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hedmo
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Joined: 29 Aug 2009
Posts: 1310
Location: sweden

PostPosted: Sat Jun 29, 2024 7:54 pm    Post subject: Lampray ebuild Reply with quote

hi all .

after a long time away from creating ebuilds i am a bit lost again . i have found a mod manager for games that runs native on linux and like some help creating it . here is the git hub : https://github.com/CHollingworth/Lampray.git

i dont think i have worked with ninja before and dont know what i need to inherit .

regards hedmo

EDIT: here is my starting point :

Code:

# Copyright 2020-2022 Gentoo Authors
# Distributed under the terms of the GNU General Public License v2

EAPI=8

if [[ ${PV} == 9999 ]]; then
   EGIT_REPO_URI="https://github.com/CHollingworth/${PN}"
   EGIT_BRANCH="master"
   VCS_ECLASS="git-r3"
else
   SRC_URI="https://github.com/CHollingworth/${PN}/archive/refs/tags/v${PV}.tar.gz -> ${P}.tar.gz"
   S="${WORKDIR}/Lampray-${PV}"
   KEYWORDS="~amd64 ~x86"
fi

inherit cmake

DESCRIPTION="Linux Application Modding Platform. A native Linux mod manager."
HOMEPAGE="https://github.com/CHollingworth/Lampray.git"

LICENSE="GPL-3"
SLOT="0"
IUSE=""


DEPEND="
   app-arch/7zip
   gnome-extra/zenity
   dev-libs/openssl
"

RDEPEND="
   ${DEPEND}
"
src_prepare(){
   cmake_src_prepare
}
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