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Wicked Wesley
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PostPosted: Tue May 25, 2004 3:13 pm    Post subject: UT2004 not working very well [Solved] Reply with quote

Welll hello there fellow Gentoo-Users,

I got a kind of a problem with Unreal Tournament 2004 (Yes, I did searched the boards, but could't find an answer), it works good, good graphics, good framerate, but the game gets stuck randomly (Sometimes every 10 secs and then every 3 minutes). It is than stuck for a variable time, sometimes 2 secs, sometimes a minute. I have tried alot of things, none work :(. When I get stuck, everything freezes, the music keeps playing, but also stops after a while. All input is ignored, from both mouse and keyboard. The log file can't help me either. I would really appericiate your help.

Here is some info:
I emerged UT2004 3204 (I got the same problem with the install-off-DVD version, though)
I got a NVidia GeForce 4 TI-4200 8X with the emerged NVidia-kernel/glx
I'm using kernel 2.4.25-gentoo-r2
Using Gnome 2.4 (if that could matter)

I do get 1 warning when I start UT2004:
UT2004 wrote:

wesley@HolySmoky wesley $ ut2004
WARNING: ALC_EXT_capture is subject to change!


Thanks is advance,
Wesley

Oh and here is a log file:

UT2004 Logfile wrote:

Log: Log file open, Tue May 25 17:14:09 2004
Init: Name subsystem initialized
Init: Version: 3204 (127.29)
Init: Compiled: May 20 2004 15:50:27
Init: Command line:
Init: (This is Linux patch version 3204.1)
Init: Character set: Unicode
Init: Base directory: /opt/ut2004/System/
Init: Ini:UT2004.ini UserIni:User.ini
Init: Build label: UT2004 Build UT2004_Patch_[2004-05-10_17.18]
Init: Object subsystem initialized
Warning: Missing Class Class Editor.TransBuffer
Log: Initializing OpenGLDrv...
Log: binding libGL.so.1
Log: Game class is 'GameInfo'
Log: Bringing Level Entry.myLevel up for play (0) appSeconds: 12.607387...
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Log: Browse: NvidiaLogo.ut2?Name=Wicked_Wesley?Class=Engine.Pawn?Character=Jakob?team=255
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 32923->32922; refs: 341299
Log: Game class is 'CinematicGame'
Log: Bringing Level NvidiaLogo.myLevel up for play (0) appSeconds: 14.660799...
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Log: Adding temporary MD5 entry for Package Engine
Log: Adding temporary MD5 entry for Package Core
Log: Adding temporary MD5 entry for Package Editor
Log: Adding temporary MD5 entry for Package Fire
Log: Adding temporary MD5 entry for Package IpDrv
Log: Adding temporary MD5 entry for Package XInterface
Log: Adding temporary MD5 entry for Package XGame
Log: Adding temporary MD5 entry for Package UnrealGame
Log: Adding temporary MD5 entry for Package Gameplay
Log: Adding temporary MD5 entry for Package XPickups
Log: Adding temporary MD5 entry for Package XWeapons
Log: Adding temporary MD5 entry for Package UWeb
Log: Adding temporary MD5 entry for Package Onslaught
Log: Adding temporary MD5 entry for Package UT2k4Assault
Log: Adding temporary MD5 entry for Package Vehicles
Log: Adding temporary MD5 entry for Package xVoting
Log: Adding temporary MD5 entry for Package GUI2K4
Log: Created and initialized a new SDL viewport.
Log: ALAudio: Using ALC_EXT_capture to record audio.
ScriptLog: New Player Wicked_Wesley id=58708ed24fec36885f6bb159a1de6193
Log: TTS: No output filename specified.
Log: Enter SetRes: 1152x864 Fullscreen 1
Log: OpenGL
Log: GL_VENDOR : NVIDIA Corporation
Log: GL_RENDERER : GeForce4 Ti 4200 with AGP8X/AGP/SSE2
Log: GL_VERSION : 1.4.0 NVIDIA 44.96
Log: OpenGL: Device supports: GL
Log: OpenGL: Device supports: GL_EXT_bgra
Log: OpenGL: Device supports: GL_ARB_texture_compression
Log: OpenGL: Device supports: GL_EXT_texture_compression_s3tc
Log: OpenGL: Device supports: GL_ARB_texture_cube_map
Log: OpenGL: Device supports: GL_ARB_texture_env_combine
Log: OpenGL: Device supports: GL_NV_texture_env_combine4
Log: OpenGL: Device supports: GL_EXT_texture_lod_bias
Log: OpenGL: Device supports: GL_ARB_multitexture
