Gentoo Forums
Gentoo Forums
Gentoo Forums
Quick Search: in
Quake 3, no sound.
View unanswered posts
View posts from last 24 hours

 
Reply to topic    Gentoo Forums Forum Index Gamers & Players
View previous topic :: View next topic  
Author Message
bonecrime
n00b
n00b


Joined: 11 May 2004
Posts: 47
Location: Sweden

PostPosted: Sat Dec 25, 2004 12:03 pm    Post subject: Quake 3, no sound. Reply with quote

Hi,

I'm having trouble getting the sound working in Quake 3. The game run allright. But with no sound. It says it can't mmap /dev/sound/dsp. Hmm I'm running a 2.6.9 devsources kernel with kompiled in alsa support. The sound works fine otherwise. I found an old thread about the subject, but I suspect it was for 2.4 kernels, so I won't even bother with that. The only thing I've tried is changing the sound device in q3config from /dev/dsp to /dev/sound/dsp. And it didn't help. Got any ideas?

Edit: Yeah I know it's Christmas, but here in Sweden we celebrate on the 24th. ;)
_________________
Let's see what's out there!
Back to top
View user's profile Send private message
Need4Speed
Guru
Guru


Joined: 06 Jun 2004
Posts: 497

PostPosted: Sat Dec 25, 2004 3:33 pm    Post subject: Reply with quote

do you have oss compatibility compiled in?
Back to top
View user's profile Send private message
bonecrime
n00b
n00b


Joined: 11 May 2004
Posts: 47
Location: Sweden

PostPosted: Sat Dec 25, 2004 6:43 pm    Post subject: Reply with quote

Hmm I don't remember actually. I'll check it out. I saw someone mention on another forum that I should load the OSS compability thing as a module. Don't know what good it would do though. Anyways, I'll check out the kernel config now.

Edit; Yep its compiled in.

Edit2: Got another tip.
Code:
echo "quake3.x86 0 0 direct" > /proc/asound/card0/pcm0p/oss


Now the sound works, but the game hangs when I try to play it. But I got sound in the menus anyway. :D
_________________
Let's see what's out there!
Back to top
View user's profile Send private message
tzimmer
n00b
n00b


Joined: 23 Jan 2003
Posts: 45
Location: Berlin, Germany

PostPosted: Sun Dec 26, 2004 1:23 am    Post subject: Reply with quote

I only get sound when I perform these two steps before playing:

Code:
echo "quake3.x86 0 0 direct" > /proc/asound/card0/pcm0p/oss
echo "quake3.x86 0 0 disable" > /proc/asound/card0/pcm0c/oss


Maybe that'll solve your problem, too...
Back to top
View user's profile Send private message
bonecrime
n00b
n00b


Joined: 11 May 2004
Posts: 47
Location: Sweden

PostPosted: Sun Dec 26, 2004 6:18 pm    Post subject: Reply with quote

No, it doesn't. :cry: And as a bonus the mouse runs at the game's speed in X after killing the crashed game. Very funny. Not.
_________________
Let's see what's out there!
Back to top
View user's profile Send private message
jannis
Guru
Guru


Joined: 05 Dec 2004
Posts: 340
Location: Germany / Bavaria / Aschaffenburg

PostPosted: Mon Dec 27, 2004 8:02 am    Post subject: Reply with quote

Quake plays it sound through OSS. If you have an ALSA-based system (I have), then you need tp emulate the OSS so that the sound coming in the OSS-Format is played by ALSA. Just load the module. If it still doesn't work, here's how I fixed it:
start an soundserver (esd and artsd work) and run quake with: "artsdsp -m /usr/games/bin/quake3.x86" for artsd or "esddsp -m /usr/games/bin/quake3.x86" for the esd.
Have a look at: https://forums.gentoo.org/viewtopic.php?t=18397
Back to top
View user's profile Send private message
Display posts from previous:   
Reply to topic    Gentoo Forums Forum Index Gamers & Players All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum