View previous topic :: View next topic |
Author |
Message |
klammerj n00b
Joined: 19 Jan 2023 Posts: 18
|
Posted: Sun Nov 26, 2023 6:22 pm Post subject: Is EmptyEpsilon playable by now? |
|
|
Good evening,
I just saw that there's a new version(2022.10.2
available. I've had the 2022.03.16 version before and on startup it
gave a segfault because they never called SDL init.
The crash in question is:
Quote: |
38 return ((SDL_VideoData *)SDL_GetVideoDevice()->driverdata)->display;
((SDL_VideoData *)SDL_GetVideoDevice())
returns NULL
|
That alone weren't to
bad because I could still start it via gdb.
ee.sh:
Quote: |
#!/bin/bash
#
#empty epsilon is missing the SDL_Init call. do it via gdb...
#
gdb EmptyEpsilon <<EOF
break main
run
p SDL_Init(0x2031)
cont
quit
EOF
|
Now I'm wondering if that's fixed by now.
Does anybody know? |
|
Back to top |
|
|
klammerj n00b
Joined: 19 Jan 2023 Posts: 18
|
Posted: Sat Dec 02, 2023 4:30 pm Post subject: [Re]Is EmptyEpsilon playable by now? |
|
|
Upgraded and it seems to work now...
(gdb sez the call to SDL_Init() is at:
/usr/src/debug/games-simulation/EmptyEpsilon-2022.10.28/SeriousProton-EE-2022.10.28/src/engine.cpp:73) |
|
Back to top |
|
|
|