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Brain Fury
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PostPosted: Wed Jan 19, 2005 11:38 pm    Post subject: Reply with quote

could we please leave any sound problems aside here? I think this is a graphic driver thread...
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Mythos
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PostPosted: Wed Jan 19, 2005 11:39 pm    Post subject: Reply with quote

Pheee wrote:
well more or less, i didnt symlink it, i just copied and renamed it.


do you have sound in et ?
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Mythos
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PostPosted: Wed Jan 19, 2005 11:40 pm    Post subject: Reply with quote

Tony420 wrote:
YES!! IT WORKS . ET WORKS...SOUND TOO! WOOOOOOOOOOOO

now for doom3.



how do you get sound ?
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Brain Fury
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PostPosted: Wed Jan 19, 2005 11:41 pm    Post subject: Reply with quote

i'm feeling ignored :(
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Mythos
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PostPosted: Wed Jan 19, 2005 11:42 pm    Post subject: Reply with quote

sorry :(
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Tony420
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PostPosted: Wed Jan 19, 2005 11:42 pm    Post subject: Reply with quote

praise the lord....doom3 works too...and looks perfect! no sound in doom3 yet tho( idont think)
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Tony420
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PostPosted: Wed Jan 19, 2005 11:43 pm    Post subject: Reply with quote

Mythos wrote:
Tony420 wrote:
YES!! IT WORKS . ET WORKS...SOUND TOO! WOOOOOOOOOOOO

now for doom3.



how do you get sound ?


my sound always worked in ET...just was so choppy because it was using software...now its not choppy at all
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Brain Fury
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PostPosted: Wed Jan 19, 2005 11:47 pm    Post subject: Reply with quote

:evil: I'm going to bash my head on my keyboard if this sound things continue ;)

I can tell you why he has sound, he doesn't seem to be using alsa, but OSS. If I disable alsa on startup and only use the oss api emulation from alsa i get sound too...

I hope that answers all sound-related questions
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Tony420
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PostPosted: Wed Jan 19, 2005 11:48 pm    Post subject: Reply with quote

Brain Fury wrote:
:evil: I'm going to bash my head on my keyboard if this sound things continue ;)

I can tell you why he has sound, he doesn't seem to be using alsa, but OSS. If I disable alsa on startup and only use the oss api emulation from alsa i get sound too...

I hope that answers all sound-related questions



ehh im using alsa with oss layers...all built into kernel. (audigy2)
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Brain Fury
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PostPosted: Wed Jan 19, 2005 11:50 pm    Post subject: Reply with quote

that's what i meant

but you haven't done "rc-update add alsasound default", right?
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Tony420
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PostPosted: Wed Jan 19, 2005 11:51 pm    Post subject: Reply with quote

yea i have
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Brain Fury
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PostPosted: Wed Jan 19, 2005 11:53 pm    Post subject: Reply with quote

*bash* lkjbdsrkjbgra *bash* kjbdfglkjbarjb *bash* kydfkjdsalkjbsdf *bash* dsflkjfdglkjbds ...........
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Tony420
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PostPosted: Wed Jan 19, 2005 11:54 pm    Post subject: Reply with quote

now how do we get americas army to run accelerated? I tried the same thing as doom3/et but no go
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Brain Fury
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PostPosted: Wed Jan 19, 2005 11:58 pm    Post subject: Reply with quote

SCNR
Americas Amry is at the moment running accelerated to Iran.


I don't think that the same workaround will do it for AA, I think that this is an engine-related problem, since all the other games are made by id and base more or less on a similar engine
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n3x
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PostPosted: Thu Jan 20, 2005 12:06 am    Post subject: Reply with quote

I can't get ET to work. I did

Code:
ln -sf /usr/lib/opengl/ati/lib32/libGL.so.1 libGL.so.1


in /opt/enemy-territory

And my et script now says the following:

Code:
#!/bin/sh
cd /opt/enemy-territory
export LIBGL_DRIVERS_DIR=/usr/X11R6/lib32/modules/dri
exec ./et.x86 +set r_glDriver /opt/enemy-territory/libGL.so.1


What am I doing wrong?
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nigelhannam
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PostPosted: Thu Jan 20, 2005 12:07 am    Post subject: Reply with quote

Those who have got doom3 working, what version of xorg are you using?

I've got the drivers installed OK with the modification the the official ebuild to install libGL.so.1.2.
created the following link in /opt/doom3 :
Code:
lrwxrwxrwx  1 root root       38 Jan 19 23:14 libGL.so.1 -> /usr/lib/opengl/ati/lib32/libGL.so.1.2

and added the LIBGL_DRIVERS_PATH ( & DIR) entries to the startup script.

When I attempt to start doom3, I can see the monitor switch resolution, then it goes black and my laptop hard locks.

The drivers seem to be installed correctly, as I can run 64bit games (like ut2004-demo) ok with acceleration.

Any ideas?


Last edited by nigelhannam on Thu Jan 20, 2005 12:09 am; edited 1 time in total
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Brain Fury
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PostPosted: Thu Jan 20, 2005 12:08 am    Post subject: Reply with quote

n3x wrote:
I can't get ET to work. I did

Code:
ln -sf /usr/lib/opengl/ati/lib32/libGL.so.1 libGL.so.1


What am I doing wrong?


try
Code:
ln -sf /usr/lib/opengl/ati/lib32/libGL.so.1.2 libGL.so.1
instead of
Code:
ln -sf /usr/lib/opengl/ati/lib32/libGL.so.1 libGL.so.1


okay folks... I'll go to bed for now..
good night
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Tony420
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PostPosted: Thu Jan 20, 2005 12:26 am    Post subject: Reply with quote

n3x...i think the trick is to copy it straight and not use a symlink
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Mythos
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PostPosted: Thu Jan 20, 2005 12:47 am    Post subject: Reply with quote

Ok i got all working, but it happens to me a strange thing, while i was playing Et wireless went reset, out of memory ... this never happen to me ...

maybe bug from the game ...

It's nice having this all working :)

Thank you all for the help :)
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Tony420
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PostPosted: Thu Jan 20, 2005 1:33 am    Post subject: Reply with quote

Anyone know how to run Americas Army yet?
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Pheee
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PostPosted: Thu Jan 20, 2005 2:05 am    Post subject: Reply with quote

I will take a look at Americas Army as soon as I have updated my world
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Pheee
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duralinux
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PostPosted: Thu Jan 20, 2005 2:46 am    Post subject: Progress Reply with quote

Hey at least all of you have 3D working. I still can't get passed the damn "module not found" error. Right now I'm starting from scratch again. After the new gcc and portage install, I'm going to re-emerge the ati-driver and give it another shot.

*sighs*
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PostPosted: Thu Jan 20, 2005 2:51 am    Post subject: btw Reply with quote

By the way... I see some people running fglrxconfig and some not. What gives? Do I just need to edit xorg.conf? Or do I need to run fglrxconfig?
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Schmokin
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PostPosted: Thu Jan 20, 2005 3:55 am    Post subject: Reply with quote

You should definately run fglrxconfig.
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Tony420
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PostPosted: Thu Jan 20, 2005 4:53 am    Post subject: Re: btw Reply with quote

duralinux wrote:
By the way... I see some people running fglrxconfig and some not. What gives? Do I just need to edit xorg.conf? Or do I need to run fglrxconfig?


you HAVE to run fglrxconfig to get the file created...then you copy it over to the xorg.conf...be sure to fix the kbd line and possibly monitor stuff
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