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El_Presidente_Pufferfish
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PostPosted: Sun May 23, 2004 4:17 pm    Post subject: fb keys dont work ingame Reply with quote

hi, I have some special keys on my keyboard(www,mail,search) bound as follows in my ~/.fluxbox/keys file, but they do not work ingame(ut2004), which is why I bound them to change volume in the first place.

Code:

None XF86AudioRaiseVolume :ExecCommand amixer set Master 5+
None XF86AudioMute :ExecCommand amixer set Master 0
None XF86AudioLowerVolume :ExecCommand amixer set Master 5-


This are the commands i used to bind them (where do these go?)
Code:

xmodmap -e 'keycode 178 = XF86AudioLowerVolume'
xmodmap -e 'keycode 236 = XF86AudioMute'
xmodmap -e 'keycode 229 = XF86AudioRaiseVolume'


Is there any way for them to work in game, or is there another program i'll have to use to bind them, or what?
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El_Presidente_Pufferfish
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PostPosted: Sun May 23, 2004 6:53 pm    Post subject: Reply with quote

Code:
X11: Unknown xsym, sym = 0x1008ff12
X11: Unknown xsym, sym = 0x1008ff12
X11: Unknown xsym, sym = 0x1008ff11
X11: Unknown xsym, sym = 0x1008ff13


is the error ut2004 gives, if it helps
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kamagurka
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PostPosted: Sun May 23, 2004 7:06 pm    Post subject: Reply with quote

i have the same problem with et.
afaik the fb keycatcher goes bye-bye as soon as you fire up a full screen game. basically i guess it listens _after_ they "went through" the game. however, the game tries to make sense of them and doesnt pipe them through. i hope they fix this in a later fluxbox release.
but maybe i'm wrong and there is a way to do this :roll:
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Raniz
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PostPosted: Sun May 23, 2004 7:57 pm    Post subject: Reply with quote

It's the same with KhotKeys
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GaMMa
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PostPosted: Mon May 24, 2004 3:58 am    Post subject: Reply with quote

Why don't you try lineakd to map keys?

x11-misc/lineakd
Homepage: http://lineak.sourceforge.net/
Description: Linux support for Easy Access and Internet Keyboards features X11 support

EDIT: Actually I think I also have that problem, volume doesn't change when I'm running a fullscreen game either. I guess this is a global bug.
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