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c2
n00b
n00b


Joined: 14 Mar 2025
Posts: 25

PostPosted: Sat Mar 29, 2025 4:56 pm    Post subject: browser hardware accleration SOLVED Reply with quote

hello, i am unsure if my browser is corrently using hardware accleration for stuff like video playback as i don't see any of my encode/decode useage go up in mission center and in both amdgpu_top and mission center the gpu util goes up noticably when playing a video, going to brave://gpu/ shows hardware decode is aviable but i question it. for refence i am using www-client/brave-bin as my browser

hardware info
Code:

c2@gentoobtw ~ $ fastfetch
         -/oyddmdhs+:.                 c2@gentoobtw
     -odNMMMMMMMMNNmhy+-`              ------------
   -yNMMMMMMMMMMMNNNmmdhy+-            OS: Gentoo Linux x86_64
 `omMMMMMMMMMMMMNmdmmmmddhhy/`         Kernel: Linux 6.13.8-gentoo-dist
 omMMMMMMMMMMMNhhyyyohmdddhhhdo`       Uptime: 14 mins
'ydMMMMMMMMMMdhs++so/smdddhhhhdm+`      Packages: 1855 (emerge), 6 (flatpak-user)
 oyhdmNMMMMMMMNdyooydmddddhhhhyhNd.    Shell: bash 5.2.37
  :oyhhdNNMMMMMMMNNNmmdddhhhhhyymMh    Display (XV275K): 3840x2160 @ 60 Hz (as 3548x1996) in 27" [External]
    .:+sydNMMMMMNNNmmmdddhhhhhhmMmy    Display (Odyssey G7): 3840x2160 @ 120 Hz in 31" [External, HDR] *
       /mMMMMMMNNNmmmdddhhhhhmMNhs:    Display (LG FULL HD): 1080x1920 @ 60 Hz in 22" [External]
    `oNMMMMMMMNNNmmmddddhhdmMNhs+`     Display (LG FULL HD): 1080x1920 @ 60 Hz in 22" [External]
  `sNMMMMMMMMNNNmmmdddddmNMmhs/.       DE: KDE Plasma 6.3.3
 /NMMMMMMMMNNNNmmmdddmNMNdso:`         WM: KWin (Wayland)
+MMMMMMMNNNNNmmmmdmNMNdso/-            WM Theme: Infinity-Solid-Aurorae-6
yMMNNNNNNNmmmmmNNMmhs+/-`              Theme: Breeze (Custum_blues_and_purples) [Qt], Breeze-Dark [GTK2], Breeze [GTK3]
/hMMNNNNNNNNMNdhs++/-`                 Icons: Vivid-Dark-Icons [Qt], Vivid-Dark-Icons [GTK2/3/4]
`/ohdmmddhys+++/:.`                    Font: Noto Sans (10pt) [Qt], Noto Sans (10pt) [GTK2/3/4]
  `-//////:--.                         Cursor: Vivid-Dark-Icons (24px)
                                       Terminal: konsole 24.12.3
                                       CPU: AMD Ryzen 7 7800X3D (16) @ 5.05 GHz
                                       GPU 1: AMD Radeon RX 7900 XTX [Discrete]
                                       GPU 2: AMD Raphael [Integrated]
                                       Memory: 9.50 GiB / 93.45 GiB (10%)
                                       Swap: 0 B / 16.00 GiB (0%)
                                       Disk (/): 844.67 GiB / 914.07 GiB (92%) - xfs
                                       Disk (/run/media/hdd): 8.28 TiB / 10.83 TiB (76%) - ext4
                                       Disk (/run/media/nvme2): 143.36 GiB / 232.88 GiB (62%) - btrfs
                                       Disk (/run/media/ssds): 48.17 GiB / 476.46 GiB (10%) - xfs
                                       Local IP (eno1): 10.0.0.179/24
                                       Locale: en_US.UTF-8

                                                               
                                                               
c2@gentoobtw ~ $

what brave shows from brave://gpu
Code:

Graphics Feature Status
=======================
*   Canvas: Hardware accelerated
*   Canvas out-of-process rasterization: Enabled
*   Direct Rendering Display Compositor: Disabled
*   Compositing: Hardware accelerated
*   Multiple Raster Threads: Enabled
*   OpenGL: Enabled
*   Rasterization: Hardware accelerated
*   Raw Draw: Disabled
*   Skia Graphite: Disabled
*   Video Decode: Hardware accelerated
*   Video Encode: Software only. Hardware acceleration disabled
*   Vulkan: Disabled
*   WebGL: Hardware accelerated
*   WebGL2: Hardware accelerated
*   WebGPU: Disabled
*   WebNN: Disabled

Version Information
===================
Data exported              : 2025-03-29T16:17:27.953Z
Chrome version             : Chrome/134.0.6998.178
Operating system           : Linux 6.13.8-gentoo-dist
Software rendering list URL: https://chromium.googlesource.com/chromium/src/+/81fef1e264547cc88c9450117b091ea5798a5adf/gpu/config/software_rendering_list.json
Driver bug list URL        : https://chromium.googlesource.com/chromium/src/+/81fef1e264547cc88c9450117b091ea5798a5adf/gpu/config/gpu_driver_bug_list.json
ANGLE commit id            : 914c97c116e0
2D graphics backend        : Skia/134 aefbd9403c1b3032ad4cd0281ef312ed262c7125
Command Line               : /opt/brave.com/brave/brave --disable-domain-reliability --enable-dom-distiller --enable-distillability-service --origin-trial-public-key=bYUKPJoPnCxeNvu72j4EmPuK7tr1PAC7SHh8ld9Mw3E=,fMS4mpO6buLQ/QMd+zJmxzty/VQ6B1EUZqoCU04zoRU= --lso-url=https://no-thanks.invalid --sync-url=https://sync-v2.brave.com/v2 --variations-server-url=https://variations.brave.com/seed --variations-insecure-server-url=https://variations.brave.com/seed --flag-switches-begin --flag-switches-end --component-updater=url-source=https://go-updater.brave.com/extensions
Executable path            :

