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lorca Tux's lil' helper
Joined: 22 Feb 2004 Posts: 78
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Posted: Sat May 29, 2004 5:44 pm Post subject: glxgears aumentar los FPS <?> |
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Hola, tengo una nvidia Geforce2 64mb, en una PIII 550, kernel gentoo-2.6.5, y creo que la salida de glxgears es vastante mala... alguna sugerencia?
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# glxgears
989 frames in 5.0 seconds = 197.800 FPS
1157 frames in 5.0 seconds = 231.400 FPS
1154 frames in 5.0 seconds = 230.800 FPS
1164 frames in 5.0 seconds = 232.800 FPS
1148 frames in 5.0 seconds = 229.600 FPS
992 frames in 5.0 seconds = 198.400 FPS
992 frames in 5.0 seconds = 198.400 FPS
1170 frames in 5.0 seconds = 234.000 FPS
1161 frames in 5.0 seconds = 232.200 FPS |
Code: |
# cat /proc/driver/nvidia/cards/0
Model: GeForce2 MX/MX 400
IRQ: 11
Video BIOS: 03.11.01.48.00
Card Type: AGP
diego Truco # cat /proc/driver/nvidia/agp/card
Fast Writes: Not Supported
SBA: Not Supported
AGP Rates: 4x 2x 1x
Registers: 0x1f000007:0x1f000102
# cat /proc/driver/nvidia/agp/status
Status: Enabled
Driver: AGPGART
AGP Rate: 2x
Fast Writes: Disabled
SBA: Disabled
# cat /proc/driver/nvidia/agp/host-bridge
Host Bridge: Intel Corp. 440BX/ZX/DX - 82443BX/ZX/DX Host bridge
Fast Writes: Not Supported
SBA: Supported
AGP Rates: 2x 1x
Registers: 0x1f000203:0x00000102
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cnyx l33t
Joined: 17 Jul 2003 Posts: 883 Location: Valencia
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Posted: Sat May 29, 2004 10:19 pm Post subject: |
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A mi esa misma me saca 1600 FPS. Tienes los drivers de nvidia instalados??
saludos. |
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blueworm l33t
Joined: 09 May 2003 Posts: 962
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Posted: Sun May 30, 2004 1:24 am Post subject: |
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Quizas tengas mejores resultados con el NvAGP en vez de AGPGART.
en XF86Config > Section ¨Device¨
Ojo si tienes el AGPGART compilado en el kernel sera mejor quitarlo.
Si lo tienes como modulo, con no cargarlo te valdra. |
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miya n00b
Joined: 15 Apr 2004 Posts: 57 Location: Argentina
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Posted: Sun May 30, 2004 2:33 am Post subject: |
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tenés cargado el modulo nvidia en vez del nv en el XF86Config? |
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lorca Tux's lil' helper
Joined: 22 Feb 2004 Posts: 78
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Posted: Sun May 30, 2004 8:25 pm Post subject: |
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Code: |
$ cat /proc/driver/nvidia/agp/status
Status: Enabled
Driver: AGPGART
AGP Rate: 2x
Fast Writes: Disabled
SBA: Disabled
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1307 frames in 5.0 seconds = 261.400 FPS
1470 frames in 5.0 seconds = 294.000 FPS
1484 frames in 5.0 seconds = 296.800 FPS
1484 frames in 5.0 seconds = 296.800 FPS
1429 frames in 5.0 seconds = 285.800 FPS
1658 frames in 5.0 seconds = 331.600 FPS
1658 frames in 5.0 seconds = 331.600 FPS
tengo AGPGART en el kernel... ahora lo recompilo a ver como va... y les cuento
salu2 _________________ http://www.pylorca.com.ar |
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lorca Tux's lil' helper
Joined: 22 Feb 2004 Posts: 78
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Posted: Sun May 30, 2004 8:47 pm Post subject: |
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en el XF86Config tengo
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Load "dbe"
Load "glx"
Load "dri"
........
...
.
