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Kev111
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PostPosted: Wed Jan 19, 2005 3:00 pm    Post subject: Doom 3 Demo startet nicht Reply with quote

Hallo,

Ich wollte jetzt mal die Spieleperformence meines Rechners unter Linux testen und hab mir dazu die doom 3 demo emerged.
So weit, so gut, dann bekomm ich aber folgende Meldung:

Code:

 
bash-2.05b$ doom3-demo
DOOM 1.1.1286 linux-x86 Nov 28 2004 20:09:31
GetLocalAddress failed: gethostbyname failed: localhost host not found
------ Initializing File System ------
Loaded pk4 /opt/doom3-demo/demo/demo00.pk4 with checksum 0xfe75bbef
Current search path:
/home/kevin/.doom3-demo/demo
/opt/doom3-demo/demo
/opt/doom3-demo/demo/demo00.pk4 (12234 files)
game DLL: 0x0 in pak: 0x0
file system initialized.
--------------------------------------

Running in restricted demo mode.

----- Initializing Decls -----
------------------------------
------- Initializing renderSystem --------
using ARB renderSystem
renderSystem initialized.
--------------------------------------
5151 strings read from strings/english.lang
Couldn't open journal files
couldn't exec editor.cfg
execing default.cfg
couldn't exec DoomConfig.cfg
couldn't exec autoexec.cfg
5151 strings read from strings/english.lang
----- Initializing Sound System ------
sound system initialized.
--------------------------------------
----- R_InitOpenGL -----
Setup X display connection
dlopen(libGL.so.1)
Initializing OpenGL display
Using XFree86-VidModeExtension Version 2.2
Xlib:  extension "XFree86-DGA" missing on display ":0.0".
Failed to detect DGA DirectVideo Mouse
Free86-VidModeExtension Activated at 640x480
Xlib:  extension "GLX" missing on display ":0.0".
Xlib:  extension "GLX" missing on display ":0.0".
Xlib:  extension "GLX" missing on display ":0.0".
Xlib:  extension "GLX" missing on display ":0.0".
Xlib:  extension "GLX" missing on display ":0.0".
Xlib:  extension "GLX" missing on display ":0.0".
Xlib:  extension "GLX" missing on display ":0.0".
Xlib:  extension "GLX" missing on display ":0.0".
Xlib:  extension "GLX" missing on display ":0.0".
Xlib:  extension "GLX" missing on display ":0.0".
Xlib:  extension "GLX" missing on display ":0.0".
Xlib:  extension "GLX" missing on display ":0.0".
Xlib:  extension "GLX" missing on display ":0.0".
Xlib:  extension "GLX" missing on display ":0.0".
Xlib:  extension "GLX" missing on display ":0.0".
Xlib:  extension "GLX" missing on display ":0.0".
Couldn't get a visual
dlopen(libGL.so.1)


ich hab jetzt schon mehrfach was gelesen von Farbtiefe auf 24 bit stellen, aber wo kann ich das umstellen?

und dann verwirrt mich noch die Meldung das die extension GLX fehlt.

Ich hab eine Geforce FX Grafikkarte und nvidia-glx installiert.

Ich hoffe ihr könnt mir helfen.

Gruß,

Kevin
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unix
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Posts: 615
Location: Dürnten ZH Switzerland

PostPosted: Wed Jan 19, 2005 3:01 pm    Post subject: Reply with quote

hast du den nvidia treiber auch in deinem xorg ¦ xfree86conf drinne? glx auch?
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Sonic Lux
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PostPosted: Wed Jan 19, 2005 3:10 pm    Post subject: Reply with quote

Farbtiefe umstellen kannst du das in der xorg.conf in /etc/X11/

Load glx in der xorg.xonf ?
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Kev111
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PostPosted: Wed Jan 19, 2005 3:18 pm    Post subject: Reply with quote

war natürlich nicht drin...
meinst du mit Nvidia Treiber?
Code:

Section "Device"
    Identifier  "Graka"
    Driver      "nv"

Ich hab nvidia-kernel emerged, muss ich den auch noch eintragen?
und dann würde mich noch interessieren wie ich das tool "nvidia-settings" erreichen kann.
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PostPosted: Wed Jan 19, 2005 3:22 pm    Post subject: Reply with quote

ändere nv durch nvidia
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Sonic Lux
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PostPosted: Wed Jan 19, 2005 3:26 pm    Post subject: Reply with quote

Kev111 wrote:
war natürlich nicht drin...
meinst du mit Nvidia Treiber?
Code:

Section "Device"
    Identifier  "Graka"
    Driver      "nv"

Ich hab nvidia-kernel emerged, muss ich den auch noch eintragen?
und dann würde mich noch interessieren wie ich das tool "nvidia-settings" erreichen kann.


Quote:

Section "Module"
...
Load "glx"

...


...

Section "Device"
Identifier "Graka"
Driver "nvidia"
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Kev111
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PostPosted: Wed Jan 19, 2005 3:40 pm    Post subject: Reply with quote

jo hab ich, danke, hab jetzt auch soein [ironie]schönes[/ironie] nvidia logo (geschmackssache) beim start.

das spiel startet nun mehr oder weniger, der bildschirm bleibt schwarz und irgendwann ist es dann gekillt. im Terminal steht folgendes:

Code:

bash-2.05b$ doom3-demo
DOOM 1.1.1286 linux-x86 Nov 28 2004 20:09:31
GetLocalAddress failed: gethostbyname failed: localhost host not found
------ Initializing File System ------
Loaded pk4 /opt/doom3-demo/demo/demo00.pk4 with checksum 0xfe75bbef
Current search path:
/home/kevin/.doom3-demo/demo
/opt/doom3-demo/demo
/opt/doom3-demo/demo/demo00.pk4 (12234 files)
game DLL: 0x0 in pak: 0x0
file system initialized.
--------------------------------------

Running in restricted demo mode.

