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glxgears with dri slower than with software accel ?
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adrenalin
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Joined: 29 Dec 2002
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PostPosted: Sat Jul 17, 2004 10:57 am    Post subject: glxgears with dri slower than with software accel ? Reply with quote

Well it claims ~800 fps with dri and ~250 without, but it is visually *much* slower than without. Diablo 2 Lod in wine would crawl with ~2 fps without dri, but with dri i cant even go beyond the single player/battle net selection screen because the graphics seems so busy with drawing that screen (it so slow that i can see that the screen is drawn in 4 tiles) that it wont even show a mouse pointer and it would respond to the escape key after ~5 seconds.

Code:
$ glxinfo
direct rendering: Yes

[snip]

OpenGL vendor string: VA Linux Systems, Inc.
OpenGL renderer string: Mesa DRI Rage 128 Pro 20030328 AGP 1x x86/SSE
OpenGL version string: 1.2 Mesa 5.0.2

[snip]


similar experiences anyone, ideas, workarounds, even fixes ?
TIA

ps: yes, i did search and found lots of stuff, but nothing regarding this issue.
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kenthepostman
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PostPosted: Sat Jul 17, 2004 2:06 pm    Post subject: Reply with quote

What video card are you using? Is there another driver you might be able to use?
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Jinidog
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PostPosted: Sat Jul 17, 2004 8:19 pm    Post subject: Reply with quote

Hmm... by me, 3000 FPS looked slower than 250, but I think, that are amounts of frames, that this is possible.
250 FPS is much more, than a normal screen can display in a second.
(70 Hz= 70 FPS, if I'm not mistaken)
800 FPS could create a quite big dissynchronisation, what explains the visual slowness.
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meyerm
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PostPosted: Sat Jul 17, 2004 8:25 pm    Post subject: Reply with quote

It doesn't need to be a (computer-)hardware problem. Your eyes / brain are just too slow.... ;-) More than 25 fps are not really visible.
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John5788
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PostPosted: Sat Jul 17, 2004 8:32 pm    Post subject: Reply with quote

nah, ur eyes will notice difference there, the barrier is ~50 fps
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meyerm
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PostPosted: Sat Jul 17, 2004 8:45 pm    Post subject: Reply with quote

Hmm, I explained myself a little bit wrong. You can see up to a frequence of 25-30 fps that there are single frames. Everything above shall be a constant movement. Depending on your eyes.

But CRT-monitors are creating only half-images. The deflection coil doesn't need to be as fast :-). So your computer monitor need to be able to show at least ~60 Hz to "simulate a movement".

Am I wrong?
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adrenalin
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PostPosted: Sat Jul 17, 2004 11:20 pm    Post subject: Reply with quote

Actually the gears appear to *spin* much slower than without dri or with the nvidia drivers i used on my now gone gf 4200 ti.

But i have been partially wrong regarding the diablo issue. What i considered to be 'with dri' was actually 'with dri but without drm' because i used a different config file that was missing the dri device permission section. After fixing that i could finally start 'with dri and with drm' which would freeze the box completely. Ofcourse.

kenthepostman wrote:
What video card are you using? Is there another driver you might be able to use?

I have an ati 128 pro (hence the OpenGL renderer string: Mesa DRI Rage 128 Pro 20030328 AGP 1x x86/SSE ;)). Any other driver would require another kernel. But considering the time it took me to get my console working @85Hz refresh rate i didnt even think about trying that.
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