Log: OpenGL: Device supports: GL_NV_vertex_array_range
Log: OpenGL: Device supports: GL_NV_vertex_array_range2
Log: OpenGL: Device supports: GL_ARB_multisample
Log: OpenGL: Device supports: GL_NV_multisample_filter_hint
Log: OpenGL: Device supports: GL_EXT_texture_filter_anisotropic
Log: OpenGL: Device supports: GL_ARB_vertex_buffer_object
Log: OpenGL: C32 RGB888 Z24 S8
Log: OpenGL: Level of anisotropy is 1.000000 (max 8.000000).
Log: OpenGL: Have 0 multisamples buffers, 0 samples.
Log: OpenGL: Failed to get a multisample GL context
Log: OpenGL: allocated 32 MByte of AGP memory
Log: Startup time: 16.141103 seconds
Log: Precaching: NvidiaLogo.LevelInfo0
Log: Static mesh batches: 508608 vertex bytes, 110460 index bytes
Log: Allocating 32768 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Finished precaching geometry in 0.077 seconds
Log: Finished precaching textures in 0.431 seconds
Debug: UT2k4MainMenu.Opened() Sender:Package.UT2k4MainMenu
Log: URL: Adding default option Name=Wicked_Wesley
Log: URL: Adding default option Class=Engine.Pawn
Log: URL: Adding default option Character=Jakob
Log: URL: Adding default option team=255
Log: Browse: Index.ut2?disconnect?Name=Wicked_Wesley?Class=Engine.Pawn?Character=Jakob?team=255
Log: Failed; returning to Entry
ScriptLog: UT2k4MainMenu NotifyLevelChange PendingConnection:False
Log: GP=FALSE
Log: Spawning new actor for Viewport SDLViewport
ScriptLog: New Player Wicked_Wesley id=58708ed24fec36885f6bb159a1de6193
Log: Static mesh batches: 0 vertex bytes, 0 index bytes
Debug: UT2k4MainMenu.Opened() Sender:None
ScriptLog: Attempting to close a non-existing menu page
Log: URL: Adding default option Name=Wicked_Wesley
Log: URL: Adding default option Class=Engine.Pawn
Log: URL: Adding default option Character=Jakob
Log: URL: Adding default option team=255
Log: Browse: ONS-Torlan?LinkSetup=Default?Game=Onslaught.ONSOnslaughtGame?Mutator=UTClassic.MutUseSniper,Onslaught.MutWheeledVehicleStunts,UnrealGame.MutBerserk,XGame.MutVampire?bAutoNumBots=True?Name=Wicked_Wesley?Class=Engine.Pawn?Character=Jakob?team=255
Log: Collecting garbage
Log: Purging garbage
Log: (Karma): Level Karma Terminated.
Log: Garbage: objects: 46282->43493; refs: 636996
Log: Game class is 'ONSOnslaughtGame'
Log: Bringing Level ONS-Torlan.myLevel up for play (0) appSeconds: 36.352963...
ScriptLog: Mutators UTClassic.MutUseSniper,Onslaught.MutWheeledVehicleStunts,UnrealGame.MutBerserk,XGame.MutVampire
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
ScriptLog: bAutoNumBots: True
ScriptLog: Using Official Link Setup: Default
Log: Spawning new actor for Viewport SDLViewport
ScriptLog: New Player Wicked_Wesley id=58708ed24fec36885f6bb159a1de6193
Log: Adding temporary MD5 entry for Package UTClassic
Log: Precaching: ONS-Torlan.LevelInfo0
Log: Static mesh batches: 6743700 vertex bytes, 776538 index bytes
Log: Allocating 32768 byte dynamic index buffer.
Log: Allocating 182508 byte dynamic index buffer.
Log: Preprocessing: Vertex stream total vertices: 180 Orig wedges: 180
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Finished precaching geometry in 1.748 seconds
Log: Finished precaching textures in 5.196 seconds
ScriptLog: START MATCH
Log: KFarfield safety net tripped! 1413 bug?
Log: KFarfield safety net tripped! 1413 bug?
Log: KFarfield safety net tripped! 1413 bug?
Log: KFarfield safety net tripped! 1413 bug?
Log: KFarfield safety net tripped! 1413 bug?
Log: appRequestExit(0)
Exit: Preparing to exit.
Log: Purging garbage
Exit: Game engine shut down
Exit: SDL client shut down
Log: Waiting for file streaming thread to finish...
Exit: OpenAL Audio subsystem shut down.
Log: (Karma): Level Karma Terminated.
Log: d
Log: Garbage: objects: 48270->0; refs: 636996
Exit: Object subsystem successfully closed.
Exit: Exiting.
Log: FileManager: Reading 0 GByte 269 MByte 290 KByte 8 Bytes from HD took 21.990607 seconds (9.253903 reading, 12.736704 seeking).
Log: FileManager: 0.000000 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Allocation checking disabled
Uninitialized: Log file closed, Tue May 25 17:16:05 2004


