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mattswell n00b
Joined: 11 Apr 2004 Posts: 9
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Posted: Sun Apr 11, 2004 1:20 am Post subject: ePSXe & pete's XGl2 plugin |
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i'm using the ePSXe ebuild with pete's XGL2 plugin, a 2.6.x kernel and current nvidia drivers.
my problem is that i can't ever get it to start a game or even boot the bios.
Code: | matt@ruckus matt $ epsxe
Removing empty directories ...
* Running ePSXe emulator version 1.6.0.
* Memory handlers init.
* ePSXe: PSX BIOS loaded [bios/scph1001.bin].
* Init gpu[0][libgpuPeteXGL2.so.2.0.5]
Missing ATI render-texture extension!EXTS
Error: couldn't get fbconfig
Segmentation fault
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here is the versions of all the ebuilds of relevant packages:
Code: | [ebuild R ] media-video/nvidia-kernel-1.0.5336-r2 0 kB
[ebuild R ] media-video/nvidia-glx-1.0.5336-r2 0 kB
[ebuild R ] games-emulation/epsxe-1.6.0-r3 +opengl 176 kB
[ebuild R ] games-emulation/psemu-gpupetexgl2-2.0.5-r2 -dedicated 181 kB
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anyone with similar problems? |
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El_Presidente_Pufferfish Veteran
Joined: 11 Jul 2002 Posts: 1179 Location: Seattle
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Posted: Sun Apr 11, 2004 2:35 am Post subject: |
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did you check the "No "ATI render texture" extension" box? |
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mattswell n00b
Joined: 11 Apr 2004 Posts: 9
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Posted: Sun Apr 11, 2004 3:38 am Post subject: |
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it would make sense to do that now wouldn't it...
but still,
Code: | Removing empty directories ...
* Running ePSXe emulator version 1.6.0.
* Memory handlers init.
* ePSXe: PSX BIOS loaded [bios/scph1001.bin].
* Init gpu[0][libgpuPeteXGL2.so.2.0.5]
EXTS
Segmentation fault
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El_Presidente_Pufferfish Veteran
Joined: 11 Jul 2002 Posts: 1179 Location: Seattle
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Posted: Sun Apr 11, 2004 3:12 pm Post subject: |
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is your video card supported by the plugin?(i dont think older cards are) |
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discomfitor l33t
Joined: 21 Feb 2003 Posts: 927 Location: None
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Posted: Sun Apr 11, 2004 3:38 pm Post subject: |
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I have a gf4 ti4200 and it works perfectly. The key is to make sure the "no ati render texture" is checked, and make sure that "use pixel shaders" is NOT checked. The other options shouldn't make much difference in terms of stability, but I find that using 2xSai for hires textures uses too much of my system to make it playable. _________________ There is no substitute for experience.
Imperfection indicates a lack of effort. |
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mattswell n00b
Joined: 11 Apr 2004 Posts: 9
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Posted: Sun Apr 11, 2004 5:18 pm Post subject: |
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shaders! i didn't realize i had that checked. that fixed everything, thank you. |
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CaptPancakes n00b
Joined: 30 Aug 2005 Posts: 9
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Posted: Thu Jan 19, 2006 9:06 pm Post subject: |
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Darckness wrote: | I have a gf4 ti4200 and it works perfectly. The key is to make sure the "no ati render texture" is checked, and make sure that "use pixel shaders" is NOT checked. The other options shouldn't make much difference in terms of stability, but I find that using 2xSai for hires textures uses too much of my system to make it playable. |
I've done all of that... but I'm getting something different
Code: |
* Running ePSXe emulator version 1.6.0.
* Memory handlers init.
* ePSXe: PSX BIOS loaded [/home/millweep2/.epsxe/bios//scph1001.bin].
* Init internal cdrom ... ok
* First/Last track: 1 1
* Track 1: (DATA) - Start 0: (00,02,00)
* NTSC cdrom detected.
* Init gpu[0][libgpuPeteXGL2.so.2.0.8]
Mesa project: www.mesa3d.org
Mesa GLX Indirect
* Open gpu[0]
* Init spu[0][libspuPeopsALSA.so.1.0.9]
* Open spu[0]
Gdk-ERROR **: BadDrawable (invalid Pixmap or Window parameter)
serial 61 error_code 9 request_code 14 minor_code 0
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Any ideas/suggestions??? |
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Pitr- n00b
Joined: 15 May 2003 Posts: 18 Location: Sweden
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Posted: Thu Jan 19, 2006 11:37 pm Post subject: |
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CaptPancakes wrote: | I've done all of that... but I'm getting something different
Code: |
* Running ePSXe emulator version 1.6.0.
* Memory handlers init.
* ePSXe: PSX BIOS loaded [/home/millweep2/.epsxe/bios//scph1001.bin].
* Init internal cdrom ... ok
* First/Last track: 1 1
* Track 1: (DATA) - Start 0: (00,02,00)
* NTSC cdrom detected.
* Init gpu[0][libgpuPeteXGL2.so.2.0.8]
Mesa project: www.mesa3d.org
Mesa GLX Indirect
* Open gpu[0]
* Init spu[0][libspuPeopsALSA.so.1.0.9]
* Open spu[0]
Gdk-ERROR **: BadDrawable (invalid Pixmap or Window parameter)
serial 61 error_code 9 request_code 14 minor_code 0
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Any ideas/suggestions??? |
Software OpenGL-render (Mesa GLX) is not supported by the PeteXGL2-plugin. |
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CaptPancakes n00b
Joined: 30 Aug 2005 Posts: 9
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Posted: Fri Jan 20, 2006 4:19 pm Post subject: |
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Pitr- wrote: | Software OpenGL-render (Mesa GLX) is not supported by the PeteXGL2-plugin. |
So, how would I disable mesa glx? Sorry to ask for spoon-feeding here, but I've been searching for hours. |
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DoktorSeven Apprentice
Joined: 21 Feb 2003 Posts: 194 Location: Here, somewhere
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Posted: Fri Jan 20, 2006 6:50 pm Post subject: |
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Saying that you need a good 3d card and direct rendering enabled. If you can't get that, you need to find a software rendering-capable graphics plugin. _________________ WARNING: this post may be filled with lies and/or extreme sarcasm.
I write stuff on the internet, just like everyone else. I'M SPECIAL |
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