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mattswell
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PostPosted: Sun Apr 11, 2004 1:20 am    Post subject: ePSXe & pete's XGl2 plugin Reply with quote

i'm using the ePSXe ebuild with pete's XGL2 plugin, a 2.6.x kernel and current nvidia drivers.

my problem is that i can't ever get it to start a game or even boot the bios.

Code:
matt@ruckus matt $ epsxe
Removing empty directories ...
 * Running ePSXe emulator version 1.6.0.
 * Memory handlers init.
 * ePSXe: PSX BIOS loaded [bios/scph1001.bin].
 * Init gpu[0][libgpuPeteXGL2.so.2.0.5]
Missing ATI render-texture extension!EXTS
Error: couldn't get fbconfig
Segmentation fault


here is the versions of all the ebuilds of relevant packages:

Code:
[ebuild   R   ] media-video/nvidia-kernel-1.0.5336-r2   0 kB
[ebuild   R   ] media-video/nvidia-glx-1.0.5336-r2   0 kB
[ebuild   R   ] games-emulation/epsxe-1.6.0-r3  +opengl  176 kB
[ebuild   R   ] games-emulation/psemu-gpupetexgl2-2.0.5-r2  -dedicated  181 kB


anyone with similar problems?
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El_Presidente_Pufferfish
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PostPosted: Sun Apr 11, 2004 2:35 am    Post subject: Reply with quote

did you check the "No "ATI render texture" extension" box?
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mattswell
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PostPosted: Sun Apr 11, 2004 3:38 am    Post subject: Reply with quote

it would make sense to do that now wouldn't it...


but still,
Code:
Removing empty directories ...
 * Running ePSXe emulator version 1.6.0.
 * Memory handlers init.
 * ePSXe: PSX BIOS loaded [bios/scph1001.bin].
 * Init gpu[0][libgpuPeteXGL2.so.2.0.5]
EXTS
Segmentation fault
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El_Presidente_Pufferfish
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PostPosted: Sun Apr 11, 2004 3:12 pm    Post subject: Reply with quote

is your video card supported by the plugin?(i dont think older cards are)
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discomfitor
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PostPosted: Sun Apr 11, 2004 3:38 pm    Post subject: Reply with quote

I have a gf4 ti4200 and it works perfectly. The key is to make sure the "no ati render texture" is checked, and make sure that "use pixel shaders" is NOT checked. The other options shouldn't make much difference in terms of stability, but I find that using 2xSai for hires textures uses too much of my system to make it playable.
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mattswell
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PostPosted: Sun Apr 11, 2004 5:18 pm    Post subject: Reply with quote

shaders! i didn't realize i had that checked. that fixed everything, thank you.
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CaptPancakes
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PostPosted: Thu Jan 19, 2006 9:06 pm    Post subject: Reply with quote

Darckness wrote:
I have a gf4 ti4200 and it works perfectly. The key is to make sure the "no ati render texture" is checked, and make sure that "use pixel shaders" is NOT checked. The other options shouldn't make much difference in terms of stability, but I find that using 2xSai for hires textures uses too much of my system to make it playable.


I've done all of that... but I'm getting something different

Code:

 * Running ePSXe emulator version 1.6.0.
 * Memory handlers init.
 * ePSXe: PSX BIOS loaded [/home/millweep2/.epsxe/bios//scph1001.bin].
 * Init internal cdrom ... ok
 * First/Last track: 1 1
 * Track 1:  (DATA) - Start 0: (00,02,00)
 * NTSC cdrom detected.
 * Init gpu[0][libgpuPeteXGL2.so.2.0.8]
Mesa project: www.mesa3d.org
Mesa GLX Indirect
 * Open gpu[0]
 * Init spu[0][libspuPeopsALSA.so.1.0.9]
 * Open spu[0]
Gdk-ERROR **: BadDrawable (invalid Pixmap or Window parameter)
  serial 61 error_code 9 request_code 14 minor_code 0


Any ideas/suggestions???
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Pitr-
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PostPosted: Thu Jan 19, 2006 11:37 pm    Post subject: Reply with quote

CaptPancakes wrote:
I've done all of that... but I'm getting something different

Code:

 * Running ePSXe emulator version 1.6.0.
 * Memory handlers init.
 * ePSXe: PSX BIOS loaded [/home/millweep2/.epsxe/bios//scph1001.bin].
 * Init internal cdrom ... ok
 * First/Last track: 1 1
 * Track 1:  (DATA) - Start 0: (00,02,00)
 * NTSC cdrom detected.
 * Init gpu[0][libgpuPeteXGL2.so.2.0.8]
Mesa project: www.mesa3d.org
Mesa GLX Indirect
 * Open gpu[0]
 * Init spu[0][libspuPeopsALSA.so.1.0.9]
 * Open spu[0]
Gdk-ERROR **: BadDrawable (invalid Pixmap or Window parameter)
  serial 61 error_code 9 request_code 14 minor_code 0


Any ideas/suggestions???


Software OpenGL-render (Mesa GLX) is not supported by the PeteXGL2-plugin.
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CaptPancakes
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PostPosted: Fri Jan 20, 2006 4:19 pm    Post subject: Reply with quote

Pitr- wrote:
Software OpenGL-render (Mesa GLX) is not supported by the PeteXGL2-plugin.


So, how would I disable mesa glx? Sorry to ask for spoon-feeding here, but I've been searching for hours.
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DoktorSeven
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PostPosted: Fri Jan 20, 2006 6:50 pm    Post subject: Reply with quote

Saying that you need a good 3d card and direct rendering enabled. If you can't get that, you need to find a software rendering-capable graphics plugin.
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