarounds) anglebug:1512: Enabled: IsApple() || isNvidia
When uploading textures from an unpack buffer, some drivers count an extra row padding
unpackOverlappingRowsSeparatelyUnpackBuffer (OpenGL workarounds): Enabled: isNvidia
In the case of unpacking from a pixel unpack buffer, unpack overlapping rows row by row
unsizedSRGBReadPixelsDoesntTransform (OpenGL workarounds) 550292: Disabled: IsAndroid() && isQualcomm
Drivers returning raw sRGB values instead of linearized values when calling glReadPixels on unsized sRGB texture formats
uploadTextureDataInChunks (OpenGL workarounds) 1181068: Disabled: IsApple()
Upload texture data in <120kb chunks to work around Mac driver hangs and crashes.
useUnusedBlocksWithStandardOrSharedLayout (OpenGL workarounds): Disabled: (IsApple() && functions->standard == STANDARD_GL_DESKTOP) || (IsLinux() && isAMD)
Unused std140 or shared uniform blocks will be treated as inactive
vertexIDDoesNotIncludeBaseVertex (OpenGL workarounds): Disabled: IsApple() && isAMD
gl_VertexID in GLSL vertex shader doesn't include base vertex value
DAWN Info

<CPU> Vulkan backend - SwiftShader Device (Subzero)
[Default Toggle Names]
lazy_clear_resource_on_first_use: https://crbug.com/dawn/145: Clears resource to zero on first usage. This initializes the resource so that no dirty bits from recycled memory is present in the new resource.
use_temporary_buffer_in_texture_to_texture_copy: https://crbug.com/dawn/42: Split texture-to-texture copy into two copies: copy from source texture into a temporary buffer, and copy from the temporary buffer into the destination texture when copying between compressed textures that don't have block-aligned sizes. This workaround is enabled by default on all Vulkan drivers to solve an issue in the Vulkan SPEC about the texture-to-texture copies with compressed formats. See #1005 (https://github.com/KhronosGroup/Vulkan-Docs/issues/1005) for more details.
vulkan_use_d32s8: https://crbug.com/dawn/286: Vulkan mandates support of either D32_FLOAT_S8 or D24_UNORM_S8. When available the backend will use D32S8 (toggle to on) but setting the toggle to off will make it use the D24S8 format when possible.
vulkan_use_s8: https://crbug.com/dawn/666: Vulkan has a pure stencil8 format but it is not universally available. When this toggle is on, the backend will use S8 for the stencil8 format, otherwise it will fallback to D32S8 or D24S8.
disallow_unsafe_apis: http://crbug.com/1138528: Produces validation errors on API entry points or parameter combinations that aren't considered secure yet.
use_vulkan_zero_initialize_workgroup_memory_extension: https://crbug.com/dawn/1302: Initialize workgroup memory with OpConstantNull on Vulkan when the Vulkan extension VK_KHR_zero_initialize_workgroup_memory is supported.
[WebGPU Forced Toggles - enabled]
disallow_spirv: https://crbug.com/1214923: Disallow usage of SPIR-V completely so that only WGSL is used for shader modules. This is useful to prevent a Chromium renderer process from successfully sending SPIR-V code to be compiled in the GPU process.
[Supported Features]
texture-compression-bc
texture-compression-etc2
texture-compression-astc
timestamp-query
timestamp-query-inside-passes
depth-clip-control
depth32float-stencil8
indirect-first-instance
rg11b10ufloat-renderable
bgra8unorm-storage
dawn-internal-usages
dawn-native
Version Information
Data exported
2023-05-10T21:29:59.896Z
Chrome version
Chrome/112.0.5615.165
Operating system
Linux 5.10.103-gentoo
Software rendering list URL
https://chromium.googlesource.com/chromium/src/+/c262f36e6b1d711ee42d4fbe1343b49960593f18/gpu/config/software_rendering_list.json
Driver bug list URL
https://chromium.googlesource.com/chromium/src/+/c262f36e6b1d711ee42d4fbe1343b49960593f18/gpu/config/gpu_driver_bug_list.json
ANGLE commit id
unknown hash
2D graphics backend
