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anarchron
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PostPosted: Wed Oct 15, 2003 7:09 pm    Post subject: Max Payne2 WineX? Reply with quote

Hi, has anyone tried playing Max Payne 2 yet with WineX?
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Unixmonkey
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PostPosted: Wed Oct 15, 2003 9:06 pm    Post subject: Reply with quote

I'll be trying it tomorrow probably. Too busy to today.
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sgaap
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PostPosted: Wed Oct 15, 2003 10:36 pm    Post subject: Reply with quote

Just used a windows install:

(older) winex-cvs build: craps out because the game demands directx9
wine (20030911): plays intro movies fine (sound is great) and starts loading but exits with an unhandeled exception.

maybe more luck with a newer version of winex
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Unixmonkey
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PostPosted: Thu Oct 23, 2003 1:33 am    Post subject: Reply with quote

No luck at all.

Installs fine if you tell it to ignore not having directx9, but you can't run it because of that.
Copied over from windows install also complains about directx and exits.
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ewan.paton
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PostPosted: Sat Oct 25, 2003 5:55 am    Post subject: Reply with quote

doesnt Max Payne 2 use the same physics engine as halflife 2, not a good sign for the chances of that working though it could be 4+ months of wine development yet

since the hl2 source code has been leaked is there any conclusions about a linux version other than it doesnt have to use directx
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ormi
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PostPosted: Mon Nov 10, 2003 8:34 pm    Post subject: Reply with quote

Max Payne 2 now works with winex cvs.. :) Get installer from here and cvswinex script from here (GetCVSWineX). Winex cvs supports dx9 now :)
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sgaap
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PostPosted: Mon Nov 10, 2003 10:59 pm    Post subject: Reply with quote

Nice, the last cvs version of winex does run Max payne 2 very nice

running it at 1280x1024 default graphics details@fx5900) it runs smooth inside and outside (except some places where it becomes a slideshow, mostly for not too long)
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SQLBoy
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PostPosted: Tue Nov 11, 2003 1:55 am    Post subject: Reply with quote

There is not really any platform specific code in the havok physics engine. Its easily emulated.

ewan.paton wrote:
doesnt Max Payne 2 use the same physics engine as halflife 2, not a good sign for the chances of that working though it could be 4+ months of wine development yet

since the hl2 source code has been leaked is there any conclusions about a linux version other than it doesnt have to use directx
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ny-hardcore
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PostPosted: Tue Nov 11, 2003 9:29 pm    Post subject: Reply with quote

ormi wrote:
Max Payne 2 now works with winex cvs.. :) Get installer from here and cvswinex script from here (GetCVSWineX). Winex cvs supports dx9 now :)


I did this but get the following errors when trying to run the gaime:

Code:

fixme:win32:PE_CreateModule Load Configuration directory ignored
fixme:win32:PE_CreateModule Load Configuration directory ignored
fixme:win32:PE_CreateModule Load Configuration directory ignored
fixme:win32:PE_CreateModule Load Configuration directory ignored
fixme:win32:PE_CreateModule Load Configuration directory ignored
err:module:PE_fixup_imports Module (file) MSVCP71.dll (which is needed by C:\maxpayne2\rlmfc.dll) not found
err:win32:PE_LoadLibraryExA can't load C:\maxpayne2\rlmfc.dll
err:module:MODULE_LoadLibraryExA Loading of native DLL C:\maxpayne2\rlmfc.dll failed, check this file ! (GetLastError 14)
err:module:PE_fixup_imports Module (file) rlmfc.dll (which is needed by C:\maxpayne2\grphmfc.dll) not found
err:win32:PE_LoadLibraryExA can't load C:\maxpayne2\grphmfc.dll
err:module:MODULE_LoadLibraryExA Loading of native DLL C:\maxpayne2\grphmfc.dll failed, check this file ! (GetLastError 14)
err:module:PE_fixup_imports Module (file) grphmfc.dll (which is needed by C:\maxpayne2\e2mfc.dll) not found
err:win32:PE_LoadLibraryExA can't load C:\maxpayne2\e2mfc.dll
err:module:MODULE_LoadLibraryExA Loading of native DLL C:\maxpayne2\e2mfc.dll failed, check this file ! (GetLastError 14)
err:module:PE_fixup_imports Module (file) e2mfc.dll (which is needed by C:\maxpayne2\KF2MFC.dll) not found
err:win32:PE_LoadLibraryExA can't load C:\maxpayne2\KF2MFC.dll
err:module:MODULE_LoadLibraryExA Loading of native DLL C:\maxpayne2\KF2MFC.dll failed, check this file ! (GetLastError 14)
err:module:PE_fixup_imports Module (file) KF2MFC.dll (which is needed by C:\maxpayne2\MaxPayne2.exe) not found


do i have to edit the config file?
I added the missing dll's to config like this:
Code:

"rlmfc.dll"     = "native, builtin"
"grphmfc.dll"   = "native, builtin"
"e2mfc.dll"     = "native, builtin"


[/code]

i use the cvswinex compiled with the script
couldn't find any decent info on the error's.
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ormi
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PostPosted: Tue Nov 11, 2003 9:43 pm    Post subject: Reply with quote

Did you use the native installer?
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chomber
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PostPosted: Tue Nov 11, 2003 9:53 pm    Post subject: Reply with quote

I got same errors when executing "cvswinex MaxPayne2.exe" than ny-hardcore:
Install method for both same as ormi said already.
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ormi
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PostPosted: Tue Nov 11, 2003 10:09 pm    Post subject: Reply with quote

Hmm.. I don't know why it doesn't work. Have you tried to start max payne 2 as root (if it's a permission problem)?
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ny-hardcore
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PostPosted: Tue Nov 11, 2003 10:18 pm    Post subject: Reply with quote

I used the linux install script..

i tried winex-stable, cvswinex , none of them work...

grrrr....
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chomber
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PostPosted: Tue Nov 11, 2003 10:23 pm    Post subject: Reply with quote

ormi wrote:
Hmm.. I don't know why it doesn't work. Have you tried to start max payne 2 as root (if it's a permission problem)?