As you can read in my last post in this topic, my probelm was because of a faulty graphics card.
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Last edited by Wicked Wesley on Fri Jun 04, 2004 8:20 pm; edited 1 time in total
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Team_Beast
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PostPosted: Wed May 26, 2004 12:06 am    Post subject: Reply with quote

I was getting random problems in UT2004, and it was all down to me running out of RAM. I have 512mb, maybe its the same for you? If i try to run with full detail, UT2004 goes mental at me. However if i turn the graphic detail down ( I turned down the first 2 graphical options down from highest to normal ) it worked fine. Just an idea, worked for me :-)
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PostPosted: Wed May 26, 2004 8:58 pm    Post subject: Reply with quote

I took a suggestion from MaximumPC and changed a line in the UT2004.ini file from:

CacheSizeMegs=32

to:
CacheSizeMegs=312

I have 512MB RAM and I although I still have to keep the visual effects to a minumum, my framerates stay up much better.

btw: I have a Radeon 9700 and an AMD 3200+.
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lomi
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PostPosted: Wed May 26, 2004 10:40 pm    Post subject: Reply with quote

hmm i have 512mb's of ram, xp 2500+ barton, and a geforce4 ti4400, i didnt have to do any tweaking and get really good fps on 1024*768 with all the max detail settings

i found the game seems to run alot better in gentoo than the demo did in windows (removed windows from my computer before it was fully released)
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PostPosted: Thu May 27, 2004 12:05 am    Post subject: Reply with quote

The big difference there is the fact that you have an NVidia card. Ati's Linux drivers are crap. I hope to be changing to an Nvidia soon unless ATI releases new drivers that actually work.
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PostPosted: Thu May 27, 2004 12:07 am    Post subject: Reply with quote

I have 2x2800MP with 512Mb RAM and ti4200. Mine runs at about 40 fps at 1280x1024 with full graphics, but on assault levels it seems to run out of ram ( dmesg shows killed ut2004-bin, out of memory ). I could create a swap, but i think I'll just buy more ram. Anyone else have this kind of problem?
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Wicked Wesley
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PostPosted: Thu May 27, 2004 1:52 pm    Post subject: Reply with quote

Well I got 1024 MB ram, so I guess that should do it, I also have the problem low graphic modes. I guess we have to wait for an Official patch or something :(
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PostPosted: Fri May 28, 2004 2:00 pm    Post subject: Reply with quote

Quote:
I guess we have to wait for an Official patch or something


There is one here:

http://www.unrealtournament.com/

But it didn't really fix anything for me except the corrupting of my ut2004.log file (and a few nasty security problems but thats a given).I can now read it but still get very bad performance in the game.
There is a karma data bug that causes crashes which is driving me and a ton of others crazy.The above patch doesn't fix this even though icculus (Ryan C Gordon the one that ported ut2k4 over to linux) has been working hard on the problem since this bug appeared.Btw,for those that don't know about this bug,it causes random crashes back to your desktop.Luckily it doesn't cause complete lockups(at least not for me).

I can safely say this is the last game I'll ever buy from Epic or Atari.Please don't give me that "but it supports linux and we should support them for this" crap.It may play in linux but neither Epic nor Atari support the linux port.Therefore,it is not supported.
If you're looking to buy a certain car but the manfacturer says the engine isn't supported by us will you still buy it?If you do then you're an idiot.
Ever realize how crappy all of the UT games run when they first come out?The only real solution was to the problem was upgrading your system.My system is as follows:

AMD Athlon XP 2600+ 333fsb
Biostar M7ncd (not the pro version)
512 megs PC2700
Albatron Geforce4 4280 (8x agp version of the Geforce4)
Sound blaster live
The rest shouldn't matter concidering it has nothing to do with game play.

