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[quake3] opengl error at startup
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incubator
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Joined: 05 Jun 2003
Posts: 584
Location: Belgium

PostPosted: Wed Apr 14, 2004 9:11 pm    Post subject: [quake3] opengl error at startup Reply with quote

I recently emerged the new xorg-x11 and followed the instructions to teh letter, everything works, the GLXGears example too so theoretically opengl should work too but whenever I try to run quake3 I get this error:

Code:

----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
...loading libGL.so.1: Initializing OpenGL display
...setting mode 3: 640 480
Using XFree86-VidModeExtension Version 2.2
XF86DGA Mouse (Version 2.0) initialized
XFree86-VidModeExtension Activated at 640x480
Using 8/8/8 Color bits, 16 depth, 0 stencil display.
GL_RENDERER: Mesa GLX Indirect



***********************************************************
 You are using software Mesa (no hardware acceleration)!   
 Driver DLL used: libGL.so.1
 If this is intentional, add
       "+set r_allowSoftwareGL 1"
 to the command line when starting the game.
***********************************************************
...WARNING: could not set the given mode (3)
----- CL_Shutdown -----
RE_Shutdown( 1 )
-----------------------
----- CL_Shutdown -----
-----------------------
Sys_Error: GLimp_Init() - could not load OpenGL subsystem



I have an nVidia GF2 mx 100/200 and I tried to use this software rendering that is mentioned above but that gave horrible results.
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golloza
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Joined: 14 Mar 2004
Posts: 427

PostPosted: Thu Apr 15, 2004 1:46 pm    Post subject: Reply with quote

It is all said there, isn't it?

Quote:
***********************************************************
You are using software Mesa (no hardware acceleration)!
Driver DLL used: libGL.so.1
If this is intentional, add
"+set r_allowSoftwareGL 1"
to the command line when starting the game.
***********************************************************
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goom
Tux's lil' helper
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Joined: 14 Nov 2003
Posts: 96
Location: Dortmund, Germany

PostPosted: Thu Apr 15, 2004 1:59 pm    Post subject: Reply with quote

golloza:

I don't think he's interested in playing Q3 with software-rendering...

Did you install the nvidia-driver ?
Which Kernel / nvidia-driver combination do you have ?

Give some more information, maybe we can help you.
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golloza
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PostPosted: Thu Apr 15, 2004 2:01 pm    Post subject: Reply with quote

Didn't read the last sentence, sorry :oops:

But actually, the problem isn't about Q3 as the topic implies but about OpenGL and X.org.
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incubator
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PostPosted: Thu Apr 15, 2004 2:05 pm    Post subject: Reply with quote

nvidia-glx and 2.6.0 kernel.
but because I used xorg-x11 I follwed the install and switched to its opengl interface.
But I then recalled I used to use nvidias opengl and not X's.
I swiched back to nvidia's opengl interface and apparently it seems to work
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goom
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Joined: 14 Nov 2003
Posts: 96
Location: Dortmund, Germany

PostPosted: Thu Apr 15, 2004 2:15 pm    Post subject: Reply with quote

Try

Code:


ACCEPT_KEYWORDS="~x86" emerge nvidia-glx nvidia-kernel


This will install the 2.6 compatible nvidia-drivers.
Or install them manually [ Version 5336 ]. This should help.
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incubator
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Location: Belgium

PostPosted: Thu Apr 15, 2004 5:41 pm    Post subject: Reply with quote

actually those made X crash
(refused to boot)
and yes I recompiled X (xorg-x11-6.7.0)
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