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codergeek42 Bodhisattva
Joined: 05 Apr 2004 Posts: 5142 Location: Anaheim, CA (USA)
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Posted: Wed Jan 19, 2005 12:55 am Post subject: BZFlag 2.0.0! |
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http://sourceforge.net/forum/forum.php?forum_id=437839 wrote: | The BZFlag developers are proud to announce that after much waiting and anticipation, BZFlag 2.0.0 is now available. BZFlag 2 introduces a slew of major new features making this probably the "biggest" release in BZFlag's history in terms of development time put into it and features being added since the last publicly released version. Major new features include support for vastly more complex worlds, physics drivers, graphics improvements, weather (rain, snow, frogs), tank treads and tracks, animations, record and playback, new flags, new commands, optimizations and much more. There is a new central registration system, global ban list support, network, new cheat preventions, and network optimizations in place as well. | /me patiently waits for an ebuild... _________________ ~~ Peter: Programmer, Mathematician, STEM & Free Software Advocate, Enlightened Agent, Transhumanist, Fedora contributor
Who am I? :: EFF & FSF |
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gentoo_dude l33t
Joined: 08 May 2004 Posts: 645 Location: Washington, DC
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Posted: Wed Jan 19, 2005 2:02 am Post subject: |
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I'm looking forward to the ebuild also. |
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charlieg Advocate
Joined: 30 Jul 2002 Posts: 2149 Location: Manchester UK
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Posted: Wed Jan 19, 2005 8:09 am Post subject: |
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Lord, I remember playing BZFlag when I was a wee nipper on my dad's SGIs. It's been around forever. I think the first oversize-calculator (aka the first computers) shipped with a copy of BZFlag.
Looks like it's going from strength to strength now though! _________________ Want Free games?
Free Gamer - open source games list & commentary
Open source web-enabled rich UI platform: Vexi |
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Jarod n00b
Joined: 26 Jan 2004 Posts: 22
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Posted: Wed Jan 19, 2005 4:17 pm Post subject: |
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yea, i saw that yesterday, compiled it (with *A* ebuild) and it don't work in fullscreen, but i've been thinking up ideas for how to make it work, one is to wait for a ebuild to be released, the other is to remove EVERYTHING related to the old bzflag, might be saome kind of issue there. |
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HomerSimpson l33t
Joined: 25 Jan 2003 Posts: 869 Location: Ohio, USA
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Posted: Wed Jan 26, 2005 12:13 am Post subject: |
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I can't even get it to compile. I am using the ebuild from portage.
Code: | ccache c++ -DHAVE_CONFIG_H -I. -I. -I../../include -I../../include -I/usr/X11R6/include -I/usr/include/SDL -D_REENTRANT -Wall -W -mtune=athlon-xp -O2 -fomit-frame-pointer -pipe -ffast-math -fno-exceptions -fsigned-char -c OptionsMenu.cxx
MainMenu.cxx:30:23: LoginMenu.h: No such file or directory
MainMenu.cxx: In destructor `virtual MainMenu::~MainMenu()':
MainMenu.cxx:125: warning: possible problem detected in invocation of delete operator:
MainMenu.cxx:125: warning: invalid use of undefined type `struct LoginMenu'
MainMenu.h:24: warning: forward declaration of `struct LoginMenu'
MainMenu.cxx:125: note: neither the destructor nor the class-specific operator delete will be called, even if they are declared when the class is defined.
MainMenu.cxx: In member function `virtual void MainMenu::execute()':
MainMenu.cxx:151: error: invalid use of undefined type `struct LoginMenu'
MainMenu.h:24: error: forward declaration of `struct LoginMenu'
MainMenu.cxx:152: error: no matching function for call to `HUDDialogStack::push(LoginMenu*&)'
HUDDialogStack.h:34: note: candidates are: void HUDDialogStack::push(HUDDialog*)make[2]: *** [MainMenu.o] Error 1
make[2]: *** Waiting for unfinished jobs....
make[2]: Leaving directory `/var/tmp/portage/bzflag-2.0.0.20050117/work/bzflag-2.0.0.20050117/src/bzflag'
make[1]: *** [all-recursive] Error 1
make[1]: Leaving directory `/var/tmp/portage/bzflag-2.0.0.20050117/work/bzflag-2.0.0.20050117/src'
make: *** [all-recursive] Error 1
!!! ERROR: games-action/bzflag-2.0.0.20050117 failed.
