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eskay187 n00b
Joined: 30 Jan 2005 Posts: 10 Location: Austria
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Posted: Wed Feb 02, 2005 10:45 am Post subject: ati amd64 strange opengl errors |
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i am using gentoo 2004.3, kernel 2.6.9 amd64, newest xorg and the newest ati-drivers.
i finally got my ati-drivers working, the module is loaded correctly, x starts fine, fglrxinfo shows im using the ati driver. glxinfo | rendering reports direct rendering works. everything fine so far.
but fglrx-gears shows about 800 frames with FULLl processor usage, glxgears too.
for further tests i emerged quake3. after trying to start it it reported that i was using
mesa opengl - very funny. i figured that it was using the wrong libgl.so.1 and manually changed it in the config file to libglib-1.2.so.0 which worked better.
it seems to my that most of the gl-applications dont use the correct opengl library,
and opengl-update ati doesnt seem to solve this problem. in kde i cant activate opengl screensavers, the gl gears seem to run over processor ... and still my system tells me that the ati opengl is activated.
thanks for your help
eskay _________________ 1. Mathematics is the language of nature
2. Everything around us can be represented and understood through numbers
3. If you graph the numbers of any system, patterns emerge
4. There are patterns. Everywhere in nature |
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ankkuri n00b
Joined: 03 Feb 2005 Posts: 3 Location: Finland, Espoo
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Posted: Thu Feb 03, 2005 6:36 pm Post subject: Re: ati amd64 strange opengl errors |
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'Lo.
I have exactly the same problem (and almost same hw config) as you.
I would really appreciate any help. I get almost 3000 fps in glxgears, though.
Games tested: tuxracer, race, quake3.
So it's not only me and my n00bedness to blame here, heh ... Hope this will be figured out, soon. |
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frenkel Veteran
Joined: 13 May 2003 Posts: 1034 Location: .nl
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Posted: Thu Feb 03, 2005 8:11 pm Post subject: |
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Try:
# opengl-update ati
(# means as root)
Should set your opengl rendering system to use the ati-drivers and not mesa.
Good luck,
Frank _________________ http://techfield.org |
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ankkuri n00b
Joined: 03 Feb 2005 Posts: 3 Location: Finland, Espoo
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Posted: Fri Feb 04, 2005 10:47 am Post subject: |
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Frenkel wrote: | Try:
# opengl-update ati
(# means as root)
Should set your opengl rendering system to use the ati-drivers and not mesa.
Good luck,
Frank | Unfortunately, this doesn't do squat for me I mean that the "change" takes place and all, but games still somehow try to use the Mesa Indirect ogl.
Oh well, have to fiddle with it a tad more in the evenin'. _________________ http://ankkuri.org/ - my outdated hyperPortal |
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eskay187 n00b
Joined: 30 Jan 2005 Posts: 10 Location: Austria
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Posted: Fri Feb 04, 2005 11:04 am Post subject: |
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2 frenkel: opengl-update ati DIDN'T solve my problem. as i said before. i know what it should do. but it doesn't....
thanks anyway
sk _________________ 1. Mathematics is the language of nature
2. Everything around us can be represented and understood through numbers
3. If you graph the numbers of any system, patterns emerge
4. There are patterns. Everywhere in nature |
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Wedge_ Advocate
Joined: 08 Aug 2002 Posts: 3614 Location: Scotland
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Posted: Fri Feb 04, 2005 11:09 am Post subject: |
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There have apparently been a lot of problems for AMD64 users in getting games to use the correct OpenGL libraries. I think if you search the AMD64 forum here you should find one or more solutions quite easily. _________________ Per Ardua Ad Astra
The Earth is the cradle of the mind, but we cannot live forever in a cradle - Konstantin E. Tsiolkovsky
Gentoo Radeon FAQ |
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eskay187 n00b
Joined: 30 Jan 2005 Posts: 10 Location: Austria
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Posted: Fri Feb 04, 2005 11:11 am Post subject: manually set opengl-libarys ? |
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does anyone know what "default" opengl libary is used by applications ? because it seems to me that the standart libraries ary simply links to the "to-be-used" librarys like mesa||ati. if i change the links manually to the ati-file, the problem could be solved this way...
thanks
sk _________________ 1. Mathematics is the language of nature
2. Everything around us can be represented and understood through numbers
3. If you graph the numbers of any system, patterns emerge
4. There are patterns. Everywhere in nature |
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eskay187 n00b
Joined: 30 Jan 2005 Posts: 10 Location: Austria
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Posted: Fri Feb 04, 2005 11:28 am Post subject: seems to be solved |
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thank you very much, i think the forum
https://forums.gentoo.org/viewtopic.php?p=1995029
covers our problem.
don't have time now to work on it but i will try and post my solution in some days.
so long
sk _________________ 1. Mathematics is the language of nature
2. Everything around us can be represented and understood through numbers
3. If you graph the numbers of any system, patterns emerge
4. There are patterns. Everywhere in nature |
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ankkuri n00b
Joined: 03 Feb 2005 Posts: 3 Location: Finland, Espoo
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Posted: Fri Feb 04, 2005 10:03 pm Post subject: Re: seems to be solved (almost at least for me :) |
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Wohaa, thanks to that thread I got tuxracer && race working nicely in OpenGL.
Quake3 still gives problems (it does start up, ati ogl used etc) - the game still jams up with VERY slow rendering or something. Ctrl+Alt+Backspace helps but other than that cannot get back to desktop.
Might be installation/config related stuff though.
Or could it still be about that q3 is a 32-bit app and run in emulation mode as in tuxracer and race are native AMD64?
Edit-Start: Did a fresh q3 installation (new dirs + pak0.pk3 from old q3 + emerge quake3 to that dir etc), still same problem.
My q3 startup script uses the LIBGL_DRIVERS (and whatnot) export to /emul directory which contains the fglrx_dri.so ... if I don't do that Q3 will complain about software rendering.
Edit-End _________________ http://ankkuri.org/ - my outdated hyperPortal |
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