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charlieg
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PostPosted: Sat Feb 01, 2003 12:21 am    Post subject: Quite good... Reply with quote

It's a pretty good game... but it has major issues...

It feels like you're driving on ice most of the time. You really can't corner at reasonable speeds without entering into a terrible spin - and you can't correct slides like you can in real life (by turning into them). And the mouse controls don't seem too great, again affecting cornering - it's nigh on impossible to corner tightly at anything over 5mph. It feels like you have the turning circle of an oil tanker.

I'd be interested to see how the 0.5.8 version plays, but there's no linux port yet.

:/
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Obz
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PostPosted: Sat Feb 01, 2003 3:15 am    Post subject: Reply with quote

Quote:
I'd be interested to see how the 0.5.8 version plays, but there's no linux port yet.


unfortunately, the newest linux source i can see is version 0.5 beta3, while windows is up to 0.5 beta8. i've been half thinking that they might release 0.5 beta9 for both windows and linux, or maybe the linux version was more complete/stable at 0.5 beta3? i'm not really sure, but i'll try to get an ebuild out the door before tonight.

mike.
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darktux
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PostPosted: Sat Feb 01, 2003 3:41 pm    Post subject: Re: Quite good... Reply with quote

charlieg wrote:
It's a pretty good game... but it has major issues...

It feels like you're driving on ice most of the time. You really can't corner at reasonable speeds without entering into a terrible spin - and you can't correct slides like you can in real life (by turning into them). And the mouse controls don't seem too great, again affecting cornering - it's nigh on impossible to corner tightly at anything over 5mph. It feels like you have the turning circle of an oil tanker.

I'd be interested to see how the 0.5.8 version plays, but there's no linux port yet.

:/


You can use the keyboard... Read the FAQ on their website.
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FINITE
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PostPosted: Wed Feb 05, 2003 7:16 am    Post subject: Reply with quote

My question is how the heck can you set up the controls so that you can use the kb for gas and break and the mouse for steering and shifting? I have played arround with the ini files and cannot get it to work. For instace, I set the controls for both the kb and mouse in controls.ini. I set the number of controlers to 2, kb is 0 and mouse is 1. I copied the control setting for the mouse from mouse.ini into controls.ini, same with kb.ini. I comented out ( ; ) the controls for the kb and mouse that I did not want to function. Everything looks like it should work but doesn't. I also tried the other route of uncomenting both the kb and mouse in racer.ini, that didn't work either. Any ideas?
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stan_laurel
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Joined: 27 Jul 2002
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PostPosted: Tue Feb 25, 2003 7:11 pm    Post subject: Reply with quote

Hi!
First of all, thanks for those ebuilds! worked fine for me!
Has anyone found a solution for the seg fault probem when trying to change the car or track?
I would really to try out some new tracks :D

stan
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stan_laurel
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PostPosted: Tue Feb 25, 2003 7:17 pm    Post subject: Reply with quote

i just noticed, that giving the cars and tracks subfolder (and the files in there) write permissions for all users helps.

stan
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darktux
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PostPosted: Tue Feb 25, 2003 8:40 pm    Post subject: Reply with quote

That was already posted on this forum.... dup... :?
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stan_laurel
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PostPosted: Tue Feb 25, 2003 9:27 pm    Post subject: Reply with quote

it was posted to change ownership. changing permissions will make the game playable for more than one user.

However the solution with changing ownership is in some cases not enough, since some of the zipped tracks have r------ ownership.

But there are still other problems with some tracks - maybe it is due to case sensitive linux filenames and the track being developed using windows - i read somewhere else about that.

stan
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darktux
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PostPosted: Tue Feb 25, 2003 9:41 pm    Post subject: Reply with quote

That's a version issue... That's why cars/tracks say to what version their ini files work on.
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ghetto
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PostPosted: Thu Mar 13, 2003 10:38 pm    Post subject: Reply with quote

So has anyone updated the ebuilds?
Or is version 0.4.9 still the latest version available?

The website seems to think so but I hear people talking about version 0.5.x

..whats the deal? :)
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charlieg
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PostPosted: Fri Mar 14, 2003 4:17 pm    Post subject: Reply with quote

Version 0.5.8 is out for the Mac / Win iirc, and only 0.5.3 out for linux... plus it's using the common OSS versioning strategy - odds are the unstable series.
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allucid
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PostPosted: Fri Mar 14, 2003 4:53 pm    Post subject: Reply with quote

ooh the new z!
i gotta give this a try when i get home!
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allucid
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PostPosted: Fri Mar 14, 2003 5:05 pm    Post subject: Re: Quite good... Reply with quote

charlieg wrote:
It's a pretty good game... but it has major issues...

It feels like you're driving on ice most of the time. You really can't corner at reasonable speeds without entering into a terrible spin - and you can't correct slides like you can in real life (by turning into them). And the mouse controls don't seem too great, again affecting cornering - it's nigh on impossible to corner tightly at anything over 5mph. It feels like you have the turning circle of an oil tanker.

I'd be interested to see how the 0.5.8 version plays, but there's no linux port yet.

:/


faq wrote:

7.5 Why does car X drive so badly?
Two things can be the cause of this. All cars have a car.ini in their directory that specifies the physics. First problem could be that the physics are just defined badly. You may try to modify the car.ini and get the car to behave better; that's part of the fun with Racer.
Second problem may be incompatibility; Racer v050beta6 introduced car ID's and version numbers to be able to refuse a car if it isn't compatible with a certain Racer version. Sometimes changes in the car.ini file (or additions) are made that make backwards compatibility impossible or unwanted.
From v050beta6 on, trying to select an incompatible car in the 'Select car' screen warns you about bad/incompatible cars.
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kRock
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PostPosted: Fri May 30, 2003 1:54 am    Post subject: Reply with quote

I emerged 0.50 and it's completely unplayable. I get like .00000006 fps.

Any ideas?
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akiross
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PostPosted: Sat May 31, 2003 5:27 pm    Post subject: Reply with quote

ehhhmmmm i tried to play with this game... yes yes... the graphics is very good, but the car is drived by the mouse and this isn't a real game... i didnt found it so funny...

byez
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DarrenM
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PostPosted: Sun Jun 01, 2003 2:23 am    Post subject: Reply with quote

You need a wheel to play it properly. You shouldn't judge a game based on your control method.

My only dissapointment with racer is that the guy developing it won't let anyone work on the project with him and won't consider open source. If this were open sourced it would be 10 times more advanced than it is now.
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Sargon
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PostPosted: Mon Jun 02, 2003 6:56 am    Post subject: Reply with quote

The ebuild (I used stable, not beta) installed w/o many hassles (only had to add one symlink) The only but big issue I have with racer is that.. well... it lacks a game. But then, I'm probably just not the target for this. Oh well, back to Zelda :)

Sargon
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mb4guns
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PostPosted: Mon Jun 02, 2003 7:56 pm    Post subject: Reply with quote

yes racer is a great sim.

/me is proud it is a dutch production :D
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I18N
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PostPosted: Tue Jun 03, 2003 1:04 am    Post subject: Reply with quote

installed the 0.5.0 racer-bin ebuild and runs sweet, only had to symlink one lib file to make it start.
control is pretty sweet with my cordless logitech gamepad.

my only problem with it is sound. ie: I have none.
I'm not running any sound daemons, and it works fine in other games etc. any ideas?
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