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kvatn
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PostPosted: Tue Oct 05, 2004 9:41 am    Post subject: Reply with quote

I cant get it to go fullscreen? Is there something special I need to do to get that?

Thanks
Kevin
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hardcore
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PostPosted: Tue Oct 05, 2004 10:22 am    Post subject: Reply with quote

ConVicTioN wrote:
Apreche wrote:
ok, downloaded the demo. It installed perfectly. the opengl doesn't work.

Code:
DOOM 1.1.1282 linux-x86 Oct  4 2004 08:27:55
Hostname: apreche.rh.rit.edu
IP: 129.21.132.59
------ Initializing File System ------
Loaded pk4 /usr/local/games/doom3-demo/demo/demo00.pk4 with checksum 0x93fac1e4
Current search path:
/home/apreche/.doom3-demo/demo
/usr/local/games/doom3-demo/demo
/usr/local/games/doom3-demo/demo/demo00.pk4 (12234 files)
game DLL: 0x0 in pak: 0x0
file system initialized.
--------------------------------------

Running in restricted demo mode.

----- Initializing Decls -----
------------------------------
------- Initializing renderSystem --------
using ARB renderSystem
renderSystem initialized.
--------------------------------------
5151 strings read from strings/english.lang
Couldn't open journal files
couldn't exec editor.cfg
execing default.cfg
couldn't exec DoomConfig.cfg
couldn't exec autoexec.cfg
5151 strings read from strings/english.lang
----- Initializing Sound System ------
sound system initialized.
--------------------------------------
----- R_InitOpenGL -----
dlopen(libGL.so.1)
dlopen(libGL.so.1)
idRenderSystem::Shutdown()
Sys_Error: Unable to initialize OpenGL
Every other opengl application works, like glxgears and such. And they are definitely using the nvidia card there is no doubt. I'm using a completely ~x86 gentoo system with xorg and nvidia.


LD_PRELOAD=libGL.so.1 doom3 use this command.
I have to use the preload on ut/aa and doom3


Make sure you have the bit depth of X equal to 24.
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Apreche
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PostPosted: Tue Oct 05, 2004 12:14 pm    Post subject: Reply with quote

hardcore wrote:
ConVicTioN wrote:
Apreche wrote:
ok, downloaded the demo. It installed perfectly. the opengl doesn't work.

Code:
DOOM 1.1.1282 linux-x86 Oct  4 2004 08:27:55
Hostname: apreche.rh.rit.edu
IP: 129.21.132.59
------ Initializing File System ------
Loaded pk4 /usr/local/games/doom3-demo/demo/demo00.pk4 with checksum 0x93fac1e4
Current search path:
/home/apreche/.doom3-demo/demo
/usr/local/games/doom3-demo/demo
/usr/local/games/doom3-demo/demo/demo00.pk4 (12234 files)
game DLL: 0x0 in pak: 0x0
file system initialized.
--------------------------------------

Running in restricted demo mode.

----- Initializing Decls -----
------------------------------
------- Initializing renderSystem --------
using ARB renderSystem
renderSystem initialized.
--------------------------------------
5151 strings read from strings/english.lang
Couldn't open journal files
couldn't exec editor.cfg
execing default.cfg
couldn't exec DoomConfig.cfg
couldn't exec autoexec.cfg
5151 strings read from strings/english.lang
----- Initializing Sound System ------
sound system initialized.
--------------------------------------
----- R_InitOpenGL -----
dlopen(libGL.so.1)
dlopen(libGL.so.1)
idRenderSystem::Shutdown()
Sys_Error: Unable to initialize OpenGL
Every other opengl application works, like glxgears and such. And they are definitely using the nvidia card there is no doubt. I'm using a completely ~x86 gentoo system with xorg and nvidia.


LD_PRELOAD=libGL.so.1 doom3 use this command.
I have to use the preload on ut/aa and doom3


Make sure you have the bit depth of X equal to 24.


