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Thexder
n00b
n00b


Joined: 25 Apr 2004
Posts: 25

PostPosted: Fri Jul 09, 2004 8:46 am    Post subject: point2play configuration Reply with quote

I cant seem to get point2play to run a game that is already installed and i believe it is a configuration error but i cant even find out where to start with it i have been working on it for a couple of months now and still have not been able to even find any help on it
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tristure
Apprentice
Apprentice


Joined: 30 Oct 2003
Posts: 270
Location: France

PostPosted: Fri Jul 09, 2004 11:04 am    Post subject: Reply with quote

Hi,

getting help or support for cedega/winex or point2play seems almost impossible!
The transgaming forums are almost empty, support requests are hardly answered to...

And in gentoo forums (a great place if you look for help in Linux) most people don't use cedega and generally don't like transgaming...

Now, if you really want help, I think you should give more information.

What game are you trying to run, how was it installed (did you install it with point2play or did you take an existing windows install?), have you tried to run the game with command line cedega to have some debug messages ?
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Thexder
n00b
n00b


Joined: 25 Apr 2004
Posts: 25

PostPosted: Fri Jul 09, 2004 11:49 pm    Post subject: Reply with quote

I havbeen trying to run final fantasy XI from a windows install that was copied over i have also tried to install Total Annihilation and while it installed it still wouldnt run. I have tried to run via commandline but the there is no command for cedega on my computer so I tried using the winex3 command and it just reads from the hard drive then comes back to the prompt and i don't know where the log files are if there are any.
i got the cedega command to work and ran the debug and i got this
Code:

0002:: get_thread_context( handle=-2, flags=00010010 )
0002:: *attached*
0002:: *signal* signal=19
0002:: get_thread_context() = 0 { context={flags=00010010,eax=00000000,ebx=00000000,ecx=00000000,edx=00000000,esi=00000000,edi=00000000,ebp=00000000,eip=00000000,esp=00000000,eflags=00000000,cs=0000,ds=0000,es=0000,fs=0000,gs=0000,dr0=00000000,dr1=00000000,dr2=00000000,dr3=00000000,dr6=00000000,dr7=00000000,float={00000000,00000000,00000000,00000000,00000000,00000000,00000000,00000000,00000000,00000000,00000000,00000000,00000000,00000000,00000000,00000000,00000000,00000000,00000000,00000000,00000000,00000000,00000000,00000000,00000000,00000000,00000000,00000000}} }
82564 - 0002:trace:seh:EXC_RtlRaiseException code=c0000005 flags=0 addr=(nil)
82564 - 0002:trace:seh:EXC_RtlRaiseException  info[0]=00000000
82564 - 0002:trace:seh:EXC_RtlRaiseException  info[1]=00000000
0002:: queue_exception_event( first=1, record={context={flags=00000000,eax=400c29a4,ebx=407347c8,ecx=00000000,edx=6d7d65ca,esi=004a9417,edi=000000e8,ebp=004a9420,eip=00000000,esp=406b2900,eflags=00210206,cs=0073,ds=007b,es=007b,fs=003b,gs=0033,dr0=00000000,dr1=00000000,dr2=00000000,dr3=00000000,dr6=00000000,dr7=00000000,float={00000000,00000000,00000000,00000000,00000000,00000000,00000000,00000000,00000000,00000000,00000000,00000000,00000000,00000000,00000000,00000000,00000000,00000000,00000000,00000000,00000000,00000000,00000000,00000000,00000000,00000000,00000000,00000000}},rec={code=c0000005,flags=0,rec=(nil),addr=(nil),params={0,0}} )
0002:: queue_exception_event() = 0 { handle=0 }
0002:: queue_exception_event( first=0, record={context={flags=00000000,eax=400c29a4,ebx=407347c8,ecx=00000000,edx=6d7d65ca,esi=004a9417,edi=000000e8,ebp=004a9420,eip=00000000,esp=406b2900,eflags=00210206,cs=0073,ds=007b,es=007b,fs=003b,gs=0033,dr0=00000000,dr1=00000000,dr2=00000000,dr3=00000000,dr6=00000000,dr7=00000000,float={00000000,00000000,00000000,00000000,00000000,00000000,00000000,00000000,00000000,00000000,00000000,00000000,00000000,00000000,00000000,00000000,00000000,00000000,00000000,00000000,00000000,00000000,00000000,00000000,00000000,00000000,00000000,00000000}},rec={code=c0000005,flags=8,rec=(nil),addr=(nil),params={0,0}} )
0002:: queue_exception_event() = 0 { handle=0 }
82566 - 0002:err:seh:EXC_DefaultHandling Exception frame is not in stack limits => unable to dispatch exception.
82566 - 0002:trace:ntdll:NtTerminateProcess -1 1
0002:: terminate_process( handle=-1, exit_code=1 )
0002:: terminate_process() = 0 { self=1 }
video PlayOnlineViewer # 0002:: *killed* exit_code=1/(nil)
wineserver: Error on distributed command
fd server: exiting on revent 16
fd server: exiting on revent 16
Server: exiting (pid=24513)
atexit destroy of semaphore
atexit destroy of shared_memory
fd server: thread stopping
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