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manywele l33t
Joined: 12 Jul 2003 Posts: 739 Location: Inside
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Posted: Tue May 25, 2004 9:58 pm Post subject: wesnoth doesn't run anymore |
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Saw the latest wesnoth-0.7.7 is out so I emerged it. The editor works fine but the game won't start. It prints
Code: | started game: 3189687240
starting play_game
Initialized true type fonts
| and then just hangs. Wesnoth-0.7.6 worked just fine so I tried going back to that version but the same thing happens. Hmm, must be something else.
Things I tried:
reverting to really simple c-flags (no help),
removing ~/.wesnoth and trying to run (nothing, no new ~/.wesnoth created).
I'm stuck. I don't even know where to start looking for the problem. Any ideas? It was working 3 weeks ago so it's something I did fairly recently.
[P.S. The only other problem I've seen on my system is that ufed stopped working and started throwing errors. Could they be related?]
[EDIT: It's a sound problem. It starts if something else is using the sound card. Maybe ALSA problems with a new kernel?] |
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Drooling Iguana Tux's lil' helper
Joined: 07 Apr 2004 Posts: 94 Location: Sector ZZ9 Plural Z Alpha
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Posted: Wed May 26, 2004 9:39 am Post subject: |
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It's a problem with sdl-mixer-1.2.5-r2. Downgrade to 1.2.5-r1 and you should be fine. |
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manywele l33t
Joined: 12 Jul 2003 Posts: 739 Location: Inside
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Posted: Wed May 26, 2004 12:04 pm Post subject: |
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Thank you immensely! That fixed it.
Now how the hell did you know it was that? |
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Drooling Iguana Tux's lil' helper
Joined: 07 Apr 2004 Posts: 94 Location: Sector ZZ9 Plural Z Alpha
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Posted: Wed May 26, 2004 9:11 pm Post subject: |
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Because I noticed that any SDL program with sound stopped working after I did my last update, which included the new version of sdl-mixer. From there it was fairly easy to determine that that was the culprit. |
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