Driver Information
==================
Initialization time             : 125
In-process GPU                  : false
Passthrough Command Decoder     : true
Sandboxed                       : false
GPU0                            : VENDOR= 0x1002, DEVICE=0x164e, DRIVER_VENDOR=Mesa, DRIVER_VERSION=25.0.2 *ACTIVE*
GPU1                            : VENDOR= 0x1002, DEVICE=0x744c
Optimus                         : false
AMD switchable                  : false
Pixel shader version            : 1.00
Vertex shader version           : 1.00
Max. MSAA samples               : 8
Machine model name              :
Machine model version           :
GL implementation parts         : (gl=egl-angle,angle=opengl)
Display type                    : ANGLE_OPENGL
GL_VENDOR                       : Google Inc. (AMD)
GL_RENDERER                     : ANGLE (AMD, AMD Radeon RX 7900 XTX (radeonsi navi31 LLVM 19.1.7), OpenGL 4.6 (Core Profile) Mesa 25.0.2)
GL_VERSION                      : OpenGL ES 2.0.0 (ANGLE 2.1.24801 git hash: 914c97c116e0)
GL_EXTENSIONS                   : GL_AMD_performance_monitor GL_ANGLE_base_vertex_base_instance_shader_builtin GL_ANGLE_blob_cache GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_get_serialized_context_string GL_ANGLE_get_tex_level_parameter GL_ANGLE_instanced_arrays GL_ANGLE_logic_op GL_ANGLE_memory_size GL_ANGLE_polygon_mode GL_ANGLE_program_binary_readiness_query GL_ANGLE_program_cache_control GL_ANGLE_provoking_vertex GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_external_update GL_ANGLE_texture_rectangle GL_ANGLE_translated_shader_source GL_APPLE_clip_distance GL_ARB_sync GL_ARM_rgba8 GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_texture GL_CHROMIUM_lose_context GL_CHROMIUM_sync_query GL_EXT_blend_func_extended GL_EXT_blend_minmax GL_EXT_clear_texture GL_EXT_clip_control GL_EXT_color_buffer_half_float GL_EXT_compressed_ETC1_RGB8_sub_texture GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_depth_clamp GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers GL_EXT_draw_elements_base_vertex GL_EXT_float_blend GL_EXT_frag_depth GL_EXT_instanced_arrays GL_EXT_map_buffer_range GL_EXT_memory_object GL_EXT_memory_object_fd GL_EXT_multisample_compatibility GL_EXT_occlusion_query_boolean GL_EXT_polygon_offset_clamp GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_sRGB GL_EXT_sRGB_write_control GL_EXT_semaphore GL_EXT_semaphore_fd GL_EXT_shader_texture_lod GL_EXT_shadow_samplers GL_EXT_texture_border_clamp GL_EXT_texture_compression_bptc GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc_srgb GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_mirror_clamp_to_edge GL_EXT_texture_norm16 GL_EXT_texture_rg GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_type_2_10_10_10_REV GL_EXT_unpack_subimage GL_KHR_blend_equation_advanced GL_KHR_debug GL_KHR_parallel_shader_compile GL_KHR_robustness GL_MESA_framebuffer_flip_y GL_NV_depth_buffer_float2 GL_NV_fence GL_NV_framebuffer_blit GL_NV_pack_subimage GL_NV_pixel_buffer_object GL_NV_polygon_mode GL_NV_read_depth GL_NV_read_stencil GL_OES_compressed_EAC_R11_signed_texture GL_OES_compressed_EAC_R11_unsigned_texture GL_OES_compressed_EAC_RG11_signed_texture GL_OES_compressed_EAC_RG11_unsigned_texture GL_OES_compressed_ETC1_RGB8_texture GL_OES_compressed_ETC2_RGB8_texture GL_OES_compressed_ETC2_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture GL_OES_compressed_ETC2_sRGB8_alpha8_texture GL_OES_compressed_ETC2_sRGB8_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_draw_elements_base_vertex GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_required_internalformat GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_texture_3D GL_OES_texture_border_clamp GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_WEBGL_video_texture
Disabled Extensions             : GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_MESA_framebuffer_flip_y
Disabled WebGL Extensions       :
Window system binding vendor    : Google Inc. (AMD)
Window system binding version   : 1.5 (ANGLE 2.1.24801 git hash: 914c97c116e0)
Window system binding extensions: EGL_EXT_create_context_robustness EGL_KHR_create_context EGL_KHR_get_all_proc_addresses EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_CHROMIUM_sync_control EGL_ANGLE_sync_control_rate EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_display_semaphore_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control EGL_ANGLE_robust_resource_initialization EGL_ANGLE_create_context_extensions_enabled EGL_ANDROID_blob_cache EGL_ANDROID_recordable EGL_ANGLE_create_context_backwards_compatible EGL_KHR_create_context_no_error EGL_NOK_texture_from_pixmap EGL_KHR_reusable_sync EGL_ANGLE_memory_usage_report
XDG_CURRENT_DESKTOP             : KDE
XDG_SESSION_TYPE                : wayland
Ozone platform                  : x11
Direct rendering version        : unknown
Reset notification strategy     : 0x8252
GPU process crash count         : 0
gfx::BufferFormats supported for allocation and texturing: R_8: supported,  R_16: supported,  RG_88: supported,  RG_1616: supported,  BGR_565: supported,  RGBA_4444: supported,  RGBX_8888: supported,  RGBA_8888: supported,  BGRX_8888: supported,  BGRA_1010102: supported,  RGBA_1010102: supported,  BGRA_8888: supported,  RGBA_F16: supported,  YVU_420: not supported,  YUV_420_BIPLANAR: not supported,  YUVA_420_TRIPLANAR: supported,  P010: not supported

Driver Bug Workarounds
======================
*   disable_post_sub_buffers_for_onscreen_surfaces
*   disable_software_to_accelerated_canvas_upgrade
*   enable_webgl_timer_query_extensions
*   exit_on_context_lost
*   force_cube_map_positive_x_allocation
*   force_int_or_srgb_cube_texture_complete
*   disabled_extension_GL_KHR_blend_equation_advanced
*   disabled_extension_GL_KHR_blend_equation_advanced_coherent
*   disabled_extension_GL_MESA_framebuffer_flip_y

