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Caedes
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PostPosted: Wed Aug 02, 2006 12:34 pm    Post subject: Reply with quote

Yeah, right. You only need the unpack... steps if you are going to skip the emerge. This is considered a safety feature, as you can see at each step, what the ebuild is doing. But as you created the updated ebuild on you own, this should be ok :wink:

@Ishaar: Great link and great fps. But your system is much better than mine (P4 2,6, Geforce 6600, 512 MB Ram). FastWrites have never been turned on. I myself once wrote a small addon, which measures mean fps over a certain time, maybe this is of help for someone:
http://ui.worldofwar.net/ui.php?id=2256

The greatest framerate drops seem to appear when many people are around (e.g. 40 person raid, which is to expect as I assume player models use higher number of polygons and textures compared to mobs) and in large rooms (e.g. some parts of MC), which is more surprisingly for me, as this fps drop does not happen in the open planes, even with many trees around.
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Slalomsk8er
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PostPosted: Wed Aug 02, 2006 12:51 pm    Post subject: Reply with quote

May this be usefull for others then just me ;)

I use the following script to start WoW with the command: wow 2

1. open a terminal
2. write: su
3. enter your root password
4. write nano /usr/local/bin/wow
5. mark the code below with you cursor
5. past it in to nano with a middle mouse button click
6. replace Y-O-U-R__P-A-T-H__T-O__W-O-W with your path to WoW ;)
7. press Ctrl+o to save
8. press Ctrl+x to exit nano
9. write: chmod +x /usr/local/bin/wow
10. run game with: wow 2

If this does not work try: wow 3
wow 4
and so on
or activate your brain to find the error where ever it is hidden :twisted:
Code:

#!/bin/sh
## made by slalomsk8er (slalomsk8er.ch)
## based on http://www.linuxforen.de/forums/printthread.php?t=144062
## Thanks to Zaphod-B
## This script is a wraper for World of Warcraft that starts the game on an other Xserver.
## This is useful to:
## - run games outside of Xgl (no HW3D till nvidia adds some thing to there driver)
## - avoid crashing the game with the Xserver the desktop is running on (Xgl is not called stable ATM)
## - avoid popups and other negative things that are rooted by running more then one app on the Xserver

## usage: wow $
## where $ is a number that defines the display the Xserver uses (2 in most cases)

## Start the Xserver ##

X :$1 -ac &
sleep 2
export DISPLAY=:$1.0

## Config for the mouse (Logitech MX510) ##

xmodmap -e "pointer = 1 3 2 4 5 8 9 6 7 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32" &
#imwheel -k -b "67" &
xbindkeys &

## Set nvidia options ##
## Thanks to kidcharles (http://ubuntuforums.org/showthread.php?t=120615)

## Remove or add a #-sign at the start of the next line to disable or enable the nvidia settings tool
nvidia-settings
nvidia-settings --load-config-only # this line loads what was configured in a previous session

## Run the game ##

nice -n 10 wine Y-O-U-R__P-A-T-H__T-O__W-O-W/WoW.exe #-opengl
# nice is used to reduce the choppyness of the sound together with
# 'SET SoundBufferSize "256"' in .wine/drive_c/Program Files/WoW.enGB/WTF/Config.wtf
# -opengl is not used because I use 'SET gxApi "opengl"' in the above file

## Stop the Xserver ##
pkill -n X
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gscheel
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PostPosted: Wed Aug 02, 2006 10:43 pm    Post subject: Reply with quote

ikshaar wrote:
But if you don't do the overlay, your change will be lost at next synchronization !! wine will still work but if you re-emerged it, it will stop working again... don't come crying...


So if I set wine up according to this tutorial it will never update again. Is that correct?
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ikshaar
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PostPosted: Wed Aug 02, 2006 11:17 pm    Post subject: Reply with quote

gscheel wrote:
ikshaar wrote:
But if you don't do the overlay, your change will be lost at next synchronization !! wine will still work but if you re-emerged it, it will stop working again... don't come crying...


So if I set wine up according to this tutorial it will never update again. Is that correct?


Yes ...

To be absolutely sure wine is not updated during a future world update, you can also emerge it with the option --oneshot so even a "emerge -u world" will not try to install a newer version which would still override your wow patch. But that's really a extra safety... nobody do blind update.. at last I hope so ;)
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anhlon
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PostPosted: Thu Aug 03, 2006 6:23 am    Post subject: Reply with quote

hey guys,

So i download the patch for wine-0.9.18 from the wine's site and did the following things
1. put the patch in /usr/portate/app-emulation/wine/files
2. /usr/portate/app-emulation/wine/ to /usr/local/portage/app-emulation/wine/
3. /usr/portate/app-emulation/wine/files to /usr/local/portage/app-emulation/wine/files

edit wine-0.9.18.ebuild to contain "epatch "{FILESDIR}"/wow-patch-0-9.18.diff" to the src_unpack() (at the end of that function)
ran ebuild wine-0.9.18.ebuild digest from the /usr/loca/portage/app-emulation/wine directory

proceeded to emerge wine, installed wow, applied all patches

first run: wine WoW.exe (forgot the -opengl switch) ran decently and crashed after the character selection screen
2nd run: wine WoW.exe -opengl ---> nothing :(
3rd run: wiped out the WTF and WDB folder, got the movie to play :D and after i watch it (or whenever i press a key)
4th try: edit WTF/Config.wtf file to contain "SET video "0" " nothing :(

Code:

wine: Unhandled page fault on read access to 0x00000000 at address 0x7e1d6607 (thread 0101), starting debugger...
WineDbg starting on pid 0x100
fixme:advapi:SetSecurityInfo stub
fixme:powrprof:DllMain (0x7caa0000, 1, (nil)) not fully implemented
fixme:ntdll:NtPowerInformation Unimplemented NtPowerInformation action: 11
fixme:powrprof:DllMain (0x7caa0000, 0, (nil)) not fully implemented
fixme:win:EnumDisplayDevicesW ((null),0,0x33edf0,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f338,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f5fc,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f5fc,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f06c,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f564,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f564,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f564,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f564,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f550,0x00000000), stub!
fixme:system:SystemParametersInfoW Unimplemented action: 113 (SPI_SETMOUSESPEED)
fixme:win:EnumDisplayDevicesW ((null),0,0x33f06c,0x00000000), stub!
fixme:system:SystemParametersInfoW Unimplemented action: 112 (SPI_GETMOUSESPEED)
fixme:system:SystemParametersInfoW Unimplemented action: 113 (SPI_SETMOUSESPEED)
fixme:sync:CreateIoCompletionPort (0xffffffff, (nil), 00000000, 00000000): stub.
fixme:wininet:InternetSetOptionW Option INTERNET_OPTION_CONNECT_TIMEOUT (5000): STUB
fixme:wininet:InternetSetOptionW INTERNET_OPTION_SEND/RECEIVE_TIMEOUT not supported on protocol 4
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=16384 < primary_done=21168)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=16384 < primary_done=21168)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=16384 < primary_done=21168)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=16384 < primary_done=21168)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=16384 < primary_done=21168)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=16384 < primary_done=21168)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=16384 < primary_done=21168)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=16384 < primary_done=21168)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=16384 < primary_done=21168)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=16384 < primary_done=17640)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=16384 < primary_done=17640)
err:dsound:DSOUND_MixOne underrun on sound buffer 0x1c1998
fixme:wininet:InternetSetOptionW Option INTERNET_OPTION_CONTEXT_VALUE; STUB
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=5560 < primary_done=47628)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=4364 < primary_done=47628)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=4364 < primary_done=47628)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=4932 < primary_done=44100)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=4932 < primary_done=44100)
err:dsound:DSOUND_MixOne underrun on sound buffer 0x1c1998
err:dsound:DSOUND_MixOne underrun on sound buffer 0x1c1998
err:dsound:DSOUND_MixOne underrun on sound buffer 0x1c1998
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=6368 < primary_done=12856)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=6936 < primary_done=9328)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=6936 < primary_done=9328)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=6936 < primary_done=9328)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=4544 < primary_done=31752)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=4544 < primary_done=31752)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=5112 < primary_done=33516)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=5112 < primary_done=33516)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=5680 < primary_done=29988)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=6248 < primary_done=26460)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=6248 < primary_done=26460)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=6248 < primary_done=26460)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=5500 < primary_done=28224)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=1972 < primary_done=24696)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=5260 < primary_done=31752)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=5828 < primary_done=31752)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=5828 < primary_done=31752)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=6396 < primary_done=28224)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=5080 < primary_done=26460)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=5080 < primary_done=26460)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=5316 < primary_done=29988)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=5316 < primary_done=29988)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=5884 < primary_done=26460)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=5884 < primary_done=26460)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=5136 < primary_done=28224)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=5136 < primary_done=28224)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=5192 < primary_done=49392)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=5192 < primary_done=49392)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=5760 < primary_done=45864)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=5760 < primary_done=45864)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=6328 < primary_done=42336)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=6328 < primary_done=42336)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=5396 < primary_done=49392)
err:dsound:DSOUND_MixOne underrun on sound buffer 0x1c1998
err:dsound:DSOUND_MixOne underrun on sound buffer 0x1c1998
err:dsound:DSOUND_MixOne underrun on sound buffer 0x1c1998
err:dsound:DSOUND_MixOne underrun on sound buffer 0x1c1998
err:dsound:DSOUND_MixOne underrun on sound buffer 0x1c1998
err:dsound:DSOUND_MixOne underrun on sound buffer 0x1c1998
err:dsound:DSOUND_MixOne underrun on sound buffer 0x1c1998
err:dsound:DSOUND_MixOne underrun on sound buffer 0x1c1998
err:dsound:DSOUND_MixOne underrun on sound buffer 0x1c1998
err:dsound:DSOUND_MixOne underrun on sound buffer 0x1c1998
err:dsound:DSOUND_MixOne underrun on sound buffer 0x1c1998
err:dsound:DSOUND_MixOne underrun on sound buffer 0x1c1998
err:dsound:DSOUND_MixOne underrun on sound buffer 0x1c1998
err:dsound:DSOUND_MixOne underrun on sound buffer 0x1c1998
err:dsound:DSOUND_MixOne underrun on sound buffer 0x1c1998
err:dsound:DSOUND_MixOne underrun on sound buffer 0x1c1998
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=16384 < primary_done=19404)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=16384 < primary_done=19404)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=4604 < primary_done=12348)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=4604 < primary_done=12348)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=5172 < primary_done=8820)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=5172 < primary_done=8820)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=5740 < primary_done=31752)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=2212 < primary_done=28224)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=6308 < primary_done=28224)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=2780 < primary_done=24696)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=4992 < primary_done=26460)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=5560 < primary_done=28224)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=2032 < primary_done=24696)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=7564 < primary_done=11660)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=16384 < primary_done=22932)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=16384 < primary_done=19404)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=5828 < primary_done=44100)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=16384 < primary_done=49392)
X Error of failed request:  BadMatch (invalid parameter attributes)
  Major opcode of failed request:  128 (GLX)
  Minor opcode of failed request:  5 (X_GLXMakeCurrent)
  Serial number of failed request:  519
  Current serial number in output stream:  519


winecfg settings:
audio -- OSS Driver, Hardware Acce. = Emulation, Driver Emulation = unchecked

Graphics
Enable desktop double buffering (checked)
Allow the window manager to control the windows (checked)
Vertest Shader Support (hardware)
Allow Pixel Shade (if supported by hw) (checked)

am i missing anything or doing anything wrong? please advise.

i really don't wanna install windows xp just to play wow :D

thanks guys and gals[/code]
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AdmiralNemo
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PostPosted: Thu Aug 03, 2006 4:01 pm    Post subject: Reply with quote

I believe it is SET movie "0" not video

What patch did you get from winehq? Where is it on the site?

