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rpdillon n00b
Joined: 16 Jul 2004 Posts: 50
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Posted: Mon Oct 04, 2004 9:51 pm Post subject: Doom 3 Linux Client is out!!! |
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Got it off id's ftp. I'm sure it'll be hitting big mirrors soon.
Got it running, but the installer didn't work.
I used:
./doom3-linux-1.1.1282.x86.run --tar xvf
to extract the files.
Then I copied all the paks from the CDs to the ./base directory.
Did an:
ln -s ./bin/Linux/amd64/doom.x86 ./doom
(No worries for you x86 folks, there's only one binary anyway, the amd64 directroy is symlinked to the x86 directory).
And lastly, fired it up with:
./doom
Works like a charm! =)
http://rpdillon.freeshell.org/linuxdoom.jpg
I'm sure we'll hit bandwidth limit exceeded, but whatever. =P |
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rawoul n00b
Joined: 27 Dec 2003 Posts: 65
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Posted: Mon Oct 04, 2004 9:56 pm Post subject: |
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you can also do :
Quote: | ./doom3-linux-1.1.1282.x86.run --noexec --target .
cd bin/Linux/x86
ln -s glibc-2.1 glibc-2.0
cd -
./setup.sh |
i mirrored it here since id's ftp is full =))) |
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cram Guru
Joined: 17 Nov 2002 Posts: 312 Location: Saskatoon, Canada
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Posted: Mon Oct 04, 2004 9:58 pm Post subject: |
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sweet.
Since rpdillon's link seems to be busted, the address is ftp.idsoftware.com/idstuff/doom3/linux/*
strangely enough the ftp server told me I was user 77 out of 75 allowed and still let me grab it. _________________ aaarggghhhh.
Good point Chewie. |
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Hyper_Eye Guru
Joined: 17 Aug 2003 Posts: 463 Location: Huntsville, AL.
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Posted: Mon Oct 04, 2004 9:59 pm Post subject: |
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How does it perform compared to using it in winex? I am looking forward to getting home to try it out. |
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rawoul n00b
Joined: 27 Dec 2003 Posts: 65
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Posted: Mon Oct 04, 2004 10:11 pm Post subject: |
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They still use OSS for sound =( |
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ticho Tux's lil' helper
Joined: 23 Oct 2003 Posts: 138 Location: yes
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Posted: Mon Oct 04, 2004 10:18 pm Post subject: |
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It looks like I have it all worked out, except this:
Code: |
Initializing OpenGL display
Using XFree86-VidModeExtension Version 2.2
DGA DirectVideo Mouse (Version 2.0) initialized
Free86-VidModeExtension Activated at 640x480
Couldn't get a visual
idRenderSystem::Shutdown()
Fatal X Error:
Major opcode of failed request: 105
Minor opcode of failed request: 0
Serial number of failed request: 38
BadValue (integer parameter out of range for operation)
Fatal X Error:
Major opcode of failed request: 2
Minor opcode of failed request: 0
Serial number of failed request: 42
BadWindow (invalid Window parameter)
Fatal X Error:
Major opcode of failed request: 4
Minor opcode of failed request: 0
Serial number of failed request: 43
BadWindow (invalid Window parameter)
Sys_Error: Unable to initialize OpenGL
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Can anyone help here please? I'm using xorg 6.8.0 and an nVidia card _________________ The more you depend on forces outside yourself, the more you are dominated by them. |
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JBB n00b
Joined: 07 May 2004 Posts: 51 Location: New Zealand
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Posted: Mon Oct 04, 2004 10:26 pm Post subject: |
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Try
opengl-update xorg-x11
opengl-update nvidia
That seems to fix weird OpenGL problems sometimes so worth a try. |
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ticho Tux's lil' helper
Joined: 23 Oct 2003 Posts: 138 Location: yes
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Posted: Mon Oct 04, 2004 10:31 pm Post subject: |
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That didn't help any. Thanks for the advice anyway. I'll try downgrading xorg to 6.7.x _________________ The more you depend on forces outside yourself, the more you are dominated by them. |
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ledskof Apprentice
Joined: 22 Oct 2002 Posts: 209
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Posted: Mon Oct 04, 2004 10:41 pm Post subject: |
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Just a little warning, when I run setup.sh after copying my base files over, it zeroes the files that weren't in the archive. |
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Cr0t l33t
Joined: 27 Apr 2002 Posts: 944 Location: USA
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Posted: Mon Oct 04, 2004 10:44 pm Post subject: |
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raoul wrote: | you can also do :
Quote: | ./doom3-linux-1.1.1282.x86.run --noexec --target .