Skia/112 4dc670a8c5575180caa3d4d03f1e05da0177240d
Command Line
chromium-browser --extra-plugin-dir=/usr/lib64/nsbrowser/plugins --enable-accelerated-video-decode --force-gpu-rasterization --enable-features=VaapiVideoDecoder --use-gl=desktop --desktop-startup-id=MaDWorkStatioN;1683750618;295412;8164_TIME21739348 --enable-accelerated-video-decode --enable-features=VaapiVideoDecoder --extra-plugin-dir=/usr/lib64/nsbrowser/plugins --force-device-scale-factor=1.5 --force-gpu-rasterization --use-gl=desktop --restart --flag-switches-begin --cast-streaming-force-enable-hardware-h264 --cast-streaming-force-enable-hardware-vp8 --enable-gpu-rasterization --ignore-gpu-blocklist --flag-switches-end
Driver Information
Initialization time
304
In-process GPU
false
Passthrough Command Decoder
true
Sandboxed
true
GPU0
VENDOR= 0xffff [Google Inc. (NVIDIA Corporation)], DEVICE=0xffff [ANGLE (NVIDIA Corporation, NVIDIA GeForce RTX 2080/PCIe/SSE2, OpenGL 4.5.0 NVIDIA 530.41.03)], DRIVER_VENDOR=SwANGLE, DRIVER_VERSION=530.41.03 *ACTIVE*
Optimus
false
AMD switchable
false
GPU CUDA compute capability major version
0
Pixel shader version
1.00
Vertex shader version
1.00
Max. MSAA samples
8
Machine model name
Machine model version
GL implementation
egl-angle
ANGLE implementation
default
Display type
DEFAULT
GL_VENDOR
Google Inc. (NVIDIA Corporation)
GL_RENDERER
ANGLE (NVIDIA Corporation, NVIDIA GeForce RTX 2080/PCIe/SSE2, OpenGL 4.5.0 NVIDIA 530.41.03)
GL_VERSION
OpenGL ES 2.0.0 (ANGLE 2.1.0 git hash: unknown hash)
GL_EXTENSIONS
GL_AMD_performance_monitor GL_ANGLE_base_vertex_base_instance GL_ANGLE_base_vertex_base_instance_shader_builtin GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_get_serialized_context_string GL_ANGLE_get_tex_level_parameter GL_ANGLE_instanced_arrays GL_ANGLE_logic_op GL_ANGLE_memory_size GL_ANGLE_multi_draw GL_ANGLE_program_cache_control GL_ANGLE_provoking_vertex GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_external_update GL_ANGLE_texture_rectangle GL_ANGLE_translated_shader_source GL_APPLE_clip_distance GL_ARB_sync GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_texture GL_CHROMIUM_framebuffer_mixed_samples GL_CHROMIUM_lose_context GL_CHROMIUM_sync_query GL_EXT_base_instance GL_EXT_blend_func_extended GL_EXT_blend_minmax GL_EXT_color_buffer_half_float GL_EXT_compressed_ETC1_RGB8_sub_texture GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers GL_EXT_draw_elements_base_vertex GL_EXT_float_blend GL_EXT_frag_depth GL_EXT_instanced_arrays GL_EXT_map_buffer_range GL_EXT_memory_object GL_EXT_memory_object_fd GL_EXT_multi_draw_indirect GL_EXT_multisample_compatibility GL_EXT_occlusion_query_boolean GL_EXT_polygon_offset_clamp GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_sRGB GL_EXT_sRGB_write_control GL_EXT_semaphore GL_EXT_semaphore_fd GL_EXT_shader_texture_lod GL_EXT_shadow_samplers GL_EXT_texture_border_clamp GL_EXT_texture_compression_bptc GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc_srgb GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_norm16 GL_EXT_texture_rg GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_type_2_10_10_10_REV GL_EXT_unpack_subimage GL_KHR_debug GL_KHR_parallel_shader_compile GL_NV_depth_buffer_float2 GL_NV_fence GL_NV_framebuffer_blit GL_NV_pack_subimage GL_NV_pixel_buffer_object GL_NV_read_depth GL_NV_read_stencil GL_NV_robustness_video_memory_purge GL_OES_compressed_EAC_R11_signed_texture GL_OES_compressed_EAC_R11_unsigned_texture GL_OES_compressed_EAC_RG11_signed_texture GL_OES_compressed_EAC_RG11_unsigned_texture GL_OES_compressed_ETC1_RGB8_texture GL_OES_compressed_ETC2_RGB8_texture GL_OES_compressed_ETC2_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture GL_OES_compressed_ETC2_sRGB8_alpha8_texture GL_OES_compressed_ETC2_sRGB8_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_draw_elements_base_vertex GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_texture_3D GL_OES_texture_border_clamp GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_texture_stencil8 GL_OES_vertex_array_object GL_WEBGL_video_texture
