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Shadows Apprentice
Joined: 30 Apr 2004 Posts: 178
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Posted: Sun Jul 11, 2004 6:24 pm Post subject: [solved] unreal-tournament* - warum sind die alle maskiert? |
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Hi zusammen
Ein emerge search unreal-tournament zeigt mir, dass sämtliche ebuilds dazu maskiert sind. Weiß einer, warum das so ist? ~x86 ist bei mir default.
Greetz
Shad _________________ # 1:
PIII 450, Intel 440BX, 448 MB SD-RAM ATI Rage IIC AGP 8 MB, SB AWE 64 PnP
# 2:
Athlon XP M 2800+ Desktop edition (running on 1.666 and 100 FSB) [was: Duron 800 (Spitfire)], Via KT266, 512 MB SD-RAM, GeForce 3 64 MB, Sound onBoard
Last edited by Shadows on Sun Jul 11, 2004 6:50 pm; edited 1 time in total |
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_hephaistos_ Advocate
Joined: 07 Apr 2004 Posts: 2694 Location: salzburg, austria
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Posted: Sun Jul 11, 2004 6:42 pm Post subject: |
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hallo,
auszug aus /usr/portage/profile/package.mask
Code: |
# <klieber@gentoo.org> (01 Apr 2004)
# The following packages contain a remotely-exploitable
# security vulnerability and have been hard masked accordingly.
#
# Please see http://bugs.gentoo.org/show_bug.cgi?id=44351 for more info
#
# You may unmask this package by placing an appropriate entry in your
# /etc/portage/package.unmask file
games-fps/unreal
games-fps/unreal-tournament
games-fps/unreal-tournament-goty
games-fps/unreal-tournament-infiltration
games-fps/unreal-tournament-strikeforce
games-fps/unreal-tournament-bonuspacks
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hth,
ciao |
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Shadows Apprentice
Joined: 30 Apr 2004 Posts: 178
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Posted: Sun Jul 11, 2004 6:50 pm Post subject: |
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Ah ja, damit hat sich die Frage dann erledigt.
Thx :)
Greetz
Shad _________________ # 1:
PIII 450, Intel 440BX, 448 MB SD-RAM ATI Rage IIC AGP 8 MB, SB AWE 64 PnP
# 2:
Athlon XP M 2800+ Desktop edition (running on 1.666 and 100 FSB) [was: Duron 800 (Spitfire)], Via KT266, 512 MB SD-RAM, GeForce 3 64 MB, Sound onBoard |
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