Problems Detected
=================
*   WebGPU has been disabled via blocklist or the command line.
    Disabled Features: webgpu

*   Accelerated video encode has been disabled, either via blocklist, about:flags or the command line.
    Disabled Features: video_encode

*   Linux ATI drivers crash on binding incomplete cube map texture to FBO:
    (http://crbug.com/518889)
    Applied Workarounds: force_cube_map_positive_x_allocation

*   Disable partial swaps on Mesa drivers (detected with GL_VERSION):
    (http://crbug.com/339493)
    Applied Workarounds: disable_post_sub_buffers_for_onscreen_surfaces

*   Disable KHR_blend_equation_advanced until cc shaders are updated:
    (http://crbug.com/661715)
    Applied Workarounds: disable(GL_KHR_blend_equation_advanced),
        disable(GL_KHR_blend_equation_advanced_coherent)

*   Software to Accelerated canvas update breaks Linux AMD:
    (http://crbug.com/710029)
    Applied Workarounds: disable_software_to_accelerated_canvas_upgrade

*   Force integer or srgb cube map texture complete on Linux AMD:
    (http://crbug.com/712117)
    Applied Workarounds: force_int_or_srgb_cube_texture_complete

*   Expose WebGL's disjoint_timer_query extensions on platforms with site isolation:
    (http://crbug.com/808744), (http://crbug.com/870491)
    Applied Workarounds: enable_webgl_timer_query_extensions

*   Some drivers can't recover after OUT_OF_MEM and context lost:
    (http://crbug.com/893177)
    Applied Workarounds: exit_on_context_lost

*   Disable GL_MESA_framebuffer_flip_y for desktop GL:
    (http://crbug.com/964010)
    Applied Workarounds: disable(GL_MESA_framebuffer_flip_y)

ANGLE Features
==============
*   allowCompressedFormats (Frontend workarounds): Enabled

*   alwaysEnableEmulatedMultidrawExtensions (Frontend workarounds): Disabled

*   alwaysRunLinkSubJobsThreaded (Frontend features): Disabled

*   cacheCompiledShader (Frontend features): Enabled

*   compileJobIsThreadSafe (Frontend features): Disabled

*   disableAnisotropicFiltering (Frontend workarounds): Disabled

*   disableDrawBuffersIndexed (Frontend features): Disabled

*   disableProgramBinary (Frontend features): Disabled

*   disableProgramCaching (Frontend features): Disabled

*   disableProgramCachingForTransformFeedback (Frontend workarounds): Disabled

*   dumpShaderSource (Frontend features): Disabled

*   dumpTranslatedShaders (Frontend features): Disabled

*   emulatePixelLocalStorage (Frontend features): Enabled

*   enableCaptureLimits (Frontend features): Disabled

*   enableProgramBinaryForCapture (Frontend features): Disabled

*   enableShaderSubstitution (Frontend workarounds): Disabled

*   enableTranslatedShaderSubstitution (Frontend workarounds): Disabled

*   forceDepthAttachmentInitOnClear (Frontend workarounds): Disabled

*   forceFlushAfterDrawcallUsingShadowmap (Frontend workarounds): Disabled

*   forceGlErrorChecking (Frontend features): Disabled

*   forceInitShaderVariables (Frontend features): Disabled

*   forceMinimumMaxVertexAttributes (Frontend features): Disabled

*   forceRobustResourceInit (Frontend features): Disabled

*   linkJobIsThreadSafe (Frontend features): Disabled

*   loseContextOnOutOfMemory (Frontend workarounds): Enabled

*   rejectWebglShadersWithUndefinedBehavior (Frontend workarounds): Enabled

*   singleThreadedTextureDecompression (Frontend workarounds): Disabled

*   uncurrentEglSurfaceUponSurfaceDestroy (Frontend workarounds): Disabled

*   RGBA4IsNotSupportedForColorRendering (OpenGL workarounds): Disabled

*   RGBDXT1TexturesSampleZeroAlpha (OpenGL workarounds): Disabled

*   addAndTrueToLoopCondition (OpenGL workarounds): Disabled

*   adjustSrcDstRegionForBlitFramebuffer (OpenGL workarounds): Enabled

*   allowAstcFormats (OpenGL workarounds): Disabled

*   allowClearForRobustResourceInit (OpenGL workarounds): Disabled

*   allowETCFormats (OpenGL workarounds): Disabled

*   alwaysCallUseProgramAfterLink (OpenGL workarounds): Enabled

*   alwaysUnbindFramebufferTexture2D (OpenGL workarounds): Disabled

*   avoid1BitAlphaTextureFormats (OpenGL workarounds): Enabled

*   avoidBindFragDataLocation (OpenGL workarounds): Disabled

*   bgraTexImageFormatsBroken (OpenGL workarounds): Disabled

*   bindCompleteFramebufferForTimerQueries (OpenGL workarounds): Disabled

*   bindTransformFeedbackBufferBeforeBindBufferRange (OpenGL workarounds): Disabled