Disabled Extensions
Disabled WebGL Extensions
Window system binding vendor
Google Inc. (NVIDIA Corporation)
Window system binding version
1.5 (ANGLE 2.1.0 git hash: unknown hash)
Window system binding extensions
EGL_EXT_create_context_robustness EGL_KHR_create_context EGL_KHR_get_all_proc_addresses EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_display_semaphore_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control EGL_ANGLE_robust_resource_initialization EGL_ANGLE_create_context_extensions_enabled EGL_ANDROID_blob_cache EGL_ANDROID_recordable EGL_ANGLE_create_context_backwards_compatible EGL_KHR_create_context_no_error EGL_NOK_texture_from_pixmap EGL_NV_robustness_video_memory_purge EGL_KHR_reusable_sync
XDG_CURRENT_DESKTOP
KDE
XDG_SESSION_TYPE
x11
Ozone platform
x11
Direct rendering version
unknown
Reset notification strategy
0x8252
GPU process crash count
0
gfx::BufferFormats supported for allocation and texturing
R_8: not supported, R_16: not supported, RG_88: not supported, RG_1616: not supported, BGR_565: not supported, RGBA_4444: not supported, RGBX_8888: not supported, RGBA_8888: not supported, BGRX_8888: not supported, BGRA_1010102: not supported, RGBA_1010102: not supported, BGRA_8888: not supported, RGBA_F16: not supported, YVU_420: not supported, YUV_420_BIPLANAR: not supported, YUVA_420_TRIPLANAR: not supported, P010: not supported
Compositor Information
Tile Update Mode
One-copy
Partial Raster
Enabled
GpuMemoryBuffers Status
R_8
Software only
R_16
Software only
RG_88
Software only
RG_1616
Software only
BGR_565
Software only
RGBA_4444
Software only
RGBX_8888
Software only
RGBA_8888
Software only
BGRX_8888
Software only
BGRA_1010102
Software only
RGBA_1010102
Software only
BGRA_8888
Software only
RGBA_F16
Software only
YVU_420
Software only
YUV_420_BIPLANAR
Software only
YUVA_420_TRIPLANAR
Software only
P010
Software only
Display(s) Information
Info
Display[5] bounds=[0,0 2560x1440], workarea=[0,0 2560x1408], scale=1.5, rotation=0, panel_rotation=0 external.
Color space (all)
{primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL}
Buffer format (all)
BGRA_8888
Color volume
{name:'srgb', r:[0.6400, 0.3300], g:[0.3000, 0.6000], b:[0.1500, 0.3300], w:[0.3127, 0.3290]}
SDR white level in nits
203
HDR relative maximum luminance
1
Bits per color component
8
Bits per pixel
24
Refresh Rate in Hz
59
Video Acceleration Information
Decoding
Encoding
Vulkan Information
Device Performance Information
Log Messages
GpuProcessHost: The GPU process exited normally. Everything is okay.
GpuProcessHost: The GPU process exited normally. Everything is okay.
GpuProcessHost: The GPU process exited normally. Everything is okay.
GpuProcessHost: The GPU process exited normally. Everything is okay.
GpuProcessHost: The GPU process exited normally. Everything is okay.
[6990:6990:0510/223525.610117:ERROR:gl_factory.cc(128)] : Requested GL implementation (gl=desktop-gl,angle=none) not found in allowed implementations: [(gl=egl-angle,angle=default),(gl=egl-gles2,angle=none)].
[6990:6990:0510/223525.611337:ERROR:viz_main_impl.cc(186)] : Exiting GPU process due to errors during initialization
GpuProcessHost: The GPU process exited normally. Everything is okay.
[7003:7019:0510/223631.333327:WARNING:connection.cc(41)] : X error received. Request: Shm::PutImageRequest, Error: DrawableError{.sequence = 288, .bad_value = 186646559, .minor_opcode = 3, .major_opcode = 130}
[7003:7019:0510/223700.821863:WARNING:connection.cc(41)] : X error received. Request: Shm::PutImageRequest, Error: DrawableError{.sequence = 348, .bad_value = 186646560, .minor_opcode = 3, .major_opcode = 130}