!!! Function src_compile, Line 51, Exitcode 2
!!! emake failed
!!! If you need support, post the topmost build error, NOT this status message. | When I look at the unpacked source, sure enough, I don't see LoginMenu.h. I deleted the packed source and let the ebuild re-downloaded but I get the same error. I even tried downloading it from the bzflag site directly but I get the same error. I can't believe there is really a file missing otherwise no one could compiled. Any ideas? _________________ The strong must protect the Sweet. |
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codergeek42 Bodhisattva
Joined: 05 Apr 2004 Posts: 5142 Location: Anaheim, CA (USA)
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Posted: Wed Jan 26, 2005 12:17 am Post subject: |
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Works fine here... _________________ ~~ Peter: Programmer, Mathematician, STEM & Free Software Advocate, Enlightened Agent, Transhumanist, Fedora contributor
Who am I? :: EFF & FSF |
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HomerSimpson l33t
Joined: 25 Jan 2003 Posts: 869 Location: Ohio, USA
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Posted: Wed Jan 26, 2005 12:42 am Post subject: |
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Thanks.
This is just getting strange.
I downloaded the 2 missing files from CVS and then just ran ebuild bzflag-blah-blah compile and it at least got past that point but then I get this error Code: | ccache c++ -DHAVE_CONFIG_H -I. -I. -I../../include -I../../include -I/usr/X11R6/include -I/usr/include/SDL -D_REENTRANT -Wall -W -mtune=athlon-xp -O2 -fomit-frame-pointer -pipe -ffast-math -fno-exceptions -fsigned-char -c stars.cxx
make[2]: *** No rule to make target `ClientAuthentication.cxx', needed by `ClientAuthentication.o'. Stop.
| I don't understand. Everyone should have the same problem yet they don't. I just don't understand how this could happen. Anyway, thanks for the feedback and I am glad it is working for someone but I wish it would work for me too.
--Update--
It has to do with kerberos. I looked past it the first 4 times I looked at the files and the messages on the screen. There is a message during the start of the ebuild that mentions that kerberos is not in IUSE. In the file in question it is looking at a compile time variable for kerberos support. I am recompiling without kerberos in my USE flags and will report back what happens. _________________ The strong must protect the Sweet. |
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HomerSimpson l33t
Joined: 25 Jan 2003 Posts: 869 Location: Ohio, USA
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Posted: Wed Jan 26, 2005 1:36 am Post subject: |
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Woo Hoo!
I removed kerberos from my use flags and it now compiles. _________________ The strong must protect the Sweet. |
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flickerfly l33t
Joined: 08 Nov 2002 Posts: 677 Location: Lanham, MD
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Posted: Fri Jan 28, 2005 9:10 pm Post subject: |
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HomerSimpson wrote: | Woo Hoo!
I removed kerberos from my use flags and it now compiles. |
Code: | echo "games-action/bzflag -kerberos" >> /etc/portage/package.use | will make sure this doesn't get in your way again. I just had to do it also. Thanks for posting that!
EDIT: Change > to >> so it wouldn't overwrite what others might already have in the file. _________________ An Evil Genious' Guide to Sheeple and How To Avoid Becoming One | 0x4C9EF4A
Last edited by flickerfly on Sun Jan 30, 2005 3:10 am; edited 2 times in total |
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HomerSimpson l33t
Joined: 25 Jan 2003 Posts: 869 Location: Ohio, USA
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Posted: Sat Jan 29, 2005 2:56 pm Post subject: |
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flickerfly wrote: |
Code: | echo "games-action/bzflag -kerberos" > /etc/portage/package.use | will make sure this doesn't get in your way again. I just had to do it also. Thanks for posting that! |
Thanks for the tip! _________________ The strong must protect the Sweet. |
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flickerfly l33t
Joined: 08 Nov 2002 Posts: 677 Location: Lanham, MD
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Posted: Sun Jan 30, 2005 2:59 am Post subject: |
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Your Welcome!
I believe they can also remove the USE flag permanently in the ebuild so maybe a bug report would be appropriate? It isn't like a hard thing to fix on the user side. I probably wouldn't report this as a bug until I could also hand in a patch to fix it, since it is but an inconvenience. I'll need to beef up on what that takes first though. _________________ An Evil Genious' Guide to Sheeple and How To Avoid Becoming One | 0x4C9EF4A |
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HomerSimpson l33t
Joined: 25 Jan 2003 Posts: 869 Location: Ohio, USA
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Posted: Sun Jan 30, 2005 4:51 pm Post subject: |
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What is interesting is that I downloaded the source from the bzflag site and it does not include the files it needs if kerberos is enabled but those files are in the cvs repository. At first glance it appears to me that they didn't include the entire project in the download. Just an oversight? _________________ The strong must protect the Sweet. |
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