*   clampArrayAccess (OpenGL workarounds): Enabled

*   clampFragDepth (OpenGL workarounds): Disabled

*   clampMscRate (OpenGL workarounds): Enabled

*   clampPointSize (OpenGL workarounds): Disabled

*   clearToZeroOrOneBroken (OpenGL workarounds): Disabled

*   clearsWithGapsNeedFlush (OpenGL workarounds): Disabled

*   clipSrcRegionForBlitFramebuffer (OpenGL workarounds): Enabled

*   corruptProgramBinaryForTesting (OpenGL workarounds): Disabled

*   decodeEncodeSRGBForGenerateMipmap (OpenGL workarounds): Disabled

*   disableBaseInstanceVertex (OpenGL workarounds): Disabled

*   disableBlendEquationAdvanced (OpenGL workarounds): Disabled

*   disableBlendFuncExtended (OpenGL workarounds): Disabled

*   disableClipControl (OpenGL features): Disabled

*   disableDrawBuffersIndexed (OpenGL workarounds): Disabled

*   disableGPUSwitchingSupport (OpenGL workarounds): Disabled

*   disableMultisampledRenderToTexture (OpenGL workarounds): Disabled

*   disableNativeParallelCompile (OpenGL workarounds): Disabled

*   disableRenderSnorm (OpenGL workarounds): Disabled

*   disableSemaphoreFd (OpenGL workarounds): Disabled

*   disableSyncControlSupport (OpenGL workarounds): Disabled

*   disableTextureClampToBorder (OpenGL workarounds): Disabled

*   disableTextureMirrorClampToEdge (OpenGL workarounds): Disabled

*   disableTiledRendering (OpenGL workarounds): Disabled

*   disableTimestampQueries (OpenGL workarounds): Disabled

*   doWhileGLSLCausesGPUHang (OpenGL workarounds): Disabled

*   doesSRGBClearsOnLinearFramebufferAttachments (OpenGL workarounds): Enabled

*   dontInitializeUninitializedLocals (OpenGL workarounds): Disabled

*   dontUseLoopsToInitializeVariables (OpenGL workarounds): Disabled

*   emulateAbsIntFunction (OpenGL workarounds): Disabled

*   emulateAtan2Float (OpenGL workarounds): Disabled

*   emulateClipDistanceState (OpenGL workarounds): Disabled

*   emulateClipOrigin (OpenGL workarounds): Disabled

*   emulateCopyTexImage2D (OpenGL workarounds): Disabled

*   emulateCopyTexImage2DFromRenderbuffers (OpenGL workarounds): Disabled

*   emulateImmutableCompressedTexture3D (OpenGL workarounds): Disabled

*   emulateIsnanFloat (OpenGL workarounds): Disabled

*   emulateMaxVertexAttribStride (OpenGL workarounds): Enabled

*   emulatePackSkipRowsAndPackSkipPixels (OpenGL workarounds): Disabled

*   emulatePrimitiveRestartFixedIndex (OpenGL workarounds): Disabled

*   emulateRGB10 (OpenGL workarounds): Enabled

*   ensureNonEmptyBufferIsBoundForDraw (OpenGL features): Disabled

*   explicitFragmentLocations (OpenGL workarounds): Disabled

*   finishDoesNotCauseQueriesToBeAvailable (OpenGL workarounds): Disabled

*   flushBeforeDeleteTextureIfCopiedTo (OpenGL workarounds): Disabled

*   flushOnFramebufferChange (OpenGL workarounds): Disabled

*   initFragmentOutputVariables (OpenGL workarounds): Disabled

*   initializeCurrentVertexAttributes (OpenGL workarounds): Disabled

*   keepBufferShadowCopy (OpenGL workarounds): Disabled

*   limitMax3dArrayTextureSizeTo1024 (OpenGL workarounds): Disabled

*   limitMaxMSAASamplesTo4 (OpenGL workarounds): Disabled

*   limitWebglMaxTextureSizeTo4096 (OpenGL workarounds): Disabled

*   limitWebglMaxTextureSizeTo8192 (OpenGL workarounds): Disabled

*   packLastRowSeparatelyForPaddingInclusion (OpenGL workarounds): Disabled

*   packOverlappingRowsSeparatelyPackBuffer (OpenGL workarounds): Disabled

*   passHighpToPackUnormSnormBuiltins (OpenGL workarounds): Disabled

*   preAddTexelFetchOffsets (OpenGL workarounds): Disabled

*   preTransformTextureCubeGradDerivatives (OpenGL workarounds): Disabled

*   promotePackedFormatsTo8BitPerChannel (OpenGL workarounds): Disabled

*   queryCounterBitsGeneratesErrors (OpenGL workarounds): Disabled

*   readPixelsUsingImplementationColorReadFormatForNorm16 (OpenGL workarounds): Disabled

*   reapplyUBOBindingsAfterUsingBinaryProgram (OpenGL workarounds): Enabled

*   regenerateStructNames (OpenGL workarounds): Disabled

*   removeDynamicIndexingOfSwizzledVector (OpenGL workarounds): Disabled

*   removeInvariantAndCentroidForESSL3 (OpenGL workarounds): Enabled

*   resetTexImage2DBaseLevel (OpenGL workarounds): Disabled

*   resyncDepthRangeOnClipControl (OpenGL workarounds): Disabled

*   rewriteFloatUnaryMinusOperator (OpenGL workarounds): Disabled

*   rewriteRepeatedAssignToSwizzled (OpenGL workarounds): Disabled

*   rewriteRowMajorMatrices (OpenGL workarounds): Disabled

*   sanitizeAMDGPURendererString (OpenGL workarounds): Enabled

*   scalarizeVecAndMatConstructorArgs (OpenGL workarounds): Disabled

*   setPrimitiveRestartFixedIndexForDrawArrays (OpenGL workarounds): Disabled

*   setZeroLevelBeforeGenerateMipmap (OpenGL workarounds): Disabled

*   shiftInstancedArrayDataWithOffset (OpenGL workarounds): Disabled

*   srgbBlendingBroken (OpenGL workarounds): Disabled

*   supportsFragmentShaderInterlockARB (OpenGL features): Disabled

*   supportsFragmentShaderInterlockNV (OpenGL features): Disabled

*   supportsFragmentShaderOrderingINTEL (OpenGL features): Disabled

*   supportsShaderFramebufferFetchEXT (OpenGL features): Disabled

*   supportsShaderFramebufferFetchNonCoherentEXT (OpenGL features): Disabled

*   syncAllVertexArraysToDefault (OpenGL workarounds): Disabled

*   syncDefaultVertexArraysToDefault (OpenGL workarounds): Disabled

*   unbindFBOBeforeSwitchingContext (OpenGL workarounds): Disabled

*   unfoldShortCircuits (OpenGL workarounds): Disabled

*   unpackLastRowSeparatelyForPaddingInclusion (OpenGL workarounds): Disabled

*   unpackOverlappingRowsSeparatelyUnpackBuffer (OpenGL workarounds): Disabled

*   unsizedSRGBReadPixelsDoesntTransform (OpenGL workarounds): Disabled

*   uploadTextureDataInChunks (OpenGL workarounds): Disabled

*   useIntermediateTextureForGenerateMipmap (OpenGL workarounds): Disabled

*   useUnusedBlocksWithStandardOrSharedLayout (OpenGL workarounds): Enabled

*   vertexIDDoesNotIncludeBaseVertex (OpenGL workarounds): Disabled

Dawn Info
=========

<Unknown GPU>  OpenGLES backend - ANGLE (AMD, AMD Radeon RX 7900 XTX (radeonsi navi31 LLVM 19.1.7), OpenGL 4.6 (Core Profile) Mesa 25.0.2) (Compatibility Mode)
---------------------------------------------------------------------------------------------------------------------------------------------------------------