help very much appreciated :)


Last edited by MaDDeePee on Sat May 13, 2023 8:38 am; edited 1 time in total
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rab0171610
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Guru


Joined: 24 Dec 2022
Posts: 423

PostPosted: Thu May 11, 2023 3:54 am    Post subject: Reply with quote

I have a different setup than you. I won't go into the specifics but vainfo on my machine appears to look for:
Code:
/usr/lib64/va/drivers/nvidia_drv_video.so

If you have this file installed elsewhere, you might try making /usr/lib64/va/drivers/nvidia_drv_video.so a symbolic link to that file.
Possibly look for:
Code:
/usr/lib/dri/nvidia_drv_video.so
/usr/lib64/dri/nvidia_drv_video.so

Code:
 vainfo
Trying display: wayland
error: XDG_RUNTIME_DIR is invalid or not set in the environment.
Trying display: x11
libva info: VA-API version 1.17.0
libva info: User environment variable requested driver 'nvidia'
libva info: Trying to open /usr/lib64/va/drivers/nvidia_drv_video.so
libva info: Found init function __vaDriverInit_1_0
libva info: va_openDriver() returns 0
vainfo: VA-API version: 1.17 (libva 2.17.1)
vainfo: Driver version: VA-API NVDEC driver [direct backend]
vainfo: Supported profile and entrypoints
      VAProfileMPEG2Simple            : VAEntrypointVLD
      VAProfileMPEG2Main              : VAEntrypointVLD
      VAProfileVC1Simple              : VAEntrypointVLD
      VAProfileVC1Main                : VAEntrypointVLD
      VAProfileVC1Advanced            : VAEntrypointVLD
      <unknown profile>               : VAEntrypointVLD
      VAProfileH264Main               : VAEntrypointVLD
      VAProfileH264High               : VAEntrypointVLD
      VAProfileH264ConstrainedBaseline: VAEntrypointVLD
      VAProfileHEVCMain               : VAEntrypointVLD
      VAProfileVP8Version0_3          : VAEntrypointVLD
      VAProfileVP9Profile0            : VAEntrypointVLD
      VAProfileHEVCMain10             : VAEntrypointVLD
      VAProfileHEVCMain12             : VAEntrypointVLD
      VAProfileVP9Profile2            : VAEntrypointVLD
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rab0171610
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Guru


Joined: 24 Dec 2022
Posts: 423

PostPosted: Thu May 11, 2023 4:14 am    Post subject: Reply with quote

Also, see:
https://wiki.gentoo.org/wiki/VDPAU
and
https://wiki.gentoo.org/wiki/VAAPI
Code:
It is possible to override the automatic VAAPI driver selection with the LIBVA_DRIVER_NAME variable:
    NVIDIA:
        For Nouveau use nouveau
        For NVIDIA use vdpau
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MaDDeePee
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Joined: 18 Aug 2004
Posts: 393
Location: Germany