I tried... not working... anyhow it's bad to run as root.
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ormi
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PostPosted: Tue Nov 11, 2003 10:48 pm    Post subject: Reply with quote

Actually it's harmless to run it as root, because there is no any network options in MP2. When you ran cvswinex first time, what did you answered to first questions? Did you use your possible windows installation? I did not. I answered first question No, and pointed my fake windows to ~/.cvswinex/fake_windows/.

I suggest you to remove ~/.cvswinex and run cvswinex script again, then answer no to first question and point C: drive to ~/.cvswinex/fake_windows.

I didn't do any changes to config file and MP2 worked just fine. It also could be that something has changed in today's cvs version :/ I compiled it yesterday.
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chomber
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PostPosted: Wed Nov 12, 2003 5:50 pm    Post subject: Reply with quote

anyone else having problems(maybe same)?
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neurosis
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PostPosted: Wed Nov 12, 2003 8:10 pm    Post subject: OT: Careful. Reply with quote

ormi wrote:
Actually it's harmless to run it as root, because there is no any network options in MP2.


Be careful with this. There are far more things to consider when running applications as root.

Network access or not, running a malicious (or not) script/binary as root could clobber your entire filesystem, mess with configuration files, among many other things.
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ny-hardcore
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PostPosted: Wed Nov 12, 2003 11:19 pm    Post subject: Reply with quote

it works :D

i copied the 2 cd's to a the fake windows dir.

used i6comp.exe to extract the cab files,

and then i worked,

hope this helps others too
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chomber
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PostPosted: Thu Nov 13, 2003 5:39 pm    Post subject: Reply with quote

ny-hardcore wrote:
it works :D

i copied the 2 cd's to a the fake windows dir.

used i6comp.exe to extract the cab files,

and then i worked,

hope this helps others too

Can you specify exactly what you did?
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semiSfear
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PostPosted: Thu Nov 13, 2003 6:53 pm    Post subject: Reply with quote

Yes. Please post what you did exactly. There are a lot of people out there who wan't this game to run.
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ormi
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PostPosted: Thu Nov 13, 2003 7:47 pm    Post subject: Reply with quote

Check www.frankscorner.org how to use ie6comp (instruction)

First I though that MP2 slow because it's new and uses dx9, BUT.. I've heard that max payne 2 works smoothly with geforce 256. I have GF3Ti500 and use medium detail without antialiasing. The game is very laggy when there is a lot of action or large "scene" (don't find the word, but when you see very far). This is probably a cvswinex's issue, but if you know how to accelerate the game, please tell me :)
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semiSfear
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PostPosted: Thu Nov 13, 2003 8:45 pm    Post subject: Reply with quote

I got a question that might seem stupid. I am new to the whole winexcvs business. Now then my question is:

I have figured out what GetCVSWineX script does. And it's a very good idea. But, there already is a winexcvs in portage.

Code:
*  app-emulation/winex-cvs
      Latest version available: 3000
      Latest version installed: [ Not Installed ]
      Size of downloaded files: 0 kB
      Homepage:    http://www.transgaming.com/
      Description: Winex - fake ebuild!


So which one should I use? The one in portage or the script?
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wonderbread
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PostPosted: Thu Nov 13, 2003 8:49 pm    Post subject: Reply with quote

winex cvs in portage is a dummy ebuild. The winex people asked gentoo to remove their winex builds. Try emerging it, and you'll see.
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chomber
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PostPosted: Thu Nov 13, 2003 8:58 pm    Post subject: Reply with quote

I got that working also. I think mp2 installer is broken or something. I have euro version of mp2. (don't know if theres any other but)

1. I installed GetCVSWineX_Pthreads

2. installed max.payne2_1.01.run (in this phase I got some errors in console "Unable to find file 'xxxxxxx' ")

3. I copied data1.cab data1.hdr data2.cab data3.cab data4.cab into game /usr/local/share/maxpayne2/ dir from cds

4. executed ' cvswinex i6comp.exe x data1.cab ' (you migth want to copy your current MaxPayne2.exe to safe)

5. because I didn't copy MaxPayne2.exe to safe I had to download nocd crack from gamecopyworld and copy that one to game dir.

6. executed ' cvswinex MaxPayne2.exe ' and voila

I played with 1024x768x32 with bilinear, all off or low and it seems to be quite smooth. Is there any command to show FPS?

My system 2400+athlonXP,1G ram, 4200 Geforce 4 64megs 2.4.21 kernel
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semiSfear
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PostPosted: Thu Nov 13, 2003 9:09 pm    Post subject: Reply with quote

chomber wrote:

1. I installed GetCVSWineX_Pthreads


Where did that Pthreads thingy come from?

To wonderbread
Thanks for the fast answer :)
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