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jounihat Apprentice
Joined: 26 Oct 2003 Posts: 205 Location: Finland
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Posted: Thu Apr 01, 2004 7:14 am Post subject: Discworld 2: Missing Presumed...?! |
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I was just wondering is it possible to get that game work on Linux? I don't have the game yet, so before getting it I'd like to know whether I can even play it or not. I have Wine, but no WineX. Grim Fandango seems to work (for some people, not me unfortunately) with Wine, so I quess it could be technically possible to get Discworld work as well. _________________ Jouni Hätinen
-There's really only one reasonable OS, and that's Open Source! |
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neenee Veteran
Joined: 20 Jul 2003 Posts: 1786
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Posted: Thu Apr 01, 2004 7:52 am Post subject: |
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i tried it some months ago, but failed miserably.
perhaps wine or (cvs)winex have grown since then. |
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ChojinDSL l33t
Joined: 07 Jul 2003 Posts: 784
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Posted: Thu Apr 01, 2004 3:56 pm Post subject: |
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If you do get it to work. Could you please post your results in the following thread:
https://forums.gentoo.org/viewtopic.php?t=154708&highlight=
Its a general howto for adventure games which I have started. I'd like to see it grow and have users add info about getting certain adventure games to run. |
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jounihat Apprentice
Joined: 26 Oct 2003 Posts: 205 Location: Finland
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Posted: Thu Apr 01, 2004 5:24 pm Post subject: |
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Well, could any of you solve my problem with Grim Fandango? The game seems to work just fine, but I can see only the upper-left corner of the game screen. It's really weird. After quitting I have to change the resolution of my screen (in fact, I don't usually quit, but kill the program, because I can't see the menu, which makes the phenomena much more acceptable). _________________ Jouni Hätinen
-There's really only one reasonable OS, and that's Open Source! |
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jounihat Apprentice
Joined: 26 Oct 2003 Posts: 205 Location: Finland
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Posted: Mon Apr 05, 2004 10:27 am Post subject: |
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neenee wrote: | i tried it some months ago, but failed miserably.
perhaps wine or (cvs)winex have grown since then. |
Nah. The game works fine until the menu is supposed to appear. Then it just stays idle. And by "fine" I mean it reserves about 700MB of RAM. This game is supposed to work with WineX, but since I only have the regular Wine, I can't test (or play) it. _________________ Jouni Hätinen
-There's really only one reasonable OS, and that's Open Source! |
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quadbass n00b
Joined: 07 Sep 2002 Posts: 24 Location: 51.450N, 6.650E
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Posted: Mon Apr 05, 2004 10:53 pm Post subject: |
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There is DOS based version on the discworld II cds and it plays well with dosemu.
At least I played it with dosemu 1.1.99. The only problem I had, was when I had to change cds. But luckily you only have to change them once.
Hope this is true, I could swear I played it on linux... |
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AlyM n00b
Joined: 02 Sep 2003 Posts: 62 Location: Edinburgh, Scotland
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neenee Veteran
Joined: 20 Jul 2003 Posts: 1786
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Posted: Thu Jun 03, 2004 8:16 am Post subject: |
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i tried it with dosbox and it does work, but horribly slow, even
after upping the cpu cycles and skipping frames.
i will try it with dosemu and report back.
*update* it fails trying to find a vesa video mode.
probably due to lack of configuration on my part, but con-
figuring dosemu appears to be a cumbersome process, so i
will not look into that right away.
*another update*
WOO! i got it to work with sound (hardly any delay) and such in dosbox-cvs!!!
here's my config:
Quote: | [sdl]
# fullscreen -- Start dosbox directly in fullscreen.
# fulldouble -- Use double buffering in fullscreen.
# fullfixed -- Don't resize the screen when in fullscreen.
# fullwidth/height -- What resolution to use for fullscreen, use together with fullfixed.
# output -- What to use for output: surface,overlay,opengl,openglnb.
# hwscale -- Extra scaling of window if the output device supports hardware scaling.
# autolock -- Mouse will automatically lock, if you click on the screen.
# sensitiviy -- Mouse sensitivity.
# waitonerror -- Wait before closing the console if dosbox has an error.
fullscreen=false
fulldouble=true
fullfixed=false
fullwidth=0
fullheight=0
output=surface
hwscale=1.00
autolock=true
sensitivity=100
waitonerror=true
[dosbox]