You can sit there and say my system is old and I should upgrade but the truth is my system is basically the norm.Most pc owners have something simular in this speed range.Some better some worst but not by much.Please notice,I'm talking about the average gamer here
which make up most of the pc games sales.
With that in mind,why do companies like Epic create games that play so poorly on an average system?Why not give us even more options of turning off crap like:

-The stupid and useless ragdoll effect

-the music player (turn the music all the way down and the player is still going strong.just because you can't hear it doesn't mean it isn't there)

-animation when entering a vehicle (ever notice the sound of footsteps while driving a tank?Look all around you for an enemy but can't see anyone?Thats because its you making the sound from inside the tank,of which full animation of your model is still going on)

-can you say Static Meshes?(I don't need everything rounded off to kick butt)

-and there are more but can't think of them right now

All these things taking up resources that could be used for better performance.I like eyecandy just as much as the next person but ut2k4 (even when maxed out ) looks just like ut2k3 but with bigger maps.Ut2k3 ran like crap until I upgraded from a 1 gig system to what I have now.Which should prove my point.

Before you ask if I've tweaked my system and the game the answer is yes.As a matter of fact I've tweaked it to its fullest without overclocking any hardware.If I squeeze it any futher it'll complain of hemeroids or something and I don't want or need that.All in all it looks like another Micro$oft to me.
I'll admit, I still play the game from time to time in windows using Direct3d and put up with thepoor performance and skipping at the beginning of each round.Which is better than being at the top of the scoreboard and the gaming crashing 10 seconds before the round is over as it does in linux.Darn shame because I bought this game just to play in linux.

The nickname I go by is "Reboant" (if anyone was wondering) and the only mod I play is "Onslaught".If you ever see me listed on a server then pop in and frag me a few times.A few little hints,since the game runs so poorly on my system the best way to take me out is hitscan weapons.Don't get too close because I can get nasty with the flak cannon.The game starts bogging down in heavy firefights so I have to kill (or be killed) quickly.That is why I prefer that perticular weapon.
Happy fraggin and I hope you have better luck with the game than I do.
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Last edited by Rebster on Fri May 28, 2004 11:10 pm; edited 1 time in total
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Aman9090
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PostPosted: Fri May 28, 2004 2:42 pm    Post subject: Reply with quote

UT2004 has always ran perfectly for me in Linux and BETTER than in Windows, with a similarly configured PC as mine in comparison.

You guys just have to know how to run it ;) First, I am running from the CD's installer, not the one in portage. I also have NOT patched mine the least bit. My specs are as follows:

Athlon XP 2400+
SOYO KT400 Ultra Dragon Lite Motherboard
GeForce FX 5700 256mb
512mb DDR 3500 RAM

My specs aren't that impressive. It's my graphics card that is helping. First, it is pretty high end and the Linux support from nVidia is fantastic. Second, I am running in a low-stress environment. I am a modding/cooling freak, and run a total of 8 system fans (six of which are 120mm) and I run a custom-built heatsink/fan combination, which runs 92mm Delta fan on the top. This goes for perfect cooling that basically will never fail on you.

I also replaced my graphics cards' heatsink and put in my own. Again, cooling helps. One thing I noticed when playing UT2004, your system gets overworked a lot! One thing that might improve performance is to be able to cool your proc and graphics card AS MUCH AS POSSIBLE. Make sure that you are keeping stable temps (like in the low 40s, mid 30s - celsius). Also, I noticed that UT2004 loads a lot of data into memory BEFORE it runs. That is why the waiting time before the game starts is so long. It loads all textures/sounds etc. before the game actually starts and before you run into the main menu. Make sure that you are running a LOW-STRESS environment! Don't run crappy window managers like GNOME and KDE, which take up a CRAP LOAD of SYSTEM RESOURCES! Especially KDE, which really can kill your system when it comes to gaming. Also make sure you're not running intensive programs like Open Office, Mozilla Firefox, or the type when playing it. Make sure you are running as least as you possibly can to make sure you get the best performance in the game.

I also had freezing issues in UT2004, but when I changed my environment (From Fluxbox to Enlightenment, interestingly enough), updated my kernel to 2.6.5, and upgraded to Xorg, my problems ceased to exist. I made no hardware upgrades. You simply just have to be concious of how your system is running and WHAT it is running. I bet if you changed window managers to something less awkward (like Fluxbox of XFCE4, for example) it would solve the problem. Also make sure, however, to not run the game in Windowed mode, and make sure to have the latest kernel, because mouse interuptions seen in the 2.4.x kernel interfere with the game's performance. When I upgraded to the 2.6.5 kernel, I noticed the largest increase in performance. It could very well be that you're running a 2.4.x kernel that is the problem. Also make sure that if you're running a USB mouse, ESPECIALLY a Logitech MX series one, that you are running it at 800DPI and that the kernel is not loading any unecessary USB modules.

