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jonnevers
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PostPosted: Sun Feb 15, 2004 2:28 am    Post subject: Reply with quote

There is a definite gamplay increase in 2k4 over 2k3 in linux!

I am extremely pleased with the performance of the native ut2004demo under gentoo. why would you even consider emulating win32 under wine? save that for counter-strike!

If you are really having performance inssues try turning the display settings down... not all video cards are created equal :)

-Jon
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BlastM
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PostPosted: Sun Feb 15, 2004 3:00 am    Post subject: Reply with quote

No ping times in the internet game browser here either, I have to sort alphabetically and connect to a server that I know is local.

And for some reason it runs like dog shit, very jumpy. There doesn't seem to be much of a difference between 1024x768 with moderate-high settings, and turning everything down and off and 640x480. This is the same sort of thing that happens to me in Battlefield on Windows.

Specs are as follows:

1.2GHz Athlon Thunderbird
256MB PC133 SDRAM
Seagate Barracuda 7200RPM 80GB HDD (almost full)
GeForce 4 MX 440 with 64MB DDR RAM, AGP 4x
Motherboard bug that causes the NVIDIA driver to use AGP 1x

Is the GF4MX440 to poor a card, or would the AGP 1x have anything to do with it? Other OpenGL games work great like Quake III and Enemy Territory.

Or is the hard drive or RAM a problem, as there seems to be a lot of HDD activity when loading the game.
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Flop
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PostPosted: Sun Feb 15, 2004 3:04 am    Post subject: Reply with quote

I can't figure out how to get that demo to run.

I unzip the file... So what? RunServer.sh and ucc-bin?
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duff
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PostPosted: Sun Feb 15, 2004 3:14 am    Post subject: Reply with quote

Does anybody know how I can fix my problem? How do I not use Mesa? Do I need to rebuild X or my kernel with some other option, or what? Thanks.
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duff
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PostPosted: Sun Feb 15, 2004 3:15 am    Post subject: Reply with quote

Flop wrote:
I can't figure out how to get that demo to run.

I unzip the file... So what? RunServer.sh and ucc-bin?

Code:
# chmod +x ut2004-lnx-demo-3120.run
# ./ut2004-lnx-demo-3120.run
# ut2004demo
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5a\/ag3
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PostPosted: Sun Feb 15, 2004 4:48 am    Post subject: UT 2004 uestion Reply with quote

Is this version of Unreal tournament SMP or is it still UP? anyone know?
is there a command that we can enter go get SMP Mode?


Just curious
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Julmuri
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PostPosted: Sun Feb 15, 2004 10:14 am    Post subject: Reply with quote

I'm also having problems connecting to internet-games. No pings in server browser and I'm unable to connect to the games. Everything else works though...
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Zannox
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PostPosted: Sun Feb 15, 2004 10:38 am    Post subject: Reply with quote

duff wrote:
Does anybody know how I can fix my problem? How do I not use Mesa? Do I need to rebuild X or my kernel with some other option, or what? Thanks.



First run the following: nvidia-installer --sanity. Take note of any errors it has, most likely you will have errors with your symbolic links. Something in the most recent emerge -u world decided to switch my OpenGL libraries from using the Nvidia to using Mesa. I would still get the Nvidia Logo when X started. Games would even run, but with weird textures and VERY slowly. The command glxinfo would even report I was running Nvidia's OpenGL Library, and I was. Or I though I was! Till I ran the nvidia-installer --sanity. The next delima was fixing those symlink problems. So to help, this is what you should do *IF* you do get symbolic link errors running the --sanity check.

Run the following command: ls -al /usr/lib/libGL*. It should match the one below, save the file named libGL.so.1.5335 (with the 5336 being the driver version of the Nvidia Linux Driver).
-rw-r--r-- 1 root root 653 Feb 10 23:20 libGL.la
lrwxrwxrwx 1 root root 10 Feb 10 23:20 libGL.so -> libGL.so.1
lrwxrwxrwx 1 root root 17 Feb 10 23:20 libGL.so.1 -> libGL.so.1.0.5336
-rwxr-xr-x 1 root root 367092 Feb 10 23:20 libGL.so.1.0.5336
-rw-r--r-- 1 root root 656870 Feb 10 17:08 libGLU.a
-rw-r--r-- 1 root root 769 Feb 10 17:08 libGLU.la
lrwxrwxrwx 1 root root 13 Feb 10 17:08 libGLU.so -> libGLU.so.1.3
lrwxrwxrwx 1 root root 13 Feb 10 17:08 libGLU.so.1 -> libGLU.so.1.3
-rwxr-xr-x 1 root root 554392 Feb 10 17:08 libGLU.so.1.3
lrwxrwxrwx 1 root root 21 Feb 10 23:20 libGLcore.so.1 -> libGLcore.so.1.0.5336
-rwxr-xr-x 1 root r



By the way


Veneficuz wrote:
When I try to run ut2004demo I get the following error:
Quote:

Xlib: extension "XiG-SUNDRY-NONSTANDARD" missing on display ":0.0".
Xlib: extension "XFree86-DRI" missing on display ":0.0".
Either GL_EXT_bgra or glDrawRangeElements not supported- bailing out.