In my xorg.conf DefaultDepth is 24, there's no question about that. The only weirdness I have is twinview/xinerama.
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Ryle
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PostPosted: Tue Oct 05, 2004 12:43 pm    Post subject: Reply with quote

So whats the deal, it can't use ALSA? Is it possible to have both ALSA and OSS installed and only use the OSS for doom3?
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GrayFox
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PostPosted: Tue Oct 05, 2004 12:46 pm    Post subject: Reply with quote

I don't have OSS installed and sound sound works perfectly...
alsa's oss-emulation sould do it.
BTW: I have a sound-blaster live player
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apmurray
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PostPosted: Tue Oct 05, 2004 12:48 pm    Post subject: Reply with quote

Ryle wrote:
So whats the deal, it can't use ALSA? Is it possible to have both ALSA and OSS installed and only use the OSS for doom3?

Well I am using kernel 2.6.8 with only ALSA (I have not selected OSS in the kernel) with the following:
Code:
<*> Advanced Linux Sound Architecture
< > Sequencer support     
<*> OSS Mixer API         
<*> OSS PCM (digital audio) API                     
[ ] Verbose printk                         
[ ] Debug                                     
    Generic devices  --->                 
    ISA devices  --->                       
    PCI devices  --->                       
    ALSA USB devices  --->


and then under PCI devices I have my specific module compiled into the kernel, and Doom 3 client works like a charm.
Also I have USE="-OSS" so I have no OSS specific packages either.
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zzats
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PostPosted: Tue Oct 05, 2004 1:29 pm    Post subject: Reply with quote

When will it hit portage? ;) ;) ;)
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Mr_Smiley
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PostPosted: Tue Oct 05, 2004 1:30 pm    Post subject: Reply with quote

already is in portage :)
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dashnu
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PostPosted: Tue Oct 05, 2004 1:37 pm    Post subject: Reply with quote

Is it the same portage type install as UT2004 ? I just go to my local wallmart and by the game than install it with portage ? Also looking at the box the last time I went I does not say anything about linux support as UT2004 does. ?

Thanks.
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Imek
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PostPosted: Tue Oct 05, 2004 2:18 pm    Post subject: Reply with quote

init-zero wrote:
Is it the same portage type install as UT2004 ? I just go to my local wallmart and by the game than install it with portage ? Also looking at the box the last time I went I does not say anything about linux support as UT2004 does. ?

Thanks.


All you need to play it are the linux binaries and the 4 pk3 files from the CD, so the ebuild should handle it all fine (though I didn't use the ebuild). The reason it doesn't mention linux support on the box is that the binaries only just came out and aren't on the CD, whereas the UT2004 linux binaries were simultaneously released with the windows version.
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5a\/ag3
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PostPosted: Tue Oct 05, 2004 2:21 pm    Post subject: Doom 3 for linux Reply with quote

Yes it seems to play ok for me at Full Screen at 1024 x 768 high quality getting 22.8 fps

I am wondering if the Editor works the same way as it does in the windows version. has anyone tried it?
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PostPosted: Tue Oct 05, 2004 4:25 pm    Post subject: Reply with quote

first off, if you have a fat internet line, bittorrent is the way to go. It was downloaded by the time i grabbed my lunch. also uploaded equivalent amount. fair.

runs without a glitch here. sound was fine too.

today evening i'll spend some time with it.
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Wolven
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PostPosted: Tue Oct 05, 2004 5:01 pm    Post subject: Reply with quote

Wolven wrote:
I got DOOM3 installed and it runs with no issues, however it does not perform as well as it does in Windows and it looks a bit "washed out" compared to running in Windows too.

I'm dual booting so the computer specs are the same:
Athlon XP 2400+
GeForce 5700Ultra
1GB RAM

I'm running the latest stable nvidia drivers:
nvidia-glx-1.0.5336-r2
nvidia-kernel-1.0.5336-r4

Anyone else having less perfomance in Linux ?


Well after the initial disapointment I decided to try DOOM3 on another Linux distro, so I installed Debian on a spare HDD and tried playing D3 on that.
On my Debian install D3 runs just fine. (About the same FPS as I had on Windows.) It seems like I have a configuration problem in Gentoo. :?
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Makaveli[FIN]
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PostPosted: Tue Oct 05, 2004 5:11 pm    Post subject: Reply with quote

Anyone know how to get mods work?
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PostPosted: Tue Oct 05, 2004 5:20 pm    Post subject: Reply with quote

I git this sound error... any idea?