PostPosted: Sat May 13, 2023 7:58 am    Post subject: Reply with quote

rab0171610 wrote:
I have a different setup than you. I won't go into the specifics but vainfo on my machine appears to look for:
Code:
/usr/lib64/va/drivers/nvidia_drv_video.so

If you have this file installed elsewhere, you might try making /usr/lib64/va/drivers/nvidia_drv_video.so a symbolic link to that file.
Possibly look for:
Code:
/usr/lib/dri/nvidia_drv_video.so
/usr/lib64/dri/nvidia_drv_video.so

Code:
 vainfo
Trying display: wayland
error: XDG_RUNTIME_DIR is invalid or not set in the environment.
Trying display: x11
libva info: VA-API version 1.17.0
libva info: User environment variable requested driver 'nvidia'
libva info: Trying to open /usr/lib64/va/drivers/nvidia_drv_video.so
libva info: Found init function __vaDriverInit_1_0
libva info: va_openDriver() returns 0
vainfo: VA-API version: 1.17 (libva 2.17.1)
vainfo: Driver version: VA-API NVDEC driver [direct backend]
vainfo: Supported profile and entrypoints
      VAProfileMPEG2Simple            : VAEntrypointVLD
      VAProfileMPEG2Main              : VAEntrypointVLD
      VAProfileVC1Simple              : VAEntrypointVLD
      VAProfileVC1Main                : VAEntrypointVLD
      VAProfileVC1Advanced            : VAEntrypointVLD
      <unknown profile>               : VAEntrypointVLD
      VAProfileH264Main               : VAEntrypointVLD
      VAProfileH264High               : VAEntrypointVLD
      VAProfileH264ConstrainedBaseline: VAEntrypointVLD
      VAProfileHEVCMain               : VAEntrypointVLD
      VAProfileVP8Version0_3          : VAEntrypointVLD
      VAProfileVP9Profile0            : VAEntrypointVLD
      VAProfileHEVCMain10             : VAEntrypointVLD
      VAProfileHEVCMain12             : VAEntrypointVLD
      VAProfileVP9Profile2            : VAEntrypointVLD


hello, thanks for your reply.
I tried to resolve this problem now. It seems that i dont have "nvidia_drv_video.so" installed ?

Code:

MaD / # find ./ | grep nvidia_drv_video.so
find: ‘./run/user/1000/doc’: Keine Berechtigung
MaD / #

where do i get this file from?
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MaDDeePee
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Joined: 18 Aug 2004
Posts: 393
Location: Germany

PostPosted: Sat May 13, 2023 8:37 am    Post subject: Reply with quote

I had to emerge libva-vdpau-driver from portage overlay, thats it. No clue why such a crucial file got removed from the official tree.
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Accipiter
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Joined: 24 Feb 2003
Posts: 88
Location: Buffalo, NY

PostPosted: Fri May 26, 2023 3:25 pm    Post subject: Reply with quote

For what it's worth, this is the working ebuild from overlay, media-plugins/nvidia-vaapi-driver-0.0.9::tatsh-overlay

https://github.com/Tatsh/tatsh-overlay/tree/master/media-plugins/nvidia-vaapi-driver

Also echoing bafflement at why the keepers of the main tree do not reach out to an active maintainer, like above, instead of dropping packages. It is impossible to function without several overlays these days, including my own, just to cover software that has been aggressively pruned.
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Hu
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Joined: 06 Mar 2007
Posts: 22657

PostPosted: Fri May 26, 2023 3:59 pm    Post subject: Reply with quote

Accipiter wrote:
Also echoing bafflement at why the keepers of the main tree do not reach out to an active maintainer,
Perhaps you could convince that maintainer to become a Gentoo developer and contribute the ebuild to the main tree?
Accipiter wrote:
It is impossible to function without several overlays these days, including my own, just to cover software that has been aggressively pruned.
I disagree. My own overlay exists solely to manage patches that I want, but do not expect anyone else to want. I don't have any overlay ebuilds that are there because of tree pruning.
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logrusx
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Joined: 22 Feb 2018
Posts: 2430

PostPosted: Sat May 27, 2023 5:15 am    Post subject: Reply with quote

Accipiter wrote:
For what it's worth, this is the working ebuild from overlay, media-plugins/nvidia-vaapi-driver-0.0.9::tatsh-overlay

https://github.com/Tatsh/tatsh-overlay/tree/master/media-plugins/nvidia-vaapi-driver

Also echoing bafflement at why the keepers of the main tree do not reach out to an active maintainer, like above, instead of dropping packages. It is impossible to function without several overlays these days, including my own, just to cover software that has been aggressively pruned.