History:

Exiting due to error


The above may help you as well.


Next up


sumC wrote:
Does anyone get ping results in the ingame server browser? I dont get any ping statistics but I can join every game.

Btw, the game runs very smoth on my XP3200 1024MB ram with a old gf2pro 64MB.


This is either a problem with ut2004 or the same problem that has plauged me since Tribes 2. If someone can enlighten me on this it would end a 3 year long battle. From what I've been told (by the guy who maintains the patches for Tribes 2, and from the QA for him), it has something to do with the way the master server looks up your hostname. Not your machines' local hostname, but the one that is presented to the internet. Dial-up and all works well in Tribes 2. Put it on the DSL directly OR behind a router and I loose all my netword meters and statistics. I sure hope someone can help me out here PLEASE :oops:

Lastly I seem to be getting around 70-75 FPS on my system. P4 2.4G 533Mhz / 512M PC2700 333 DDR / GeforceFX 5900SE (PNY).


Last edited by Zannox on Sun Feb 15, 2004 11:00 am; edited 1 time in total
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floam
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PostPosted: Sun Feb 15, 2004 10:39 am    Post subject: Reply with quote

The zero ping problem everyone is getting.
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grover
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PostPosted: Sun Feb 15, 2004 1:26 pm    Post subject: Reply with quote

Anybody tried benchmarking it yet? You can use the same scipts as ut2003 slightly modified and it sort of works. Some more info and scripts here

Just modify them so they point to the right location and change the slashes to the correct way :wink:
These are my results:

UT2004_Build_[2004-02-10_03.01]
x86 Linux
AuthenticAMD PentiumPro-class processor @ 2170 MHz
GeForce4 Ti 4200/AGP/SSE/3DNOW!

dm-rankin 15.650861 / 51.808014 / 140.418182 fps rand[1104386859] Score = 51.369686

as-convoy 4.819174 / 19.908741 / 44.172878 fps rand[1342455248] Score = 19.926369

ons-torlan 10.719010 / 43.128662 / 82.996323 fps rand[1026965295] Score = 43.153687

br-colossus 13.921856 / 45.551144 / 92.418770 fps rand[34920737] Score = 45.535767

ctf-bridgeoffate 12.094693 / 55.123608 / 129.259415 fps rand[1287878753] Score = 54.029408
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Fluffy`
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PostPosted: Sun Feb 15, 2004 2:30 pm    Post subject: Reply with quote

duff wrote:
Here's some pictures of what I'm getting: pic1 pic2 pic3

I've got the same problem. The intro nvidia thing it is worse then thoes pictures. In the menu where I choose player model it is little like that and the models don't have any heads. Then the text is almost unreadable after some fixing, before fixing the text in the popup things was unreadable. Unreadble... It was like a filter at the test was set. No sharp edges at all at the text. The text was like a line of dots.

I have a Radeon 9000 and uses 2.6.2 kernels radeon thing.

PS: TuxRacer works perfect so hmm...


I tested to follow this guide ( http://odin.prohosting.com/wedge01/gentoo-radeon-faq.html ) and loaded the module fglrx but Xfree wouldent start. "EE - No device found" or something. I did load the module, yes. :) I tested with my old XF86Config and changed "radeon" to "fglrx" but the same problem. Now I recompiled the kernel, disabled loading of fglrx and running kernels radeon-thing.

Kernel-driver thing: One thing... I loaded the game one time and tested to start a local host. Maby I did forget to stop xmms (Only one audio-channel thing) so UT2004 did lock it self when the loading I think was done. Keyboard and mouse was dead. Rebooted and started again without xmms. Started a server and it started to load then the sound if birds came out of the speakers but then the same as before, dead keyboard and mouse BUT now with birdsongs in the nature.

---

The install file for Windows version of UT2004-demo is named with beta in it. The Linux version must be a beta to then, I think. Maby a new version of the demo is comming with less bugs? *I hope* Enoying to jump over to Windows just to play a game that exists to "Linux".
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cbr
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PostPosted: Sun Feb 15, 2004 5:11 pm    Post subject: Reply with quote

I get ping ?, when i try to join, it shows ping 0 and doesn't connect :(
Also i have only 56Hz in 800x600x32 mode :( Whats the problem?
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Moled
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PostPosted: Sun Feb 15, 2004 5:14 pm    Post subject: Reply with quote

1: try looking here: https://bugzilla.icculus.org/show_bug.cgi?id=1188

2: emerge libsdl

remove the libsdl in the game's system dir
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chocoba65
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PostPosted: Sun Feb 15, 2004 5:47 pm    Post subject: Reply with quote

I'm using a Radeon 9600XT on 2.6.3_rc2-love2 with FGLRX drivers, and I'm getting the same "random polygon" problem that duff is getting.
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Soviet Bread Line
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PostPosted: Sun Feb 15, 2004 6:03 pm    Post subject: Reply with quote

has anyone gotten voice chat to work over the mic or know if it's even supported? it worked great for me in windows and i know my mic is properly configured in linux, but everytime i try to key up, nothing happens.
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fffortun3
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PostPosted: Sun Feb 15, 2004 6:44 pm    Post subject: Reply with quote

zuluzulu wrote:
just thought this might help someone with bad fps in ut2004 with a radeon 9800 ... I found that by getting rid of 3.7.0 and using 3.2.9 my fps increased dramatically from ~15 to ~50 fps. now it's all good :)


So anybody got a clue where to find those drivers? I've googled without luck.