----- Initializing Decls -----
------------------------------
------- Initializing renderSystem --------
using ARB renderSystem
renderSystem initialized.
--------------------------------------
5151 strings read from strings/english.lang
Couldn't open journal files
couldn't exec editor.cfg
execing default.cfg
couldn't exec DoomConfig.cfg
couldn't exec autoexec.cfg
5151 strings read from strings/english.lang
----- Initializing Sound System ------
sound system initialized.
--------------------------------------
----- R_InitOpenGL -----
Setup X display connection
dlopen(libGL.so.1)
Initializing OpenGL display
Using XFree86-VidModeExtension Version 2.2
Xlib:  extension "XFree86-DGA" missing on display ":0.0".
Failed to detect DGA DirectVideo Mouse
Free86-VidModeExtension Activated at 640x480
Using 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display.
GL_RENDERER: GeForce FX Go53xx/AGP/SSE2
GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_objectGL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum

------- Input Initialization -------
XKB extension: compile time 0x1:0x0, runtime 0x1:0x0: OK
XKB extension present on server ( 0x1:0x0 )
------------------------------------
dlopen(libasound.so.2)
asoundlib version: 1.0.7
Alsa is available
------ Alsa Sound Initialization -----
opened Alsa PCM device default for playback
device buffer size: 5461 frames ( 21844 bytes )
allocated a mix buffer of 16384 bytes
--------------------------------------
...using GL_ARB_multitexture
...using GL_ARB_texture_env_combine
...using GL_ARB_texture_cube_map
...using GL_ARB_texture_env_dot3
...using GL_ARB_texture_env_add
X..GL_ARB_texture_non_power_of_two not found
...using GL_ARB_texture_compression
...using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_filter_anisotropic
   maxTextureAnisotropy: 8.000000
...using GL_1.4_texture_lod_bias
...using GL_EXT_shared_texture_palette
...using GL_EXT_texture3D
...using GL_EXT_stencil_wrap
...using GL_NV_register_combiners
...using GL_EXT_stencil_two_side
X..GL_ATI_fragment_shader not found
X..GL_ATI_text_fragment_shader not found
...using GL_ARB_vertex_buffer_object
...using GL_ARB_vertex_program
...using GL_ARB_fragment_program
X..EXT_depth_bounds_test not found
---------- R_NV20_Init ----------
---------------------------------
----------- R200_Init -----------
Not available.
---------- R_ARB2_Init ----------
Available.
Cg not available.
---------------------------------
---------- R_Exp_Init -----------
Disabled at compile time.
---------------------------------
----- R_ReloadARBPrograms -----
glprogs/test.vfp
glprogs/test.vfp
glprogs/interaction.vfp
glprogs/interaction.vfp
glprogs/bumpyEnvironment.vfp
glprogs/bumpyEnvironment.vfp
glprogs/ambientLight.vfp
glprogs/ambientLight.vfp
glprogs/shadow.vp
glprogs/R200_interaction.vp
glprogs/nv20_bumpAndLight.vp
glprogs/nv20_diffuseColor.vp
glprogs/nv20_specularColor.vp
glprogs/nv20_diffuseAndSpecularColor.vp
glprogs/environment.vfp
glprogs/environment.vfp
-------------------------------
using ARB_vertex_buffer_object memory
using ARB2 renderSystem
--------- Initializing Game ----------
gamename: baseDOOM-1
gamedate: Nov 28 2004
Initializing event system
...472 event definitions
Initializing class hierarchy
...141 classes, 381376 bytes for event callbacks
Initializing scripts
/proc/cpuinfo CPU frequency: 3060 MHz
Compiled 'weapon_handgrenade::Lower': 3288.1 ms
---------- Compile stats ----------

Memory usage:
     Strings: 79, 12656 bytes
  Statements: 67783, 1355660 bytes
   Functions: 2108, 250452 bytes
   Variables: 147320 bytes
    Mem used: 2476308 bytes
 Static data: 2277552 bytes
   Allocated: 3283404 bytes
 Thread size: 7068 bytes

...6 aas types
game initialized.
--------------------------------------
-------- Initializing Session --------
Couldn't read doomkey.
session initialized
--------------------------------------
--- Common Initialization Complete ---
terminal support enabled ( use +set in_tty 0 to disabled )
pid: 6658
496 MB System Memory
guessing video ram ( use +set sys_videoRam to force ) ..
found XNVCtrl extension 1.6
64 MB Video Memory
Async thread started
snd_pcm_writei short write: 4095 out of 4096
doom.x86: pcm.c:5960: snd_pcm_mmap_commit: Assertion `frames <= snd_pcm_mmap_avail(pcm)' failed.
signal caught: Aborted
si_code 0
Trying to exit gracefully..
--------- Game Map Shutdown ----------
--------------------------------------
Shutting down sound hardware
----------- Alsa Shutdown ------------
close pcm
dlclose
--------------------------------------
idRenderSystem::Shutdown()
double fault Segmentation fault, bailing out
shutdown terminal support
TODO: Sys_SetClipboardData
--------- Game Map Shutdown ----------
--------------------------------------
********************
ERROR: ERROR: pthread_join Async failed

********************
Killed
bash-2.05b$   


dannach hatte ich eine Auflösung von 640*480 in meiner Umgebung und musste erstmal den x server killen, da die leiste auserhalb der auflösung war...
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Kev111
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PostPosted: Thu Jan 20, 2005 4:38 pm    Post subject: Reply with quote

Problem ist immernoch vorhanden...
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Kev111
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PostPosted: Sat Jan 22, 2005 9:26 am    Post subject: Reply with quote

weiß denn keiner Rat?
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