Hope any of this information helps. All of the tips I just told you helped me improve performance in this excellent game.
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PostPosted: Fri May 28, 2004 11:09 pm    Post subject: Reply with quote

Quote:
UT2004 has always ran perfectly for me in Linux and BETTER than in Windows, with a similarly configured PC as mine in comparison.


Trust me when I say you're one of the very lucky few.


Quote:
You guys just have to know how to run it


You gotta be kidding right?Did you not read my post?My main gripes are the poor performance and the karma data (kintersect) bug which hasn't been fixed yet.My temperature is just fine.I have 6 fans (not including the 2 small hard drive fans).Before I got those fans I had taken the case cover off and used an oscillating fan just to be on the safe side(even with a huge cpu heatsink and fan the Athlon still ran kind of hot).I know 2 other that have system that put ours to shame and they have the same problems.Trust me,this isn't as much a hardware as it is a software problem considering too many people are having the same performance problems in both windows and linux

Quote:
Also, I noticed that UT2004 loads a lot of data into memory BEFORE it runs.


Of course it does thats why you need to edit your ut2004.ini file and change the following lines to "False" :

[Engine.LevelInfo]
bShouldPreload=True (this is mainly for textures and map info If I remember right)
bDesireSkinPreload=True (this preloads all the skins being used during that particular match)

[ALAudio.ALAudioSubsystem]
UsePrecache=True (preloads all sounds being used during the match)

If you don't then you'll end up missing half the match waiting for all that garbage to be preloaded into memory.Take a good look at your /ut2004/Textures dir and check out the sizes on some of those darn things.I've seen photo realistic textures that a lot smaller than those.

Funny how the demo worked just fine on my sytem with practically everything maxed out.The changes they made in the final version sure screwed something up.

These are the system requirements:

Quote:
Operating System: Windows® 98/Me/2000/XP
Processor: Pentium® III or AMD Athlon 1.0 GHz processor or faster (1.5 GHz or faster processor recommended)
Memory: 128 MB RAM minimum (256 MB recommended)
Hard Disk Space: 5.5 GB free
Video: Any Windows-compatible video card(NVIDIA GeForce 2 or ATI Radeon with at least 64 megs of video memory recommended)
Sound: Windows®-compatible sound card. NVIDIA® nForce(tm) or other motherboards/soundcards containing the Dolby® Digital Interactive Content Encoder required for Dolby Digital audio
DirectX®: DirectX® version 8.1(included)or higher
Multiplayer: Internet (TCP/IP) and LAN (TCP/IP)play supported | 33.6K baud modem or broadband Internet connection recommended


I have that and a bit more so it should work without a hitch.Too bad they have to lie huh?

This is what I consider really funny.When Quake III came out I was actually able to run it on an Aptiva 2162 with a p166 mmx,64 megs of sdram and a Canopus Vodoo 1 card(a whopping 6 meg onboard that puppy) just fine.Had to turn a lot of of stuff down but was able to actually play it online without problems.Even then that Aptiva was an ancient fossil but the game stilled worked.Was I one of the lucky few?No I wasn't.There where thousands out there with the same results.
If Epic and Atari can't make a game that will work for the majority of the people out there then their games just aren't buying.
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PostPosted: Sat May 29, 2004 7:45 am    Post subject: Reply with quote

Rebster wrote:
Quote:
UT2004 has always ran perfectly for me in Linux and BETTER than in Windows, with a similarly configured PC as mine in comparison.


Trust me when I say you're one of the very lucky few.


Quote:
You guys just have to know how to run it


You gotta be kidding right?Did you not read my post?My main gripes are the poor performance and the karma data (kintersect) bug which hasn't been fixed yet.My temperature is just fine.I have 6 fans (not including the 2 small hard drive fans).Before I got those fans I had taken the case cover off and used an oscillating fan just to be on the safe side(even with a huge cpu heatsink and fan the Athlon still ran kind of hot).I know 2 other that have system that put ours to shame and they have the same problems.Trust me,this isn't as much a hardware as it is a software problem considering too many people are having the same performance problems in both windows and linux

Quote:
Also, I noticed that UT2004 loads a lot of data into memory BEFORE it runs.