cd bin/Linux/x86
ln -s glibc-2.1 glibc-2.0
cd -
./setup.sh |
i mirrored it here since id's ftp is full =))) |
Code: | 15:44:30^root@HQ:~ > ./setup.sh
./setup.sh: line 191: /root/.setup22763: No such file or directory | That's what I get! _________________ cya |
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bengi n00b
Joined: 11 Nov 2003 Posts: 67 Location: East Sussex, UK
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Posted: Mon Oct 04, 2004 11:15 pm Post subject: |
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ticho wrote: | It looks like I have it all worked out, except this:
Code: |
Initializing OpenGL display
Using XFree86-VidModeExtension Version 2.2
DGA DirectVideo Mouse (Version 2.0) initialized
Free86-VidModeExtension Activated at 640x480
Couldn't get a visual
idRenderSystem::Shutdown()
Fatal X Error:
Major opcode of failed request: 105
Minor opcode of failed request: 0
Serial number of failed request: 38
BadValue (integer parameter out of range for operation)
Fatal X Error:
Major opcode of failed request: 2
Minor opcode of failed request: 0
Serial number of failed request: 42
BadWindow (invalid Window parameter)
Fatal X Error:
Major opcode of failed request: 4
Minor opcode of failed request: 0
Serial number of failed request: 43
BadWindow (invalid Window parameter)
Sys_Error: Unable to initialize OpenGL
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Can anyone help here please? I'm using xorg 6.8.0 and an nVidia card |
I'm getting the same as this too - anybody have any ideas? |
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sgant n00b
Joined: 20 Dec 2003 Posts: 30
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Posted: Mon Oct 04, 2004 11:16 pm Post subject: |
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I'm not getting it to work either.
I loaded everything into the /opt/doom directory and pointed everything to that during the script setup.
But I get this error:
Code: | ------ Initializing File System ------
Loaded pk4 /opt/doom/base/game00.pk4 with checksum 0x7dafc4d4
Loaded pk4 /opt/doom/base/game01.pk4 with checksum 0x16cf3b8a
Loaded pk4 /opt/doom/base/pak000.pk4 with checksum 0x28d208f1
Loaded pk4 /opt/doom/base/pak001.pk4 with checksum 0x40244be0
Loaded pk4 /opt/doom/base/pak002.pk4 with checksum 0xc51ecdcd
Loaded pk4 /opt/doom/base/pak003.pk4 with checksum 0xcd79d028
Loaded pk4 /opt/doom/base/pak004.pk4 with checksum 0x765e4f8b
Loaded pk4 /opt/doom/base/pak005.pk4 with checksum 0x8ffc3621
Current search path:
/home/sgant/.doom3/base
/opt/doom/base
/opt/doom/base/pak005.pk4 (63 files)
/opt/doom/base/pak004.pk4 (5137 files)
/opt/doom/base/pak003.pk4 (4676 files)
/opt/doom/base/pak002.pk4 (6120 files)
/opt/doom/base/pak001.pk4 (8972 files)
/opt/doom/base/pak000.pk4 (2698 files)
/opt/doom/base/game01.pk4 (2 files)
/opt/doom/base/game00.pk4 (2 files)
game DLL: 0x0 in pak: 0x0
file system initialized.
--------------------------------------
----- Initializing Decls -----
------------------------------
------- Initializing renderSystem --------
using ARB renderSystem
renderSystem initialized.
--------------------------------------
5151 strings read from strings/english.lang
Couldn't open journal files
execing editor.cfg
execing default.cfg
couldn't exec DoomConfig.cfg
couldn't exec autoexec.cfg
5151 strings read from strings/english.lang
----- Initializing Sound System ------
sound system initialized.
--------------------------------------
----- R_InitOpenGL -----
dlopen(libGL.so.1)
dlopen(libGL.so.1)
idRenderSystem::Shutdown()
Sys_Error: Unable to initialize OpenGL
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Anyone else getting this? |
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bx Tux's lil' helper
Joined: 10 May 2003 Posts: 136 Location: Germany
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Posted: Mon Oct 04, 2004 11:17 pm Post subject: |
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24 bit colors enabled? doom3 needs them with xserver |
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saffron n00b
Joined: 28 Sep 2004 Posts: 22 Location: Redmond, WA
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Posted: Mon Oct 04, 2004 11:21 pm Post subject: Yahoo!! |
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Yahoo!! God I have been waiting forEVER!!!! I hope my 2500+, GeForce 440 will do it justice.... now I gotta go out to buy my copy!!!
