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Ryle
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PostPosted: Thu Sep 09, 2004 5:19 pm    Post subject: OpenGL 2.0 Specification Released Reply with quote

http://opengl.org/

Good news for Linux gamers. Will be interesting to see how quickly Cedega can take advantage.
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cyborat
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PostPosted: Thu Sep 09, 2004 6:53 pm    Post subject: Reply with quote

Fantastic news!!! Sure can't wait to see the new drivers come out - I just hope developers jump on this, and start building Linux-native games! This could indeed be what we've all been waiting for.
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sgaap
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PostPosted: Thu Sep 09, 2004 11:17 pm    Post subject: Reply with quote

Hmm, I fear that game developers dont develop for linux because of the lack of a good 3d api (opengl 1.3 did the trick all right), but more because they dont know linux (no inhouse experience and prejudice against linux), now that linux on the desktop is gradually replacing mac osx as second desktop when it comes to marketshare I hope that it will make linux more interesting from a $$ perspective, sadly thats what MS made direct3d for (to limit portability)
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DaMouse
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PostPosted: Fri Sep 10, 2004 6:51 am    Post subject: Reply with quote

now.. we need someone whos sucker enough to write drivers for nvidia and ati.... :P

-DaMouse
p.s. maybe matrox :P
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Angrybob
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PostPosted: Fri Sep 10, 2004 5:18 pm    Post subject: Reply with quote

DaMouse wrote:
now.. we need someone whos sucker enough to write drivers for nvidia and ati.... :P

-DaMouse
p.s. maybe matrox :P


erm.. nvidia will be writing the drivers for nvidia, anyway ogl 2.0 is basically ogl 1.5 with glsl promoted to the core, nothing we dont have right now in other words
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DaMouse
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PostPosted: Sat Sep 11, 2004 4:22 pm    Post subject: Reply with quote

Doesn't it have anything else? like pixel shading?

-DaMouse
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floam
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PostPosted: Sat Sep 11, 2004 6:03 pm    Post subject: Reply with quote

"Like pixel shading"? Pixel shaders have been usable for a very long time.

The GL shading language was in 1.5.

Only thing special about 2.0 is that the extensions have ARB_ in front of them.
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