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UT (the first one) too bright and too slow
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@TIF3AR
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PostPosted: Mon Apr 19, 2004 8:19 pm    Post subject: UT (the first one) too bright and too slow Reply with quote

Hi everydody,
I've got some problems with my unreal tournament installation:
The game is much too bright, even when I put the brightness in the lower position. However, when I restart the game, the menu is very dark until I lunch a game.
The other problem is that the menu is very choppy when it searches for multiplayer games. The search is very slow, and so is the program. The lowest ping I could have is around 1000... :cry:
I'm running on the 2.6.5 kernel, with the 5**** nvidia drivers (the lastest, downloaded from the official site)
Can someone help me? :oops:
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@TIF3AR
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PostPosted: Mon Apr 19, 2004 10:31 pm    Post subject: Reply with quote

No ideas? :cry:
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@TIF3AR
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PostPosted: Tue Apr 20, 2004 7:16 am    Post subject: Reply with quote

I've solved the brightness problem by replacing sdl rendering by opengl rendering, but I still cannot play online, please help! :cry:
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@TIF3AR
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PostPosted: Tue Apr 20, 2004 8:38 pm    Post subject: Reply with quote

Is this game working well with somebody?? :?
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MaxDamage
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PostPosted: Tue Apr 20, 2004 9:15 pm    Post subject: Reply with quote

Changing to OpenGL doesn't solve the brightness problem for me. Anyway few months ago when I installed UT I managed to solve it. Don't remember how :P

I cannot help you with the netplay problem, sorry. Be sure no other programs are using the conexion.
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@TIF3AR
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PostPosted: Wed Apr 21, 2004 7:45 am    Post subject: Reply with quote

MaxDamage wrote:
Changing to OpenGL doesn't solve the brightness problem for me. Anyway few months ago when I installed UT I managed to solve it. Don't remember how :P

I cannot help you with the netplay problem, sorry. Be sure no other programs are using the conexion.

When I tried this game was the only program which used internet. I can't understand why the program becomes choppy when searching for internet games, I can't even clik on a game, it's too slow.. :cry:
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@TIF3AR
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PostPosted: Thu Apr 22, 2004 8:51 am    Post subject: Reply with quote

Here's what I can see in the logs:
Quote:
Log: Resolving unreal.epicgames.com...
Log: Resolved unreal.epicgames.com (207.135.145.4)
ScriptWarning: UTBrowserUpdateServerLink Entry.UTBrowserUpdateServerLink0 (Function UBrowser.UBrowserHTTPClient.DoBind:000A) gethostbyname failed (TRY_AGAIN)
ScriptWarning: UTBrowserUpdateServerLink Entry.UTBrowserUpdateServerLink0 (Function UBrowser.UBrowserHTTPClient.DoBind:000A) gethostbyname failed (NO_ERROR)
ScriptWarning: UTBrowserUpdateServerLink Entry.UTBrowserUpdateServerLink0 (Function UBrowser.UBrowserHTTPClient.DoBind:000A) gethostbyname failed (NO_ERROR)
ScriptWarning: UTBrowserUpdateServerLink Entry.UTBrowserUpdateServerLink0 (Function UBrowser.UBrowserHTTPClient.DoBind:000A) gethostbyname failed (EWOULDBLOCK)
Log: Resolving unreal.epicgames.com...
Log: Resolved unreal.epicgames.com (207.135.145.4)
ScriptLog: UBrowserGSpyLink: Master Server is unreal.epicgames.com:28900
ScriptWarning: UBrowserGSpyLink Entry.UBrowserGSpyLink0 (Function UBrowser.UBrowserGSpyLink.Resolved:00AF) gethostbyname failed (EWOULDBLOCK)
ScriptWarning: UBrowserServerPing Entry.UBrowserServerPing0 (State UBrowser.UBrowserServerPing.Binding:0010) gethostbyname failed (EWOULDBLOCK)
ScriptWarning: UBrowserServerPing Entry.UBrowserServerPing1 (State UBrowser.UBrowserServerPing.Binding:0010)


Any ideas?
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PovMan
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PostPosted: Fri Apr 23, 2004 12:06 am    Post subject: Reply with quote

Game works perfectly for me.
About playing online, every time i do the search thing the game locks up, this might have something to do with the firewall or maybe not, i dunno.
To fix it, when i want to play online i do the following:
1. run the game from a terminal window, not the menu
2. Press alt-enter to make it run in a window
3. press ctrl-g to stop it from capturing the mouse
4. start the multiplayer search.
5. when the game locks up, i send a ctrl-c to the terminal and the game continues. this might happen a few times
6. press ctrl-g and alt-enter once i've connected to a server, and it's all good :)

give that a go, if it doesn't work then good luck finding a fix ;)
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shift
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Joined: 21 Feb 2004
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PostPosted: Fri Apr 23, 2004 8:44 am    Post subject: Reply with quote

Regarding the dark problem, the OpenGL drivers that shipped with UT had problems, for Windows they released an updated OpenGL driver shortly after with performance and gamma enhancements. I doubt that works on Linux since it's a .dll and why use it when there's a much better driver.

Try utglr

http://cwdohnal.home.mindspring.com/utglr/

There are x86 source codes at the bottom, you can try compiling it.
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@TIF3AR
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PostPosted: Fri Apr 23, 2004 4:36 pm    Post subject: Reply with quote

Thanks for your answers,
As I said, when I changed the rendre method to OpenGL, the brightness problem disapeared, but I think that i'll try this enhanced OpenGL renderer :wink:
The problem changed for the internet games: the pings are now goods but I always find just 6 or 7 games, never more. It's kinda strange because I haven't changed anything 8O
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shift
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Joined: 21 Feb 2004
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PostPosted: Sat Apr 24, 2004 1:05 am    Post subject: Reply with quote

There should be over 2400 servers... ;)

Maybe UT for linux still uses the old masterservers?

MasterServerAddress=unreal.epicgames.com MasterServerPort=27900
MasterServerAddress=master0.gamespy.com MasterServerPort=27900
MasterServerAddress=master.mplayer.com MasterServerPort=27900

If it doesn't work, I think pressing F1 cycles through them...
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