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oldefortran
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Joined: 28 Feb 2004
Posts: 652

PostPosted: Tue Dec 21, 2004 9:32 pm    Post subject: Danger from the deep Reply with quote

http://dangerdeep.sourceforge.net/
Has anybody managed to compile and run this in Gentoo?

I'm getting errors in OglExt
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seventhguardian
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Joined: 10 May 2004
Posts: 261
Location: Portugal

PostPosted: Sun Dec 26, 2004 10:43 pm    Post subject: Reply with quote

Hi!

I'm also trying to compile it.. I also get errors along the way..

What version are you trying to compile? It seems that 0.18 had compile errors and suposedly the new 0.19 works fine.. Well, for me it doesn't :( ..

Any luck?
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the_bard
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Joined: 03 Dec 2002
Posts: 60
Location: Albany, NY

PostPosted: Mon Jan 31, 2005 3:43 am    Post subject: Reply with quote

A few months short of a year later, I'm trying to compile it, too. I get the following error:
Code:
g++ -Wall -g -O2 `sdl-config --cflags` -DVERSION=\"0.0.19\" -I/usr/include/SDL -c -o build/linux/font.o src/font.cpp
src/font.cpp: In member function `void font::print_text(int, int, const
   std::string&, bool) const':
src/font.cpp:14: error: `glActiveTexture' undeclared (first use this function)
src/font.cpp:14: error: (Each undeclared identifier is reported only once for
   each function it appears in.)
src/font.cpp: In member function `font::font(const std::string&, unsigned int)
   ':
src/font.cpp:84: warning: unused variable `unsigned int codeleftbr'
scons: *** [build/linux/font.o] Error 1
scons: building terminated because of errors.


I'm too tired tonight to go pokin' around, but I'll take a look at it later.
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BlackEdder
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Joined: 26 Apr 2004
Posts: 2588
Location: Dutch enclave in Egham, UK

PostPosted: Mon Jan 31, 2005 11:05 am    Post subject: Reply with quote

I just installed it remotely on my home box. The install worked flawlessly. Will test if it also runs later tonight. Anywayz I used fftw from here:
http://www.fftw.org/download.html
emerged scons and installed dangerdeep with
Code:
scons
scons install
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the_bard
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Joined: 03 Dec 2002
Posts: 60
Location: Albany, NY

PostPosted: Mon Jan 31, 2005 11:55 pm    Post subject: Reply with quote

Fixed my problem:

Apparently it didn't like NVidia's OpenGL... I had to switch to Xorg's Opengl (opengl-update xorg-x11) before compiling.

*shrug*
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ryszardzonk
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Joined: 18 Dec 2003
Posts: 225
Location: Rzeszów, POLAND

PostPosted: Sat Oct 22, 2005 10:03 am    Post subject: Danger from the Deep ebuild work Reply with quote

Hi

I have created the ebuild for the game to the best of my abilities. I needs some fixing to get it into portage, but it is already very usable. It installs the game ;)

anyway I filled the bug into bugzilla https://bugs.gentoo.org/show_bug.cgi?id=110121
Fell free to use it 8)
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Dabljuh
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Joined: 04 Mar 2004
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PostPosted: Sat Oct 22, 2005 10:42 pm    Post subject: Reply with quote

Wows Awesome!

I just came across dangerdeep, after contemplating there's no chance in hell to get any silent hunter version to work in Linux ever!

I got it to install & run manually, it looks sweet and I guess its going to look a lot sweeter in the future!

I was already wondering how to write an ebuild for a scons project - Installing the game is easy, but does it also uninstall it, maybe update it accordingly?
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Spyretto
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Joined: 28 Feb 2004
Posts: 50
Location: Tampere/Finland

PostPosted: Fri Apr 13, 2007 8:00 pm    Post subject: Reply with quote

I get this error

Code:
 $ dangerdeep
!ERROR! (SYSTEM not yet initialized)
SDL Video init failed (SYSTEM not yet initialized)
 $


any ideas ?
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Joaquin24
Tux's lil' helper
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Joined: 01 Jun 2006
Posts: 95
Location: 3L3CTR0nic, 7uX-0-L4nD

PostPosted: Mon Apr 30, 2007 4:53 am    Post subject: Reply with quote

Quote:
I get this error

$ dangerdeep
!ERROR! (SYSTEM not yet initialized)
SDL Video init failed (SYSTEM not yet initialized)
$



hmmm, I suppose that's an error from the old ebuild, when dangerdeep used the scons builder , try re-emerging

Quote:
# emerge -av dangerdeep

remember to do
Code:
echo ">=games-simulation/dangerdeep-0.2.0 ~xyourarch" >> /etc/portage/package.keywords


either case could be that your missing some sdl-image sound library

emerge -s sdl.... and fetch d' pkg, that has any relation with sound..


some screenies!! 8)
http://i141.photobucket.com/albums/r71/euskal_bucket/dangerdeep3.png
http://i141.photobucket.com/albums/r71/euskal_bucket/dangerdeep1.png
http://i141.photobucket.com/albums/r71/euskal_bucket/dangerdeep2.png
:D it's an incredible game, but still I haven't learned how to play it quite well
becozz everything is under-water, it's like being blind, you have all these artifacts to pull the steam to the turbines, load/unload torpedos,
ROLF that's what submarine simulator is =), right?
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energyman76b
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Joined: 26 Mar 2003
Posts: 2048
Location: Germany

PostPosted: Fri May 04, 2007 7:33 pm    Post subject: Reply with quote

I am still having problems hitting the targets with the torps.

Apart from that, it is very AoD like ;)
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