----------- OSS Sound Initialization -----------
opened sound device '/dev/dsp'
/dev/dsp - bit rate: 16, channels: 2, frequency: 44100
WARNING: mmap 57344 bytes on device /dev/dsp failed: Input/output error

close sound device
WARNING: sound subsystem disabled

------------------------------------------------
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GrayFox
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PostPosted: Tue Oct 05, 2004 5:21 pm    Post subject: Reply with quote

Wolven wrote:
Wolven wrote:
I got DOOM3 installed and it runs with no issues, however it does not perform as well as it does in Windows and it looks a bit "washed out" compared to running in Windows too.

I'm dual booting so the computer specs are the same:
Athlon XP 2400+
GeForce 5700Ultra
1GB RAM

I'm running the latest stable nvidia drivers:
nvidia-glx-1.0.5336-r2
nvidia-kernel-1.0.5336-r4

Anyone else having less perfomance in Linux ?


Well after the initial disapointment I decided to try DOOM3 on another Linux distro, so I installed Debian on a spare HDD and tried playing D3 on that.
On my Debian install D3 runs just fine. (About the same FPS as I had on Windows.) It seems like I have a configuration problem in Gentoo. :?


Has to be. I can play just fine (1024x768@high detail | FX5700u). Have you tried setting image cache megs to a higher value?
Code:

seta image_cacheMegs "128"

the config is in you're ~.doom3/base/DoomConfig.cfg.
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klacke
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PostPosted: Tue Oct 05, 2004 5:55 pm    Post subject: Reply with quote

So what's up with the OSS audio support. Do I have to compile the kernel with OSS and no alsa, or will it suffice with the oss emulation support in alsa ....

Ahhh what the hell, I don't have the time to wait for the answer to that, recompile kernel ... now and start fragging
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feld
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PostPosted: Tue Oct 05, 2004 6:23 pm    Post subject: Reply with quote

http://www.nvmax.com/?action=content_read;id=192



to quote, "...30% performance gain when under stress than in windows"

and

they reccomend you run fluxbox


-Feld
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PostPosted: Tue Oct 05, 2004 6:40 pm    Post subject: Reply with quote

klacke wrote:
So what's up with the OSS audio support. Do I have to compile the kernel with OSS and no alsa, or will it suffice with the oss emulation support in alsa ....


Runs fine here on ALSA with OSS emulation. I have to be careful to kill all zombie ut2004-bin and totem processes (another bug, another topic) before I start, or Doom 3 has trouble accessing /dev/dsp.
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PostPosted: Tue Oct 05, 2004 6:41 pm    Post subject: Reply with quote

This is odd, it seems to run fine but I have no signal at all to my video monitor. I hear the game running in the background, can even bring down the console and quit out by typing "quit", but while it runs my monitor screen is white and flashes "no signal".

Below is the output from Doom3

Code:

DOOM 1.1.1282 linux-x86 Oct  4 2004 08:21:14
Hostname: winter.tarsis.org
Alias: winter