It's in GURU

Best Regards,
Georgi
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kj184050
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Joined: 29 Sep 2021
Posts: 164
Location: Devon

PostPosted: Wed Nov 08, 2023 6:11 am    Post subject: Reply with quote

I have a similar issue.

I can't play full screen YouTube videos smoothly.
I installed media-libs/nvidia-vaapi-driver-0.0.10::gentoo
I set vaapi and vdpau USE in make.conf

Code:
vainfo                                                                                                                                                           
Trying display: wayland
libva info: VA-API version 1.20.0
libva info: User environment variable requested driver 'nvidia'
libva info: Trying to open /usr/lib64/va/drivers/nvidia_drv_video.so
libva info: Found init function __vaDriverInit_1_0
libva info: va_openDriver() returns 0
vainfo: VA-API version: 1.20 (libva 2.20.0)
vainfo: Driver version: VA-API NVDEC driver [egl backend]
vainfo: Supported profile and entrypoints
      VAProfileMPEG2Simple            :   VAEntrypointVLD
      VAProfileMPEG2Main              :   VAEntrypointVLD
      VAProfileVC1Simple              :   VAEntrypointVLD
      VAProfileVC1Main                :   VAEntrypointVLD
      VAProfileVC1Advanced            :   VAEntrypointVLD
      VAProfileH264Main               :   VAEntrypointVLD
      VAProfileH264High               :   VAEntrypointVLD
      VAProfileH264ConstrainedBaseline:   VAEntrypointVLD
      VAProfileHEVCMain               :   VAEntrypointVLD
      VAProfileVP8Version0_3          :   VAEntrypointVLD
      VAProfileVP9Profile0            :   VAEntrypointVLD
      VAProfileAV1Profile0            :   VAEntrypointVLD
      VAProfileHEVCMain10             :   VAEntrypointVLD
      VAProfileHEVCMain12             :   VAEntrypointVLD
      VAProfileVP9Profile2            :   VAEntrypointVLD

Is this egl backend (instead of direct) a problem?
Still, I have a sluggish full screen YT playback and chrome://gpu/ shows:

Code:
Graphics Feature Status
=======================
*   Canvas: Software only, hardware acceleration unavailable
*   Canvas out-of-process rasterization: Disabled
*   Direct Rendering Display Compositor: Disabled
*   Compositing: Software only. Hardware acceleration disabled
*   Multiple Raster Threads: Enabled
*   OpenGL: Disabled
*   Rasterization: Software only. Hardware acceleration disabled
*   Raw Draw: Disabled
*   Skia Graphite: Disabled
*   Video Decode: Software only. Hardware acceleration disabled
*   Video Encode: Software only. Hardware acceleration disabled
*   Vulkan: Disabled
*   WebGL: Software only, hardware acceleration unavailable
*   WebGL2: Software only, hardware acceleration unavailable
*   WebGPU: Disabled

Problems Detected
=================
*   WebGPU has been disabled via blocklist or the command line.
    Disabled Features: webgpu

*   Accelerated video encode has been disabled, either via blocklist, about:flags or the command line.
    Disabled Features: video_encode

*   Gpu compositing has been disabled, either via blocklist, about:flags or the command line. The browser will fall back to software compositing and hardware acceleration will be unavailable.
    Disabled Features: gpu_compositing


The issue is true for chromium and vivaldi. Firefox is fine, I have a smooth playback.

when running chromium in the terminal:

Code:
[31378:31400:1108/060233.855924:ERROR:object_proxy.cc(577)] Failed to call method: org.freedesktop.DBus.Properties.Get: object_path= /org/freedesktop/portal/desktop: org.freedesktop.DBus.Error.InvalidArgs: No such interface “org.freedesktop.portal.FileChooser”
[31378:31400:1108/060233.855949:ERROR:select_file_dialog_linux_portal.cc(280)] Failed to read portal version property
[31378:31378:1108/060233.858875:ERROR:policy_logger.cc(154)] :components/enterprise/browser/controller/chrome_browser_cloud_management_controller.cc(163) Cloud management controller initialization aborted as CBCM is not enabled.
[31378:31378:1108/060233.981608:ERROR:window_frame_provider_gtk.cc(410)] Frame thickness mismatch!  Old: [x:46,46 y:38,54], new: [x:46,45 y:38,54].  Current scale is 1.20038.  Please report to crbug.com/1240905.
[31418:31418:1108/060234.077417:ERROR:gbm_wrapper.cc(253)] Failed to export buffer to dma_buf: No such file or directory (2)
[31418:31418:1108/060234.077494:ERROR:gbm_pixmap_wayland.cc(82)] Cannot create bo with format= RGBA_8888 and usage=SCANOUT
[31418:31418:1108/060234.077581:ERROR:gbm_wrapper.cc(253)] Failed to export buffer to dma_buf: No such file or directory (2)
[31418:31418:1108/060234.077615:ERROR:gbm_pixmap_wayland.cc(82)] Cannot create bo w
ith format= RGBA_8888 and usage=GPU_READ
[31418:31418:1108/060234.077636:ERROR:shared_image_factory.cc(926)] CreateSharedImage: could not create backing.
[31418:31418:1108/060234.077656:ERROR:shared_image_factory.cc(758)] DestroySharedImage: Could not find shared image mailbox
[31418:31418:1108/060234.077703:ERROR:gpu_service_impl.cc(1089)] Exiting GPU process because some drivers can't recover from errors. GPU process will restart shortly.
[31378:31378:1108/060234.083750:ERROR:gpu_process_host.cc(990)] GPU process exited unexpectedly: exit_code=8704
[31490:1:1108/060234.088239:ERROR:command_buffer_proxy_impl.cc(127)] ContextResult::kTransientFailure: Failed to send GpuControl.CreateCommandBuffer.
[31446:1:1108/060234.097095:ERROR:command_buffer_proxy_impl.cc(127)] ContextResult::kTransientFailure: Failed to send GpuControl.CreateCommandBuffer.
[31549:31549:1108/060234.273609:ERROR:gbm_wrapper.cc(253)] Failed to export buffer to dma_buf: No such file or directory (2)
[31549:31549:1108/060234.273663:ERROR:gbm_pixmap_wayland.cc(82)] Cannot create bo with format= RGBA_8888 and usage=SCANOUT
[31549:31549:1108/060234.273733:ERROR:gbm_wrapper.cc(253)] Failed to export buffer to dma_buf: No such file or directory (2)
[31549:31549:1108/060234.273756:ERROR:gbm_pixmap_wayland.cc(82)] Cannot create bo with format= RGBA_8888 and usage=GPU_READ
[31549:31549:1108/060234.273774:ERROR:shared_image_factory.cc(926)] CreateSharedImage: could not create backing.
[31549:31549:1108/060234.273790:ERROR:shared_image_factory.cc(758)] DestroySharedImage: Could not find shared image mailbox
[31549:31549:1108/060234.273827:ERROR:gpu_service_impl.cc(1089)] Exiting GPU process because some drivers can't recover from errors. GPU process will restart shortly.
[31446:1:1108/060234.279913:ERROR:command_buffer_proxy_impl.cc(319)] GPU state invalid after WaitForGetOffsetInRange.
[31378:31378:1108/060234.281729:ERROR:gpu_process_host.cc(990)] GPU process exited unexpectedly: exit_code=8704
[31592:31592:1108/060234.413126:ERROR:gbm_wrapper.cc(253)] Failed to export buffer to dma_buf: No such file or directory (2)
[31592:31592:1108/060234.413187:ERROR:gbm_pixmap_wayland.cc(82)] Cannot create bo with format= RGBA_8888 and usage=SCANOUT
[31592:31592:1108/060234.413255:ERROR:gbm_wrapper.cc(253)] Failed to export buffer to dma_buf: No such file or directory (2)
[31592:31592:1108/060234.413281:ERROR:gbm_pixmap_wayland.cc(82)] Cannot create bo with format= RGBA_8888 and usage=GPU_READ
[31592:31592:1108/060234.413301:ERROR:shared_image_factory.cc(926)] CreateSharedImage: could not create backing.
[31592:31592:1108/060234.413319:ERROR:shared_image_factory.cc(758)] DestroySharedImage: Could not find shared image mailbox
[31592:31592:1108/060234.413370:ERROR:gpu_service_impl.cc(1089)] Exiting GPU process because some drivers can't recover from errors. GPU process will restart shortly.
[31378:31378:1108/060234.420490:ERROR:gpu_process_host.cc(990)] GPU process exited unexpectedly: exit_code=8704