[WebGPU Status]
---------------
*   Available

[Adapter Supported Features]
----------------------------
*   texture-compression-bc
*   float32blendable
*   dawn-internal-usages
*   dawn-native
*   implicit-device-synchronization
*   dual-source-blending
*   angle-texture-sharing
*   unorm16texture-formats
*   snorm16texture-formats
*   dawn-format-capabilities
*   norm16texture-formats

[Enabled Toggle Names]
----------------------
*   lazy_clear_resource_on_first_use:
    (https://crbug.com/dawn/145):
    Clears resource to zero on first usage. This initializes the resource so
    that no dirty bits from recycled memory is present in the new resource.

*   disable_indexed_draw_buffers:
    (https://crbug.com/dawn/582):
    Disables the use of indexed draw buffer state which is unsupported on some
    platforms.

*   flush_before_client_wait_sync:
    (https://crbug.com/dawn/633):
    Call glFlush before glClientWaitSync to work around bugs in the latter

*   disallow_spirv:
    (https://crbug.com/1214923):
    Disallow usage of SPIR-V completely so that only WGSL is used for shader
    modules. This is useful to prevent a Chromium renderer process from
    successfully sending SPIR-V code to be compiled in the GPU process.

*   use_placeholder_fragment_in_vertex_only_pipeline:
    (https://crbug.com/dawn/136):
    Use a placeholder empty fragment shader in vertex only render pipeline.
    This toggle must be enabled for OpenGL ES backend, the Vulkan Backend, and
    serves as a workaround by default enabled on some Metal devices with Intel
    GPU to ensure the depth result is correct.

*   timestamp_quantization:
    (https://crbug.com/dawn/1800):
    Enable timestamp queries quantization to reduce the precision of timers
    that can be created with timestamp queries.

*   use_blit_for_buffer_to_stencil_texture_copy:
    (https://crbug.com/dawn/1389):
    Use a blit instead of a copy command to copy buffer data to the stencil
    aspect of a texture. Works around an issue where stencil writes by copy
    commands are not visible to a render or compute pass.

*   use_blit_for_depth16unorm_texture_to_buffer_copy:
    (https://crbug.com/dawn/1782):
    Use a blit instead of a copy command to copy depth aspect of a texture to
    a buffer.Workaround for OpenGL and OpenGLES.

*   use_blit_for_depth32float_texture_to_buffer_copy:
    (https://crbug.com/dawn/1782):
    Use a blit instead of a copy command to copy depth aspect of a texture to
    a buffer.Workaround for OpenGLES.

*   use_blit_for_stencil_texture_to_buffer_copy:
    (https://crbug.com/dawn/1782):
    Use a blit instead of a copy command to copy stencil aspect of a texture
    to a buffer.Workaround for OpenGLES.

*   use_blit_for_snorm_texture_to_buffer_copy:
    (https://crbug.com/dawn/1781):
    Use a blit instead of a copy command to copy snorm texture to a
    buffer.Workaround for OpenGLES.

*   use_blit_for_rgb9e5ufloat_texture_copy:
    (https://crbug.com/381214487):
    Use a blit instead of a copy command to copy rg11b10ufloat texture to a
    texture or a buffer.Workaround for OpenGLES.

*   use_t2b2t_for_srgb_texture_copy:
    (https://crbug.com/dawn/2362):
    Use T2B and B2T copies to emulate a T2T copy between sRGB and non-sRGB
    textures.Workaround for OpenGLES.

*   gl_depth_bias_modifier:
    (https://crbug.com/42241017):
    Empirically some GL drivers select n+1 when a depth value lies between 2^n
    and 2^(n+1), while the WebGPU CTS is expecting n. Scale the depth bias
    value by multiple 0.5 on certain backends to achieve conformant result.

[WebGPU Required Toggles - enabled]
-----------------------------------
*   disallow_spirv:
    (https://crbug.com/1214923):
    Disallow usage of SPIR-V completely so that only WGSL is used for shader
    modules. This is useful to prevent a Chromium renderer process from
    successfully sending SPIR-V code to be compiled in the GPU process.

*   timestamp_quantization:
    (https://crbug.com/dawn/1800):
    Enable timestamp queries quantization to reduce the precision of timers
    that can be created with timestamp queries.

<Integrated GPU>  Vulkan backend - AMD Radeon Graphics (RADV RAPHAEL_MENDOCINO)
-------------------------------------------------------------------------------

[WebGPU Status]
---------------
*   Available

[Adapter Supported Features]
----------------------------
*   depth-clip-control
*   depth32float-stencil8
*   timestamp-query
*   texture-compression-bc
*   indirect-first-instance
*   shader-f16
*   rg11b10ufloat-renderable
*   bgra8unorm-storage
*   float32filterable
*   float32blendable
*   subgroups
*   subgroups-f16
*   dawn-internal-usages
*   dawn-multi-planar-formats
*   dawn-native
*   implicit-device-synchronization
*   transient-attachments
*   dual-source-blending
*   unorm16texture-formats
*   snorm16texture-formats
*   adapter-properties-memory-heaps
*   adapter-properties-vk
*   dawn-format-capabilities
*   dawn-drm-format-capabilities
*   norm16texture-formats
*   shared-texture-memory-dma-buf
*   shared-texture-memory-opaque-fd
*   shared-fence-vk-semaphore-opaque-fd
*   shared-fence-sync-fd
*   dawn-load-resolve-texture
*   clip-distances
*   flexible-texture-views

[Enabled Toggle Names]
----------------------
*   lazy_clear_resource_on_first_use:
    (https://crbug.com/dawn/145):
    Clears resource to zero on first usage. This initializes the resource so
    that no dirty bits from recycled memory is present in the new resource.

