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tomaw
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Joined: 26 Mar 2003
Posts: 429
Location: UK

PostPosted: Sat Jun 05, 2004 7:42 pm    Post subject: Only 10fps from NWN Reply with quote

Hi,

I've read everything I can find on this issue. I have a "XFX GeForce Fx5600XT AGP8x 256MB" card and version 1.62 of NWN.

I've checked my config as much as I can, and read through the related threads in the forum, but am still getting about 10/12 fps in the game unless I set it on the lowest settings. (I get about 40fps then)

In case it could be related I have an AMD SMP system.

Any ideas welcome... Please...

Some info:
Code:

tom@tawesley tom $ cat /proc/driver/nvidia/agp/status
Status: Enabled
Driver: NVIDIA
AGP Rate: 4x
Fast Writes: Enabled
SBA: Enabled

tom@tawesley tom $ cat /proc/driver/nvidia/cards/0
Model: GeForce FX 5600XT
IRQ: 17
Video BIOS: 04.31.20.66.05
Card Type: AGP

tom@tawesley tom $ glxinfo
name of display: :0.0
display: :0 screen: 0
direct rendering: Yes
server glx vendor string: NVIDIA Corporation
server glx version string: 1.3
server glx extensions:
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control,
GLX_ARB_multisample, GLX_NV_float_buffer
client glx vendor string: NVIDIA Corporation
client glx version string: 1.3
client glx extensions:
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info,
GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_SGI_video_sync,
GLX_NV_swap_group, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
GLX_SGI_swap_control, GLX_NV_float_buffer
GLX extensions:
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control,
GLX_ARB_multisample, GLX_NV_float_buffer, GLX_ARB_get_proc_address
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce FX 5600XT/AGP/SSE/3DNOW!
OpenGL version string: 1.4.1 NVIDIA 53.36
OpenGL extensions:
GL_ARB_depth_texture, GL_ARB_fragment_program, GL_ARB_imaging,
GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query,
GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_shadow,
GL_ARB_texture_border_clamp, GL_ARB_texture_compression,
GL_ARB_texture_cube_map, GL_ARB_texture_env_add,
GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3,
GL_ARB_texture_mirrored_repeat, GL_ARB_transpose_matrix,
GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_window_pos,
GL_S3_s3tc, GL_EXT_texture_env_add, GL_EXT_abgr, GL_EXT_bgra,
GL_EXT_blend_color, GL_EXT_blend_func_separate, GL_EXT_blend_minmax,
GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array,
GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_multi_draw_arrays,
GL_EXT_packed_pixels, GL_EXT_paletted_texture, GL_EXT_point_parameters,
GL_EXT_rescale_normal, GL_EXT_secondary_color,
GL_EXT_separate_specular_color, GL_EXT_shadow_funcs,
GL_EXT_shared_texture_palette, GL_EXT_stencil_two_side,
GL_EXT_stencil_wrap, GL_EXT_texture3D, GL_EXT_texture_compression_s3tc,
GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp,
GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod,
GL_EXT_texture_lod_bias, GL_EXT_texture_object, GL_EXT_vertex_array,
GL_HP_occlusion_test, GL_IBM_rasterpos_clip,
GL_IBM_texture_mirrored_repeat, GL_KTX_buffer_region, GL_NV_blend_square,
GL_NV_copy_depth_to_color, GL_NV_depth_clamp, GL_NV_fence,
GL_NV_float_buffer, GL_NV_fog_distance, GL_NV_fragment_program,
GL_NV_half_float, GL_NV_light_max_exponent, GL_NV_multisample_filter_hint,
GL_NV_occlusion_query, GL_NV_packed_depth_stencil, GL_NV_pixel_data_range,
GL_NV_point_sprite, GL_NV_primitive_restart, GL_NV_register_combiners,
GL_NV_register_combiners2, GL_NV_texgen_reflection,
GL_NV_texture_compression_vtc, GL_NV_texture_env_combine4,
GL_NV_texture_expand_normal, GL_NV_texture_rectangle,
GL_NV_texture_shader, GL_NV_texture_shader2, GL_NV_texture_shader3,
GL_NV_vertex_array_range, GL_NV_vertex_array_range2, GL_NV_vertex_program,
GL_NV_vertex_program1_1, GL_NV_vertex_program2, GL_NVX_ycrcb,
GL_SGIS_generate_mipmap, GL_SGIS_texture_lod, GL_SGIX_depth_texture,
GL_SGIX_shadow, GL_SUN_slice_accum
glu version: 1.3
glu extensions:
GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess

tom@tawesley tom $ glxgears
7785 frames in 5.0 seconds = 1557.000 FPS
8081 frames in 5.0 seconds = 1616.200 FPS
8084 frames in 5.0 seconds = 1616.800 FPS

Cheers,
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eNTi
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Joined: 20 Oct 2002
Posts: 1011
Location: Salzburg, Austria

PostPosted: Sun Jun 06, 2004 11:18 am    Post subject: Reply with quote

maybe nwn uses software rendering? dunno, how to change the used driver in nwn.
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(l)user
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Joined: 31 Jan 2004
Posts: 334
Location: Poland

PostPosted: Sun Jun 06, 2004 1:36 pm    Post subject: Reply with quote

I think you have to change default color deph in /etc/XF86confg. 16 bpp is ont 3d accelereted, so change it to 24. I hope this will help.
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tomaw
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Joined: 26 Mar 2003
Posts: 429
Location: UK

PostPosted: Sun Jun 06, 2004 4:29 pm    Post subject: Reply with quote

I've changed that already.... :wink:
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