IP: 192.168.1.10
------ Initializing File System ------
Loaded pk4 /usr/games/doom3/base/game00.pk4 with checksum 0x7dafc4d4
Loaded pk4 /usr/games/doom3/base/game01.pk4 with checksum 0x16cf3b8a
Loaded pk4 /usr/games/doom3/base/pak000.pk4 with checksum 0x28d208f1
Loaded pk4 /usr/games/doom3/base/pak001.pk4 with checksum 0x40244be0
Loaded pk4 /usr/games/doom3/base/pak002.pk4 with checksum 0xc51ecdcd
Loaded pk4 /usr/games/doom3/base/pak003.pk4 with checksum 0xcd79d028
Loaded pk4 /usr/games/doom3/base/pak004.pk4 with checksum 0x765e4f8b
Loaded pk4 /usr/games/doom3/base/pak005.pk4 with checksum 0x8ffc3621
Current search path:
/home/mmealman/.doom3/base
/usr/games/doom3/base
/usr/games/doom3/base/pak005.pk4 (63 files)
/usr/games/doom3/base/pak004.pk4 (5137 files)
/usr/games/doom3/base/pak003.pk4 (4676 files)
/usr/games/doom3/base/pak002.pk4 (6120 files)
/usr/games/doom3/base/pak001.pk4 (8972 files)
/usr/games/doom3/base/pak000.pk4 (2698 files)
/usr/games/doom3/base/game01.pk4 (2 files)
/usr/games/doom3/base/game00.pk4 (2 files)
game DLL: 0x0 in pak: 0x0
file system initialized.
--------------------------------------
----- Initializing Decls -----
------------------------------
------- Initializing renderSystem --------
using ARB renderSystem
renderSystem initialized.
--------------------------------------
5151 strings read from strings/english.lang
Couldn't open journal files
execing editor.cfg
execing default.cfg
execing DoomConfig.cfg
couldn't exec autoexec.cfg
5151 strings read from strings/english.lang
----- Initializing Sound System ------
sound system initialized.
--------------------------------------
----- R_InitOpenGL -----
dlopen(libGL.so.1)
Open X display
Initializing OpenGL display
Using XFree86-VidModeExtension Version 2.2
DGA DirectVideo Mouse (Version 2.0) initialized
Free86-VidModeExtension Activated at 640x480
Using 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display.
GL_RENDERER: GeForce 6800/AGP/SSE/3DNOW!
GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_imagi ng GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_po wer_of_two GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL _ATI_draw_buffers GL_ATI_pixel_format_float GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EX T_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_ coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal G L_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_te xture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_te xture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT _texture_object GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_re gion GL_NV_blend_square GL_NV_centroid_sample GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV _fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_half_float GL_NV_light_max_ex ponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprit e GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression _vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2  GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_v ertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_te xture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum

------- Input Initialization -------
XKB extension: compile time 0x1:0x0, runtime 0x1:0x0: OK
XKB extension present on server ( 0x1:0x0 )
------------------------------------
----------- OSS Sound Initialization -----------
opened sound device '/dev/dsp'
/dev/dsp - bit rate: 16, channels: 2, frequency: 44100
------------------------------------------------
...using GL_ARB_multitexture
...using GL_ARB_texture_env_combine
...using GL_ARB_texture_cube_map
...using GL_ARB_texture_env_dot3
...using GL_ARB_texture_env_add
...using GL_ARB_texture_non_power_of_two
...using GL_ARB_texture_compression
...using GL_EXT_texture_filter_anisotropic
   maxTextureAnisotropy: 16.000000
...using GL_1.4_texture_lod_bias
X..GL_EXT_shared_texture_palette not found
...using GL_EXT_texture3D
...using GL_EXT_stencil_wrap
...using GL_NV_register_combiners
...using GL_EXT_stencil_two_side
X..GL_ATI_fragment_shader not found
X..GL_ATI_text_fragment_shader not found
...using GL_ARB_vertex_buffer_object
...using GL_ARB_vertex_program
...using GL_ARB_fragment_program
...using EXT_depth_bounds_test
---------- R_NV20_Init ----------
---------------------------------
----------- R200_Init -----------
Not available.
---------- R_ARB2_Init ----------
Available.
Cg not available.
---------------------------------
---------- R_Exp_Init -----------
Disabled at compile time.
---------------------------------
----- R_ReloadARBPrograms -----
glprogs/test.vfp
glprogs/test.vfp
glprogs/interaction.vfp
glprogs/interaction.vfp
glprogs/bumpyEnvironment.vfp
glprogs/bumpyEnvironment.vfp
glprogs/ambientLight.vfp
glprogs/ambientLight.vfp
glprogs/shadow.vp
glprogs/R200_interaction.vp
glprogs/nv20_bumpAndLight.vp
glprogs/nv20_diffuseColor.vp
glprogs/nv20_specularColor.vp
glprogs/nv20_diffuseAndSpecularColor.vp
glprogs/environment.vfp
glprogs/environment.vfp
-------------------------------
using ARB_vertex_buffer_object memory
using ARB2 renderSystem
found DLL in pak file: /usr/games/doom3/base/game01.pk4/gamex86.so
copy gamex86.so to /home/mmealman/.doom3/base/gamex86.so
--------- Initializing Game ----------
gamename: baseDOOM-1
gamedate: Oct  4 2004
Initializing event system
...472 event definitions
Initializing class hierarchy
...141 classes, 381376 bytes for event callbacks
Initializing scripts
/proc/cpuinfo CPU frequency: 2087.93 MHz
Compiled 'weapon_machinegun::Lower': 1969.6 ms
---------- Compile stats ----------