*   use_temporary_buffer_in_texture_to_texture_copy:
    (https://crbug.com/dawn/42):
    Split texture-to-texture copy into two copies: copy from source texture
    into a temporary buffer, and copy from the temporary buffer into the
    destination texture when copying between compressed textures that don't
    have block-aligned sizes. This workaround is enabled by default on all
    Vulkan drivers to solve an issue in the Vulkan SPEC about the
    texture-to-texture copies with compressed formats. See #1005
    (https://github.com/KhronosGroup/Vulkan-Docs/issues/1005) for more
    details.

*   vulkan_use_d32s8:
    (https://crbug.com/dawn/286):
    Vulkan mandates support of either D32_FLOAT_S8 or D24_UNORM_S8. When
    available the backend will use D32S8 (toggle to on) but setting the toggle
    to off will make it use the D24S8 format when possible.

*   vulkan_use_s8:
    (https://crbug.com/dawn/666):
    Vulkan has a pure stencil8 format but it is not universally available.
    When this toggle is on, the backend will use S8 for the stencil8 format,
    otherwise it will fallback to D32S8 or D24S8.

*   disallow_spirv:
    (https://crbug.com/1214923):
    Disallow usage of SPIR-V completely so that only WGSL is used for shader
    modules. This is useful to prevent a Chromium renderer process from
    successfully sending SPIR-V code to be compiled in the GPU process.

*   vulkan_use_demote_to_helper_invocation_extension:
    (https://crbug.com/42250787):
    Sets the use of the vulkan demote to helper extension

*   use_placeholder_fragment_in_vertex_only_pipeline:
    (https://crbug.com/dawn/136):
    Use a placeholder empty fragment shader in vertex only render pipeline.
    This toggle must be enabled for OpenGL ES backend, the Vulkan Backend, and
    serves as a workaround by default enabled on some Metal devices with Intel
    GPU to ensure the depth result is correct.

*   timestamp_quantization:
    (https://crbug.com/dawn/1800):
    Enable timestamp queries quantization to reduce the precision of timers
    that can be created with timestamp queries.

*   use_vulkan_zero_initialize_workgroup_memory_extension:
    (https://crbug.com/dawn/1302):
    Initialize workgroup memory with OpConstantNull on Vulkan when the Vulkan
    extension VK_KHR_zero_initialize_workgroup_memory is supported.

*   vulkan_use_image_robust_access_2:
    (https://crbug.com/tint/1890):
    Disable Tint robustness transform on textures when VK_EXT_robustness2 is
    supported and robustImageAccess2 == VK_TRUE.

*   vulkan_use_buffer_robust_access_2:
    (https://crbug.com/tint/1890):
    Disable index clamping on the runtime-sized arrays on buffers in Tint
    robustness transform when VK_EXT_robustness2 is supported and
    robustBufferAccess2 == VK_TRUE.

*   vulkan_use_storage_input_output_16:
    (https://crbug.com/tint/2161):
    Use the StorageInputOutput16 SPIR-V capability for f16 shader IO types
    when the device supports it.

[WebGPU Required Toggles - enabled]
-----------------------------------
*   disallow_spirv:
    (https://crbug.com/1214923):
    Disallow usage of SPIR-V completely so that only WGSL is used for shader
    modules. This is useful to prevent a Chromium renderer process from
    successfully sending SPIR-V code to be compiled in the GPU process.

*   timestamp_quantization:
    (https://crbug.com/dawn/1800):
    Enable timestamp queries quantization to reduce the precision of timers
    that can be created with timestamp queries.

<Discrete GPU>  Vulkan backend - AMD Radeon RX 7900 XTX (RADV NAVI31)
---------------------------------------------------------------------

[WebGPU Status]
---------------
*   Available

[Adapter Supported Features]
----------------------------
*   depth-clip-control
*   depth32float-stencil8
*   timestamp-query
*   texture-compression-bc
*   indirect-first-instance
*   shader-f16
*   rg11b10ufloat-renderable
*   bgra8unorm-storage
*   float32filterable
*   float32blendable
*   subgroups
*   subgroups-f16
*   dawn-internal-usages
*   dawn-multi-planar-formats
*   dawn-native
*   implicit-device-synchronization
*   transient-attachments
*   dual-source-blending
*   unorm16texture-formats
*   snorm16texture-formats
*   adapter-properties-memory-heaps
*   adapter-properties-vk
*   dawn-format-capabilities
*   dawn-drm-format-capabilities
*   norm16texture-formats
*   shared-texture-memory-dma-buf
*   shared-texture-memory-opaque-fd
*   shared-fence-vk-semaphore-opaque-fd
*   shared-fence-sync-fd
*   dawn-load-resolve-texture
*   clip-distances
*   flexible-texture-views

[Enabled Toggle Names]
----------------------
*   lazy_clear_resource_on_first_use:
    (https://crbug.com/dawn/145):
    Clears resource to zero on first usage. This initializes the resource so
    that no dirty bits from recycled memory is present in the new resource.

*   use_temporary_buffer_in_texture_to_texture_copy:
    (https://crbug.com/dawn/42):
    Split texture-to-texture copy into two copies: copy from source texture
    into a temporary buffer, and copy from the temporary buffer into the
    destination texture when copying between compressed textures that don't
    have block-aligned sizes. This workaround is enabled by default on all
    Vulkan drivers to solve an issue in the Vulkan SPEC about the
    texture-to-texture copies with compressed formats. See #1005
    (https://github.com/KhronosGroup/Vulkan-Docs/issues/1005) for more
    details.

*   vulkan_use_d32s8:
    (https://crbug.com/dawn/286):
    Vulkan mandates support of either D32_FLOAT_S8 or D24_UNORM_S8. When
    available the backend will use D32S8 (toggle to on) but setting the toggle
    to off will make it use the D24S8 format when possible.

