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Postal2 STP cooool, but no sound
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cartman|
n00b
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Joined: 26 Dec 2003
Posts: 50
Location: southpark

PostPosted: Thu Jan 01, 2004 1:59 pm    Post subject: Postal2 STP cooool, but no sound Reply with quote

Hi!

I installed postal2 share the pain demo, but i have no sound :(
In the log (~/.postal2mpdemo/system/postal2.log) everything seems to be OK. In UT2003 I do have sound. It is strange, cuz Postal2 uses the UT2003 engine

After exiting postal2, i did a fuser -v /dev/dsp
ang got this back:


Code:

bash-2.05b$ fuser -v /dev/dsp

                     USER        PID ACCESS COMMAND
/dev/dsp        cartman    4191 f....  postal2-bin
                     cartman    4201 f....  postal2-bin
                     cartman    4202 f....  postal2-bin
                     cartman    4207 f....  postal2-bin


so postal2 seems to freeze /dev/dsp
ALL other games and apps work fine
(except RTCW, when switching from MultiP. to SingleP. mode, the sound freezes, but starting it with wolfsp solved the problem)

plz help
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NME
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Joined: 18 Nov 2003
Posts: 168
Location: The Netherlands

PostPosted: Thu Jan 01, 2004 10:48 pm    Post subject: Reply with quote

got any more info
ie. kernel version, oss or alsa and what soundcard are you using?
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-ravage-
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Joined: 18 May 2003
Posts: 225

PostPosted: Thu Jan 01, 2004 11:46 pm    Post subject: Reply with quote

backup the postal2 openal.so and copy/link the one from ut2003
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Evil Dark Archon
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Joined: 21 Dec 2002
Posts: 562
Location: Santa Rosa, CA

PostPosted: Fri Jan 02, 2004 12:31 am    Post subject: Reply with quote

actually it would be better to get a new version of openal.so from their cvs (info is available at http://www.opanal.org) and link the openal.so in the folder to the one you compile yourself because the openal.so in ut2003 while it works, it is buggy so its better to use the latest version.
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cartman|
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Joined: 26 Dec 2003
Posts: 50
Location: southpark

PostPosted: Fri Jan 02, 2004 1:34 am    Post subject: Reply with quote

I comiled the cvs version, so I now have a libopenal.so.0.0.6
i made a symlink to /usr/local/games/postal2*/System/openal.so
in the log, everything is fine, but still no sound.

when I copyied (copied? -sorry for my english:)) the one from ut2003, it finally WORKS. Yeah!!

But how can I create an openal.so from the cvs source?? It only compiles a libopenal.so file :(

I hope that a linux-installer will be avaiable for the SinglePlayer old Postal2 too.
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-ravage-
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Joined: 18 May 2003
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PostPosted: Fri Jan 02, 2004 1:45 am    Post subject: Reply with quote

cartman| wrote:
how can I create an openal.so from the cvs source?? It only compiles a libopenal.so file :(


Code:
mv libopenal.so openal.so
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cartman|
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Joined: 26 Dec 2003
Posts: 50
Location: southpark

PostPosted: Fri Jan 02, 2004 4:20 pm    Post subject: Reply with quote

-ravage- wrote:
cartman| wrote:
how can I create an openal.so from the cvs source?? It only compiles a libopenal.so file :(


Code:
mv libopenal.so openal.so


Ok, I not so lame :) I was not sure that libopenal.so and openal.so are the same.
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not_registered
Tux's lil' helper
Tux's lil' helper


Joined: 04 Feb 2003
Posts: 148

PostPosted: Sat Jan 03, 2004 5:57 am    Post subject: Reply with quote

My game dies as soon as it loads.
It is pissing me off.
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cartman|
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Joined: 26 Dec 2003
Posts: 50
Location: southpark

PostPosted: Sat Jan 03, 2004 5:52 pm    Post subject: Reply with quote

not_registered wrote:
My game dies as soon as it loads.
It is pissing me off.


what does the log say?
~/.postal2mpdemo/System/*.log
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