Memory usage:
     Strings: 79, 12592 bytes
  Statements: 67783, 1355660 bytes
   Functions: 2108, 250452 bytes
   Variables: 147320 bytes
    Mem used: 2476244 bytes
 Static data: 2277552 bytes
   Allocated: 3283340 bytes
 Thread size: 7068 bytes

...6 aas types
game initialized.
--------------------------------------
-------- Initializing Session --------
session initialized
--------------------------------------
--- Common Initialization Complete ---
terminal support enabled ( use +set in_tty 0 to disabled )
pid: 29621
1008 MB System Memory
guessing video ram ( use +set sys_videoRam to force ) ..
found XNVCtrl extension 1.6
128 MB Video Memory
Async thread started
]quit
--------- Game Map Shutdown ----------
--------------------------------------
Shutting down sound hardware
----------- OSS Sound Shutdown -----------
unmap dma sound buffer
close sound device
------------------------------------------
idRenderSystem::Shutdown()
------------ Game Shutdown -----------
--------- Game Map Shutdown ----------
--------------------------------------
Shutdown event system
--------------------------------------
shutdown terminal support


Anyone have any ideas?
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ConVicTioN
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PostPosted: Tue Oct 05, 2004 6:44 pm    Post subject: Reply with quote

Windoze I got 22 fps nix I get 26 fps
same exact config same machine.
I have not had any wash out issues nvidia.
I have read if you have oced your card/ manf oc you get washed out textures.
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5a\/ag3
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PostPosted: Tue Oct 05, 2004 6:45 pm    Post subject: Reply with quote

Code:
----- R_InitOpenGL -----
dlopen(libGL.so.1)
Open X display
Initializing OpenGL display
Using XFree86-VidModeExtension Version 2.2
DGA DirectVideo Mouse (Version 2.0) initialized
Free86-VidModeExtension Activated at 640x480
Using 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display.
GL_RENDERER: GeForce 6800/AGP/SSE/3DNOW!


Are you running the Xfree DRM?

try the opengl-update nvidia

I know I did the LD_PRELOAD command to get mine to work
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PostPosted: Tue Oct 05, 2004 6:59 pm    Post subject: Reply with quote

Finally! I bought the game 1rst day of release, but I couldn't stand gaming in windows so I had to wait to play it for this. Really easy to install, and plays great in linux.
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PostPosted: Tue Oct 05, 2004 7:04 pm    Post subject: Reply with quote

Here is a few scripts I made of lighting/volume in game controls iin doom3 and a few binds. I place all my scripts/commands in the ~/.doom3/base/autoexec.cfg its runs these commands after Doom3Config.cfg. Plus the autoexec.cfg never gets over written by doom3.

Code:

// *****************************************************************
// ** Scripts **
// *****************************************************************
//Volume control
set v0 "set vu vstr v1; s_volume_dB -40; echo volume 1 (min)"
set v1 "set vu vstr v2; set vd vstr v0; s_volume_dB -35; echo volume 2"
set v2 "set vu vstr v3; set vd vstr v1; s_volume_dB -30; echo volume 3"
set v3 "set vu vstr v4; set vd vstr v2; s_volume_dB -25; echo volume 4"
set v4 "set vu vstr v5; set vd vstr v3; s_volume_dB -20; echo volume 5"
set v5 "set vu vstr v6; set vd vstr v4; s_volume_dB -15; echo volume 6"
set v6 "set vu vstr v7; set vd vstr v5; s_volume_dB -10; echo volume 7"
set v7 "set vu vstr v8; set vd vstr v6; s_volume_dB -5; echo volume 8"
set v8 "set vd vstr v7; s_volume_dB 0; echo volume 9 (max)"
vstr v2
bind = "vstr vu"
bind - "vstr vd"