*   vulkan_use_s8:
    (https://crbug.com/dawn/666):
    Vulkan has a pure stencil8 format but it is not universally available.
    When this toggle is on, the backend will use S8 for the stencil8 format,
    otherwise it will fallback to D32S8 or D24S8.

*   disallow_spirv:
    (https://crbug.com/1214923):
    Disallow usage of SPIR-V completely so that only WGSL is used for shader
    modules. This is useful to prevent a Chromium renderer process from
    successfully sending SPIR-V code to be compiled in the GPU process.

*   vulkan_use_demote_to_helper_invocation_extension:
    (https://crbug.com/42250787):
    Sets the use of the vulkan demote to helper extension

*   use_placeholder_fragment_in_vertex_only_pipeline:
    (https://crbug.com/dawn/136):
    Use a placeholder empty fragment shader in vertex only render pipeline.
    This toggle must be enabled for OpenGL ES backend, the Vulkan Backend, and
    serves as a workaround by default enabled on some Metal devices with Intel
    GPU to ensure the depth result is correct.

*   timestamp_quantization:
    (https://crbug.com/dawn/1800):
    Enable timestamp queries quantization to reduce the precision of timers
    that can be created with timestamp queries.

*   use_vulkan_zero_initialize_workgroup_memory_extension:
    (https://crbug.com/dawn/1302):
    Initialize workgroup memory with OpConstantNull on Vulkan when the Vulkan
    extension VK_KHR_zero_initialize_workgroup_memory is supported.

*   vulkan_use_image_robust_access_2:
    (https://crbug.com/tint/1890):
    Disable Tint robustness transform on textures when VK_EXT_robustness2 is
    supported and robustImageAccess2 == VK_TRUE.

*   vulkan_use_buffer_robust_access_2:
    (https://crbug.com/tint/1890):
    Disable index clamping on the runtime-sized arrays on buffers in Tint
    robustness transform when VK_EXT_robustness2 is supported and
    robustBufferAccess2 == VK_TRUE.

*   vulkan_use_storage_input_output_16:
    (https://crbug.com/tint/2161):
    Use the StorageInputOutput16 SPIR-V capability for f16 shader IO types
    when the device supports it.

[WebGPU Required Toggles - enabled]
-----------------------------------
*   disallow_spirv:
    (https://crbug.com/1214923):
    Disallow usage of SPIR-V completely so that only WGSL is used for shader
    modules. This is useful to prevent a Chromium renderer process from
    successfully sending SPIR-V code to be compiled in the GPU process.

*   timestamp_quantization:
    (https://crbug.com/dawn/1800):
    Enable timestamp queries quantization to reduce the precision of timers
    that can be created with timestamp queries.

<CPU>  Vulkan backend - SwiftShader Device (Subzero)
----------------------------------------------------

[WebGPU Status]
---------------
*   Blocklisted - crbug.com/40057808: CPU adapters not fully tested or conformant.

[Adapter Supported Features]
----------------------------
*   depth-clip-control
*   depth32float-stencil8
*   timestamp-query
*   texture-compression-bc
*   texture-compression-etc2
*   texture-compression-astc
*   indirect-first-instance
*   rg11b10ufloat-renderable
*   bgra8unorm-storage
*   float32filterable
*   float32blendable
*   subgroups
*   dawn-internal-usages
*   dawn-multi-planar-formats
*   dawn-native
*   implicit-device-synchronization
*   transient-attachments
*   unorm16texture-formats
*   adapter-properties-memory-heaps
*   adapter-properties-vk
*   dawn-format-capabilities
*   shared-texture-memory-opaque-fd
*   shared-fence-vk-semaphore-opaque-fd
*   dawn-load-resolve-texture
*   clip-distances
*   flexible-texture-views

[Enabled Toggle Names]
----------------------
*   lazy_clear_resource_on_first_use:
    (https://crbug.com/dawn/145):
    Clears resource to zero on first usage. This initializes the resource so
    that no dirty bits from recycled memory is present in the new resource.

*   use_temporary_buffer_in_texture_to_texture_copy:
    (https://crbug.com/dawn/42):
    Split texture-to-texture copy into two copies: copy from source texture
    into a temporary buffer, and copy from the temporary buffer into the
    destination texture when copying between compressed textures that don't
    have block-aligned sizes. This workaround is enabled by default on all
    Vulkan drivers to solve an issue in the Vulkan SPEC about the
    texture-to-texture copies with compressed formats. See #1005
    (https://github.com/KhronosGroup/Vulkan-Docs/issues/1005) for more
    details.

*   vulkan_use_d32s8:
    (https://crbug.com/dawn/286):
    Vulkan mandates support of either D32_FLOAT_S8 or D24_UNORM_S8. When
    available the backend will use D32S8 (toggle to on) but setting the toggle
    to off will make it use the D24S8 format when possible.

*   vulkan_use_s8:
    (https://crbug.com/dawn/666):
    Vulkan has a pure stencil8 format but it is not universally available.
    When this toggle is on, the backend will use S8 for the stencil8 format,
    otherwise it will fallback to D32S8 or D24S8.

*   disallow_spirv:
    (https://crbug.com/1214923):
    Disallow usage of SPIR-V completely so that only WGSL is used for shader
    modules. This is useful to prevent a Chromium renderer process from
    successfully sending SPIR-V code to be compiled in the GPU process.

*   vulkan_use_demote_to_helper_invocation_extension:
    (https://crbug.com/42250787):
    Sets the use of the vulkan demote to helper extension

*   use_placeholder_fragment_in_vertex_only_pipeline:
    (https://crbug.com/dawn/136):
    Use a placeholder empty fragment shader in vertex only render pipeline.
    This toggle must be enabled for OpenGL ES backend, the Vulkan Backend, and
    serves as a workaround by default enabled on some Metal devices with Intel
    GPU to ensure the depth result is correct.

*   timestamp_quantization:
    (https://crbug.com/dawn/1800):
    Enable timestamp queries quantization to reduce the precision of timers
    that can be created with timestamp queries.