I cannot seem to find any patch for the "mouse bug," all the links seem to be broken. WoW works fine for me in wine 0.9.17 except for that and it crashes when I go into a building. I assume these are common bugs and patches are available, but I cannot seem to get to them.
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anhlon
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PostPosted: Thu Aug 03, 2006 5:34 pm    Post subject: Reply with quote

at this url http://bugs.winehq.org/attachment.cgi?id=3090&action=view that's the 0.9.18 patch,
are there any other patches that i should be aware of?

anyways i'll try the SET movie option and give it a try again

cheers
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AdmiralNemo
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PostPosted: Thu Aug 03, 2006 7:02 pm    Post subject: Reply with quote

To eliminate the sound problem
Quote:
SET SoundBufferSize "70"
in config.wtf
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AdmiralNemo
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PostPosted: Thu Aug 03, 2006 10:50 pm    Post subject: Reply with quote

IT WORKS! !

I used the patch anhlon posted and it corrected the "mouse bug" where you cannot right- or left-click objects to interact with them, and it no longer crashes when entering buildings. MY sound was fixed with SoundBufferSize as per the Wiki. I now have a working WoW on my amd64!

I guess nothing is impossible when you try hard enough.

Now to get Star Trek Armada and Armada II to run :P
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anhlon
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PostPosted: Thu Aug 03, 2006 11:09 pm    Post subject: Reply with quote

hey admiralnemo,

glad it worked for you, would you mind telling me how you got it to run?

thanks
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mooninite
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PostPosted: Thu Aug 03, 2006 11:58 pm    Post subject: Reply with quote

Wine 0.9.18 does not require the "mouse fix" patch. All that is required is the nvidia patch. They finally fixed the memory compatibility issues.
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AdmiralNemo
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PostPosted: Fri Aug 04, 2006 3:22 am    Post subject: Reply with quote

Like I said, all I did was install Wine 0.9.18 with the patch above. Thats I needed to do, other than the sound buffer.
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anhlon
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PostPosted: Sat Aug 05, 2006 5:14 pm    Post subject: Reply with quote

i manage to get wow to run, but it crash if my character that i'm logging in with is inside a building :( and if i enter a building it would crash. and i did recompile wine with the minimap patch thing posted on page 1.

Code:

fixme:advapi:SetSecurityInfo stub
fixme:powrprof:DllMain (0x7cc90000, 1, (nil)) not fully implemented
fixme:ntdll:NtPowerInformation Unimplemented NtPowerInformation action: 11
fixme:powrprof:DllMain (0x7cc90000, 0, (nil)) not fully implemented
fixme:win:EnumDisplayDevicesW ((null),0,0x33ee20,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f38c,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f62c,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f62c,0x00000000), stub!
fixme:system:SystemParametersInfoW Unimplemented action: 113 (SPI_SETMOUSESPEED)
fixme:win:EnumDisplayDevicesW ((null),0,0x33f09c,0x00000000), stub!
fixme:system:SystemParametersInfoW Unimplemented action: 112 (SPI_GETMOUSESPEED)
fixme:system:SystemParametersInfoW Unimplemented action: 113 (SPI_SETMOUSESPEED)
fixme:sync:CreateIoCompletionPort (0xffffffff, (nil), 00000000, 00000000): stub.
fixme:wininet:InternetSetOptionW Option INTERNET_OPTION_CONNECT_TIMEOUT (5000): STUB
fixme:wininet:InternetSetOptionW INTERNET_OPTION_SEND/RECEIVE_TIMEOUT not supported on protocol 4
fixme:wininet:InternetSetOptionW Option INTERNET_OPTION_CONTEXT_VALUE; STUB
fixme:win:EnumDisplayDevicesW ((null),0,0x33e42c,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33e484,0x00000000), stub!
X Error of failed request:  BadMatch (invalid parameter attributes)
  Major opcode of failed request:  128 (GLX)
  Minor opcode of failed request:  5 (X_GLXMakeCurrent)
  Serial number of failed request:  485
  Current serial number in output stream:  485


but the message dump complains about tcp/ip settings?

i'll track down an addon to disable minimap in the mean time

cheers
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PostPosted: Sat Aug 05, 2006 5:42 pm    Post subject: Reply with quote

Are you using nVidia drivers? You need the patch http://bugs.winehq.org/attachment.cgi?id=3090&action=view

That fixed it for me
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Timbers2k
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PostPosted: Mon Aug 07, 2006 6:42 pm    Post subject: Reply with quote

anhlon wrote:
i manage to get wow to run, but it crash if my character that i'm logging in with is inside a building :( and if i enter a building it would crash. and i did recompile wine with the minimap patch thing posted on page 1.

Code:

fixme:advapi:SetSecurityInfo stub
fixme:powrprof:DllMain (0x7cc90000, 1, (nil)) not fully implemented
fixme:ntdll:NtPowerInformation Unimplemented NtPowerInformation action: 11
fixme:powrprof:DllMain (0x7cc90000, 0, (nil)) not fully implemented
fixme:win:EnumDisplayDevicesW ((null),0,0x33ee20,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f38c,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f62c,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f62c,0x00000000), stub!
fixme:system:SystemParametersInfoW Unimplemented action: 113 (SPI_SETMOUSESPEED)
fixme:win:EnumDisplayDevicesW ((null),0,0x33f09c,0x00000000), stub!
fixme:system:SystemParametersInfoW Unimplemented action: 112 (SPI_GETMOUSESPEED)
fixme:system:SystemParametersInfoW Unimplemented action: 113 (SPI_SETMOUSESPEED)
fixme:sync:CreateIoCompletionPort (0xffffffff, (nil), 00000000, 00000000): stub.
fixme:wininet:InternetSetOptionW Option INTERNET_OPTION_CONNECT_TIMEOUT (5000): STUB
fixme:wininet:InternetSetOptionW INTERNET_OPTION_SEND/RECEIVE_TIMEOUT not supported on protocol 4
fixme:wininet:InternetSetOptionW Option INTERNET_OPTION_CONTEXT_VALUE; STUB
fixme:win:EnumDisplayDevicesW ((null),0,0x33e42c,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33e484,0x00000000), stub!
X Error of failed request:  BadMatch (invalid parameter attributes)
  Major opcode of failed request:  128 (GLX)
  Minor opcode of failed request:  5 (X_GLXMakeCurrent)
  Serial number of failed request:  485
  Current serial number in output stream:  485


but the message dump complains about tcp/ip settings?

i'll track down an addon to disable minimap in the mean time

cheers


That is the nvidia problem. It looks like you are running an unpatched wine. Are you sure you built the wine in your overlay? Do you have
Code:
PORTDIR_OVERLAY=/usr/local/portage
in your make.conf?
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anhlon
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PostPosted: Mon Aug 07, 2006 6:58 pm    Post subject: Reply with quote

:oops: i mispelled PORTDIR_OVERLAY as PROTDIR_OVERLAY :oops:
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the_enigma
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PostPosted: Fri Aug 11, 2006 10:28 pm    Post subject: Reply with quote

