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ashtray
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PostPosted: Wed Feb 11, 2004 10:56 pm    Post subject: America's Army bad performance Reply with quote

Hi.
I tried to play AAO:SF on my Linux box but game performance is awful. It does not matter if I change the details and resolution. I get 4~16 fps. Ati drivers are correctly installed, Enemy Territory performance is superb, UT2k3 is quite fast.

Anyone here having the same problems?

My HW:
Ati Radeon 9600 PRO
Intel Pentium P4 2.4GHz
Epox 4pea+ MB
512MB DDR PC2700
Gentoo Linux, 2.4.22 kernel
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GentooNub
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PostPosted: Thu Feb 12, 2004 1:44 am    Post subject: Re: America's Army bad performance Reply with quote

ashtray wrote:
Hi.
I tried to play AAO:SF on my Linux box but game performance is awful. It does not matter if I change the details and resolution. I get 4~16 fps. Ati drivers are correctly installed, Enemy Territory performance is superb, UT2k3 is quite fast.

Anyone here having the same problems?

My HW:
Ati Radeon 9600 PRO
Intel Pentium P4 2.4GHz
Epox 4pea+ MB
512MB DDR PC2700
Gentoo Linux, 2.4.22 kernel


Something is definately not right. 9600 pro and 4-16fps? To put this in perspective, I get 10-25fps using an Geforce 4mx 420 on a 900mhz athlon. Running it on the new 2.6.x kernel bumped this up from the 8-15fps I was getting before. Not that this would help with AA because it's not compiled from source but did you set optimizations for your cpu into your /etc/make.conf file? Before I upgraded my kernel I had switched my USE settings to include mmx and 3dnow, hoping it utilized those instruction sets with the compilation of my apps. Since I did these two things(upgraded the kernel and added the optimized settings) I'm not sure which improved my performance. :) Also added some extra options in my CFLAGS line to include 3dnow, mmx, and some others. Aside from the bad performance have you tried older drivers? For my nvidia card I have had performance issues and stability issues with the newer drivers so I went back a version or two. Also perhaps tried changing your in-game settings? What do you have them at now?
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ashtray
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PostPosted: Thu Feb 12, 2004 9:30 am    Post subject: Reply with quote

It does not mather, if I change my in-game settings. 1280x1024 everithing turned on or 800x600 everything turned off gives me exactly the same fps.

I noticed if I am on Mid-Assault Hill on Insurgent Camp and I look at the building, my frames drop to 6 fps. If I am in the bulding, i get 15~30 fps. At the beginnign of the fisrt round, when you look at the map from the birds perspective I get 13 fps.

Very very strange.
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Sir_Chancealot
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PostPosted: Wed Feb 18, 2004 3:29 am    Post subject: Try some of these things Reply with quote

First, AA should be ROCKING on your system. Check the .ini file in your user directory. Edit them and you should see some improvement.

As strange as it sounds, don't LOWER your settings. Max them out. I have a P3-933, 640MB ram, GF440MX card, and I had to change the settings to ultra-high for almost everything to get up to 10-20 fps, which, while not great, is at least marginally playable.

I would tell you exactly WHAT settings to change, but I can't remember what I changed. Experiment a little. Also, make sure you change the settings in the .ini file in the /opt/army-ops200 directory. (Can't remember which .ini files either! :x (Ain't old age a bitch? :lol: )

AA seems to be quite processor limited, and you have processor in abundance. :)
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happyface_0
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PostPosted: Wed Feb 18, 2004 4:04 am    Post subject: Reply with quote

i'm getting horrible preformance also... Radeon 9000 Pro 128MB, P4 1.6

800x600 fps = 10~15 :-/

in windows its 30-50

EDIT: around 5 fps
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binarynova
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PostPosted: Wed Mar 17, 2004 2:07 am    Post subject: Reply with quote

... Same problem here too. About 5 FPS.

Though, to shine some light on things, when I exited the game, I noticed this:

Code:
Xlib:  extension "XiG-SUNDRY-NONSTANDARD" missing on display ":0.0".


I have an AthlonXP 2500+ with a Radeon 9800 Pro. My ATI Drivers work, since I get 4000+ FPS on glxgears, and Tuxracer is super-playable, and the UT2004-demo is..... playable.

Any idea what's wrong?
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binarynova
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PostPosted: Wed Mar 17, 2004 4:25 am    Post subject: Reply with quote

For ATI users having trouble with frame rates in America's Army.

Check to see if glxinfo gives the following (near the top of the output):
Code:
client glx vendor string: SGI
client glx version string: 1.2


If so, that's bad. :)

Try running:
Code:
opengl-update ati

As the root user.

Then, double-check your glxinfo output. Hopefully those lines will say something more like:

Code:
client glx vendor string: ATI
client glx version string: 1.3


If so, then try playing AA again. :) This fixed my basic, I get 5 FPS problem. But now, when I connect to a server, it seems like playing sound effects lags the game like crazy. I may check to see if this is the case by disabling sound in game, and seeing what that does.

