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incabolocabus Apprentice
Joined: 24 Nov 2003 Posts: 232 Location: Fort Collins, CO
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Posted: Fri Nov 12, 2004 1:27 am Post subject: emul-linux-x86-* packages |
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Are these packages simply x86 binary packages with a different ebuild and some links and env.d files?
Can I make my own from exisiting binary builds I have?
Are there restrictions on architecture (I think my existing packages have pentium4 flags/arch - whatever that is) or should I just rebuild them for 686?
Thanks in advance. |
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get sirius Guru
Joined: 27 Apr 2002 Posts: 316 Location: Madison, WI
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Posted: Wed Nov 17, 2004 1:08 am Post subject: |
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I don't understand why you would not want to use Gentoo's emul-linux ebuilds. Why reinvent the wheel when you don't have to? |
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Kuhrscher Guru
Joined: 29 Dec 2003 Posts: 498 Location: Hamburg, Germany
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Posted: Wed Nov 17, 2004 3:49 pm Post subject: |
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It would be possible to optimize them a littbe bit more |
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get sirius Guru
Joined: 27 Apr 2002 Posts: 316 Location: Madison, WI
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Posted: Wed Nov 17, 2004 11:29 pm Post subject: |
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Gotcha. Good luck with it, seriously. |
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incabolocabus Apprentice
Joined: 24 Nov 2003 Posts: 232 Location: Fort Collins, CO
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Posted: Fri Nov 19, 2004 3:30 am Post subject: |
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With respect to the emul-* ebuilds already in portage, I have installed all of them already. The question was more about what they represent in general...
I have several 32 bit binaries running with them, doom3-demo, ut2004-demo, java 32 bit, etc... but I was geeking out trying to get scorched3d running. I downloaded a 32 bit rpm binary and unpacked it, but it was complaining about various libs not present (libSDL_mixer-1.2.so.0, libogg, libvorbis) so I downloaded those as well as set my LD_LIBRARY_PATH to use them... I can't remember exactly what went wrong (I think after playing with ldd and chasing down libs it was libstdc++v3) but I was mostly curious about what indeed the emul-* packages were; so to repeat the questions:
Are these packages simply x86 binary packages with a different ebuild and some links and env.d files?
Can I make my own from exisiting binary builds I have?
Are there restrictions on architecture (I think my existing packages have pentium4 flags/arch - whatever that is) or should I just rebuild them for 686?
Thanks again, in advance.
PS. its really not too important, the more games which run, the less "real" work I get done ;) |
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