//Gamma Control
set ga0 "set gau vstr ga1; r_gamma 1.0; echo Gamma at 1.0 (min)"
set ga1 "set gau vstr ga2; set gad vstr ga0; set r_gamma 1.1; echo Gamma at 1.1"
set ga2 "set gau vstr ga3; set gad vstr ga1; set r_gamma 1.2; echo Gamma at 1.2"
set ga3 "set gau vstr ga4; set gad vstr ga2; set r_gamma 1.3; echo Gamma at 1.3"
set ga4 "set gau vstr ga5; set gad vstr ga3; set r_gamma 1.4; echo Gamma at 1.4"
set ga5 "set gau vstr ga6; set gad vstr ga4; set r_gamma 1.6; echo Gamma at 1.6"
set ga6 "set gau vstr ga7; set gad vstr ga5; set r_gamma 1.8; echo Gamma at 1.8"
set ga7 "set gad vstr ga6; set r_gamma 2.0; echo GAMMA at 2.0 (max)"
vstr ga5 // Set your default
bind m "vstr gau" // Increase Gamma
bind n "vstr gad" // Decrease Gamma

//Light Scale Control
set lc0 "set lcu vstr lc1; r_lightscale 2.0; echo Light Scale at 2.0 (min)"
set lc1 "set lcu vstr lc2; set lcd vstr lc0; r_lightscale 2.1; echo Light Scale at 2.1"
set lc2 "set lcu vstr lc3; set lcd vstr lc1; r_lightscale 2.2; echo Light Scale at 2.2"
set lc3 "set lcu vstr lc4; set lcd vstr lc2; r_lightscale 2.3; echo Light Scale at 2.3"
set lc4 "set lcu vstr lc5; set lcd vstr lc3; r_lightscale 2.4; echo Light Scale at 2.4"
set lc5 "set lcu vstr lc6; set lcd vstr lc4; r_lightscale 2.6; echo Light Scale at 2.6"
set lc6 "set lcu vstr lc7; set lcd vstr lc5; r_lightscale 2.8; echo Light Scale at 2.8"
set lc7 "set lcd vstr lc6; r_lightscale 3.0; echo Light Scale at 3.0 (max)"
vstr lc0 // Set your default
bind . "vstr lcu" // Increase Light Scale
bind , "vstr lcd" // Decrease Light Scale

//Brightness Control
set b0 "set bu vstr b1; r_brightness 0.6; echo Brightness at 0.6 (min)"
set b1 "set bu vstr b2; set bd vstr b0; r_brightness 0.8; echo Brightness at 0.8"
set b2 "set bu vstr b3; set bd vstr b1; r_brightness 1.0; echo Brightness at 1.0"
set b3 "set bu vstr b4; set bd vstr b2; r_brightness 1.2; echo Brightness at 1.2"
set b4 "set bu vstr b5; set bd vstr b3; r_brightness 1.4; echo Brightness at 1.4"
set b5 "set bu vstr b6; set bd vstr b4; r_brightness 1.6; echo Brightness at 1.6"
set b6 "set bu vstr b7; set bd vstr b5; r_brightness 1.8; echo Brightness at 1.8"
set b7 "set bd vstr b6; r_brightness 2.0; echo Brightness at 2.0 (max)"
vstr b2 // Set your default
bind l "vstr bu" // Increase Brightness
bind k "vstr bd" // Decrease Brightness

// *****************************************************************
// ** Binds **
// *****************************************************************
// -------Toggle menu/console
seta com_allowConsole "1"
//FPS - Memory
bind [ "toggle com_showFPS"
bind ] "toggle com_showMemoryUsage"

_________________
I think there for I am?


Last edited by ConVicTioN on Tue Oct 05, 2004 7:15 pm; edited 1 time in total
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mmealman
Guru
Guru


Joined: 02 Nov 2002
Posts: 348
Location: Florida

PostPosted: Tue Oct 05, 2004 7:08 pm    Post subject: Reply with quote

5a\/ag3 wrote:
Code:
----- R_InitOpenGL -----
dlopen(libGL.so.1)
Open X display
Initializing OpenGL display
Using XFree86-VidModeExtension Version 2.2
DGA DirectVideo Mouse (Version 2.0) initialized
Free86-VidModeExtension Activated at 640x480
Using 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display.
GL_RENDERER: GeForce 6800/AGP/SSE/3DNOW!


Are you running the Xfree DRM?

try the opengl-update nvidia

I know I did the LD_PRELOAD command to get mine to work


I found the problem. I didn't have any 640x480 screens defined in my xorg.conf file. I changed Doom to run in windowed mode, then from that set it to run in 1280x1024 in full screen. Works fine now.
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