Of course it does thats why you need to edit your ut2004.ini file and change the following lines to "False" :

[Engine.LevelInfo]
bShouldPreload=True (this is mainly for textures and map info If I remember right)
bDesireSkinPreload=True (this preloads all the skins being used during that particular match)

[ALAudio.ALAudioSubsystem]
UsePrecache=True (preloads all sounds being used during the match)

If you don't then you'll end up missing half the match waiting for all that garbage to be preloaded into memory.Take a good look at your /ut2004/Textures dir and check out the sizes on some of those darn things.I've seen photo realistic textures that a lot smaller than those.

Funny how the demo worked just fine on my sytem with practically everything maxed out.The changes they made in the final version sure screwed something up.

These are the system requirements:

Quote:
Operating System: Windows® 98/Me/2000/XP
Processor: Pentium® III or AMD Athlon 1.0 GHz processor or faster (1.5 GHz or faster processor recommended)
Memory: 128 MB RAM minimum (256 MB recommended)
Hard Disk Space: 5.5 GB free
Video: Any Windows-compatible video card(NVIDIA GeForce 2 or ATI Radeon with at least 64 megs of video memory recommended)
Sound: Windows®-compatible sound card. NVIDIA® nForce(tm) or other motherboards/soundcards containing the Dolby® Digital Interactive Content Encoder required for Dolby Digital audio
DirectX®: DirectX® version 8.1(included)or higher
Multiplayer: Internet (TCP/IP) and LAN (TCP/IP)play supported | 33.6K baud modem or broadband Internet connection recommended


I have that and a bit more so it should work without a hitch.Too bad they have to lie huh?

This is what I consider really funny.When Quake III came out I was actually able to run it on an Aptiva 2162 with a p166 mmx,64 megs of sdram and a Canopus Vodoo 1 card(a whopping 6 meg onboard that puppy) just fine.Had to turn a lot of of stuff down but was able to actually play it online without problems.Even then that Aptiva was an ancient fossil but the game stilled worked.Was I one of the lucky few?No I wasn't.There where thousands out there with the same results.
If Epic and Atari can't make a game that will work for the majority of the people out there then their games just aren't buying.



You're saying the official patch did not fix random crashes for you? When I downloaded and installed the demo I had no problems whatsoever, neither with performance nor crashes. When the retail version hit shelves I was having random crashes(worst bug ever imo) but since the official patch has come out I have not crashed one time. I haven't had poor performance(I know what my hardware is capable of) and nothing else out of the ordinary.

How do you define supported? I'd say linux version is supported because they are actively trying to fix problems(only if it is one guy doing it). You can't mean because of the random crashes that it is not supported. My wife runs XP and hadn't had a crash until the windows patch came out, which ironically put her in the same situation I was once in(random crashes.) Although hers weren't as severe but they were still there.

Bottom line is patch fixed crashes for me and everything else works fine, guess I'm one of the lucky few. The gameplay and funfactor of the game is spectacular to me and that's why I waited out the kintersect bug to get a fix for it.
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Team_Beast
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PostPosted: Sat May 29, 2004 9:37 am    Post subject: Reply with quote

I didnt think that the Linux version could ever be faster than the windows version just because they only use an opengl wrapper? Would make sense to just write the thing in sdl, and then it would be instantly portable - but they have to use direct3d for some unknown reason! Everyone is now agreeing that to get the best out of UT2004 you need 1024 mb ram, and 256 on your graphics card. If you only have one of them it seems to help, but im gonna upgrade mine to that, because my dual 2800's are just waiting for memory to be cleared most of the time! ;-)
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PostPosted: Sun May 30, 2004 2:02 pm    Post subject: Reply with quote

Slight update

Yesterday I deleted my /ut2004 and /.ut2004 dirs and just reinstalled the whole darn thing.After adding the patch and tweaking a bit it now works in single player mode without crashing.I decided to play online.Found a good fast server and joined,spawned,took 2 steps and crashed.Yep its was the kintersect bug again.
Now the strange part.I deleted everything again did the exact same things mentioned above in the exact same ways and was able to play online for almost 2 hours before it crashed.Never crashed in single player mode.Thought about reinstalling one more time just see what would happen but decied to give the online match one more try.This time, after spawning,i was able to take 4 whole steps before it bumped me back to the desktop.