# language -- Select another language file.
# memsize -- Amount of memory dosbox has in megabytes.
# machine -- The type of machine tries to emulate:hercules,cga,tandy,vga.
[sdl]
# fullscreen -- Start dosbox directly in fullscreen.
# fulldouble -- Use double buffering in fullscreen.
# fullfixed -- Don't resize the screen when in fullscreen.
# fullwidth/height -- What resolution to use for fullscreen, use together with fullfixed.
# output -- What to use for output: surface,overlay,opengl,openglnb.
# hwscale -- Extra scaling of window if the output device supports hardware scaling.
# autolock -- Mouse will automatically lock, if you click on the screen.
# sensitiviy -- Mouse sensitivity.
# waitonerror -- Wait before closing the console if dosbox has an error.
fullscreen=false
fulldouble=true
fullfixed=false
fullwidth=0
fullheight=0
output=surface
hwscale=1.00
autolock=true
sensitivity=100
waitonerror=true
[dosbox]
# language -- Select another language file.
# memsize -- Amount of memory dosbox has in megabytes.
# machine -- The type of machine tries to emulate:hercules,cga,tandy,vga.
language=
machine=vga
memsize=32
[render]
# frameskip -- How many frames dosbox skips before drawing one.
# snapdir -- Directory where screenshots get saved.
# aspect -- Do aspect correction.
# scaler -- Scaler used to enlarge/enhance low resolution modes.
# Supported are none,normal2x,advmame2x
frameskip=0
snapdir=snaps
aspect=false
scaler=normal2x
[cpu]
# core -- CPU Core used in emulation: normal,full,dynamic.
# cycles -- Amount of instructions dosbox tries to emulate each millisecond.
# Setting this higher than your machine can handle is bad!
# cycleup -- Amount of cycles to increase/decrease with keycombo.
# cycledown Setting it lower than 100 will be a percentage.
core=dynamic
cycles=20000
cycleup=500
cycledown=20
[mixer]
# nosound -- Enable silent mode, sound is still emulated though.
# rate -- Mixer sample rate, setting any devices higher than this will
# probably lower their sound quality.
# blocksize -- Mixer block size, larger blocks might help sound stuttering
# but sound will also be more lagged.
# wavedir -- Directory where saved sound output goes when you use the
# sound record key-combination, check README file.
nosound=false
rate=44100
blocksize=8192
wavedir=waves
[midi]
# mpu401 -- Enable MPU-401 Emulation.
# device -- Device that will receive the MIDI data from MPU-401.
# This can be default,alsa,oss,win32,coreaudio,none.
# intelligent -- Operate in Intelligent mode.
# config -- Special configuration options for the device.
mpu401=false
intelligent=false
device=alsa
config=
[sblaster]
# type -- Type of sblaster to emulate:none,sb1,sb2,sbpro1,sbpro2,sb16.
# base,irq,dma,hdma -- The IO/IRQ/DMA/High DMA address of the soundblaster.
# mixer -- Allow the soundblaster mixer to modify the dosbox mixer.
# sbrate -- Sample rate of soundblaster emulation.
# oplmode -- Type of OPL emulation: auto,cms,opl2,dualopl2,opl3.
# On auto the mode is determined by sblaster type.
# oplrate -- Sample rate of OPL music emulation.
type=sbpro2
base=220
irq=7
dma=1
hdma=5
mixer=true
sbrate=44100
oplmode=auto
oplrate=44100
[gus]
# gus -- Enable the Gravis Ultrasound emulation.
# base,irq1,irq2,dma1,dma2 -- The IO/IRQ/DMA addresses of the
# Gravis Ultrasound. (Same IRQ's and DMA's are OK.)
# rate -- Sample rate of Ultrasound emulation.
# ultradir -- Path to Ultrasound directory. In this directory
# there should be a MIDI directory that contains
# the patch files for GUS playback. Patch sets used
# with Timidity should work fine.
gus=false
rate=22050
base=240
irq1=5
irq2=5
dma1=3
dma2=3
ultradir=C:\ULTRASND
[speaker]
# pcspeaker -- Enable PC-Speaker emulation.
# pcrate -- Sample rate of the PC-Speaker sound generation.
# tandy -- Enable Tandy 3-Voice emulation.
# tandyrate -- Sample rate of the Tandy 3-Voice generation.
# disney -- Enable Disney Sound Source emulation.
pcspeaker=false
pcrate=22050
tandy=false
tandyrate=22050
disney=false
[bios]
# Nothing to setup yet!
[dos]