I tried
Code:
chromium --enable-features=VaapiVideoDecoder

and a bunch of settings in
Code:
.config/chromium-flags.conf

Code:

--enable-features=UseOzonePlatform
--ozone-platform=wayland
--ignore-gpu-blocklist
--enable-zero-copy
--enable-features=VaapiVideoDecoder
--enable-features=VaapiIgnoreDriverChecks
--disable-features=UseChromeOSDirectVideoDecoder

no success... Can someone help?
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logrusx
Advocate
Advocate


Joined: 22 Feb 2018
Posts: 2430

PostPosted: Wed Nov 08, 2023 6:55 am    Post subject: Reply with quote

I've struggled with this quite a lot. Finally I blacklisted nvidia modules and load them manually after a reboot. Hybrid graphics here so I can boot directly into the graphics environment. It must be a race condition because before that I had to reboot quite a lot of times before it picks up acceleration.

Best Regards,
Georgi
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cbxd
n00b
n00b


Joined: 07 Aug 2018
Posts: 4
Location: France

PostPosted: Sun Jun 02, 2024 11:01 pm    Post subject: Reply with quote

Hello,
I ran into the same issue today. It seems I resolved it after reading this: https://bbs.archlinux.org/viewtopic.php?id=294879
To sum up, I installed package nvidia-vaapi-driver and added this line to the .bash_profile file in my home folder:

export LIBVA_DRIVER_NAME=nvidia

I sourced my bash_profile and eventually vainfo returned this result:

Code:
chris@x-ordi ~ $ vainfo
Trying display: wayland
Trying display: x11
libva info: VA-API version 1.21.0
libva error: vaGetDriverNames() failed with unknown libva error
libva info: User environment variable requested driver 'nvidia'
libva info: Trying to open /usr/lib64/va/drivers/nvidia_drv_video.so
libva info: Found init function __vaDriverInit_1_0
libva info: va_openDriver() returns 0
vainfo: VA-API version: 1.21 (libva 2.21.0)
vainfo: Driver version: VA-API NVDEC driver [direct backend]
vainfo: Supported profile and entrypoints
      VAProfileMPEG2Simple            : VAEntrypointVLD
      VAProfileMPEG2Main              : VAEntrypointVLD
      VAProfileVC1Simple              : VAEntrypointVLD
      VAProfileVC1Main                : VAEntrypointVLD
      VAProfileVC1Advanced            : VAEntrypointVLD
      VAProfileH264Main               : VAEntrypointVLD
      VAProfileH264High               : VAEntrypointVLD
      VAProfileH264ConstrainedBaseline: VAEntrypointVLD
      VAProfileHEVCMain               : VAEntrypointVLD
      VAProfileVP9Profile0            : VAEntrypointVLD
      VAProfileHEVCMain10             : VAEntrypointVLD
      VAProfileHEVCMain12             : VAEntrypointVLD
      VAProfileVP9Profile2            : VAEntrypointVLD


Regards,
Chris
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