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Trevoke
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Joined: 04 Sep 2004
Posts: 4099
Location: NY, NY

PostPosted: Wed Jan 19, 2005 2:05 am    Post subject: Doom3 (amd64 + ATI 3.16.4 fglrx on Radeon 9600) Reply with quote

Squeezed it all in the topic!

I have a beautiful AMD64 installation ... Just succeeded in installing WELL the new ATI drivers on my Radeon 9600, glxgears WORKS, gives me about 1k frames per second, but, when I run doom3, ....
Quote:
----- R_InitOpenGL -----
Setup X display connection
dlopen(libGL.so.1)
dlopen(libGL.so.1)
idRenderSystem::Shutdown()
signal caught: Segmentation fault
si_code 1
Was in fatal error shutdown: Unable to initialize OpenGL
Trying to exit gracefully..


*sigh*
Does anyone have any idea?
The DOOM III GNU/Linux FAQ says
Quote:
Do not send me reports about the game not working on ATI card. Either with fglrx driver or the DRI driver. We know about this already, and at this point there is nothing we can do.

It also says...
Quote:
There are no amd64 builds planned at this time. However the 32 bit binaries will run in a native amd64 environement.


I am on ALSA, which is not a problem anymore.
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Arainach
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Joined: 08 Jul 2004
Posts: 609

PostPosted: Wed Jan 19, 2005 2:34 am    Post subject: Reply with quote

This is the first time you run it? You didn't crank settings or anything?
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Trevoke
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Joined: 04 Sep 2004
Posts: 4099
Location: NY, NY

PostPosted: Wed Jan 19, 2005 3:12 am    Post subject: Reply with quote

I've had an ATI the whole time. No settings changed, I _JUST_ got the new drivers to work.. Just got openGL for the first time on that computer. Gltron runs fine..
I'm getting more stuff now. Check this out ...
Quote:

------ Alsa Sound Initialization -----
snd_pcm_open SND_PCM_STREAM_PLAYBACK 'default' failed: Invalid argument
dlclose
WARNING: sound subsystem disabled

--------------------------------------
----------- Alsa Shutdown ------------
--------------------------------------
...using GL_ARB_multitexture
...using GL_ARB_texture_env_combine
...using GL_ARB_texture_cube_map
...using GL_ARB_texture_env_dot3
...using GL_ARB_texture_env_add
X..GL_ARB_texture_non_power_of_two not found
X..GL_ARB_texture_compression not found
X..GL_EXT_texture_filter_anisotropic not found
...using GL_EXT_texture_lod
...using GL_1.4_texture_lod_bias
X..GL_EXT_shared_texture_palette not found
...using GL_EXT_texture3D
...using GL_EXT_stencil_wrap
X..GL_NV_register_combiners not found
...using GL_EXT_stencil_two_side
X..GL_ATI_fragment_shader not found
X..GL_ATI_text_fragment_shader not found
X..GL_ARB_vertex_buffer_object not found
X..GL_ARB_vertex_program not found
X..GL_ARB_fragment_program not found
X..EXT_depth_bounds_test not found
---------- R_NV20_Init ----------
Not available.
----------- R200_Init -----------
Not available.
---------- R_ARB2_Init ----------
Not available.
---------- R_Exp_Init -----------
Disabled at compile time.
---------------------------------
----- R_ReloadARBPrograms -----
glprogs/test.vfp: GL_VERTEX_PROGRAM_ARB not available
glprogs/test.vfp: GL_FRAGMENT_PROGRAM_ARB not available
glprogs/interaction.vfp: GL_VERTEX_PROGRAM_ARB not available
glprogs/interaction.vfp: GL_FRAGMENT_PROGRAM_ARB not available
glprogs/bumpyEnvironment.vfp: GL_VERTEX_PROGRAM_ARB not available
glprogs/bumpyEnvironment.vfp: GL_FRAGMENT_PROGRAM_ARB not available
glprogs/ambientLight.vfp: GL_VERTEX_PROGRAM_ARB not available
glprogs/ambientLight.vfp: GL_FRAGMENT_PROGRAM_ARB not available
glprogs/shadow.vp: GL_VERTEX_PROGRAM_ARB not available
glprogs/R200_interaction.vp: GL_VERTEX_PROGRAM_ARB not available
glprogs/nv20_bumpAndLight.vp: GL_VERTEX_PROGRAM_ARB not available
glprogs/nv20_diffuseColor.vp: GL_VERTEX_PROGRAM_ARB not available
glprogs/nv20_specularColor.vp: GL_VERTEX_PROGRAM_ARB not available
glprogs/nv20_diffuseAndSpecularColor.vp: GL_VERTEX_PROGRAM_ARB not available
glprogs/environment.vfp: GL_VERTEX_PROGRAM_ARB not available
glprogs/environment.vfp: GL_FRAGMENT_PROGRAM_ARB not available
-------------------------------
WARNING: vertex array range in virtual memory (SLOW)
signal caught: Segmentation fault
si_code 1
Trying to exit gracefully..
idRenderSystem::Shutdown()

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Pheee
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Joined: 18 Jan 2005
Posts: 21

PostPosted: Wed Jan 19, 2005 6:13 am    Post subject: Reply with quote

I have my system setup with new ATI drivers the 8.8.5 ones

however running doom3 gives me this

Code:
Setup X display connection
dlopen(libGL.so.1)
Initializing OpenGL display
Using XFree86-VidModeExtension Version 2.2
Xlib:  extension "XFree86-DGA" missing on display ":0.0".
Failed to detect DGA DirectVideo Mouse
Free86-VidModeExtension Activated at 1280x800
Using 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display.
GL_RENDERER: Mesa GLX Indirect


it still links to the Mesa stuff... anyone know anything?
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Phonics3k
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Joined: 18 Dec 2004
Posts: 111
Location: Wales, UK

PostPosted: Wed Jan 19, 2005 4:53 pm    Post subject: Reply with quote

unmerge the drivers and follow this: Wedge_'s Radeon guide.

I followed the guide because I couldnt get it to work neither, 30mins later I am running perfectly!

also if you keep having problems then post your /var/log/Xorg.0.log
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