The following is part of my ut2004.log:

Code:
 Developer Backtrace:
Log: [ 1]  ./ut2004-bin [0x86d35bc]
Log: [ 2]  /lib/libpthread.so.0 [0x4003c613]
Log: [ 3]  [0xffffd420]
Log: [ 4]  ./ut2004-bin(KIntersect__FP13_McdModelPairP19_McdIntersectResult+0x301) [0x81d5221]
Log: [ 5]  ./ut2004-bin [0x81d4c5e]
Log: [ 6]  ./ut2004-bin(KIntersect__FP13_McdModelPairP19_McdIntersectResult+0x274) [0x81d5194]
Log: [ 7]  ./ut2004-bin [0x81d4c5e]
Log: [ 8]  ./ut2004-bin(KIntersect__FP13_McdModelPairP19_McdIntersectResult+0x274) [0x81d5194]
Log: [ 9]  ./ut2004-bin(KHandleCollisions__FP22_McdModelPairContainerP6ULevel+0x178) [0x81d53fc]
Log: [10]  ./ut2004-bin(KUpdateContacts__FRt6TArray1ZP6AActorP6ULeveli+0x74f) [0x81d3483]
Log: [11]  ./ut2004-bin(KTickLevelKarma__FP6ULevelf+0x3cb) [0x860792f]
Log: [12]  ./ut2004-bin(Tick__6ULevel10ELevelTickf+0x35b) [0x82dffdb]
Log: [13]  ./ut2004-bin(Tick__11UGameEnginef+0x3cf) [0x8289937]
Log: [14]  ./ut2004-bin(SDL_SetVideoMode+0x853) [0x814e8c3]
Log: [15]  ./ut2004-bin(main+0x69dc) [0x81592bc]
Log: [16]  /lib/libc.so.6(__libc_start_main+0xc0) [0x40128840]
Log: [17]  ./ut2004-bin(readdir+0x91) [0x814e141]
Log: Unreal Call Stack: McdContactSimplify <- Types <- KIntersect <- KAggregateGenericIntersect <- Intersect Function <- Types <- KIntersect <- KAggregateGenericIntersect <- Intersect Function <- Types <- KIntersect <- KIntersectEach <- KHandleCollisions <- KUpdateContacts <- KTickLevelKarma <- TickAllActors <- ULevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Exit: Exiting.
Log: FileManager: Reading 0 GByte 266 MByte 835 KByte 812 Bytes from HD took 67.665745 seconds (10.802185 reading, 56.863560 seeking).
Log: FileManager: 0.000000 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Allocation checking disabled
Uninitialized: Log file closed, Sat May 29 22:53:30 2004


I'm not a happy camper.Not sure about now but before the patch it use to only crash when I was run over with a vehicle (happens a lot with me :).I believe its called "collision data" which is part of karma data which is where the bug is.

Quote:
When I downloaded and installed the demo I had no problems whatsoever,


Neither did I.It worked great.Had just about all the eye candy bumped up and it still ran smooth.Thats why I got the retail version.

Quote:
How do you define supported? I'd say linux version is supported because they are actively trying to fix problems(only if it is one guy doing it). You can't mean because of the random crashes that it is not supported.


Yes only one guy because neither Epic nor Atari cares about the linux port.They don't care because they are too busy smooching on M$'s butt.Icculus did some really great work on Quake2 and a few other games.If the above mentioned companies would lend a hand this kintersect bug will be delt with quickly.
When a company releases a product and says "you're on your own with it" its very clear that its not supported.Would you buy a pc from a company like Dell,get it home and find out it isn't working?Then call them up to hear something like "we are sorry but the pc you bought came with a little something extra and because of that we can't support it".I certainly hope not.If a company is going to release a game then they should have full support not just for one os.

Quote:
Bottom line is patch fixed crashes for me and everything else works fine, guess I'm one of the lucky few


Actually I hope the patch fixed it for most people.Like I said earlier,the patch seems to have fixed the bug while in sngle player mode (i.e. bot match and running through the tournament itself) but not for online play.Ichecked out the official form over at unrealtournament.com and others are having the same problem.I hope its just a few of though.

Quote:
I didnt think that the Linux version could ever be faster than the windows version just because they only use an opengl wrapper?


Thats what blew my mind about the darn demo.IT ran way faster in linux than winxp for me.Which is why I went out and bought the game.

Quote:
Everyone is now agreeing that to get the best out of UT2004 you need 1024 mb ram, and 256 on your graphics card.