Saffron |
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jwj Apprentice
Joined: 07 May 2004 Posts: 240
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ticho Tux's lil' helper
Joined: 23 Oct 2003 Posts: 138 Location: yes
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Posted: Mon Oct 04, 2004 11:29 pm Post subject: |
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bx wrote: | 24 bit colors enabled? doom3 needs them with xserver |
That was it, thanks a bunch! )) _________________ The more you depend on forces outside yourself, the more you are dominated by them. |
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rawoul n00b
Joined: 27 Dec 2003 Posts: 65
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syscrash Guru
Joined: 14 Apr 2003 Posts: 541
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dweezil n00b
Joined: 04 Oct 2004 Posts: 2 Location: Belgium
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Posted: Mon Oct 04, 2004 11:34 pm Post subject: |
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ingame, open the console: [~]
type
my results: 2148 frames rendered in 68.2 seconds = 31.5 fps
all settings on low
system specs:
AMD XP2000+
512 MB DDR266
GeForce3 MSI StarForce 822 ViVo 64MB DDR
KT400 chipset
I guess I need to upgrade my hardware
//edited: turned some stuff off in the advanced video settings
Last edited by dweezil on Tue Oct 05, 2004 12:03 am; edited 2 times in total |
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bx Tux's lil' helper
Joined: 10 May 2003 Posts: 136 Location: Germany
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Posted: Mon Oct 04, 2004 11:35 pm Post subject: |
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i hope for a full install, my cd drive isn't detected by kernel atm |
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d4rk74m4 Arch/Herd Tester
Joined: 22 Feb 2004 Posts: 151
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Posted: Mon Oct 04, 2004 11:36 pm Post subject: |
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eh? I'd heard they don't work with fglrx yet.. I'll go download it now (on dial-up.. meh.. hope it's not too big), and give it a try, although I'm going to have to revert xorg 6.7 so fglrx works. |
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syscrash Guru
Joined: 14 Apr 2003 Posts: 541
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Posted: Mon Oct 04, 2004 11:38 pm Post subject: |
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d4rk74m4 wrote: |
eh? I'd heard they don't work with fglrx yet.. I'll go download it now (on dial-up.. meh.. hope it's not too big), and give it a try, although I'm going to have to revert xorg 6.7 so fglrx works. |
According to the website, it has issues, when i walked through one hallway (it wasn't very graphically intensive) it went sub-1fps But at least it works _________________ Play ET? Come by #gentoo.et on freenode!
http://syscrash.ca |
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Andysan n00b
Joined: 20 Jun 2004 Posts: 22 Location: Berlin - Germany
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Posted: Tue Oct 05, 2004 12:25 am Post subject: |
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No success with amd64, seems to be a problem with the nvidia emulation libs |
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gaz Tux's lil' helper
Joined: 12 Oct 2002 Posts: 126
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Posted: Tue Oct 05, 2004 12:26 am Post subject: |
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tried it this morning, lots of graphical issues for me
ATi need to get some decent linux drivers out NOW for xorg 6.8.0 and doom3.. and while they are at it.. some 64bit drivers too..
I can't run xorg 6.8.0, the dev guys stated its a problem with ATi's binary drivers...
I can't use my 64-bit chip to play games in linux because ATi havent released 64-bit drivers yet...
I can't play doom3 properly in linux because ATi's drivers suck for linux..
next card will be an nvidia one .. |
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analpain n00b
Joined: 17 Nov 2003 Posts: 28
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Posted: Tue Oct 05, 2004 12:36 am Post subject: |
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oh yes my next one will also be a nvidia card. ATI SUX ASS!!! Excuse my language. :P Im trying to run D3 and i get this error, wichs says nothing.
GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI: 3
FPROG_FAST_PATH
signal caught: Segmentation fault
si_code 1
Trying to exit gracefully..
Shutting down sound hardware
----------- OSS Sound Shutdown -----------
unmap dma sound buffer
close sound device
------------------------------------------
idRenderSystem::Shutdown() |
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