# xms -- Enable XMS support.
# ems -- Enable EMS support.
xms=true
ems=true
[modem]
# modem -- Enable virtual modem emulation.
# comport -- COM Port modem is connected to.
# listenport -- TCP Port the momdem listens on for incoming connections.
modem=false
comport=2
listenport=23
[ipx]
# ipx -- Enable ipx over UDP/IP emulation.
ipx=false
[autoexec]
# Lines in this section will be run at startup.
mount c /home/neenee -freespace 100
mount d /mnt/loop -t cdrom -usecd 0
language=
machine=vga
memsize=32
[render]
# frameskip -- How many frames dosbox skips before drawing one.
# snapdir -- Directory where screenshots get saved.
# aspect -- Do aspect correction.
# scaler -- Scaler used to enlarge/enhance low resolution modes.
# Supported are none,normal2x,advmame2x
frameskip=0
snapdir=snaps
aspect=false
scaler=normal2x
[cpu]
# core -- CPU Core used in emulation: normal,full,dynamic.
# cycles -- Amount of instructions dosbox tries to emulate each millisecond.
# Setting this higher than your machine can handle is bad!
# cycleup -- Amount of cycles to increase/decrease with keycombo.
# cycledown Setting it lower than 100 will be a percentage.
core=dynamic
cycles=20000
cycleup=500
cycledown=20
[mixer]
# nosound -- Enable silent mode, sound is still emulated though.
# rate -- Mixer sample rate, setting any devices higher than this will
# probably lower their sound quality.
# blocksize -- Mixer block size, larger blocks might help sound stuttering
# but sound will also be more lagged.
# wavedir -- Directory where saved sound output goes when you use the
# sound record key-combination, check README file.
nosound=false
rate=44100
blocksize=8192
wavedir=waves
[midi]
# mpu401 -- Enable MPU-401 Emulation.
# device -- Device that will receive the MIDI data from MPU-401.
# This can be default,alsa,oss,win32,coreaudio,none.
# intelligent -- Operate in Intelligent mode.
# config -- Special configuration options for the device.
mpu401=false
intelligent=false
device=alsa
config=
[sblaster]
# type -- Type of sblaster to emulate:none,sb1,sb2,sbpro1,sbpro2,sb16.
# base,irq,dma,hdma -- The IO/IRQ/DMA/High DMA address of the soundblaster.
# mixer -- Allow the soundblaster mixer to modify the dosbox mixer.
# sbrate -- Sample rate of soundblaster emulation.
# oplmode -- Type of OPL emulation: auto,cms,opl2,dualopl2,opl3.
# On auto the mode is determined by sblaster type.
# oplrate -- Sample rate of OPL music emulation.
type=sbpro2
base=220
irq=7
dma=1
hdma=5
mixer=true
sbrate=44100
oplmode=auto
oplrate=44100
[gus]
# gus -- Enable the Gravis Ultrasound emulation.
# base,irq1,irq2,dma1,dma2 -- The IO/IRQ/DMA addresses of the
# Gravis Ultrasound. (Same IRQ's and DMA's are OK.)
# rate -- Sample rate of Ultrasound emulation.
# ultradir -- Path to Ultrasound directory. In this directory
# there should be a MIDI directory that contains
# the patch files for GUS playback. Patch sets used
# with Timidity should work fine.
gus=false
rate=22050
base=240
irq1=5
irq2=5
dma1=3
dma2=3
ultradir=C:\ULTRASND
[speaker]
# pcspeaker -- Enable PC-Speaker emulation.
# pcrate -- Sample rate of the PC-Speaker sound generation.
# tandy -- Enable Tandy 3-Voice emulation.
# tandyrate -- Sample rate of the Tandy 3-Voice generation.
# disney -- Enable Disney Sound Source emulation.
pcspeaker=false
pcrate=22050
tandy=false
tandyrate=22050
disney=false
[bios]
# Nothing to setup yet!
[dos]
# xms -- Enable XMS support.
# ems -- Enable EMS support.
xms=true
ems=true
[modem]
# modem -- Enable virtual modem emulation.
# comport -- COM Port modem is connected to.
# listenport -- TCP Port the momdem listens on for incoming connections.
modem=false
comport=2
listenport=23
[ipx]
# ipx -- Enable ipx over UDP/IP emulation.
ipx=false
[autoexec]
# Lines in this section will be run at startup.
mount c /home/neenee -freespace 100
mount d /mnt/loop -t cdrom -usecd 0 |
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