That goes back to what I said in my original post.Gotta upgrade or suffer.Take a good look at the system requirements:

Quote:
Operating System: Windows® 98/Me/2000/XP
Processor: Pentium® III or AMD Athlon 1.0 GHz processor or faster (1.5 GHz or faster processor recommended)
Memory: 128 MB RAM minimum (256 MB recommended)
Hard Disk Space: 5.5 GB free
Video: Any Windows-compatible video card(NVIDIA GeForce 2 or ATI Radeon with at least 64 megs of video memory recommended)
Sound: Windows®-compatible sound card. NVIDIA® nForce(tm) or other motherboards/soundcards containing the Dolby® Digital Interactive Content Encoder required for Dolby Digital audio
DirectX®: DirectX® version 8.1(included)or higher
Multiplayer: Internet (TCP/IP) and LAN (TCP/IP)play supported | 33.6K baud modem or broadband Internet connection recommended


Need I say more?

I don't hate the game guys just the poor quality of the companies associated with it.What happened to companies that where proud to put out a good quality product?Something they where proud to distrubute.Now days its usually no better than that cheap crap you get from china which is a whole lot cheaper.
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PostPosted: Sun May 30, 2004 2:09 pm    Post subject: Reply with quote

If you guys are still getting the bug you should post on http://bugzilla.icculus.org. The bug has been closed now for a week with 3204, and I havent heard of anyone still being caught by the bug. To say that epic didnt try to sort out the bug is abit harsh. As soon as the windows users were affected - it was sorted pretty quickly!
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PostPosted: Thu Jun 03, 2004 11:57 pm    Post subject: Reply with quote

I did submit a bug report (1758) but now the darn thing is working.

1. I went ahead and reinstalled again.
2. Uncompressed patch and copied files over.Crashed
3. Copied files over again with same results.Did not uncompress again just used the same exact files from step 2.
4. Did step 3 again.It works now.If it hadn't I was going to just uninstall the darn thing and dump it in the trash.Guess I had to threaten the game to finally get it to work. :)

A buddy of mine had the same problem with the same results except it took him 6 tries with the patch to get it right.
Talk about weird huh?

Btw,everytime I'd copy the patch files over I'd make darn sure I didn't leave any out.

From time to time the game will momentarily freeze which is a pain.These freezes can last up to 30 seconds in both single and mutilplayer mode but at least its working.Hope they come out with a patch for better performance soon.If they ever do.
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PostPosted: Fri Jun 04, 2004 10:58 am    Post subject: Reply with quote

no opengl wrapper is used: http://icculus.org/lgfaq/#dxwrap

(thanks to zakk and this thread)
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PostPosted: Fri Jun 04, 2004 7:24 pm    Post subject: Reply with quote

ok, that begs one question........Why use direct3d at all?????
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PostPosted: Fri Jun 04, 2004 8:18 pm    Post subject: Reply with quote

Well I found out what my problem was, it had nothing to do with Unreal Tournament 2004 or drivers, but my graphics card is broken (hardware-wise) I got the same problems in Windows, so I guess my problem is kinda solved.

Thanks everyone,
Wesley
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PostPosted: Fri Jun 04, 2004 9:34 pm    Post subject: Reply with quote

Team_Beast wrote:
ok, that begs one question........Why use direct3d at all?????


why? because at present opengl does not show all effects direct3d shows.
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PostPosted: Fri Jun 04, 2004 11:19 pm    Post subject: Reply with quote

Quote:
Team_Beast wrote:
ok, that begs one question........Why use direct3d at all?????


why? because at present opengl does not show all effects direct3d shows.


Perhaps d3d does (don't really care to know much about it) but I believe the real reason is because its easier to port the game to the xbox.This means more money for the company that developed the game an d they get in good with M$.No Ogl or poor performing Ogl means that windows still has an upper hand when it comes to gaming computers.Its all part of the stratigy M$ has come up with to undermine anything that they haven't developed (or stolen) themself.
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PostPosted: Sat Jun 05, 2004 1:08 am    Post subject: Reply with quote

i will stick to what i am sure of instead of reaching for theories.
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PostPosted: Sat Jun 05, 2004 5:55 am    Post subject: Reply with quote

I dunno what you have, but on the back of my Unreal Tournament 2004 box it clearly states "Linux version not supported by Atari"

Right there.

Right next to the operating system requirements.

Right next to Windows, which does not say ". . . not supported by Atari"

I don't know, maybe I'm crazy, but I think it might, just maybe be just a little tiny indication that you're not going to get the greatest Epic-servants-on-their-hands-and-knees-next-to-your-computer-waiting-for-it-to-crash-and-fixing-it-for-you service.

Just my interpretation of it though. <shrug>
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