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eskay187
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PostPosted: Wed Feb 02, 2005 10:45 am    Post subject: ati amd64 strange opengl errors Reply with quote

i am using gentoo 2004.3, kernel 2.6.9 amd64, newest xorg and the newest ati-drivers.
i finally got my ati-drivers working, the module is loaded correctly, x starts fine, fglrxinfo shows im using the ati driver. glxinfo | rendering reports direct rendering works. everything fine so far.

but fglrx-gears shows about 800 frames with FULLl processor usage, glxgears too.
for further tests i emerged quake3. after trying to start it it reported that i was using
mesa opengl - very funny. i figured that it was using the wrong libgl.so.1 and manually changed it in the config file to libglib-1.2.so.0 which worked better.

it seems to my that most of the gl-applications dont use the correct opengl library,
and opengl-update ati doesnt seem to solve this problem. in kde i cant activate opengl screensavers, the gl gears seem to run over processor ... and still my system tells me that the ati opengl is activated.

thanks for your help
eskay
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ankkuri
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PostPosted: Thu Feb 03, 2005 6:36 pm    Post subject: Re: ati amd64 strange opengl errors Reply with quote

'Lo.

I have exactly the same problem (and almost same hw config) as you.

I would really appreciate any help. I get almost 3000 fps in glxgears, though.

Games tested: tuxracer, race, quake3.

So it's not only me and my n00bedness to blame here, heh ... Hope this will be figured out, soon.
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frenkel
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PostPosted: Thu Feb 03, 2005 8:11 pm    Post subject: Reply with quote

Try:
# opengl-update ati

(# means as root)
Should set your opengl rendering system to use the ati-drivers and not mesa.

Good luck,
Frank
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ankkuri
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PostPosted: Fri Feb 04, 2005 10:47 am    Post subject: Reply with quote

Frenkel wrote:
Try:
# opengl-update ati

(# means as root)
Should set your opengl rendering system to use the ati-drivers and not mesa.

Good luck,
Frank
Unfortunately, this doesn't do squat for me :( I mean that the "change" takes place and all, but games still somehow try to use the Mesa Indirect ogl.

Oh well, have to fiddle with it a tad more in the evenin'.
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eskay187
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PostPosted: Fri Feb 04, 2005 11:04 am    Post subject: Reply with quote

2 frenkel: opengl-update ati DIDN'T solve my problem. as i said before. i know what it should do. but it doesn't....

thanks anyway
sk
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Wedge_
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PostPosted: Fri Feb 04, 2005 11:09 am    Post subject: Reply with quote

There have apparently been a lot of problems for AMD64 users in getting games to use the correct OpenGL libraries. I think if you search the AMD64 forum here you should find one or more solutions quite easily.
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eskay187
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PostPosted: Fri Feb 04, 2005 11:11 am    Post subject: manually set opengl-libarys ? Reply with quote

does anyone know what "default" opengl libary is used by applications ? because it seems to me that the standart libraries ary simply links to the "to-be-used" librarys like mesa||ati. if i change the links manually to the ati-file, the problem could be solved this way...

thanks
sk
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eskay187
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PostPosted: Fri Feb 04, 2005 11:28 am    Post subject: seems to be solved Reply with quote

thank you very much, i think the forum

https://forums.gentoo.org/viewtopic.php?p=1995029

covers our problem.
don't have time now to work on it but i will try and post my solution in some days.

so long
sk
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ankkuri
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PostPosted: Fri Feb 04, 2005 10:03 pm    Post subject: Re: seems to be solved (almost at least for me :) Reply with quote

Wohaa, thanks to that thread I got tuxracer && race working nicely in OpenGL.

Quake3 still gives problems (it does start up, ati ogl used etc) - the game still jams up with VERY slow rendering or something. Ctrl+Alt+Backspace helps but other than that cannot get back to desktop.

Might be installation/config related stuff though.

Or could it still be about that q3 is a 32-bit app and run in emulation mode as in tuxracer and race are native AMD64?

Edit-Start: Did a fresh q3 installation (new dirs + pak0.pk3 from old q3 + emerge quake3 to that dir etc), still same problem.

My q3 startup script uses the LIBGL_DRIVERS (and whatnot) export to /emul directory which contains the fglrx_dri.so ... if I don't do that Q3 will complain about software rendering.
Edit-End
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