Well, I just tried wine 0.9.18 w/ the Nvidia patch. Opengl looks good, and seems to run slightly faster than cedega even. However, the sound glitches too bad to be playable. I had to push the buffer up towards 130+ to stop it crackling, and to my ears it seems the sound is delayed by around 1-2 seconds. Funnily enough, if I leave the buffer at that and run Cedega, the sound is back to normal, no delay, no crackling.
Another peculiarity is that wine+opengl seems to be faster than Cedega. But cedega+D3D is faster that cedega+opengl. For comparison, I average about 30-35 fps in Cenarion Hold with wine, around 30 with cedega+D3D and around 20 with cedega+opengl. All with a a64 3500+, 2GB of RAM, and a 6600GT.
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anhlon
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PostPosted: Mon Aug 14, 2006 5:20 pm    Post subject: Reply with quote

yeah i had the sound crackling, cranked up the buffer to 150 but i had the problem of the sound effects echoing...i had to play with winecfg and the audio tab to fix it. as for my performace, it get 25fps in the world, 18-22fps inside city.
was in a 20man ZG raid and had 12fps :( and i turned all gfx settings to low and uncheck all those checkboxes in wow. no difference made what so ever.

all with an intel 805d clocked to 3.7ghz, 1gb ram, 7600gt, do you guys know any performance tweaks?

thanks
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ikshaar
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PostPosted: Mon Aug 14, 2006 8:56 pm    Post subject: Reply with quote

Quite same anhlon.

As my monitor was upgraded to a 1600x1200 recently, I tried to look into what affect those performances as my raiding is now in the 10-20fps range. Playable but a tad low.

Having a 6800GT, it seems that the bottleneck is still CPU related (wine/cedega overhead?) because i get same fps with 1024x768 no AA, ANI than in 1600x1200 with AAx4, Anix2. On the good side, it means that I CAN do AAx4, Anix2 in 1600x1200....without loosing FPS ;)

The only slider that really makes a difference is the distance one. And of course it affects outdoors only - and large instances.

The obvious drop when entering instance or when facing a group of people even outside (versus looking an empty area) led me to believe this is not GPU related, but more CPU/network related. Playing on realm test (low pop) is a blast. I know the lag/FPS issue due to crowd is also a Windows problem, I just wonder if the linux overhead is not amplifying the problem for us.
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Caedes
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PostPosted: Tue Aug 15, 2006 8:33 am    Post subject: Reply with quote

Similar effect for me, CPU seems a bottleneck.

Beside the fps drop caused by the nvidia driver upgrade from 7xxx to 8xxx series, nearly no ingame graphic settings showed a decent effect for me. Only distance, like ikshaar quoted, and spell details (which reduces the fps drop in AOE parts of the raid).

Raid with 20+ people lead to a fps drop of up to 10 fps, greatest loss in combination with large caves like in MC. Strange effect observed - while i am not sure if this is not only imagination - seems that the fps drops instantly after entering ZG. I will also have to check, if this is not Teamspeak related, as this usually also is the point of time where i enter TS with a bluetooth headset.
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Shadows
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PostPosted: Wed Aug 16, 2006 5:23 pm    Post subject: Reply with quote

Yeah, I'm really disappointed when it comes to the performance of WoW under wine (0.9.18 currently) or generally speaking, Linux. A few minutes ago I was just curious and copied the WoW-folder to a FAT32 partition and fired up my old W2k-Installation afterwards. I wanted to compare the FPS under both systems.

Well, under W2k I had double as much (read it twice: double as much) FPS than under my Linux system, exactly double as much (constantly).

Here are the values I had under both systems (tested with a character in Bloodhoof):
W2k:
Standing at the back of the Inn, looking towards the door: ~35 FPS
Still at the Inn, looking directly into the corner: ~62 FPS
Running around in Bloodhoof: ~25 FPS

Now Linux...:
Standing at the back of the Inn, looking towards the door: ~15 FPS
Still at the Inn, looking directly into the corner: ~35 FPS
Running around in Bloodhoof: ~10 FPS

In areas with a lot of mobs it drops down to ~8, even 6 FPS. Same is true for Instances, but I've experienced even up to 20 FPS, depends on the area (low-lvl-Instances though). Battlegrounds are simply not playable at the moment on my machine.
While playing WoW under Linux, only what I need for playing is running, meaning:
Openbox
LICQ
xosview
WoW

Not even xdm is running, nothing else. And of course, considering my low HW, everything in graphics settings is either disabled or turned down to as low as possible, only exception:
Viewable range of objects

I don't care if I can see the mountains in the background, but I really like to see mobs or enemies that are farther away than 20 meters...

