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[solved] unreal-tournament* - warum sind die alle maskiert?
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Shadows
Apprentice
Apprentice


Joined: 30 Apr 2004
Posts: 178

PostPosted: Sun Jul 11, 2004 6:24 pm    Post subject: [solved] unreal-tournament* - warum sind die alle maskiert? Reply with quote

Hi zusammen

Ein emerge search unreal-tournament zeigt mir, dass sämtliche ebuilds dazu maskiert sind. Weiß einer, warum das so ist? ~x86 ist bei mir default.

Greetz

Shad
_________________
# 1:
PIII 450, Intel 440BX, 448 MB SD-RAM ATI Rage IIC AGP 8 MB, SB AWE 64 PnP

# 2:
Athlon XP M 2800+ Desktop edition (running on 1.666 and 100 FSB) [was: Duron 800 (Spitfire)], Via KT266, 512 MB SD-RAM, GeForce 3 64 MB, Sound onBoard


Last edited by Shadows on Sun Jul 11, 2004 6:50 pm; edited 1 time in total
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_hephaistos_
Advocate
Advocate


Joined: 07 Apr 2004
Posts: 2694
Location: salzburg, austria

PostPosted: Sun Jul 11, 2004 6:42 pm    Post subject: Reply with quote

hallo,

auszug aus /usr/portage/profile/package.mask

Code:

# <klieber@gentoo.org> (01 Apr 2004)
# The following packages contain a remotely-exploitable
# security vulnerability and have been hard masked accordingly.
#
# Please see http://bugs.gentoo.org/show_bug.cgi?id=44351 for more info
#
# You may unmask this package by placing an appropriate entry in your
# /etc/portage/package.unmask file
games-fps/unreal
games-fps/unreal-tournament
games-fps/unreal-tournament-goty
games-fps/unreal-tournament-infiltration
games-fps/unreal-tournament-strikeforce
games-fps/unreal-tournament-bonuspacks


hth,
ciao
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Shadows
Apprentice
Apprentice


Joined: 30 Apr 2004
Posts: 178

PostPosted: Sun Jul 11, 2004 6:50 pm    Post subject: Reply with quote

Ah ja, damit hat sich die Frage dann erledigt.

Thx :)

Greetz

Shad
_________________
# 1:
PIII 450, Intel 440BX, 448 MB SD-RAM ATI Rage IIC AGP 8 MB, SB AWE 64 PnP

# 2:
Athlon XP M 2800+ Desktop edition (running on 1.666 and 100 FSB) [was: Duron 800 (Spitfire)], Via KT266, 512 MB SD-RAM, GeForce 3 64 MB, Sound onBoard
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