*   use_vulkan_zero_initialize_workgroup_memory_extension:
    (https://crbug.com/dawn/1302):
    Initialize workgroup memory with OpConstantNull on Vulkan when the Vulkan
    extension VK_KHR_zero_initialize_workgroup_memory is supported.

[WebGPU Required Toggles - enabled]
-----------------------------------
*   disallow_spirv:
    (https://crbug.com/1214923):
    Disallow usage of SPIR-V completely so that only WGSL is used for shader
    modules. This is useful to prevent a Chromium renderer process from
    successfully sending SPIR-V code to be compiled in the GPU process.

*   timestamp_quantization:
    (https://crbug.com/dawn/1800):
    Enable timestamp queries quantization to reduce the precision of timers
    that can be created with timestamp queries.

Compositor Information
======================
Tile Update Mode: One-copy
Partial Raster  : Enabled

GpuMemoryBuffers Status
=======================
R_8               : Software only
R_16              : Software only
RG_88             : Software only
RG_1616           : Software only
BGR_565           : Software only
RGBA_4444         : Software only
RGBX_8888         : Software only
RGBA_8888         : Software only
BGRX_8888         : Software only
BGRA_1010102      : Software only
RGBA_1010102      : Software only
BGRA_8888         : Software only
RGBA_F16          : Software only
YVU_420           : Software only
YUV_420_BIPLANAR  : Software only
YUVA_420_TRIPLANAR: Software only
P010              : Software only

Display(s) Information
======================
Info                          : Display[33] bounds=[1170,0 1170x2080], workarea=[1170,0 1170x2080], scale=1, rotation=270, panel_rotation=270 external detected
Color space (all)             : {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL}
Buffer format (all)           : BGRA_8888
Color volume                  : {name:'srgb', r:[0.6400, 0.3300], g:[0.3000, 0.6000], b:[0.1500, 0.0600], w:[0.3127, 0.3290]}
SDR white level in nits       : 203
HDR relative maximum luminance: 1
Bits per color component      : 8
Bits per pixel                : 24
Refresh Rate in Hz            : 59.940574645996094
Info                          : Display[35] bounds=[2340,0 4160x2340], workarea=[2340,0 4160x2041], scale=1, rotation=0, panel_rotation=0 external detected
Color space (all)             : {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL}
Buffer format (all)           : BGRA_8888
Color volume                  : {name:'srgb', r:[0.6400, 0.3300], g:[0.3000, 0.6000], b:[0.1500, 0.0600], w:[0.3127, 0.3290]}
SDR white level in nits       : 203
HDR relative maximum luminance: 1
Bits per color component      : 8
Bits per pixel                : 24
Refresh Rate in Hz            : 119.9745101928711
Info                          : Display[39] bounds=[0,0 1170x2080], workarea=[0,0 1170x2080], scale=1, rotation=90, panel_rotation=90 external detected
Color space (all)             : {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL}
Buffer format (all)           : BGRA_8888
Color volume                  : {name:'srgb', r:[0.6400, 0.3300], g:[0.3000, 0.6000], b:[0.1500, 0.0600], w:[0.3127, 0.3290]}
SDR white level in nits       : 203
HDR relative maximum luminance: 1
Bits per color component      : 8
Bits per pixel                : 24
Refresh Rate in Hz            : 59.867027282714844
Info                          : Display[3] bounds=[6500,89 3840x2160], workarea=[6500,89 3840x2160], scale=1, rotation=0, panel_rotation=0 external detected
Color space (all)             : {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL}
Buffer format (all)           : BGRA_8888
Color volume                  : {name:'srgb', r:[0.6400, 0.3300], g:[0.3000, 0.6000], b:[0.1500, 0.0600], w:[0.3127, 0.3290]}
SDR white level in nits       : 203
HDR relative maximum luminance: 1
Bits per color component      : 8
Bits per pixel                : 24
Refresh Rate in Hz            : 59.98093032836914

Video Acceleration Information
==============================
Decoding:
Encoding:

Vulkan Information
==================

Device Performance Information
==============================

Log Messages
============
[2451:2451:0328/215000.697859:WARNING:sandbox_linux.cc(420)] : InitializeSandbox() called with multiple threads in process gpu-process.
[2451:2451:0328/215000.698635:WARNING:viz_main_impl.cc(85)] : VizNullHypothesis is disabled (not a warning)
[2451:2451:0328/215003.374590:ERROR:gl_surface_presentation_helper.cc(260)] : GetVSyncParametersIfAvailable() failed for 1 times!
[2451:2451:0328/215003.375791:ERROR:gl_surface_presentation_helper.cc(260)] : GetVSyncParametersIfAvailable() failed for 2 times!
[2451:2451:0328/215004.995881:ERROR:gl_surface_presentation_helper.cc(260)] : GetVSyncParametersIfAvailable() failed for 3 times!
[2451:2451:0328/222009.335795:ERROR:shared_image_manager.cc(401)] : SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.
[2451:2451:0329/101827.837519:ERROR:shared_image_manager.cc(401)] : SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.

i tried to post the vulkan info output but it was too long for the forum


Last edited by c2 on Sun Mar 30, 2025 5:11 pm; edited 1 time in total
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xineg
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Tux's lil' helper


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Location: Australia.

PostPosted: Sun Mar 30, 2025 6:43 am    Post subject: Reply with quote

c2

Use wgetpaste instead of flooding the forum with massive posts.
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c2
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PostPosted: Sun Mar 30, 2025 1:05 pm    Post subject: Reply with quote

hey i fixxed this
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xineg
Tux's lil' helper
Tux's lil' helper


Joined: 14 Mar 2006
Posts: 124
Location: Australia.

PostPosted: Sun Mar 30, 2025 1:18 pm    Post subject: Reply with quote

c2 wrote:
hey i fixxed this

Post the fix on the chance someone else is interested and finds this post, also put SOLVED in
the title.
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c2
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PostPosted: Sun Mar 30, 2025 5:11 pm    Post subject: Reply with quote

the issue went away when i turned off my igpu
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