But that's a problem for another post. :)

Try out my fix, and let the Gentoo ATI users rejoice. :)
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semiSfear
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PostPosted: Wed Mar 17, 2004 4:27 am    Post subject: Reply with quote

Try turning the "Compress textures (or lightmaps)" option off. It improves gaming a lot and the textures look a lot better too.
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BlindSpy
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PostPosted: Sat Mar 20, 2004 4:37 pm    Post subject: Reply with quote

Basically what binarynova is saying is that our glx is being run by the software drivers instead of our graphics cards. Anyone know how to fix this if the opengl-update ati doesnt work for us?
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stahlsau
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PostPosted: Sat Mar 20, 2004 6:54 pm    Post subject: Reply with quote

i changed color-depth from 24 to 16. Now et and armyops rock like hell with no optical change....sry for my english ;-)
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BlindSpy
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PostPosted: Sat Mar 20, 2004 7:32 pm    Post subject: Reply with quote

i just feel like i should be able to use full color and still get the fps i did in windows.

where did you change your color depth anyway? in the XF86Config-4?
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slougi
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PostPosted: Mon Mar 22, 2004 2:53 am    Post subject: Reply with quote

See my post here: https://forums.gentoo.org/viewtopic.php?p=975479#975479
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R!tman
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PostPosted: Mon Sep 27, 2004 9:49 pm    Post subject: Reply with quote

Has anyone solved the "America's Army + Radeon = low fps" Problem?

I am running the game on an AMD2600, 1GB Ram, Radeon 9600XT with awful fps.

Greetings, R!tman
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John5788
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PostPosted: Wed Sep 29, 2004 2:06 pm    Post subject: Reply with quote

im not sure if i still have this problem either, i was getting 20fps any reso, any color depth with a geforce fx5900xt and p4 2.0ghz and 1024mb ddr ram
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dashnu
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PostPosted: Wed Sep 29, 2004 2:32 pm    Post subject: Reply with quote

I am getting poor FPS with my AAO also..

Specs.
AMD 2400
1 gig ddr ram
nvidia 6800 128m

Ya would think i would rock out the fps but i DONT!
UT2004 i average about 80 fps with everything set to high. AAO i get about 20-30 with everything set to normal.

Granted 20-30 is playable but for my system i should be pulling better fram rates.
Also the "sound" of getting a bullet in you leg or arm or something cause me to drop to about 7-10 everytime i get shot. This makes it very unplayable.. and my frag rate has droped .04 since i nuked my winders partition ;'(
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feld
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PostPosted: Wed Sep 29, 2004 3:17 pm    Post subject: Reply with quote

do u have ur sound set to hardware or software?



-Feld
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dashnu
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PostPosted: Wed Sep 29, 2004 3:29 pm    Post subject: Reply with quote

I have tried both, but i think i am using software now.. I dont recall getting any better or worse performance from either. What do you use ?
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firephoto
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PostPosted: Wed Sep 29, 2004 4:47 pm    Post subject: Reply with quote

I've had to turn off the client side effects to get my fps to stay higher. The bullet effects really kill your fps and the RPK muzzle flash is the biggest killer. An RPK battle head to head on Sandstorm at the central objective will drop your fps down to 5 at times if you system can't keep up. Same with Hospital at the front lower doors when smoke and lots of gun fire is present.

If you open your ArmyOps.ini and look for the openGL section you can change some detail setting in there that you can't change from the game settings. Even if you set things in the game to ultralow it doesn't really set things to ultra low graphics.
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R!tman
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PostPosted: Wed Sep 29, 2004 8:53 pm    Post subject: Reply with quote

I simply do not want to set detail and so and to ultra low. It works in Windows with good fps (on my Radeon 9600 XT), it has to work in Linux too.

Btw, all over the AAO forum in the linux section you can find things like "AAO runs a lot faster on linux than windows...."

What is the problem with AAO and linux?
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kerikb
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PostPosted: Wed Sep 29, 2004 9:27 pm    Post subject: Reply with quote

Have you guys tried replacing the libs in $armyops/System with libSDL.so and libopenal.so from /usr/lib/? I seem to remember that it helped in UT2003 which is basically the same engine.

Cheers,
kerikb
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dashnu
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PostPosted: Thu Sep 30, 2004 12:36 am    Post subject: Reply with quote

I just tried that and still no help for me..

diff -ing the files they do differ but not sure if it is for the better..
libSDL-1.2.so.0 that is .

Cant find a /usr/lib/openal.so to replace $ARMY_OPS_HOME/openal.so so I tried /usr/lib/libopenal.so.0 and that killed my sound totally..

I do have newer versions of both the files in /usr/lib I going to try them but im sure the results will be the same.


*edit* Now that I think about it is _anyone_ running this game with out alsa-oss support ? I had to get alsa-oss setup to get any sound at all from americas army... Maybe my problem lies beneth that pile of backwards compatability :roll:
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