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andocser n00b
Joined: 07 Apr 2004 Posts: 17 Location: Potsdam, NY
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Posted: Thu Sep 02, 2004 3:34 am Post subject: problem starting quake3 |
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I've emerged quake3, when I try to run /opt/quake3/quake3.x86 my computer hard-locks as soon as it tries to change resolution to 640x480. I figured the easiest thing to do would be to edit the conf file and just run windowed but, to my surprise, ~/.q3a is empty. Is there something I can do to have Q3 auto-generate the required config files? Also, if my problem is deeper than the lack of conf files, what could be causing the lockups? I've emerged nvidia-glx and 3D acceleration is working fine in apps like 3DDesktop. My x.org conf is attached below. Thanks a million.
Code: |
Section "ServerLayout"
Identifier "X.org Configured"
Screen 0 "Screen0" 0 0
InputDevice "Mouse0" "CorePointer"
InputDevice "Keyboard0" "CoreKeyboard"
EndSection
Section "Files"
RgbPath "/usr/X11R6/lib/X11/rgb"
ModulePath "/usr/X11R6/lib/modules"
FontPath "/usr/share/fonts/misc/"
FontPath "/usr/share/fonts/TTF/"
FontPath "/usr/share/fonts/Speedo/"
FontPath "/usr/share/fonts/Type1/"
FontPath "/usr/share/fonts/CID/"
FontPath "/usr/share/fonts/75dpi/"
FontPath "/usr/share/fonts/100dpi/"
EndSection
Section "Module"
Load "extmod"
Load "glx"
Load "dbe"
Load "record"
Load "xtrap"
Load "speedo"
Load "type1"
Load "freetype"
EndSection
Section "InputDevice"
Identifier "Keyboard0"
Driver "keyboard"
EndSection
Section "InputDevice"
Identifier "Mouse0"
Driver "mouse"
Option "Protocol" "auto"
Option "Device" "/dev/mouse"
EndSection
Section "Monitor"
Identifier "Monitor0"
VendorName "Monitor Vendor"
ModelName "Monitor Model"
EndSection
Section "Device"
### Available Driver options are:-
### Values: <i>: integer, <f>: float, <bool>: "True"/"False",
### <string>: "String", <freq>: "<f> Hz/kHz/MHz"
### [arg]: arg optional
#Option "SWcursor" # [<bool>]
#Option "HWcursor" # [<bool>]
#Option "NoAccel" # [<bool>]
#Option "ShadowFB" # [<bool>]
#Option "UseFBDev" # [<bool>]
#Option "Rotate" # [<str>]
#Option "VideoKey" # <i>
#Option "FlatPanel" # [<bool>]
#Option "FPDither" # [<bool>]
#Option "CrtcNumber" # <i>
Identifier "Card0"
Driver "nvidia"
VendorName "nVidia Corporation"
BoardName "NV11 [GeForce2 Go]"
BusID "PCI:1:0:0"
EndSection
Section "Screen"
Identifier "Screen0"
Device "Card0"
Monitor "Monitor0"
DefaultDepth 16
SubSection "Display"
Viewport 0 0
Modes "1024x768" "800x600" "640x480"
Depth 16
EndSubSection
EndSection
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Bithammer Tux's lil' helper
Joined: 30 Aug 2004 Posts: 100 Location: Mainhatten
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Posted: Sun Sep 05, 2004 2:07 pm Post subject: |
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I have aswell probs running q3 urban terror mod, i have copied the pak0.pk3 file from my cd to the /opt/quak3/baseq folder and changed its permissions and the user group, but q3 still mentions that it could not find the config file.
is Quake3 Arena diffrent than "normal" Quake 3 ? |
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zoph n00b
Joined: 26 Aug 2004 Posts: 8 Location: ./world/france/rouen
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Posted: Sun Sep 05, 2004 5:12 pm Post subject: |
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Bithammer wrote: | I have aswell probs running q3 urban terror mod, i have copied the pak0.pk3 file from my cd to the /opt/quak3/baseq folder and changed its permissions and the user group, but q3 still mentions that it could not find the config file.
is Quake3 Arena diffrent than "normal" Quake 3 ? |
can you list your /opt/quake3/baseq3 folder please ?
you need to have that :
Code: | [zoph@gorgon:~/q3/baseq3]$ ls
pak0.pk3* pak2.pk3* pak4.pk3* pak6.pk3* pak8.pk3* ztn3dm1.pk3*
pak1.pk3* pak3.pk3* pak5.pk3* pak7.pk3* q3dm14tmp.pk3* ztn3tourney1.pk3*
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you must have all pak*.pk3 in your folder.
config files are in your home dir : for baseq3 config and other folder for other mods.
good luck. |
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fng n00b
Joined: 03 Oct 2003 Posts: 38 Location: Rotselaar, Belgium
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