Maybe any tips for improving performance? Haven't tried yet to increase the details and stuff, but it would be really funny if turning on details or chaning resolution wouldn't impact FPS...
Anyone with similar HW to post their experiences?
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legine
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PostPosted: Thu Aug 17, 2006 7:44 am    Post subject: Reply with quote

Uhh, I had to decrease my settings within WoW after a patch (was 1.10 I think). Not sure but maybe the Performance is related to a change in WoW code.

If you only got 512 MB Ram the bad performance comes from that too. It does not show in the fps but in the overall Performance. I bought another 256 MB and the performance feels a lot better now. I mean the fps is not better then before but I got less 1fps areas or long loading times. Honestly if you have 512 MB. then best is to upgrade to 1024 MB. It boost Performance on Windows too. At least in heavy traffic areas. :D

I got a AMD XP 2000+ with an Gforce4 (64 MB Card), my usual fps is around 10. I lowered all of the bars for textures and range and stuff. (Thought I do not know my exact settings, cant check now).

I have to buy a new card someday... *eight* :)
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ofeet
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PostPosted: Mon Aug 21, 2006 2:58 am    Post subject: not working with opengl! Reply with quote

I can get wow to run fine just doing
Code:
wine WoW.exe


but it doesn't run when I do
Code:
wine WoW.exe -opengl


it gives me this error:

Code:

wine: creating configuration directory '/root/.wine'...
fixme:ole:ITypeInfo_fnRelease destroy child objects
wine: '/root/.wine' created successfully.
fixme:advapi:SetSecurityInfo stub
fixme:powrprof:DllMain (0x7d6b0000, 1, (nil)) not fully implemented
fixme:ntdll:NtPowerInformation Unimplemented NtPowerInformation action: 11
fixme:powrprof:DllMain (0x7d6b0000, 0, (nil)) not fully implemented
fixme:win:EnumDisplayDevicesW ((null),0,0x33eee0,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f44c,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f6ec,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f6ec,0x00000000), stub!
fixme:system:SystemParametersInfoW Unimplemented action: 113 (SPI_SETMOUSESPEED)
fixme:system:SystemParametersInfoW Unimplemented action: 113 (SPI_SETMOUSESPEED)
fixme:system:SystemParametersInfoW Unimplemented action: 113 (SPI_SETMOUSESPEED)
fixme:system:SystemParametersInfoW Unimplemented action: 113 (SPI_SETMOUSESPEED)
fixme:system:SystemParametersInfoW Unimplemented action: 113 (SPI_SETMOUSESPEED)
fixme:system:SystemParametersInfoW Unimplemented action: 113 (SPI_SETMOUSESPEED)


and then wow pops up with a message saying: World of Warcraft was unable to start up 3D acceleration

my system is:
kernel linux-2.6.17-r5
xorg-x11 7.0-r1
xorg-server 1.0.2-r7
nvidia-glx 1.0.8762
AMD 64 3800+
GeForce 7900gt

also running xgl/compiz

anyone have any clues:
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legine
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PostPosted: Mon Aug 21, 2006 6:48 am    Post subject: Reply with quote

I read you need a patch for wine if you use NVIDIA Graphic card.

Did you applied it?
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Shadows
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PostPosted: Mon Aug 21, 2006 10:56 am    Post subject: Re: not working with opengl! Reply with quote

ofeet wrote:

Code:

wine: creating configuration directory '/root/.wine'...



It seems that you're running wine under your root account - don't do that, no matter what, it's not secure.

Try to make a copy of the following wow-directories, remove their contents and try it again:
Interface
WTF
WDB

Any changes in Output?
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