Thanks.
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zuluzulu
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PostPosted: Sun Feb 15, 2004 7:16 pm    Post subject: Reply with quote

http://odin.prohosting.com/wedge01/ati-drivers-3.2.9.tar.bz2

It has a ebuild inside that you can use
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Malakin
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PostPosted: Sun Feb 15, 2004 8:14 pm    Post subject: Reply with quote

The only way to fix the ping problem that I know of is to use the windows version with wine (for those it works for). Hopefully they'll release a bug fix demo for it.
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asiobob
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PostPosted: Mon Feb 16, 2004 1:59 am    Post subject: Reply with quote

How do I install the linux version,

I've seen.

Code:

# chmod +x ut2004-lnx-demo-3120.run
# ./ut2004-lnx-demo-3120.run
# ut2004demo


does that start a installer or the actual demo (I'm still downloading it).
I'd like it not to be installed in my /home/user dir
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TaLi
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PostPosted: Mon Feb 16, 2004 2:31 am    Post subject: Reply with quote

ASIO_BOB wrote:
How do I install the linux version,

I've seen.

Code:

# chmod +x ut2004-lnx-demo-3120.run
# ./ut2004-lnx-demo-3120.run
# ut2004demo


does that start a installer or the actual demo (I'm still downloading it).
I'd like it not to be installed in my /home/user dir



yeah just move the downloaded file where ever I moved it to a /home/usr/temp then unzip it wont install there mine tended to default want to install in /usr/local/games/ut2004demo

I ran:
Code:

# chmod u+x ut2004-lnx-demo-3120.run

then:
Code:

# ./ut2004-lnx-demo-3120.run

(which verified it then unpacked it and fired up the install screen
, which after you select the install path it will automatically fire up the game.)
then the command to run the game there after is:
Code:

# ut2004demo


also if you have a problem with low fps which I had a brutal 5fps after initial install..... for radeon I had to rebuild my driver
Code:

emerge ati-drivers


after which I got jsut over 50fps :)

Onslaught is fun enjoy
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asiobob
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PostPosted: Mon Feb 16, 2004 3:20 am    Post subject: Reply with quote

yay, it runs fine!!!

now because I don't play games, I'm totally crap at it, suggestions on how to improve?
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viperlin
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PostPosted: Mon Feb 16, 2004 3:22 am    Post subject: Reply with quote

ASIO_BOB wrote:
yay, it runs fine!!!

now because I don't play games, I'm totally crap at it, suggestions on how to improve?

Yes
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Malakin
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PostPosted: Mon Feb 16, 2004 3:33 am    Post subject: Reply with quote

ASIO_BOB wrote:
yay, it runs fine!!!

now because I don't play games, I'm totally crap at it, suggestions on how to improve?
Play against the bots (choose instant action) for a while, they're pretty easy and it lets you figure everything out. Capture the flag is an easy game to start off with.

Adjust your mouse sensitivity carefully so you can spin around easily enough. Adjust your keyboard controls so they work for you, I use forward=e, back=d, strafe right=f and strafe left=s although some people will say that's inefficient and you should just use a row of letters so you never have to move your fingers although that's hard to get used to. Figure out some strategies that work for you, I often use the chain gun and run tight circles around people until they're dead which is pretty quick with the chain gun :) Make sure your frame rate is fairly high and it doesn't get choppy when you're fighting, if so try turning down some detail and/or reducing the resolution. Keep tweaking your keyboard config until you're happy with it, the defaults certainly don't work for me.

I'm sure there's tons of strategy guides out there for first person shooters but a good mouse/keyboard config, a high frame rate and a smooth net connection are an important foundation to start off with.

Learn what all the stuff is you pickup and what it does, a good player ends up knowing the entire map really well along with where everything is located so they know where to go to get what they need.
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col
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PostPosted: Mon Feb 16, 2004 5:28 am    Post subject: Reply with quote

my internet game browser doesnt work in linux or windows....I have a firewall/router ? Ut2003 works fine though. Is there a port I need to open or forward ?
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Malakin
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PostPosted: Mon Feb 16, 2004 5:54 am    Post subject: Reply with quote

col wrote:
my internet game browser doesnt work in linux or windows....I have a firewall/router ? Ut2003 works fine though. Is there a port I need to open or forward ?
A lot of people use routers these day and I haven't seen anyone else with problems like this. You could try updating the firmware on your router or asking this question on the atari forums and see if someone there has some insight:
http://www.ataricommunity.com/forums/forumdisplay.php?forumid=249
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