Section "Device"
Identifier "Geforce"
Driver "nvidia"
Option "NoLogo" "1"
Option "NvAGP" "1"
EndSection
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en el kernel he desactivado el agpgart
Code: |
$ cat /proc/driver/nvidia/agp/status
Status: Enabled
Driver: NVIDIA
AGP Rate: 2x
Fast Writes: Disabled
SBA: Disabled
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Code: |
$ glxgears
1602 frames in 5.0 seconds = 320.400 FPS
1653 frames in 5.0 seconds = 330.600 FPS
1659 frames in 5.0 seconds = 331.800 FPS
1658 frames in 5.0 seconds = 331.600 FPS
1658 frames in 5.0 seconds = 331.600 FPS
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mmmmmhh _________________ http://www.pylorca.com.ar |
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DraKKaR n00b
Joined: 22 Apr 2004 Posts: 45
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Posted: Mon May 31, 2004 8:25 am Post subject: |
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Quita ese Load "dri" de ahi... |
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lorca Tux's lil' helper
Joined: 22 Feb 2004 Posts: 78
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Posted: Mon May 31, 2004 3:50 pm Post subject: |
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ya lo quitè el dri, pero sigo teniendo los mismos resultados...
debe ser que mi equipo es un pobre pentium 3 de 550 ? _________________ http://www.pylorca.com.ar |
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miya n00b
Joined: 15 Apr 2004 Posts: 57 Location: Argentina
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Posted: Mon May 31, 2004 4:18 pm Post subject: |
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glxinfo ? |
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miya n00b
Joined: 15 Apr 2004 Posts: 57 Location: Argentina
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Posted: Mon May 31, 2004 4:20 pm Post subject: |
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tenés el sistema prelinkeado ?? |
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Javier Lopez Guru
Joined: 13 Sep 2002 Posts: 377 Location: Barcelona
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Posted: Mon May 31, 2004 6:58 pm Post subject: |
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Empieza por asegurate q tienes el driver de nvidia bien cargado y configurado, ejecuta glxinfo debería salirte algo tipo:
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display: :0 screen: 0
direct rendering: Yes
server glx vendor string: NVIDIA Corporation
server glx version string: 1.3
...
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Si no es así prueba hacer un
Code: |
opengl-update nvidia
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lorca Tux's lil' helper
Joined: 22 Feb 2004 Posts: 78
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Posted: Tue Jun 01, 2004 12:20 am Post subject: |
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Code: |
# glxinfo
name of display: :0.0
display: :0 screen: 0
direct rendering: Yes
server glx vendor string: NVIDIA Corporation
server glx version string: 1.3
server glx extensions:
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control
client glx vendor string: NVIDIA Corporation
client glx version string: 1.3
client glx extensions:
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info,
GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_SGI_video_sync,
GLX_NV_swap_group, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
GLX_SGI_swap_control, GLX_NV_float_buffer
GLX extensions:
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control,
GLX_ARB_get_proc_address
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce2 MX/AGP/SSE
OpenGL version string: 1.4.1 NVIDIA 53.36
OpenGL extensions:
GL_ARB_imaging, GL_ARB_multitexture, GL_ARB_point_parameters,
GL_ARB_point_sprite, GL_ARB_texture_compression, GL_ARB_texture_cube_map,
GL_ARB_texture_env_add, GL_ARB_texture_env_combine,
GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat,
GL_ARB_transpose_matrix, GL_ARB_vertex_buffer_object,
GL_ARB_vertex_program, GL_ARB_window_pos, GL_S3_s3tc,
GL_EXT_texture_env_add, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color,
GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_clip_volume_hint,
GL_EXT_compiled_vertex_array, GL_EXT_draw_range_elements,
GL_EXT_fog_coord, GL_EXT_multi_draw_arrays, GL_EXT_packed_pixels,
GL_EXT_paletted_texture, GL_EXT_point_parameters, GL_EXT_rescale_normal,
GL_EXT_secondary_color, GL_EXT_separate_specular_color,
GL_EXT_shared_texture_palette, GL_EXT_stencil_wrap,
GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map,
GL_EXT_texture_edge_clamp, GL_EXT_texture_env_combine,
GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic,
GL_EXT_texture_lod, GL_EXT_texture_lod_bias, GL_EXT_texture_object,
GL_EXT_vertex_array, GL_IBM_rasterpos_clip,
GL_IBM_texture_mirrored_repeat, GL_KTX_buffer_region, GL_NV_blend_square,
GL_NV_fence, GL_NV_fog_distance, GL_NV_light_max_exponent,
GL_NV_packed_depth_stencil, GL_NV_pixel_data_range, GL_NV_point_sprite,
GL_NV_register_combiners, GL_NV_texgen_reflection,
GL_NV_texture_env_combine4, GL_NV_texture_rectangle,
GL_NV_vertex_array_range, GL_NV_vertex_array_range2, GL_NV_vertex_program,
GL_NV_vertex_program1_1, GL_NVX_ycrcb, GL_SGIS_generate_mipmap,
GL_SGIS_multitexture, GL_SGIS_texture_lod, GL_SUN_slice_accum
glu version: 1.3
glu extensions:
GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess
visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav
id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat
----------------------------------------------------------------------
0x21 24 tc 0 32 0 r y . 8 8 8 0 0 24 8 16 16 16 16 0 0 None
0x22 24 dc 0 32 0 r y . 8 8 8 0 0 24 8 16 16 16 16 0 0 None
0x23 24 tc 0 32 0 r y . 8 8 8 8 0 24 8 16 16 16 16 0 0 None
0x24 24 tc 0 32 0 r . . 8 8 8 0 0 24 8 16 16 16 16 0 0 None
0x25 24 tc 0 32 0 r . . 8 8 8 8 0 24 8 16 16 16 16 0 0 None
0x26 24 tc 0 32 0 r y . 8 8 8 0 0 16 0 16 16 16 16 0 0 None
0x27 24 tc 0 32 0 r y . 8 8 8 8 0 16 0 16 16 16 16 0 0 None
0x28 24 tc 0 32 0 r . . 8 8 8 0 0 16 0 16 16 16 16 0 0 None
0x29 24 tc 0 32 0 r . . 8 8 8 8 0 16 0 16 16 16 16 0 0 None
0x2a 24 tc 0 32 0 r y . 8 8 8 0 0 0 0 16 16 16 16 0 0 None
0x2b 24 tc 0 32 0 r y . 8 8 8 8 0 0 0 16 16 16 16 0 0 None
0x2c 24 tc 0 32 0 r . . 8 8 8 0 0 0 0 16 16 16 16 0 0 None
0x2d 24 tc 0 32 0 r . . 8 8 8 8 0 0 0 16 16 16 16 0 0 None
0x2e 24 dc 0 32 0 r y . 8 8 8 8 0 24 8 16 16 16 16 0 0 None
0x2f 24 dc 0 32 0 r . . 8 8 8 0 0 24 8 16 16 16 16 0 0 None
0x30 24 dc 0 32 0 r . . 8 8 8 8 0 24 8 16 16 16 16 0 0 None
0x31 24 dc 0 32 0 r y . 8 8 8 0 0 16 0 16 16 16 16 0 0 None
0x32 24 dc 0 32 0 r y . 8 8 8 8 0 16 0 16 16 16 16 0 0 None
0x33 24 dc 0 32 0 r . . 8 8 8 0 0 16 0 16 16 16 16 0 0 None
0x34 24 dc 0 32 0 r . . 8 8 8 8 0 16 0 16 16 16 16 0 0 None
0x35 24 dc 0 32 0 r y . 8 8 8 0 0 0 0 16 16 16 16 0 0 None
0x36 24 dc 0 32 0 r y . 8 8 8 8 0 0 0 16 16 16 16 0 0 None
0x37 24 dc 0 32 0 r . . 8 8 8 0 0 0 0 16 16 16 16 0 0 None
0x38 24 dc 0 32 0 r . . 8 8 8 8 0 0 0 16 16 16 16 0 0 None
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lorca Tux's lil' helper
Joined: 22 Feb 2004 Posts: 78
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Posted: Tue Jun 01, 2004 12:21 am Post subject: |
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miya wrote: | tenés el sistema prelinkeado ?? |
no, no está prelinkeado... _________________ http://www.pylorca.com.ar |
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skunk l33t
Joined: 28 May 2003 Posts: 646 Location: granada, spain
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Posted: Tue Jun 01, 2004 12:45 am Post subject: |
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si ya no lo tienes puesto, intenta con:
DefaultColorDepth 16
en la seccion screen de tu /etc/X11/XF86Config |
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